New utility library
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@ -5,6 +5,7 @@
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set( LIBRARIES
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"lib-string-utils"
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lib-strings
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lib-utility
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)
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if ( ${_OPT}has_networking )
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@ -0,0 +1,25 @@
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#[[
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A small library defining various constants and utilities
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No dependencies on wxWidgets. Very few if any symbols with linkage.
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One very important utility is finally() as defined in The C++ Programming
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Language, fourth edition, for describing ad-hoc RAII actions.
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Historically, MemoryX.h began as a wrapper of C++11 <memory>, which by itself
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did not yet provide std::make_unique. That explains the name.
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Audacity now uses C++14, and yet, need arose for other anticipations of
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future standards, such as with optional. It also provides other pervasively
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used utilities that don't correspond to things in the standard.
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]]#
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set( SOURCES
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MemoryX.cpp
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MemoryX.h
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ModuleConstants.h
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)
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audacity_library( lib-utility "${SOURCES}" ""
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"" ""
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)
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#include "MemoryX.h"
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// Make the symbol table non-empty
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UTILITY_API void lib_utility_dummy_symbol()
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{}
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@ -180,14 +180,12 @@ list( APPEND SOURCES
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MacroMagic.h
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Matrix.cpp
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Matrix.h
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MemoryX.h
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Menus.cpp
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Menus.h
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Mix.cpp
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Mix.h
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MixerBoard.cpp
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MixerBoard.h
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ModuleConstants.h
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ModuleManager.cpp
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ModuleManager.h
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ModuleSettings.cpp
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@ -45,7 +45,7 @@ a certain criterion. This is a base validator which allows anything.
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class wxArrayString;
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#include "../MemoryX.h"
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#include "MemoryX.h"
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#include <wx/variant.h> // member variable
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@ -31,7 +31,7 @@
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#include <AudioUnit/AudioUnitCarbonView.h>
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#endif
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#include "../../MemoryX.h"
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#include "MemoryX.h"
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@interface AUView : NSView
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{
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@ -14,7 +14,7 @@
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#if USE_AUDIO_UNITS
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#include "../../MemoryX.h"
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#include "MemoryX.h"
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#include <vector>
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#include <AudioToolbox/AudioUnitUtilities.h>
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@ -17,7 +17,7 @@
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#include <wx/defs.h>
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#include "ToolBar.h"
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#include "../MemoryX.h"
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#include "MemoryX.h"
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class wxCommandEvent;
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class wxEraseEvent;
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@ -27,7 +27,7 @@
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#include <wx/settings.h>
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#include <wx/toplevel.h>
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#include "../MemoryX.h"
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#include "MemoryX.h"
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#include "../SelectedRegion.h"
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#if wxUSE_ACCESSIBILITY
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@ -10,7 +10,7 @@
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#include "OverlayPanel.h"
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#include "Overlay.h"
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#include "../MemoryX.h"
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#include "MemoryX.h"
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#include <algorithm>
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#include <wx/dcclient.h>
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