All loaded built-in effects have nullary constructors
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@ -100,11 +100,11 @@ using EQCurveArray = std::vector<EQCurve>;
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class EffectEqualization48x;
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#endif
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class EffectEqualization final : public Effect,
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class EffectEqualization : public Effect,
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public XMLTagHandler
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{
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public:
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EffectEqualization(int Options);
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EffectEqualization(int Options = kEqLegacy);
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virtual ~EffectEqualization();
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// ComponentInterface implementation
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@ -290,6 +290,18 @@ private:
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friend class EditCurvesDialog;
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};
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class EffectEqualizationCurve final : public EffectEqualization
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{
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public:
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EffectEqualizationCurve() : EffectEqualization( kEqOptionCurve ) {}
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};
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class EffectEqualizationGraphic final : public EffectEqualization
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{
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public:
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EffectEqualizationGraphic() : EffectEqualization( kEqOptionGraphic ) {}
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};
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class EqualizationPanel final : public wxPanelWrapper
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{
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public:
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@ -16,7 +16,7 @@
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#define FADEIN_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Fade In") }
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#define FADEOUT_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Fade Out") }
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class EffectFade final : public Effect
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class EffectFade : public Effect
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{
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public:
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EffectFade(bool fadeIn = false);
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@ -40,10 +40,23 @@ public:
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size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
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private:
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// EffectFadeIn implementation
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// EffectFade implementation
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bool mFadeIn;
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sampleCount mSample;
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};
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class EffectFadeIn final : public EffectFade
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{
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public:
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EffectFadeIn() : EffectFade{ true } {}
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};
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class EffectFadeOut final : public EffectFade
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{
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public:
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EffectFadeOut() : EffectFade{ false } {}
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};
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#endif
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@ -106,41 +106,41 @@
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// Define the list of effects that will be autoregistered and how to instantiate each
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//
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#define EFFECT_LIST \
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EFFECT( CHIRP, EffectToneGen, (true) ) \
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EFFECT( DTMFTONES, EffectDtmf, () ) \
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EFFECT( NOISE, EffectNoise, () ) \
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EFFECT( SILENCE, EffectSilence, () ) \
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EFFECT( TONE, EffectToneGen, (false) ) \
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EFFECT( AMPLIFY, EffectAmplify, () ) \
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EFFECT( BASSTREBLE, EffectBassTreble, () ) \
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EFFECT( CHANGESPEED, EffectChangeSpeed, () ) \
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EFFECT( CLICKREMOVAL, EffectClickRemoval, () ) \
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EFFECT( COMPRESSOR, EffectCompressor, () ) \
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EFFECT( DISTORTION, EffectDistortion, () ) \
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EFFECT( ECHO, EffectEcho, () ) \
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EFFECT( FADEIN, EffectFade, (true) ) \
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EFFECT( FADEOUT, EffectFade, (false) ) \
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EFFECT( FILTER_CURVE, EffectEqualization, (kEqOptionCurve) ) \
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EFFECT( GRAPHIC_EQ, EffectEqualization, (kEqOptionGraphic) ) \
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EFFECT( INVERT, EffectInvert, () ) \
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EFFECT( LOUDNESS , EffectLoudness, () ) \
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EFFECT( NORMALIZE, EffectNormalize, () ) \
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EFFECT( PHASER, EffectPhaser, () ) \
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EFFECT( REPAIR, EffectRepair, () ) \
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EFFECT( REPEAT, EffectRepeat, () ) \
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EFFECT( REVERB, EffectReverb, () ) \
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EFFECT( REVERSE, EffectReverse, () ) \
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EFFECT( STEREOTOMONO, EffectStereoToMono, () ) \
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EFFECT( TRUNCATESILENCE, EffectTruncSilence, () ) \
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EFFECT( WAHWAH, EffectWahwah, () ) \
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EFFECT( FINDCLIPPING, EffectFindClipping, () ) \
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NOISEREDUCTION_EFFECT \
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SOUNDTOUCH_EFFECTS \
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EFFECT( AUTODUCK, EffectAutoDuck, () ) \
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EFFECT( PAULSTRETCH, EffectPaulstretch, () ) \
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EFFECT( CHIRP, EffectChirp, () ) \
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EFFECT( DTMFTONES, EffectDtmf, () ) \
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EFFECT( NOISE, EffectNoise, () ) \
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EFFECT( SILENCE, EffectSilence, () ) \
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EFFECT( TONE, EffectTone, () ) \
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EFFECT( AMPLIFY, EffectAmplify, () ) \
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EFFECT( BASSTREBLE, EffectBassTreble, () ) \
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EFFECT( CHANGESPEED, EffectChangeSpeed, () ) \
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EFFECT( CLICKREMOVAL, EffectClickRemoval, () ) \
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EFFECT( COMPRESSOR, EffectCompressor, () ) \
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EFFECT( DISTORTION, EffectDistortion, () ) \
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EFFECT( ECHO, EffectEcho, () ) \
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EFFECT( FADEIN, EffectFadeIn, () ) \
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EFFECT( FADEOUT, EffectFadeOut, () ) \
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EFFECT( FILTER_CURVE, EffectEqualizationCurve, () ) \
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EFFECT( GRAPHIC_EQ, EffectEqualizationGraphic, () ) \
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EFFECT( INVERT, EffectInvert, () ) \
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EFFECT( LOUDNESS , EffectLoudness, () ) \
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EFFECT( NORMALIZE, EffectNormalize, () ) \
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EFFECT( PHASER, EffectPhaser, () ) \
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EFFECT( REPAIR, EffectRepair, () ) \
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EFFECT( REPEAT, EffectRepeat, () ) \
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EFFECT( REVERB, EffectReverb, () ) \
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EFFECT( REVERSE, EffectReverse, () ) \
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EFFECT( STEREOTOMONO, EffectStereoToMono, () ) \
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EFFECT( TRUNCATESILENCE, EffectTruncSilence, () ) \
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EFFECT( WAHWAH, EffectWahwah, () ) \
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EFFECT( FINDCLIPPING, EffectFindClipping, () ) \
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NOISEREDUCTION_EFFECT \
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SOUNDTOUCH_EFFECTS \
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EFFECT( AUTODUCK, EffectAutoDuck, () ) \
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EFFECT( PAULSTRETCH, EffectPaulstretch, () ) \
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SBSMS_EFFECTS
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//EFFECT( EQUALIZATION, EffectEqualization, (kEqLegacy) ) \
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// EFFECT( EQUALIZATION, EffectEqualization, () ) \
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//
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@ -21,7 +21,7 @@ class ShuttleGui;
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#define CHIRP_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Chirp") }
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#define TONE_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Tone") }
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class EffectToneGen final : public Effect
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class EffectToneGen : public Effect
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{
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public:
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EffectToneGen(bool isChirp);
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@ -78,4 +78,17 @@ private:
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DECLARE_EVENT_TABLE()
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};
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class EffectChirp final : public EffectToneGen
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{
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public:
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EffectChirp() : EffectToneGen{ true } {}
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};
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class EffectTone final : public EffectToneGen
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{
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public:
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EffectTone() : EffectToneGen{ false } {}
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};
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#endif
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