Fix Mac build after adding Objective-c source

I'd named it ".m" and a simply rename to ".mm" to make it
an Objective-C++ file fixes the build problem...go figure.
This commit is contained in:
lllucius@gmail.com 2014-11-27 18:49:46 +00:00
parent 071cd0f066
commit 876f78a4c8
1 changed files with 4 additions and 4 deletions

View File

@ -483,8 +483,8 @@
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282D474C0B9E8D900034BC49 /* Snap.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 282D474A0B9E8D900034BC49 /* Snap.cpp */; };
283135EC0DFB9D110076D551 /* ImportFFmpeg.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 283135EA0DFB9D110076D551 /* ImportFFmpeg.cpp */; };
283135FF0DFBA2E80076D551 /* FFmpeg.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 283135FD0DFBA2E80076D551 /* FFmpeg.cpp */; };
@ -3174,10 +3174,10 @@
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2812E9D71A1F773A001C24D3 /* AudioUnitCocoaHelper.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AudioUnitCocoaHelper.h; sourceTree = "<group>"; };
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282D474B0B9E8D900034BC49 /* Snap.h */ = {isa = PBXFileReference; fileEncoding = 5; indentWidth = 3; lastKnownFileType = sourcecode.c.h; path = Snap.h; sourceTree = "<group>"; tabWidth = 3; };
283135EA0DFB9D110076D551 /* ImportFFmpeg.cpp */ = {isa = PBXFileReference; fileEncoding = 5; indentWidth = 3; lastKnownFileType = sourcecode.cpp.cpp; path = ImportFFmpeg.cpp; sourceTree = "<group>"; tabWidth = 3; };
@ -5274,8 +5274,8 @@
1790B00009883BFD008A330A /* audiounits */ = {
isa = PBXGroup;
children = (
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2812E9D71A1F773A001C24D3 /* AudioUnitCocoaHelper.h */,
2812E9D81A1F773A001C24D3 /* AudioUnitCocoaHelper.m */,
1790B00109883BFD008A330A /* AudioUnitEffect.cpp */,
1790B00209883BFD008A330A /* AudioUnitEffect.h */,
);
@ -9156,7 +9156,7 @@
28001B3E1A0F0E5D007DD161 /* NumericTextCtrl.cpp in Sources */,
28001B4B1A0F0EB6007DD161 /* SpectralSelectionBar.cpp in Sources */,
28BB98051A15BE6800D1CC80 /* NoiseReduction.cpp in Sources */,
2812E9D91A1F773A001C24D3 /* AudioUnitCocoaHelper.m in Sources */,
28285C801A27A81600BC2205 /* AudioUnitCocoaHelper.mm in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};