Tidy up of code for removing obsolete import entries from config.
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@ -281,19 +281,22 @@ void Importer::WriteImportItems()
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name.Printf (wxT("/ExtImportItems/Item%d"), i);
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gPrefs->Write (name, val);
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}
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/* If we had more items than we have now, delete the excess */
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// ANSWER-ME: Vigilant Sentry notes i is unsigned so (i >= 0) is always true.
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// If that's what you want, why not make the condition just be "true"? Or should it be an int?
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// But also, it looks like it's supposed to be a down-counting loop, so is i++ correct?
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// Rather, shouldn't i be set to this->mExtImportItems->Count() each time?
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for (i = this->mExtImportItems->Count(); i >= 0; i++)
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{
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/* If we used to have more items than we have now, delete the excess items.
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We just keep deleting items and incrementing until we find there aren't any
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more to delete.*/
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i = this->mExtImportItems->Count();
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do {
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name.Printf (wxT("/ExtImportItems/Item%d"), i);
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if (gPrefs->Read(name, &val))
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gPrefs->DeleteEntry (name, false);
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else
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break;
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}
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// No item to delete? Then it's time to finish.
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if (!gPrefs->Read(name, &val))
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break;
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// Failure to delete probably means a read-only config file.
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// no point continuing.
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// TODO: Possibly report (once).
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if( !gPrefs->DeleteEntry (name, false))
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break;
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i++;
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} while( true );
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}
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ExtImportItem *Importer::CreateDefaultImportItem()
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