Bug 1533 - Selection in label track offset from selection in audio Track
The problem was actually more general, and involves misalignment between selections in clips and selections in the background and in the ruler - so could be seen with just audio tracks and no label tracks.
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@ -3417,10 +3417,6 @@ void TrackArtist::DrawBackgroundWithSelection(wxDC *dc, const wxRect &rect,
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const SelectedRegion &selectedRegion, const ZoomInfo &zoomInfo)
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{
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//MM: Draw background. We should optimize that a bit more.
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//AWD: "+ 1.5" and "+ 2.5" throughout match code in
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//AdornedRulerPanel::DoDrawSelection() and make selection line up with ruler.
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//I don't know if/why this is correct.
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const double sel0 = selectedRegion.t0();
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const double sel1 = selectedRegion.t1();
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@ -3432,7 +3428,7 @@ void TrackArtist::DrawBackgroundWithSelection(wxDC *dc, const wxRect &rect,
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wxRect within = rect;
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wxRect after = rect;
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before.width = (int)(zoomInfo.TimeToPosition(sel0) + 2);
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before.width = (int)(zoomInfo.TimeToPosition(sel0) );
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if (before.GetRight() > rect.GetRight()) {
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before.width = rect.width;
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}
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@ -3443,7 +3439,7 @@ void TrackArtist::DrawBackgroundWithSelection(wxDC *dc, const wxRect &rect,
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within.x = 1 + before.GetRight();
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}
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within.width = rect.x + (int)(zoomInfo.TimeToPosition(sel1) + 2) - within.x;
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within.width = rect.x + (int)(zoomInfo.TimeToPosition(sel1) ) - within.x -1;
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if (within.GetRight() > rect.GetRight()) {
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within.width = 1 + rect.GetRight() - within.x;
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@ -3075,8 +3075,8 @@ void AdornedRulerPanel::DoDrawPlayRegion(wxDC * dc)
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if (start >= 0)
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{
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const int x1 = Time2Pos(start) + 1;
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const int x2 = Time2Pos(end);
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const int x1 = Time2Pos(start);
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const int x2 = Time2Pos(end)-2;
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int y = mInner.y - TopMargin + mInner.height/2;
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bool isLocked = mProject->IsPlayRegionLocked();
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@ -3202,8 +3202,8 @@ void AdornedRulerPanel::DrawSelection()
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void AdornedRulerPanel::DoDrawSelection(wxDC * dc)
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{
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// Draw selection
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const int p0 = 1 + max(0, Time2Pos(mViewInfo->selectedRegion.t0()));
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const int p1 = 2 + min(mInner.width, Time2Pos(mViewInfo->selectedRegion.t1()));
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const int p0 = max(1, Time2Pos(mViewInfo->selectedRegion.t0()));
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const int p1 = min(mInner.width, Time2Pos(mViewInfo->selectedRegion.t1()));
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dc->SetBrush( wxBrush( theTheme.Colour( clrRulerBackground )) );
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dc->SetPen( wxPen( theTheme.Colour( clrRulerBackground )) );
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