doxygen. Class list completed for letter 'A'.
This commit is contained in:
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@ -90,6 +90,9 @@ mac/po/
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mac/src/
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mac/src/
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mac/tests/
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mac/tests/
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# Doxygen output
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dox/
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# Compiled Object files
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# Compiled Object files
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*.slo
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*.slo
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*.lo
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*.lo
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@ -56,9 +56,11 @@
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// ============================================================================
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// ============================================================================
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// ============================================================================
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// ============================================================================
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//
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///
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// ModuleInterface class
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/// ModuleInterface is a generic dll or so interface for Audacity, that is
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//
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/// used for plug ins. Classes derived from it can handle more specific plug
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/// in types.
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///
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// ============================================================================
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// ============================================================================
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class ModuleInterface /* not final */ : public IdentInterface
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class ModuleInterface /* not final */ : public IdentInterface
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@ -21,6 +21,7 @@
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class wxDC;
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class wxDC;
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class wxRect;
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class wxRect;
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/// Used to restore pen, brush and logical-op in a DC back to what they were.
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struct DCUnchanger {
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struct DCUnchanger {
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public:
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public:
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DCUnchanger() {}
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DCUnchanger() {}
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@ -36,9 +37,8 @@ public:
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long logicalOperation {};
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long logicalOperation {};
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};
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};
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// Like wxDCPenChanger, etc., but simple and general
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/// Makes temporary drawing context changes that you back out of, RAII style
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// Make temporary drawing context changes that you back out of, RAII style
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// It's like wxDCPenChanger, etc., but simple and general
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class ADCChanger : public std::unique_ptr<wxDC, ::DCUnchanger>
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class ADCChanger : public std::unique_ptr<wxDC, ::DCUnchanger>
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{
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{
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using Base = std::unique_ptr<wxDC, ::DCUnchanger>;
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using Base = std::unique_ptr<wxDC, ::DCUnchanger>;
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@ -1,3 +1,24 @@
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/**********************************************************************
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Audacity: A Digital Audio Editor
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AudacityException
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Paul Licameli
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********************************************************************//**
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\class AudacityException
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\brief root of a hierarchy of classes that are thrown and caught
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by Audacity.
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\class MessageBoxException
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\brief an AudacityException that pops up a single message box even if
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there were multiple exceptions of the same kind before it actually
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got to show.
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*//********************************************************************/
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#include "Audacity.h"
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#include "Audacity.h"
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#include "AudacityException.h"
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#include "AudacityException.h"
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@ -390,6 +390,18 @@ Time (in seconds, = total_sample_count / sample_rate)
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use wxWidgets wxThread), this class sits in a thread loop reading and
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use wxWidgets wxThread), this class sits in a thread loop reading and
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writing audio.
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writing audio.
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*//****************************************************************//**
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\class AudioIOListener
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\brief Monitors record play start/stop and new blockfiles. Has
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callbacks for these events.
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*//****************************************************************//**
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\class AudioIOStartStreamOptions
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\brief struct holding stream options, including a pointer to the
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TimeTrack and AudioIOListener and whether the playback is looped.
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*//*******************************************************************/
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*//*******************************************************************/
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#include "Audacity.h"
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#include "Audacity.h"
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\brief The AutoRecoveryDialog prompts the user whether to
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\brief The AutoRecoveryDialog prompts the user whether to
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recover previous Audacity projects that were closed incorrectly.
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recover previous Audacity projects that were closed incorrectly.
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\class AutoSaveFile
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\brief a class wrapping reading and writing of arbitrary data in
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text or binary format to a file.
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*//********************************************************************/
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*//********************************************************************/
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#include "AutoRecovery.h"
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#include "AutoRecovery.h"
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@ -19,7 +19,20 @@
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presents a dialog to the user and lets them copy those block
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presents a dialog to the user and lets them copy those block
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files into the project, making it self-contained.
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files into the project, making it self-contained.
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**********************************************************************/
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********************************************************************//**
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\class AliasedFile
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\brief An audio file that is referenced (pointed into) directly from
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an Audacity .aup file rather thna Audacity having its own copies of the
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data.
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*//*****************************************************************//**
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\class DependencyDialog
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\brief DependencyDialog shows dependencies of an AudacityProject on
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AliasedFile s.
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*//********************************************************************/
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#include "Audacity.h"
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#include "Audacity.h"
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#include "Dependencies.h"
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#include "Dependencies.h"
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10
src/Mix.h
10
src/Mix.h
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@ -7,7 +7,15 @@
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Dominic Mazzoni
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Dominic Mazzoni
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Markus Meyer
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Markus Meyer
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**********************************************************************/
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********************************************************************//**
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\class ArrayOf
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\brief Memory.h template class for making an array of float, bool, etc.
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\class ArraysOf
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\brief memory.h template class for making an array of arrays.
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*//********************************************************************/
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#ifndef __AUDACITY_MIX__
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#ifndef __AUDACITY_MIX__
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#define __AUDACITY_MIX__
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#define __AUDACITY_MIX__
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@ -11,6 +11,7 @@ Paul Licameli
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#ifndef __AUDACITY_REFRESH_CODE__
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#ifndef __AUDACITY_REFRESH_CODE__
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#define __AUDACITY_REFRESH_CODE__
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#define __AUDACITY_REFRESH_CODE__
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/// Namespace containing an enum 'what to do on a refresh?'
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namespace RefreshCode
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namespace RefreshCode
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{
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{
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@ -51,6 +51,12 @@ This class is currently used by Theme to pack its images into the image
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cache. Perhaps someday we will improve FlowPacker and make it more flexible,
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cache. Perhaps someday we will improve FlowPacker and make it more flexible,
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and use it for toolbar and window layouts too.
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and use it for toolbar and window layouts too.
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*//*****************************************************************//**
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\class auStaticText
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\brief is like wxStaticText, except it can be themed. wxStaticText
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can't be.
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*//*****************************************************************/
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*//*****************************************************************/
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#include "Audacity.h"
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#include "Audacity.h"
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Classes derived form it include the WaveTrack, NoteTrack, LabelTrack
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Classes derived form it include the WaveTrack, NoteTrack, LabelTrack
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and TimeTrack.
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and TimeTrack.
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\class AudioTrack
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\brief A Track that can load/save audio data to/from XML.
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\class PlayableTrack
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\brief An AudioTrack that can be played and stopped.
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*//*******************************************************************/
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*//*******************************************************************/
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#include <algorithm>
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#include <algorithm>
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\brief Represents a context to which a command may be applied.
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\brief Represents a context to which a command may be applied.
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\class Command
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\class Command
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\brief Base class which encapsulates a process.
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\brief Abstract base class for command interface. It implements
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Command::SetParameter() and defers all other operations to derived classes.
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That process may depend on certain parameters (determined by the command's
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That process may depend on certain parameters (determined by the command's
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signature) and may produce output on various channels. Any process which is to
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signature) and may produce output on various channels. Any process which is to
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be controlled by a script should be separated out into its own Command class.
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be controlled by a script should be separated out into its own Command class.
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(And that class should be registered with the CommandDirectory).
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(And that class should be registered with the CommandDirectory).
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\class ApplyAndSendResponse
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\brief Decorator command that performs the given command and then
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outputs a status message according to the result.
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\class CommandImplementation,
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\brief is derived from Command. It validates and
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applies the command. CommandImplementation::Apply() is overloaded in
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classes derived from it.
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*//*******************************************************************/
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*//*******************************************************************/
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#ifndef __COMMAND__
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#ifndef __COMMAND__
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};
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};
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};
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};
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// Interface
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// Abstract base class for command interface.
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class Command /* not final */
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class Command /* not final */
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{
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{
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public:
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public:
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using CommandHolder = std::shared_ptr<Command>;
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using CommandHolder = std::shared_ptr<Command>;
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// Command which wraps another command
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/// Command which wraps another command
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class DecoratedCommand /* not final */ : public Command
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class DecoratedCommand /* not final */ : public Command
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{
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{
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protected:
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protected:
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\class EffectAutoDuck
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\class EffectAutoDuck
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\brief Implements the Auto Ducking effect
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\brief Implements the Auto Ducking effect
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\class AutoDuckRegion
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\brief a struct that holds a start and end time.
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*******************************************************************/
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*******************************************************************/
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#include "../Audacity.h"
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#include "../Audacity.h"
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loaded in a platform-specific way and passed into the constructor,
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loaded in a platform-specific way and passed into the constructor,
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but from here this class handles the interfacing.
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but from here this class handles the interfacing.
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**********************************************************************/
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********************************************************************//**
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\class AEffect
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\brief VST Effects class, conforming to VST layout.
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*//********************************************************************/
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//#define VST_DEBUG
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//#define VST_DEBUG
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//#define DEBUG_VST
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//#define DEBUG_VST
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// ============================================================================
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// ============================================================================
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DECLARE_BUILTIN_MODULE(VSTBuiltin);
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DECLARE_BUILTIN_MODULE(VSTBuiltin);
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///////////////////////////////////////////////////////////////////////////////
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///
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/// Auto created at program start up, this initialises VST.
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///
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///////////////////////////////////////////////////////////////////////////////
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class VSTSubEntry final : public wxModule
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class VSTSubEntry final : public wxModule
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{
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{
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public:
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public:
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@ -176,6 +187,12 @@ enum InfoKeys
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kKeyEnd
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kKeyEnd
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};
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};
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///////////////////////////////////////////////////////////////////////////////
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///
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/// Information about one VST effect.
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///
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///////////////////////////////////////////////////////////////////////////////
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class VSTSubProcess final : public wxProcess,
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class VSTSubProcess final : public wxProcess,
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public EffectIdentInterface
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public EffectIdentInterface
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{
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{
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@ -692,10 +709,10 @@ void VSTEffectsModule::Check(const wxChar *path)
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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//
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//
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// VSTEffectOptionsDialog
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// Dialog for configuring latency, buffer size and graphics mode for a
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// VST effect.
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//
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//
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class VSTEffectOptionsDialog final : public wxDialogWrapper
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class VSTEffectOptionsDialog final : public wxDialogWrapper
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{
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{
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public:
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public:
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@ -826,11 +843,12 @@ void VSTEffectOptionsDialog::OnOk(wxCommandEvent & WXUNUSED(evt))
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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//
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///
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// VSTEffectTimer
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/// Wrapper for wxTimer that calls a VST effect at regular intervals.
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//
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///
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/// \todo should there be tests for no timer available?
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///
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class VSTEffectTimer final : public wxTimer
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class VSTEffectTimer final : public wxTimer
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{
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{
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public:
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public:
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// VSTEffect
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// VSTEffect
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//
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//
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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enum
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enum
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{
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{
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ID_Duration = 20000,
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ID_Duration = 20000,
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@ -1513,32 +1530,32 @@ bool VSTEffect::RealtimeProcessEnd()
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return true;
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return true;
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}
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}
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//
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///
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// Some history...
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/// Some history...
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//
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///
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// Before we ran into the Antress plugin problem with buffer size limitations,
|
/// Before we ran into the Antress plugin problem with buffer size limitations,
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// (see below) we just had a plain old effect loop...get the input samples, pass
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/// (see below) we just had a plain old effect loop...get the input samples, pass
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// them to the effect, save the output samples.
|
/// them to the effect, save the output samples.
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//
|
///
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// But, the hack I put in to limit the buffer size to only 8k (normally 512k or so)
|
/// But, the hack I put in to limit the buffer size to only 8k (normally 512k or so)
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// severely impacted performance. So, Michael C. added some intermediate buffering
|
/// severely impacted performance. So, Michael C. added some intermediate buffering
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// that sped things up quite a bit and this is how things have worked for quite a
|
/// that sped things up quite a bit and this is how things have worked for quite a
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// while. It still didn't get the performance back to the pre-hack stage, but it
|
/// while. It still didn't get the performance back to the pre-hack stage, but it
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// was a definite benefit.
|
/// was a definite benefit.
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//
|
///
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// History over...
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/// History over...
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//
|
///
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||||||
// I've recently (May 2014) tried newer versions of the Antress effects and they
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/// I've recently (May 2014) tried newer versions of the Antress effects and they
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// no longer seem to have a problem with buffer size. So, I've made a bit of a
|
/// no longer seem to have a problem with buffer size. So, I've made a bit of a
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// compromise...I've made the buffer size user configurable. Should have done this
|
/// compromise...I've made the buffer size user configurable. Should have done this
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// from the beginning. I've left the default 8k, just in case, but now the user
|
/// from the beginning. I've left the default 8k, just in case, but now the user
|
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// can set the buffering based on their specific setup and needs.
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/// can set the buffering based on their specific setup and needs.
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||||||
//
|
///
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||||||
// And at the same time I added buffer delay compensation, which allows Audacity
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/// And at the same time I added buffer delay compensation, which allows Audacity
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// to account for latency introduced by some effects. This is based on information
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/// to account for latency introduced by some effects. This is based on information
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// provided by the effect, so it will not work with all effects since they don't
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/// provided by the effect, so it will not work with all effects since they don't
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// all provide the information (kn0ck0ut is one).
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/// all provide the information (kn0ck0ut is one).
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//
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///
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bool VSTEffect::ShowInterface(wxWindow *parent, bool forceModal)
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bool VSTEffect::ShowInterface(wxWindow *parent, bool forceModal)
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{
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{
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if (mDialog)
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if (mDialog)
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@ -67,6 +67,12 @@ using VSTEffectArray = std::vector < movable_ptr<VSTEffect> > ;
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DECLARE_LOCAL_EVENT_TYPE(EVT_SIZEWINDOW, -1);
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DECLARE_LOCAL_EVENT_TYPE(EVT_SIZEWINDOW, -1);
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DECLARE_LOCAL_EVENT_TYPE(EVT_UPDATEDISPLAY, -1);
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DECLARE_LOCAL_EVENT_TYPE(EVT_UPDATEDISPLAY, -1);
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///////////////////////////////////////////////////////////////////////////////
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///
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/// VSTEffect is an Audacity EffectClientInterface that forwards actual
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/// audio processing via a VSTEffectLink
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///
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///////////////////////////////////////////////////////////////////////////////
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class VSTEffect final : public wxEvtHandler,
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class VSTEffect final : public wxEvtHandler,
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public EffectClientInterface,
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public EffectClientInterface,
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public EffectUIClientInterface,
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public EffectUIClientInterface,
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@ -360,11 +366,11 @@ private:
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||||||
};
|
};
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||||||
|
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///////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////
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||||||
//
|
///
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||||||
// VSTEffectsModule
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/// VSTEffectsModule is an Audacity ModuleInterface, in other words it
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//
|
/// represents one plug in.
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||||||
|
///
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||||||
///////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////
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||||||
|
|
||||||
class VSTEffectsModule final : public ModuleInterface
|
class VSTEffectsModule final : public ModuleInterface
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -6,8 +6,15 @@
|
||||||
|
|
||||||
Leland Lucius
|
Leland Lucius
|
||||||
|
|
||||||
**********************************************************************/
|
********************************************************************//**
|
||||||
|
|
||||||
|
\class AUControl
|
||||||
|
\brief a wxControl with Cocoa/Carbon support
|
||||||
|
|
||||||
|
\class AUControlImpl
|
||||||
|
\brief a wxWidgetCocoaImpl
|
||||||
|
|
||||||
|
*//********************************************************************/
|
||||||
#ifndef AUDACITY_AUCONTROL_H
|
#ifndef AUDACITY_AUCONTROL_H
|
||||||
#define AUDACITY_AUCONTROL_H
|
#define AUDACITY_AUCONTROL_H
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,12 @@
|
||||||
*******************************************************************//**
|
*******************************************************************//**
|
||||||
|
|
||||||
\class ErrorDialog
|
\class ErrorDialog
|
||||||
Gives an Error message with an option for help.
|
\brief Gives an Error message with an option for help.
|
||||||
|
|
||||||
|
*//*****************************************************************//**
|
||||||
|
|
||||||
|
\class AliasedFileMissingDialog
|
||||||
|
\brief Special case of ErrorDialog for reporting missing alias files.
|
||||||
|
|
||||||
*//********************************************************************/
|
*//********************************************************************/
|
||||||
|
|
||||||
|
|
|
@ -44,6 +44,16 @@
|
||||||
|
|
||||||
*//***************************************************************//**
|
*//***************************************************************//**
|
||||||
|
|
||||||
|
\class AdornedRulerPanel
|
||||||
|
\brief This is an Audacity Specific ruler panel which additionally
|
||||||
|
has border, selection markers, play marker.
|
||||||
|
|
||||||
|
Once TrackPanel uses wxSizers, we will derive it from some
|
||||||
|
wxWindow and the GetSize and SetSize functions
|
||||||
|
will then be wxWidgets functions instead.
|
||||||
|
|
||||||
|
*//***************************************************************//**
|
||||||
|
|
||||||
\class Ruler::Label
|
\class Ruler::Label
|
||||||
\brief An array of these created by the Ruler is used to determine
|
\brief An array of these created by the Ruler is used to determine
|
||||||
what and where text annotations to the numbers on the Ruler get drawn.
|
what and where text annotations to the numbers on the Ruler get drawn.
|
||||||
|
|
|
@ -276,11 +276,7 @@ private:
|
||||||
class QuickPlayIndicatorOverlay;
|
class QuickPlayIndicatorOverlay;
|
||||||
class QuickPlayRulerOverlay;
|
class QuickPlayRulerOverlay;
|
||||||
|
|
||||||
// This is an Audacity Specific ruler panel which additionally
|
// This is an Audacity Specific ruler panel.
|
||||||
// has border, selection markers, play marker.
|
|
||||||
// Once TrackPanel uses wxSizers, we will derive it from some
|
|
||||||
// wxWindow and the GetSize and SetSize functions
|
|
||||||
// will then be wxWidgets functions instead.
|
|
||||||
class AUDACITY_DLL_API AdornedRulerPanel final : public OverlayPanel
|
class AUDACITY_DLL_API AdornedRulerPanel final : public OverlayPanel
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue