Reusable preference-populating code for other registries than Menus
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@ -42,7 +42,6 @@
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#include "widgets/AudacityMessageBox.h"
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#include "widgets/ErrorDialog.h"
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#include <mutex>
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#include <unordered_set>
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#include <wx/menu.h>
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@ -941,6 +940,22 @@ void Visit( Visitor &visitor, BaseItem *pTopItem, GroupItem *pRegistry )
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gPrefs->Flush();
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}
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OrderingPreferenceInitializer::OrderingPreferenceInitializer(
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Literal root, const Pairs &pairs )
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{
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bool doFlush = false;
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for (const auto &pair : pairs) {
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const auto key = wxString{'/'} + root + pair.first;
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if ( gPrefs->Read(key).empty() ) {
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gPrefs->Write( key, pair.second );
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doFlush = true;
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}
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}
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if (doFlush)
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gPrefs->Flush();
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}
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}
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/// CreateMenusAndCommands builds the menus, and also rebuilds them after
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@ -963,45 +978,6 @@ MenuTable::AttachedItem::AttachedItem(
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namespace {
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// Once only, cause initial population of preferences for the ordering
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// of some menu items that used to be given in tables but are now separately
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// registered in several .cpp files; the sequence of registration depends
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// on unspecified accidents of static initialization order across
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// compilation units, so we need something specific here to preserve old
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// default appearance of menus.
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// But this needs only to mention some strings -- there is no compilation or
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// link dependency of this source file on those other implementation files.
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void InitializeMenuOrdering()
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{
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using Pair = std::pair<const wxChar *, const wxChar *>;
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static const Pair pairs [] = {
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{wxT(""), wxT(
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"File,Edit,Select,View,Transport,Tracks,Generate,Effect,Analyze,Tools,Window,Optional,Help"
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)},
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{wxT("/Optional/Extra/Part1"), wxT(
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"Transport,Tools,Mixer,Edit,PlayAtSpeed,Seek,Device,Select"
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)},
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{wxT("/Optional/Extra/Part2"), wxT(
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"Navigation,Focus,Cursor,Track,Scriptables1,Scriptables2"
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)},
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{wxT("/View/Windows"), wxT("UndoHistory,Karaoke,MixerBoard")},
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{wxT("/Analyze/Analyzers/Windows"), wxT("ContrastAnalyser,PlotSpectrum")},
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{wxT("/Transport/Basic"),wxT("Play,Record,Scrubbing,Cursor")},
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};
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bool doFlush = false;
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for (auto pair : pairs) {
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const auto key = wxString{'/'} + MenuPathStart + pair.first;
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if ( gPrefs->Read(key).empty() ) {
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gPrefs->Write( key, pair.second );
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doFlush = true;
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}
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}
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if (doFlush)
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gPrefs->Flush();
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}
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using namespace MenuTable;
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struct MenuItemVisitor : MenuVisitor
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@ -1105,8 +1081,31 @@ struct MenuItemVisitor : MenuVisitor
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void MenuCreator::CreateMenusAndCommands(AudacityProject &project)
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{
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static std::once_flag flag;
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std::call_once( flag, InitializeMenuOrdering );
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// Once only, cause initial population of preferences for the ordering
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// of some menu items that used to be given in tables but are now separately
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// registered in several .cpp files; the sequence of registration depends
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// on unspecified accidents of static initialization order across
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// compilation units, so we need something specific here to preserve old
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// default appearance of menus.
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// But this needs only to mention some strings -- there is no compilation or
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// link dependency of this source file on those other implementation files.
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static Registry::OrderingPreferenceInitializer init{
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MenuPathStart,
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{
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{wxT(""), wxT(
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"File,Edit,Select,View,Transport,Tracks,Generate,Effect,Analyze,Tools,Window,Optional,Help"
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)},
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{wxT("/Optional/Extra/Part1"), wxT(
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"Transport,Tools,Mixer,Edit,PlayAtSpeed,Seek,Device,Select"
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)},
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{wxT("/Optional/Extra/Part2"), wxT(
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"Navigation,Focus,Cursor,Track,Scriptables1,Scriptables2"
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)},
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{wxT("/View/Windows"), wxT("UndoHistory,Karaoke,MixerBoard")},
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{wxT("/Analyze/Analyzers/Windows"), wxT("ContrastAnalyser,PlotSpectrum")},
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{wxT("/Transport/Basic"),wxT("Play,Record,Scrubbing,Cursor")},
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}
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};
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auto &commandManager = CommandManager::Get( project );
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@ -645,6 +645,27 @@ namespace Registry {
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Visitor &visitor,
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BaseItem *pTopItem,
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GroupItem *pRegistry = nullptr );
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// Typically a static object. Constructor initializes certain preferences
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// if they are not present. These preferences determine an extrinsic
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// visitation ordering for registered items. This is needed in some
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// places that have migrated from a system of exhaustive listings, to a
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// registry of plug-ins, and something must be done to preserve old
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// behavior. It can be done in the central place using string literal
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// identifiers only, not requiring static compilation or linkage dependency.
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struct OrderingPreferenceInitializer {
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using Literal = const wxChar *;
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using Pair = std::pair< Literal, Literal >;
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using Pairs = std::vector< Pair >;
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OrderingPreferenceInitializer(
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// Specifies the topmost preference section:
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Literal root,
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// Specifies /-separated Registry paths relative to root
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// (these should be blank or start with / and not end with /),
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// each with a ,-separated sequence of identifiers, which specify a
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// desired ordering at one node of the tree:
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const Pairs &pairs );
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};
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}
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struct MenuVisitor : Registry::Visitor
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