Fix missing/conflicted access keys
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09cf0a6be3
commit
acedbb8640
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@ -215,7 +215,7 @@ void EffectBassTreble::PopulateOrExchange(ShuttleGui & S)
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// Bass control
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// Bass control
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FloatingPointValidator<double> vldBass(1, &mBass);
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FloatingPointValidator<double> vldBass(1, &mBass);
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vldBass.SetRange(MIN_Bass, MAX_Bass);
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vldBass.SetRange(MIN_Bass, MAX_Bass);
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mBassT = S.Id(ID_Bass).AddTextBox(_("&Bass (dB):"), wxT(""), 10);
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mBassT = S.Id(ID_Bass).AddTextBox(_("Ba&ss (dB):"), wxT(""), 10);
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mBassT->SetName(_("Bass (dB):"));
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mBassT->SetName(_("Bass (dB):"));
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mBassT->SetValidator(vldBass);
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mBassT->SetValidator(vldBass);
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@ -258,7 +258,7 @@ void EffectBassTreble::PopulateOrExchange(ShuttleGui & S)
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S.StartMultiColumn(2, wxCENTER);
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S.StartMultiColumn(2, wxCENTER);
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{
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{
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// Link checkbox
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// Link checkbox
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mLinkCheckBox = S.Id(ID_Link).AddCheckBox(_("Link Volume control to Tone controls"),
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mLinkCheckBox = S.Id(ID_Link).AddCheckBox(_("&Link Volume control to Tone controls"),
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DEF_Link ? wxT("true") : wxT("false"));
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DEF_Link ? wxT("true") : wxT("false"));
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}
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}
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S.EndMultiColumn();
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S.EndMultiColumn();
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@ -244,7 +244,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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IntegerValidator<int> vldStages(&mStages);
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IntegerValidator<int> vldStages(&mStages);
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vldStages.SetRange(MIN_Stages, MAX_Stages);
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vldStages.SetRange(MIN_Stages, MAX_Stages);
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mStagesT = S.Id(ID_Stages).AddTextBox(_("Stages:"), wxT(""), 15);
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mStagesT = S.Id(ID_Stages).AddTextBox(_("&Stages:"), wxT(""), 15);
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mStagesT->SetValidator(vldStages);
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mStagesT->SetValidator(vldStages);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -255,7 +255,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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IntegerValidator<int> vldDryWet(&mDryWet);
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IntegerValidator<int> vldDryWet(&mDryWet);
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vldDryWet.SetRange(MIN_DryWet, MAX_DryWet);
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vldDryWet.SetRange(MIN_DryWet, MAX_DryWet);
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mDryWetT = S.Id(ID_DryWet).AddTextBox(_("Dry/Wet:"), wxT(""), 15);
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mDryWetT = S.Id(ID_DryWet).AddTextBox(_("&Dry/Wet:"), wxT(""), 15);
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mDryWetT->SetValidator(vldDryWet);
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mDryWetT->SetValidator(vldDryWet);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -265,7 +265,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldFreq(5, &mFreq, NUM_VAL_ONE_TRAILING_ZERO);
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FloatingPointValidator<double> vldFreq(5, &mFreq, NUM_VAL_ONE_TRAILING_ZERO);
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vldFreq.SetRange(MIN_Freq, MAX_Freq);
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vldFreq.SetRange(MIN_Freq, MAX_Freq);
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mFreqT = S.Id(ID_Freq).AddTextBox(_("LFO Frequency (Hz):"), wxT(""), 15);
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mFreqT = S.Id(ID_Freq).AddTextBox(_("LFO Freq&uency (Hz):"), wxT(""), 15);
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mFreqT->SetValidator(vldFreq);
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mFreqT->SetValidator(vldFreq);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -275,7 +275,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldPhase(1, &mPhase);
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FloatingPointValidator<double> vldPhase(1, &mPhase);
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vldPhase.SetRange(MIN_Phase, MAX_Phase);
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vldPhase.SetRange(MIN_Phase, MAX_Phase);
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mPhaseT = S.Id(ID_Phase).AddTextBox(_("LFO Start Phase (deg.):"), wxT(""), 15);
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mPhaseT = S.Id(ID_Phase).AddTextBox(_("LFO Sta&rt Phase (deg.):"), wxT(""), 15);
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mPhaseT->SetValidator(vldPhase);
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mPhaseT->SetValidator(vldPhase);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -286,7 +286,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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IntegerValidator<int> vldDepth(&mDepth);
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IntegerValidator<int> vldDepth(&mDepth);
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vldDepth.SetRange(MIN_Depth, MAX_Depth);
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vldDepth.SetRange(MIN_Depth, MAX_Depth);
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mDepthT = S.Id(ID_Depth).AddTextBox(_("Depth:"), wxT(""), 15);
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mDepthT = S.Id(ID_Depth).AddTextBox(_("Dept&h:"), wxT(""), 15);
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mDepthT->SetValidator(vldDepth);
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mDepthT->SetValidator(vldDepth);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -296,7 +296,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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IntegerValidator<int> vldFeedback(&mFeedback);
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IntegerValidator<int> vldFeedback(&mFeedback);
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vldFeedback.SetRange(MIN_Feedback, MAX_Feedback);
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vldFeedback.SetRange(MIN_Feedback, MAX_Feedback);
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mFeedbackT = S.Id(ID_Feedback).AddTextBox(_("Feedback (%):"), wxT(""), 15);
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mFeedbackT = S.Id(ID_Feedback).AddTextBox(_("Feedbac&k (%):"), wxT(""), 15);
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mFeedbackT->SetValidator(vldFeedback);
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mFeedbackT->SetValidator(vldFeedback);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -307,7 +307,7 @@ void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldoutgain(1, &mOutGain);
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FloatingPointValidator<double> vldoutgain(1, &mOutGain);
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vldoutgain.SetRange(MIN_OutGain, MAX_OutGain);
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vldoutgain.SetRange(MIN_OutGain, MAX_OutGain);
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mOutGainT = S.Id(ID_OutGain).AddTextBox(_("Output gain (dB):"), wxT(""), 12);
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mOutGainT = S.Id(ID_OutGain).AddTextBox(_("&Output gain (dB):"), wxT(""), 12);
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mOutGainT->SetValidator(vldoutgain);
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mOutGainT->SetValidator(vldoutgain);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -228,7 +228,7 @@ void EffectWahwah::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldfreq(5, &mFreq, NUM_VAL_ONE_TRAILING_ZERO);
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FloatingPointValidator<double> vldfreq(5, &mFreq, NUM_VAL_ONE_TRAILING_ZERO);
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vldfreq.SetRange(MIN_Freq, MAX_Freq);
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vldfreq.SetRange(MIN_Freq, MAX_Freq);
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mFreqT = S.Id(ID_Freq).AddTextBox(_("LFO Frequency (Hz):"), wxT(""), 12);
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mFreqT = S.Id(ID_Freq).AddTextBox(_("LFO Freq&uency (Hz):"), wxT(""), 12);
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mFreqT->SetValidator(vldfreq);
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mFreqT->SetValidator(vldfreq);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -238,7 +238,7 @@ void EffectWahwah::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldphase(1, &mPhase);
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FloatingPointValidator<double> vldphase(1, &mPhase);
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vldphase.SetRange(MIN_Phase, MAX_Phase);
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vldphase.SetRange(MIN_Phase, MAX_Phase);
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mPhaseT = S.Id(ID_Phase).AddTextBox(_("LFO Start Phase (deg.):"), wxT(""), 12);
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mPhaseT = S.Id(ID_Phase).AddTextBox(_("LFO Sta&rt Phase (deg.):"), wxT(""), 12);
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mPhaseT->SetValidator(vldphase);
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mPhaseT->SetValidator(vldphase);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -249,7 +249,7 @@ void EffectWahwah::PopulateOrExchange(ShuttleGui & S)
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IntegerValidator<int> vlddepth(&mDepth);
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IntegerValidator<int> vlddepth(&mDepth);
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vlddepth.SetRange(MIN_Depth, MAX_Depth);
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vlddepth.SetRange(MIN_Depth, MAX_Depth);
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mDepthT = S.Id(ID_Depth).AddTextBox(_("Depth (%):"), wxT(""), 12);
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mDepthT = S.Id(ID_Depth).AddTextBox(_("Dept&h (%):"), wxT(""), 12);
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mDepthT->SetValidator(vlddepth);
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mDepthT->SetValidator(vlddepth);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -259,7 +259,7 @@ void EffectWahwah::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldres(1, &mRes);
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FloatingPointValidator<double> vldres(1, &mRes);
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vldres.SetRange(MIN_Res, MAX_Res);
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vldres.SetRange(MIN_Res, MAX_Res);
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mResT = S.Id(ID_Res).AddTextBox(_("Resonance:"), wxT(""), 12);
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mResT = S.Id(ID_Res).AddTextBox(_("Reso&nance:"), wxT(""), 12);
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mResT->SetValidator(vldres);
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mResT->SetValidator(vldres);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -269,7 +269,7 @@ void EffectWahwah::PopulateOrExchange(ShuttleGui & S)
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IntegerValidator<int> vldfreqoffset(&mFreqOfs);
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IntegerValidator<int> vldfreqoffset(&mFreqOfs);
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vldfreqoffset.SetRange(MIN_FreqOfs, MAX_FreqOfs);
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vldfreqoffset.SetRange(MIN_FreqOfs, MAX_FreqOfs);
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mFreqOfsT = S.Id(ID_FreqOfs).AddTextBox(_("Wah Frequency Offset (%):"), wxT(""), 12);
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mFreqOfsT = S.Id(ID_FreqOfs).AddTextBox(_("Wah Frequency Offse&t (%):"), wxT(""), 12);
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mFreqOfsT->SetValidator(vldfreqoffset);
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mFreqOfsT->SetValidator(vldfreqoffset);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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@ -279,7 +279,7 @@ void EffectWahwah::PopulateOrExchange(ShuttleGui & S)
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FloatingPointValidator<double> vldoutgain(1, &mOutGain);
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FloatingPointValidator<double> vldoutgain(1, &mOutGain);
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vldoutgain.SetRange(MIN_OutGain, MAX_OutGain);
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vldoutgain.SetRange(MIN_OutGain, MAX_OutGain);
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mOutGainT = S.Id(ID_OutGain).AddTextBox(_("Output gain (dB):"), wxT(""), 12);
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mOutGainT = S.Id(ID_OutGain).AddTextBox(_("&Output gain (dB):"), wxT(""), 12);
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mOutGainT->SetValidator(vldoutgain);
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mOutGainT->SetValidator(vldoutgain);
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S.SetStyle(wxSL_HORIZONTAL);
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S.SetStyle(wxSL_HORIZONTAL);
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