Fix ChangeTempo based on Peter's feedback

This commit is contained in:
Leland Lucius 2015-04-22 13:03:35 -05:00
parent 76864cb2d3
commit b22f6b59d2
1 changed files with 10 additions and 5 deletions

View File

@ -166,7 +166,7 @@ void EffectChangeTempo::PopulateOrExchange(ShuttleGui & S)
//
S.StartMultiColumn(2, wxCENTER);
{
FloatingPointValidator<double> vldPercentage(3, &m_PercentChange, NUM_VAL_NO_TRAILING_ZEROES);
FloatingPointValidator<double> vldPercentage(3, &m_PercentChange, NUM_VAL_THREE_TRAILING_ZEROES);
vldPercentage.SetRange(MIN_Percentage, MAX_Percentage);
m_pTextCtrl_PercentChange = S.Id(ID_PercentChange)
.AddTextBox(_("Percent Change:"), wxT(""), 12);
@ -190,13 +190,13 @@ void EffectChangeTempo::PopulateOrExchange(ShuttleGui & S)
//
S.AddUnits(_("Beats per minute:"));
FloatingPointValidator<double> vldFromBPM(3, &m_FromBPM, NUM_VAL_NO_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
FloatingPointValidator<double> vldFromBPM(3, &m_FromBPM, NUM_VAL_THREE_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
m_pTextCtrl_FromBPM = S.Id(ID_FromBPM)
.AddTextBox(_("from"), wxT(""), 12);
m_pTextCtrl_FromBPM->SetName(_("From beats per minute"));
m_pTextCtrl_FromBPM->SetValidator(vldFromBPM);
FloatingPointValidator<double> vldToBPM(3, &m_ToBPM, NUM_VAL_NO_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
FloatingPointValidator<double> vldToBPM(3, &m_ToBPM, NUM_VAL_THREE_TRAILING_ZEROES | NUM_VAL_ZERO_AS_BLANK);
m_pTextCtrl_ToBPM = S.Id(ID_ToBPM)
.AddTextBox(_("to"), wxT(""), 12);
m_pTextCtrl_ToBPM->SetName(_("To beats per minute"));
@ -205,14 +205,14 @@ void EffectChangeTempo::PopulateOrExchange(ShuttleGui & S)
//
S.AddUnits(_("Length (seconds):"));
FloatingPointValidator<double> vldFromLength(3, &m_FromLength, NUM_VAL_NO_TRAILING_ZEROES);
FloatingPointValidator<double> vldFromLength(2, &m_FromLength, NUM_VAL_TWO_TRAILING_ZEROES);
m_pTextCtrl_FromLength = S.Id(ID_FromLength)
.AddTextBox(_("from"), wxT(""), 12);
m_pTextCtrl_FromLength->SetName(_("From length in seconds"));
m_pTextCtrl_FromLength->SetValidator(vldFromLength);
m_pTextCtrl_FromLength->Enable(false); // Disable because the value comes from the user selection.
FloatingPointValidator<double> vldToLength(3, &m_ToLength, NUM_VAL_NO_TRAILING_ZEROES);
FloatingPointValidator<double> vldToLength(2, &m_ToLength, NUM_VAL_TWO_TRAILING_ZEROES);
vldToLength.SetRange((m_FromLength * 100.0) / (100.0 + MAX_Percentage),
(m_FromLength * 100.0) / (100.0 + MIN_Percentage));
m_pTextCtrl_ToLength = S.Id(ID_ToLength)
@ -229,6 +229,9 @@ void EffectChangeTempo::PopulateOrExchange(ShuttleGui & S)
bool EffectChangeTempo::TransferDataToWindow()
{
// Reset from length because it can be changed by Preview
m_FromLength = mT1 - mT0;
m_bLoopDetect = true;
if (!mUIParent->TransferDataToWindow())
@ -238,6 +241,8 @@ bool EffectChangeTempo::TransferDataToWindow()
// percent change controls
Update_Slider_PercentChange();
Update_Text_ToBPM();
Update_Text_ToLength();
m_bLoopDetect = false;