further constraints regarding bug 309, from off-list discussion with Steve

This commit is contained in:
v.audacity 2013-05-30 23:30:09 +00:00
parent 39f03edd8d
commit c39f9a4b53
2 changed files with 14 additions and 3 deletions

View File

@ -31,7 +31,16 @@
double FreqToMIDInoteNumber(double freq)
{
// Make the calculation relative to A440 (A4), note number 69.
return double (69.0 + (12.0 * (log(freq / 440.0) / log(2.0))));
double dCalc = 69.0 + (12.0 * (log(freq / 440.0) / log(2.0)));
//vvv For freq values in the range (0.0, ~8.2], that calculation
// produces negative dCalc, and as close in frequency as they are,
// their modulo 12 results are different.
// Also, not clear that any of those frequencies is a "pitch",
// so pending further discussion, just enforce a floor.
// MIDI numbers are non-negative.
if (dCalc < 0.0)
dCalc = 0.0;
return dCalc;
}
// PitchIndex returns the [0,11] index for a double pitchNum,

View File

@ -462,6 +462,7 @@ bool ChangePitchDialog::TransferDataFromWindow()
// calculations
//vvvvv Probaly unnecessary with fix to FreqToMIDInoteNumber(), but leave it in until we decide how to handle very low freq values.
void ChangePitchDialog::Calc_FromPitchIndex()
{
m_FromPitchIndex = (int)(m_ToPitchIndex - m_SemitonesChange) % 12;
@ -600,16 +601,17 @@ void ChangePitchDialog::OnText_FromFrequency(wxCommandEvent & WXUNUSED(event))
this->Calc_ToFrequency();
this->Calc_ToPitchIndex();
//vvvvv Probaly unnecessary with fix to FreqToMIDInoteNumber(), but leave it in until we decide how to handle very low freq values.
// This is Steve's incremental fix for cross-updating issues related to bug 309.
// It's weird that in prior code (3 lines above this), we set m_FromPitchIndex,
// then call 2 Calc methods for the other members, and then this call to
// recalculate m_FromPitchIndex. Something's wrong there, but I want to figure
// out the overall best scheme, and this is an incremental fix.
this->Calc_FromPitchIndex();
// this->Calc_FromPitchIndex();
m_bLoopDetect = true;
this->Update_Choice_ToPitch();
this->Update_Choice_FromPitch();
this->Update_Choice_ToPitch();
this->Update_Text_ToFrequency();
m_bLoopDetect = false;