Andrew Hallendorff's SSE accelerated Equalization.
This commit is contained in:
parent
3f59126949
commit
d847ee7162
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@ -30,6 +30,10 @@
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#ifndef __EXPERIMENTAL__
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#define __EXPERIMENTAL__
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// ACH 08 Jan 2014
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// EQ accelerated code
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//#define EXPERIMENTAL_EQ_SSE_THREADED
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// LLL, 09 Nov 2013:
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// Allow all WASAPI devices, not just loopback
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#define EXPERIMENTAL_FULL_WASAPI
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201
src/RealFFTf.cpp
201
src/RealFFTf.cpp
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@ -1,54 +1,59 @@
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/*
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* Program: REALFFTF.C
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* Author: Philip Van Baren
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* Date: 2 September 1993
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*
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* Description: These routines perform an FFT on real data to get a conjugate-symmetric
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* output, and an inverse FFT on conjugate-symmetric input to get a real
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* output sequence.
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*
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* This code is for floating point data.
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*
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* Modified 8/19/1998 by Philip Van Baren
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* - made the InitializeFFT and EndFFT routines take a structure
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* holding the length and pointers to the BitReversed and SinTable
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* tables.
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* Modified 5/23/2009 by Philip Van Baren
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* - Added GetFFT and ReleaseFFT routines to retain common SinTable
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* and BitReversed tables so they don't need to be reallocated
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* and recomputed on every call.
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* - Added Reorder* functions to undo the bit-reversal
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*
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* Copyright (C) 2009 Philip VanBaren
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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* Program: REALFFTF.C
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* Author: Philip Van Baren
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* Date: 2 September 1993
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*
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* Description: These routines perform an FFT on real data to get a conjugate-symmetric
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* output, and an inverse FFT on conjugate-symmetric input to get a real
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* output sequence.
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*
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* This code is for floating point data.
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*
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* Modified 8/19/1998 by Philip Van Baren
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* - made the InitializeFFT and EndFFT routines take a structure
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* holding the length and pointers to the BitReversed and SinTable
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* tables.
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* Modified 5/23/2009 by Philip Van Baren
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* - Added GetFFT and ReleaseFFT routines to retain common SinTable
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* and BitReversed tables so they don't need to be reallocated
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* and recomputed on every call.
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* - Added Reorder* functions to undo the bit-reversal
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*
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* Copyright (C) 2009 Philip VanBaren
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "Experimental.h"
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#include "RealFFTf.h"
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#ifdef EXPERIMENTAL_EQ_SSE_THREADED
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#include "RealFFTf48x.h"
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#endif
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 /* pi */
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#endif
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/*
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* Initialize the Sine table and Twiddle pointers (bit-reversed pointers)
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* for the FFT routine.
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*/
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* Initialize the Sine table and Twiddle pointers (bit-reversed pointers)
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* for the FFT routine.
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*/
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HFFT InitializeFFT(int fftlen)
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{
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int i;
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@ -62,10 +67,10 @@ HFFT InitializeFFT(int fftlen)
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exit(8);
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}
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/*
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* FFT size is only half the number of data points
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* The full FFT output can be reconstructed from this FFT's output.
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* (This optimization can be made since the data is real.)
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*/
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* FFT size is only half the number of data points
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* The full FFT output can be reconstructed from this FFT's output.
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* (This optimization can be made since the data is real.)
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*/
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h->Points = fftlen/2;
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if((h->SinTable=(fft_type *)malloc(2*h->Points*sizeof(fft_type)))==NULL)
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@ -73,6 +78,7 @@ HFFT InitializeFFT(int fftlen)
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fprintf(stderr,"Error allocating memory for Sine table.\n");
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exit(8);
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}
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if((h->BitReversed=(int *)malloc(h->Points*sizeof(int)))==NULL)
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{
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fprintf(stderr,"Error allocating memory for BitReversed.\n");
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temp=(temp >> 1) + (i&mask ? h->Points : 0);
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h->BitReversed[i]=temp;
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}
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}
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for(i=0;i<h->Points;i++)
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{
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h->SinTable[h->BitReversed[i] ]=(fft_type)-sin(2*M_PI*i/(2*h->Points));
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h->SinTable[h->BitReversed[i]+1]=(fft_type)-cos(2*M_PI*i/(2*h->Points));
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}
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#ifdef EXPERIMENTAL_EQ_SSE_THREADED
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// new SSE FFT routines work on live data
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for(i=0;i<32;i++)
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if((1<<i)&fftlen)
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h->pow2Bits=i;
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InitializeFFT1x(fftlen);
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#endif
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return h;
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}
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/*
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* Free up the memory allotted for Sin table and Twiddle Pointers
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*/
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* Free up the memory allotted for Sin table and Twiddle Pointers
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*/
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void EndFFT(HFFT h)
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{
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if(h->Points>0) {
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}
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/*
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* Forward FFT routine. Must call InitializeFFT(fftlen) first!
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*
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* Note: Output is BIT-REVERSED! so you must use the BitReversed to
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* get legible output, (i.e. Real_i = buffer[ h->BitReversed[i] ]
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* Imag_i = buffer[ h->BitReversed[i]+1 ] )
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* Input is in normal order.
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*
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* Output buffer[0] is the DC bin, and output buffer[1] is the Fs/2 bin
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* - this can be done because both values will always be real only
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* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
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*
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* Note: The scaling on this is done according to the standard FFT definition,
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* so a unit amplitude DC signal will output an amplitude of (N)
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* (Older revisions would progressively scale the input, so the output
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* values would be similar in amplitude to the input values, which is
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* good when using fixed point arithmetic)
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*/
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* Forward FFT routine. Must call InitializeFFT(fftlen) first!
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*
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* Note: Output is BIT-REVERSED! so you must use the BitReversed to
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* get legible output, (i.e. Real_i = buffer[ h->BitReversed[i] ]
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* Imag_i = buffer[ h->BitReversed[i]+1 ] )
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* Input is in normal order.
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*
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* Output buffer[0] is the DC bin, and output buffer[1] is the Fs/2 bin
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* - this can be done because both values will always be real only
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* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
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*
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* Note: The scaling on this is done according to the standard FFT definition,
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* so a unit amplitude DC signal will output an amplitude of (N)
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* (Older revisions would progressively scale the input, so the output
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* values would be similar in amplitude to the input values, which is
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* good when using fixed point arithmetic)
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*/
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void RealFFTf(fft_type *buffer,HFFT h)
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{
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fft_type *A,*B;
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@ -186,12 +201,12 @@ void RealFFTf(fft_type *buffer,HFFT h)
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int ButterfliesPerGroup=h->Points/2;
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/*
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* Butterfly:
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* Ain-----Aout
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* \ /
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* / \
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* Bin-----Bout
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*/
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* Butterfly:
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* Ain-----Aout
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* \ /
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* / \
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* Bin-----Bout
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*/
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endptr1=buffer+h->Points*2;
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/* Description: This routine performs an inverse FFT to real data.
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* This code is for floating point data.
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*
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* Note: Output is BIT-REVERSED! so you must use the BitReversed to
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* get legible output, (i.e. wave[2*i] = buffer[ BitReversed[i] ]
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* wave[2*i+1] = buffer[ BitReversed[i]+1 ] )
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* Input is in normal order, interleaved (real,imaginary) complex data
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* You must call InitializeFFT(fftlen) first to initialize some buffers!
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*
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* Input buffer[0] is the DC bin, and input buffer[1] is the Fs/2 bin
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* - this can be done because both values will always be real only
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* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
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*
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* Note: The scaling on this is done according to the standard FFT definition,
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* so a unit amplitude DC signal will output an amplitude of (N)
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* (Older revisions would progressively scale the input, so the output
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* values would be similar in amplitude to the input values, which is
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* good when using fixed point arithmetic)
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*/
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* This code is for floating point data.
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*
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* Note: Output is BIT-REVERSED! so you must use the BitReversed to
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* get legible output, (i.e. wave[2*i] = buffer[ BitReversed[i] ]
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* wave[2*i+1] = buffer[ BitReversed[i]+1 ] )
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* Input is in normal order, interleaved (real,imaginary) complex data
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* You must call InitializeFFT(fftlen) first to initialize some buffers!
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*
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* Input buffer[0] is the DC bin, and input buffer[1] is the Fs/2 bin
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* - this can be done because both values will always be real only
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* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
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*
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* Note: The scaling on this is done according to the standard FFT definition,
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* so a unit amplitude DC signal will output an amplitude of (N)
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* (Older revisions would progressively scale the input, so the output
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* values would be similar in amplitude to the input values, which is
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* good when using fixed point arithmetic)
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*/
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void InverseRealFFTf(fft_type *buffer,HFFT h)
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{
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fft_type *A,*B;
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buffer[1]=v2;
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/*
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* Butterfly:
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* Ain-----Aout
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* \ /
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* / \
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* Bin-----Bout
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*/
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* Butterfly:
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* Ain-----Aout
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* \ /
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* / \
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* Bin-----Bout
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*/
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endptr1=buffer+h->Points*2;
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@ -6,6 +6,9 @@ typedef struct FFTParamType {
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int *BitReversed;
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fft_type *SinTable;
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int Points;
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#ifdef EXPERIMENTAL_EQ_SSE_THREADED
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int pow2Bits;
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#endif
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} FFTParam;
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#define HFFT FFTParam *
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@ -0,0 +1,754 @@
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/**********************************************************************
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Audacity: A Digital Audio Editor
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RealFFT48x.cpp
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Philip Van Baren
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Andrew Hallendorff (SSE Mods)
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*******************************************************************//**
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\file RealFFT48x.cpp
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\brief Real FFT with SSE acceleration.
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*//****************************************************************/
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/*
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* Program: REALFFTF.C
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* Author: Philip Van Baren
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* Date: 2 September 1993
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*
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* Description: These routines perform an FFT on real data to get a conjugate-symmetric
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* output, and an inverse FFT on conjugate-symmetric input to get a real
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* output sequence.
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*
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* This code is for floating point data.
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*
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* Modified 8/19/1998 by Philip Van Baren
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* - made the InitializeFFT and EndFFT routines take a structure
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* holding the length and pointers to the BitReversed and SinTable
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* tables.
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* Modified 5/23/2009 by Philip Van Baren
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* - Added GetFFT and ReleaseFFT routines to retain common SinTable
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* and BitReversed tables so they don't need to be reallocated
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* and recomputed on every call.
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* - Added Reorder* functions to undo the bit-reversal
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*
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* Copyright (C) 2009 Philip VanBaren
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software
|
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "Experimental.h"
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#ifdef EXPERIMENTAL_EQ_SSE_THREADED
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#ifndef USE_SSE2
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#define USE_SSE2
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "RealFFTf.h"
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#ifdef __WXMSW__
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#pragma warning(disable:4305)
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#else
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#endif
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#include "SseMathFuncs.h"
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#include <xmmintrin.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 /* pi */
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#endif
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unsigned char smallReverseBitsTable[256];
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int tableMask=0;
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bool useBitReverseTable=false;
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bool useSinCosTable=false;
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void TableUsage(int iMask)
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{
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tableMask=iMask;
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useBitReverseTable=((iMask & 1)!=0);
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useSinCosTable=((iMask&2)!=0);
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}
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// note !!! number of bits must be between 9-16
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int SmallReverseBits(int bits, int numberBits)
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{
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return (smallReverseBitsTable[*((unsigned char *)&bits)]<<(numberBits-8))+(smallReverseBitsTable[*(((unsigned char *)&bits)+1)]>>(16-numberBits));
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}
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/*
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* Initialize the Sine table and Twiddle pointers (bit-reversed pointers)
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* for the FFT routine.
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*/
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HFFT InitializeFFT1x(int WXUNUSED( fftlen ) )
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{
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int i;
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//int temp;
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//int mask;
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//HFFT h;
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// this needs to move out but ehh... Andrew Hallendorff
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for(i=0;i<256;i++) {
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smallReverseBitsTable[i]=0;
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for(int maskLow=1, maskHigh=128;maskLow<256;maskLow<<=1,maskHigh>>=1)
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if(i&maskLow)
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smallReverseBitsTable[i]|=maskHigh;
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}
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return NULL;
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}
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/*
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* Free up the memory allotted for Sin table and Twiddle Pointers
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*/
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void EndFFT1x(HFFT h)
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{
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if(h->Points>0) {
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free(h->BitReversed);
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free(h->SinTable);
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}
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h->Points=0;
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free(h);
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}
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#define MAX_HFFT 10
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static HFFT hFFTArray[MAX_HFFT] = { NULL };
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static int nFFTLockCount[MAX_HFFT] = { 0 };
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/* Get a handle to the FFT tables of the desired length */
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/* This version keeps common tables rather than allocating a new table every time */
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HFFT GetFFT1x(int fftlen)
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{
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int h,n = fftlen/2;
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for(h=0; (h<MAX_HFFT) && (hFFTArray[h] != NULL) && (n != hFFTArray[h]->Points); h++);
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if(h<MAX_HFFT) {
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if(hFFTArray[h] == NULL) {
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hFFTArray[h] = InitializeFFT(fftlen);
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nFFTLockCount[h] = 0;
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}
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nFFTLockCount[h]++;
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return hFFTArray[h];
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} else {
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// All buffers used, so fall back to allocating a new set of tables
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return InitializeFFT(fftlen);;
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}
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}
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/* Release a previously requested handle to the FFT tables */
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void ReleaseFFT1x(HFFT hFFT)
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{
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int h;
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for(h=0; (h<MAX_HFFT) && (hFFTArray[h] != hFFT); h++);
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if(h<MAX_HFFT) {
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nFFTLockCount[h]--;
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} else {
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||||
EndFFT(hFFT);
|
||||
}
|
||||
}
|
||||
|
||||
/* Deallocate any unused FFT tables */
|
||||
void CleanupFFT1x()
|
||||
{
|
||||
int h;
|
||||
for(h=0; (h<MAX_HFFT); h++) {
|
||||
if((nFFTLockCount[h] <= 0) && (hFFTArray[h] != NULL)) {
|
||||
EndFFT(hFFTArray[h]);
|
||||
hFFTArray[h] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Forward FFT routine. Must call InitializeFFT(fftlen) first!
|
||||
*
|
||||
* Note: Output is BIT-REVERSED! so you must use the BitReversed to
|
||||
* get legible output, (i.e. Real_i = buffer[ h->BitReversed[i] ]
|
||||
* Imag_i = buffer[ h->BitReversed[i]+1 ] )
|
||||
* Input is in normal order.
|
||||
*
|
||||
* Output buffer[0] is the DC bin, and output buffer[1] is the Fs/2 bin
|
||||
* - this can be done because both values will always be real only
|
||||
* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
|
||||
*
|
||||
* Note: The scaling on this is done according to the standard FFT definition,
|
||||
* so a unit amplitude DC signal will output an amplitude of (N)
|
||||
* (Older revisions would progressively scale the input, so the output
|
||||
* values would be similar in amplitude to the input values, which is
|
||||
* good when using fixed point arithmetic)
|
||||
*/
|
||||
void RealFFTf1x(fft_type *buffer,HFFT h)
|
||||
{
|
||||
fft_type *A,*B;
|
||||
fft_type *sptr;
|
||||
fft_type *endptr1,*endptr2;
|
||||
int *br1,*br2;
|
||||
fft_type HRplus,HRminus,HIplus,HIminus;
|
||||
fft_type v1,v2,sin,cos;
|
||||
|
||||
int ButterfliesPerGroup=h->Points/2;
|
||||
|
||||
/*
|
||||
* Butterfly:
|
||||
* Ain-----Aout
|
||||
* \ /
|
||||
* / \
|
||||
* Bin-----Bout
|
||||
*/
|
||||
|
||||
endptr1=buffer+h->Points*2;
|
||||
|
||||
while(ButterfliesPerGroup>0)
|
||||
{
|
||||
A=buffer;
|
||||
B=buffer+ButterfliesPerGroup*2;
|
||||
sptr=h->SinTable;
|
||||
|
||||
while(A<endptr1)
|
||||
{
|
||||
sin=*sptr;
|
||||
cos=*(sptr+1);
|
||||
endptr2=B;
|
||||
while(A<endptr2)
|
||||
{
|
||||
v1=*B*cos + *(B+1)*sin;
|
||||
v2=*B*sin - *(B+1)*cos;
|
||||
*B=(*A+v1);
|
||||
*(A++)=*(B++)-2*v1;
|
||||
*B=(*A-v2);
|
||||
*(A++)=*(B++)+2*v2;
|
||||
}
|
||||
A=B;
|
||||
B+=ButterfliesPerGroup*2;
|
||||
sptr+=2;
|
||||
}
|
||||
ButterfliesPerGroup >>= 1;
|
||||
}
|
||||
/* Massage output to get the output for a real input sequence. */
|
||||
br1=h->BitReversed+1;
|
||||
br2=h->BitReversed+h->Points-1;
|
||||
|
||||
while(br1<br2)
|
||||
{
|
||||
sin=h->SinTable[*br1];
|
||||
cos=h->SinTable[*br1+1];
|
||||
A=buffer+*br1;
|
||||
B=buffer+*br2;
|
||||
HRplus = (HRminus = *A - *B ) + (*B * 2);
|
||||
HIplus = (HIminus = *(A+1) - *(B+1)) + (*(B+1) * 2);
|
||||
v1 = (sin*HRminus - cos*HIplus);
|
||||
v2 = (cos*HRminus + sin*HIplus);
|
||||
*A = (HRplus + v1) * (fft_type)0.5;
|
||||
*B = *A - v1;
|
||||
*(A+1) = (HIminus + v2) * (fft_type)0.5;
|
||||
*(B+1) = *(A+1) - HIminus;
|
||||
|
||||
br1++;
|
||||
br2--;
|
||||
}
|
||||
/* Handle the center bin (just need a conjugate) */
|
||||
A=buffer+*br1+1;
|
||||
*A=-*A;
|
||||
/* Handle DC bin separately - and ignore the Fs/2 bin
|
||||
buffer[0]+=buffer[1];
|
||||
buffer[1]=(fft_type)0;*/
|
||||
/* Handle DC and Fs/2 bins separately */
|
||||
/* Put the Fs/2 value into the imaginary part of the DC bin */
|
||||
v1=buffer[0]-buffer[1];
|
||||
buffer[0]+=buffer[1];
|
||||
buffer[1]=v1;
|
||||
}
|
||||
|
||||
|
||||
/* Description: This routine performs an inverse FFT to real data.
|
||||
* This code is for floating point data.
|
||||
*
|
||||
* Note: Output is BIT-REVERSED! so you must use the BitReversed to
|
||||
* get legible output, (i.e. wave[2*i] = buffer[ BitReversed[i] ]
|
||||
* wave[2*i+1] = buffer[ BitReversed[i]+1 ] )
|
||||
* Input is in normal order, interleaved (real,imaginary) complex data
|
||||
* You must call InitializeFFT(fftlen) first to initialize some buffers!
|
||||
*
|
||||
* Input buffer[0] is the DC bin, and input buffer[1] is the Fs/2 bin
|
||||
* - this can be done because both values will always be real only
|
||||
* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
|
||||
*
|
||||
* Note: The scaling on this is done according to the standard FFT definition,
|
||||
* so a unit amplitude DC signal will output an amplitude of (N)
|
||||
* (Older revisions would progressively scale the input, so the output
|
||||
* values would be similar in amplitude to the input values, which is
|
||||
* good when using fixed point arithmetic)
|
||||
*/
|
||||
void InverseRealFFTf1x(fft_type *buffer,HFFT h)
|
||||
{
|
||||
fft_type *A,*B;
|
||||
fft_type *sptr;
|
||||
fft_type *endptr1,*endptr2;
|
||||
int *br1;
|
||||
fft_type HRplus,HRminus,HIplus,HIminus;
|
||||
fft_type v1,v2,sin,cos;
|
||||
|
||||
int ButterfliesPerGroup=h->Points/2;
|
||||
|
||||
/* Massage input to get the input for a real output sequence. */
|
||||
A=buffer+2;
|
||||
B=buffer+h->Points*2-2;
|
||||
br1=h->BitReversed+1;
|
||||
while(A<B)
|
||||
{
|
||||
sin=h->SinTable[*br1];
|
||||
cos=h->SinTable[*br1+1];
|
||||
HRplus = (HRminus = *A - *B ) + (*B * 2);
|
||||
HIplus = (HIminus = *(A+1) - *(B+1)) + (*(B+1) * 2);
|
||||
v1 = (sin*HRminus + cos*HIplus);
|
||||
v2 = (cos*HRminus - sin*HIplus);
|
||||
*A = (HRplus + v1) * (fft_type)0.5;
|
||||
*B = *A - v1;
|
||||
*(A+1) = (HIminus - v2) * (fft_type)0.5;
|
||||
*(B+1) = *(A+1) - HIminus;
|
||||
|
||||
A+=2;
|
||||
B-=2;
|
||||
br1++;
|
||||
}
|
||||
/* Handle center bin (just need conjugate) */
|
||||
*(A+1)=-*(A+1);
|
||||
/* Handle DC bin separately - this ignores any Fs/2 component
|
||||
buffer[1]=buffer[0]=buffer[0]/2;*/
|
||||
/* Handle DC and Fs/2 bins specially */
|
||||
/* The DC bin is passed in as the real part of the DC complex value */
|
||||
/* The Fs/2 bin is passed in as the imaginary part of the DC complex value */
|
||||
/* (v1+v2) = buffer[0] == the DC component */
|
||||
/* (v1-v2) = buffer[1] == the Fs/2 component */
|
||||
v1=0.5f*(buffer[0]+buffer[1]);
|
||||
v2=0.5f*(buffer[0]-buffer[1]);
|
||||
buffer[0]=v1;
|
||||
buffer[1]=v2;
|
||||
|
||||
/*
|
||||
* Butterfly:
|
||||
* Ain-----Aout
|
||||
* \ /
|
||||
* / \
|
||||
* Bin-----Bout
|
||||
*/
|
||||
|
||||
endptr1=buffer+h->Points*2;
|
||||
|
||||
while(ButterfliesPerGroup>0)
|
||||
{
|
||||
A=buffer;
|
||||
B=buffer+ButterfliesPerGroup*2;
|
||||
sptr=h->SinTable;
|
||||
|
||||
while(A<endptr1)
|
||||
{
|
||||
sin=*(sptr++);
|
||||
cos=*(sptr++);
|
||||
endptr2=B;
|
||||
while(A<endptr2)
|
||||
{
|
||||
v1=*B*cos - *(B+1)*sin;
|
||||
v2=*B*sin + *(B+1)*cos;
|
||||
*B=(*A+v1)*(fft_type)0.5;
|
||||
*(A++)=*(B++)-v1;
|
||||
*B=(*A+v2)*(fft_type)0.5;
|
||||
*(A++)=*(B++)-v2;
|
||||
}
|
||||
A=B;
|
||||
B+=ButterfliesPerGroup*2;
|
||||
}
|
||||
ButterfliesPerGroup >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
void ReorderToFreq1x(HFFT hFFT, fft_type *buffer, fft_type *RealOut, fft_type *ImagOut)
|
||||
{
|
||||
// Copy the data into the real and imaginary outputs
|
||||
for(int i=1;i<hFFT->Points;i++) {
|
||||
RealOut[i]=buffer[hFFT->BitReversed[i] ];
|
||||
ImagOut[i]=buffer[hFFT->BitReversed[i]+1];
|
||||
}
|
||||
RealOut[0] = buffer[0]; // DC component
|
||||
ImagOut[0] = 0;
|
||||
RealOut[hFFT->Points] = buffer[1]; // Fs/2 component
|
||||
ImagOut[hFFT->Points] = 0;
|
||||
}
|
||||
|
||||
void ReorderToTime1x(HFFT hFFT, fft_type *buffer, fft_type *TimeOut)
|
||||
{
|
||||
// Copy the data into the real outputs
|
||||
for(int i=0;i<hFFT->Points;i++) {
|
||||
TimeOut[i*2 ]=buffer[hFFT->BitReversed[i] ];
|
||||
TimeOut[i*2+1]=buffer[hFFT->BitReversed[i]+1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 4x processing simd
|
||||
|
||||
void RealFFTf4x(fft_type *buffer,HFFT h)
|
||||
{
|
||||
|
||||
__m128 *localBuffer=(__m128 *)buffer;
|
||||
|
||||
__m128 *A,*B;
|
||||
fft_type *sptr;
|
||||
__m128 *endptr1,*endptr2;
|
||||
int br1Index, br2Index;
|
||||
int br1Value, br2Value;
|
||||
__m128 HRplus,HRminus,HIplus,HIminus;
|
||||
__m128 v1,v2,sin,cos;
|
||||
fft_type iToRad=2*M_PI/(2*h->Points);
|
||||
|
||||
int ButterfliesPerGroup=h->Points/2;
|
||||
|
||||
/*
|
||||
* Butterfly:
|
||||
* Ain-----Aout
|
||||
* \ /
|
||||
* / \
|
||||
* Bin-----Bout
|
||||
*/
|
||||
|
||||
endptr1=&localBuffer[h->Points*2];
|
||||
|
||||
while(ButterfliesPerGroup>0)
|
||||
{
|
||||
A=localBuffer;
|
||||
B=&localBuffer[ButterfliesPerGroup*2];
|
||||
sptr=h->SinTable;
|
||||
int iSinCosIndex=0;
|
||||
int iSinCosCalIndex=0;
|
||||
while(A<endptr1)
|
||||
{
|
||||
v4sfu sin4_2, cos4_2;
|
||||
if(useSinCosTable) {
|
||||
sin=_mm_set1_ps(*(sptr++));
|
||||
cos=_mm_set1_ps(*(sptr++));
|
||||
} else {
|
||||
if(!iSinCosCalIndex)
|
||||
{
|
||||
v4sfu vx;
|
||||
for(int i=0;i<4;i++)
|
||||
vx.m128_f32[i]=((fft_type )SmallReverseBits(iSinCosIndex+i,h->pow2Bits-1))*iToRad;
|
||||
sincos_ps(&vx, &sin4_2, &cos4_2);
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[0]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[0]);
|
||||
iSinCosCalIndex++;
|
||||
} else {
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[iSinCosCalIndex]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[iSinCosCalIndex]);
|
||||
if(iSinCosCalIndex==3)
|
||||
iSinCosCalIndex=0;
|
||||
else
|
||||
iSinCosCalIndex++;
|
||||
}
|
||||
iSinCosIndex++;
|
||||
}
|
||||
endptr2=B;
|
||||
while(A<endptr2)
|
||||
{
|
||||
v1 = _mm_add_ps( _mm_mul_ps(*B, cos), _mm_mul_ps(*(B+1), sin));
|
||||
v2 = _mm_sub_ps( _mm_mul_ps(*B, sin), _mm_mul_ps(*(B+1), cos));
|
||||
*B=_mm_add_ps( *A, v1);
|
||||
__m128 temp128 = _mm_set1_ps( 2.0);
|
||||
*(A++)=_mm_sub_ps(*(B++), _mm_mul_ps(temp128, v1));
|
||||
*B=_mm_sub_ps(*A,v2);
|
||||
*(A++)=_mm_add_ps(*(B++), _mm_mul_ps(temp128, v2));
|
||||
}
|
||||
A=B;
|
||||
B=&B[ButterfliesPerGroup*2];
|
||||
}
|
||||
ButterfliesPerGroup >>= 1;
|
||||
}
|
||||
/* Massage output to get the output for a real input sequence. */
|
||||
|
||||
br1Index=1; // h->BitReversed+1;
|
||||
br2Index=h->Points-1; //h->BitReversed+h->Points-1;
|
||||
|
||||
int iSinCosCalIndex=0;
|
||||
while(br1Index<br2Index)
|
||||
{
|
||||
v4sfu sin4_2, cos4_2;
|
||||
if(useBitReverseTable) {
|
||||
br1Value=h->BitReversed[br1Index];
|
||||
br2Value=h->BitReversed[br2Index];
|
||||
} else {
|
||||
br1Value=SmallReverseBits(br1Index,h->pow2Bits);
|
||||
br2Value=SmallReverseBits(br2Index,h->pow2Bits);
|
||||
}
|
||||
if(useSinCosTable) {
|
||||
sin=_mm_set1_ps(h->SinTable[br1Value]);
|
||||
cos=_mm_set1_ps(h->SinTable[br1Value+1]);
|
||||
} else {
|
||||
if(!iSinCosCalIndex)
|
||||
{
|
||||
v4sfu vx;
|
||||
for(int i=0;i<4;i++)
|
||||
vx.m128_f32[i]=((float)(br1Index+i))*iToRad;
|
||||
sincos_ps(&vx, &sin4_2, &cos4_2);
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[0]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[0]);
|
||||
iSinCosCalIndex++;
|
||||
} else {
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[iSinCosCalIndex]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[iSinCosCalIndex]);
|
||||
if(iSinCosCalIndex==3)
|
||||
iSinCosCalIndex=0;
|
||||
else
|
||||
iSinCosCalIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
A=&localBuffer[br1Value];
|
||||
B=&localBuffer[br2Value];
|
||||
__m128 temp128 = _mm_set1_ps( 2.0);
|
||||
HRplus = _mm_add_ps(HRminus = _mm_sub_ps( *A, *B ), _mm_mul_ps(*B, temp128));
|
||||
HIplus = _mm_add_ps(HIminus = _mm_sub_ps(*(A+1), *(B+1) ), _mm_mul_ps(*(B+1), temp128));
|
||||
v1 = _mm_sub_ps(_mm_mul_ps(sin, HRminus), _mm_mul_ps(cos, HIplus));
|
||||
v2 = _mm_add_ps(_mm_mul_ps(cos, HRminus), _mm_mul_ps(sin, HIplus));
|
||||
temp128 = _mm_set1_ps( 0.5);
|
||||
*A = _mm_mul_ps(_mm_add_ps(HRplus, v1), temp128);
|
||||
*B = _mm_sub_ps(*A, v1);
|
||||
*(A+1) = _mm_mul_ps(_mm_add_ps(HIminus, v2), temp128);
|
||||
*(B+1) = _mm_sub_ps(*(A+1), HIminus);
|
||||
|
||||
br1Index++;
|
||||
br2Index--;
|
||||
}
|
||||
/* Handle the center bin (just need a conjugate) */
|
||||
if(useBitReverseTable)
|
||||
A=&localBuffer[h->BitReversed[br1Index]+1];
|
||||
else
|
||||
A=&localBuffer[SmallReverseBits(br1Index,h->pow2Bits)+1];
|
||||
// negate sse style
|
||||
*A=_mm_xor_ps(*A, _mm_set1_ps(-0.f));
|
||||
/* Handle DC and Fs/2 bins separately */
|
||||
/* Put the Fs/2 value into the imaginary part of the DC bin */
|
||||
v1=_mm_sub_ps(localBuffer[0], localBuffer[1]);
|
||||
localBuffer[0]=_mm_add_ps(localBuffer[0], localBuffer[1]);
|
||||
localBuffer[1]=v1;
|
||||
}
|
||||
|
||||
|
||||
/* Description: This routine performs an inverse FFT to real data.
|
||||
* This code is for floating point data.
|
||||
*
|
||||
* Note: Output is BIT-REVERSED! so you must use the BitReversed to
|
||||
* get legible output, (i.e. wave[2*i] = buffer[ BitReversed[i] ]
|
||||
* wave[2*i+1] = buffer[ BitReversed[i]+1 ] )
|
||||
* Input is in normal order, interleaved (real,imaginary) complex data
|
||||
* You must call InitializeFFT(fftlen) first to initialize some buffers!
|
||||
*
|
||||
* Input buffer[0] is the DC bin, and input buffer[1] is the Fs/2 bin
|
||||
* - this can be done because both values will always be real only
|
||||
* - this allows us to not have to allocate an extra complex value for the Fs/2 bin
|
||||
*
|
||||
* Note: The scaling on this is done according to the standard FFT definition,
|
||||
* so a unit amplitude DC signal will output an amplitude of (N)
|
||||
* (Older revisions would progressively scale the input, so the output
|
||||
* values would be similar in amplitude to the input values, which is
|
||||
* good when using fixed point arithmetic)
|
||||
*/
|
||||
void InverseRealFFTf4x(fft_type *buffer,HFFT h)
|
||||
{
|
||||
|
||||
__m128 *localBuffer=(__m128 *)buffer;
|
||||
|
||||
__m128 *A,*B;
|
||||
fft_type *sptr;
|
||||
__m128 *endptr1,*endptr2;
|
||||
int br1Index, br1Value;
|
||||
__m128 HRplus,HRminus,HIplus,HIminus;
|
||||
__m128 v1,v2,sin,cos;
|
||||
fft_type iToRad=2*M_PI/(2*h->Points);
|
||||
|
||||
|
||||
int ButterfliesPerGroup=h->Points/2;
|
||||
|
||||
/* Massage input to get the input for a real output sequence. */
|
||||
A=localBuffer+2;
|
||||
B=localBuffer+h->Points*2-2;
|
||||
br1Index=1; //h->BitReversed+1;
|
||||
int iSinCosCalIndex=0;
|
||||
while(A<B)
|
||||
{
|
||||
v4sfu sin4_2, cos4_2;
|
||||
if(useBitReverseTable) {
|
||||
br1Value=h->BitReversed[br1Index];
|
||||
} else {
|
||||
br1Value=SmallReverseBits(br1Index,h->pow2Bits);
|
||||
}
|
||||
if(useSinCosTable) {
|
||||
sin=_mm_set1_ps(h->SinTable[br1Value]);
|
||||
cos=_mm_set1_ps(h->SinTable[br1Value+1]);
|
||||
} else {
|
||||
if(!iSinCosCalIndex)
|
||||
{
|
||||
v4sfu vx;
|
||||
for(int i=0;i<4;i++)
|
||||
vx.m128_f32[i]=((float)(br1Index+i))*iToRad;
|
||||
sincos_ps(&vx, &sin4_2, &cos4_2);
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[0]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[0]);
|
||||
iSinCosCalIndex++;
|
||||
} else {
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[iSinCosCalIndex]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[iSinCosCalIndex]);
|
||||
if(iSinCosCalIndex==3)
|
||||
iSinCosCalIndex=0;
|
||||
else
|
||||
iSinCosCalIndex++;
|
||||
}
|
||||
}
|
||||
HRminus = _mm_sub_ps(*A, *B);
|
||||
HRplus = _mm_add_ps(HRminus, _mm_mul_ps(*B, _mm_set1_ps(2.0)));
|
||||
HIminus = _mm_sub_ps( *(A+1), *(B+1));
|
||||
HIplus = _mm_add_ps(HIminus, _mm_mul_ps(*(B+1), _mm_set1_ps(2.0)));
|
||||
v1 = _mm_add_ps(_mm_mul_ps(sin, HRminus), _mm_mul_ps(cos, HIplus));
|
||||
v2 = _mm_sub_ps(_mm_mul_ps(cos, HRminus), _mm_mul_ps(sin, HIplus));
|
||||
*A = _mm_mul_ps(_mm_add_ps(HRplus, v1), _mm_set1_ps(0.5));
|
||||
*B = _mm_sub_ps(*A, v1);
|
||||
*(A+1) = _mm_mul_ps(_mm_sub_ps(HIminus, v2) , _mm_set1_ps(0.5));
|
||||
*(B+1) = _mm_sub_ps(*(A+1), HIminus);
|
||||
|
||||
A=&A[2];
|
||||
B=&B[-2];
|
||||
br1Index++;
|
||||
}
|
||||
/* Handle center bin (just need conjugate) */
|
||||
// negate sse style
|
||||
*(A+1)=_mm_xor_ps(*(A+1), _mm_set1_ps(-0.f));
|
||||
|
||||
/* Handle DC bin separately - this ignores any Fs/2 component
|
||||
buffer[1]=buffer[0]=buffer[0]/2;*/
|
||||
/* Handle DC and Fs/2 bins specially */
|
||||
/* The DC bin is passed in as the real part of the DC complex value */
|
||||
/* The Fs/2 bin is passed in as the imaginary part of the DC complex value */
|
||||
/* (v1+v2) = buffer[0] == the DC component */
|
||||
/* (v1-v2) = buffer[1] == the Fs/2 component */
|
||||
v1=_mm_mul_ps(_mm_set1_ps(0.5), _mm_add_ps(localBuffer[0], localBuffer[1]));
|
||||
v2=_mm_mul_ps(_mm_set1_ps(0.5), _mm_sub_ps(localBuffer[0], localBuffer[1]));
|
||||
localBuffer[0]=v1;
|
||||
localBuffer[1]=v2;
|
||||
|
||||
/*
|
||||
* Butterfly:
|
||||
* Ain-----Aout
|
||||
* \ /
|
||||
* / \
|
||||
* Bin-----Bout
|
||||
*/
|
||||
|
||||
endptr1=localBuffer+h->Points*2;
|
||||
|
||||
while(ButterfliesPerGroup>0)
|
||||
{
|
||||
A=localBuffer;
|
||||
B=localBuffer+ButterfliesPerGroup*2;
|
||||
sptr=h->SinTable;
|
||||
int iSinCosIndex=0;
|
||||
int iSinCosCalIndex=0;
|
||||
while(A<endptr1)
|
||||
{
|
||||
v4sfu sin4_2, cos4_2;
|
||||
if(useSinCosTable) {
|
||||
sin=_mm_set1_ps(*(sptr++));
|
||||
cos=_mm_set1_ps(*(sptr++));
|
||||
} else {
|
||||
if(!iSinCosCalIndex)
|
||||
{
|
||||
v4sfu vx;
|
||||
for(int i=0;i<4;i++)
|
||||
vx.m128_f32[i]=((fft_type )SmallReverseBits(iSinCosIndex+i,h->pow2Bits-1))*iToRad;
|
||||
sincos_ps(&vx, &sin4_2, &cos4_2);
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[0]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[0]);
|
||||
iSinCosCalIndex++;
|
||||
} else {
|
||||
sin=_mm_set1_ps(-sin4_2.m128_f32[iSinCosCalIndex]);
|
||||
cos=_mm_set1_ps(-cos4_2.m128_f32[iSinCosCalIndex]);
|
||||
if(iSinCosCalIndex==3)
|
||||
iSinCosCalIndex=0;
|
||||
else
|
||||
iSinCosCalIndex++;
|
||||
}
|
||||
iSinCosIndex++;
|
||||
}
|
||||
endptr2=B;
|
||||
while(A<endptr2)
|
||||
{
|
||||
v1=_mm_sub_ps( _mm_mul_ps(*B, cos), _mm_mul_ps(*(B+1), sin));
|
||||
v2=_mm_add_ps( _mm_mul_ps(*B, sin), _mm_mul_ps(*(B+1), cos));
|
||||
*B=_mm_mul_ps( _mm_add_ps(*A, v1), _mm_set1_ps(0.5));
|
||||
*(A++)=_mm_sub_ps(*(B++), v1);
|
||||
*B=_mm_mul_ps(_mm_add_ps(*A, v2), _mm_set1_ps(0.5));
|
||||
*(A++)=_mm_sub_ps(*(B++),v2);
|
||||
}
|
||||
A=B;
|
||||
B=&B[ButterfliesPerGroup*2];
|
||||
}
|
||||
ButterfliesPerGroup >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
void ReorderToFreq4x(HFFT hFFT, fft_type *buffer, fft_type *RealOut, fft_type *ImagOut)
|
||||
{
|
||||
__m128 *localBuffer=(__m128 *)buffer;
|
||||
__m128 *localRealOut=(__m128 *)RealOut;
|
||||
__m128 *localImagOut=(__m128 *)ImagOut;
|
||||
|
||||
// Copy the data into the real and imaginary outputs
|
||||
for(int i=1;i<hFFT->Points;i++) {
|
||||
int brValue;
|
||||
if(useBitReverseTable)
|
||||
brValue=hFFT->BitReversed[i];
|
||||
else
|
||||
brValue=SmallReverseBits(i,hFFT->pow2Bits);
|
||||
localRealOut[i]=localBuffer[brValue ];
|
||||
localImagOut[i]=localBuffer[brValue+1];
|
||||
}
|
||||
localRealOut[0] = localBuffer[0]; // DC component
|
||||
localImagOut[0] = _mm_set1_ps(0.0);
|
||||
localRealOut[hFFT->Points] = localBuffer[1]; // Fs/2 component
|
||||
localImagOut[hFFT->Points] = _mm_set1_ps(0.0);
|
||||
}
|
||||
|
||||
void ReorderToTime4x(HFFT hFFT, fft_type *buffer, fft_type *TimeOut)
|
||||
{
|
||||
__m128 *localBuffer=(__m128 *)buffer;
|
||||
__m128 *localTimeOut=(__m128 *)TimeOut;
|
||||
// Copy the data into the real outputs
|
||||
for(int i=0;i<hFFT->Points;i++) {
|
||||
int brValue;
|
||||
if(useBitReverseTable)
|
||||
brValue=hFFT->BitReversed[i];
|
||||
else
|
||||
brValue=SmallReverseBits(i,hFFT->pow2Bits);
|
||||
localTimeOut[i*2 ]=localBuffer[brValue ];
|
||||
localTimeOut[i*2+1]=localBuffer[brValue+1];
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef __realfftf48x_h
|
||||
#define __realfftf48x_h
|
||||
|
||||
#define fft_type float
|
||||
|
||||
HFFT InitializeFFT1x(int);
|
||||
void EndFFT1x(HFFT);
|
||||
HFFT GetFFT1x(int);
|
||||
void ReleaseFFT1x(HFFT);
|
||||
void CleanupFFT1x();
|
||||
void RealFFTf1x(fft_type *,HFFT);
|
||||
void InverseRealFFTf1x(fft_type *,HFFT);
|
||||
void ReorderToTime1x(HFFT hFFT, fft_type *buffer, fft_type *TimeOut);
|
||||
void ReorderToFreq1x(HFFT hFFT, fft_type *buffer, fft_type *RealOut, fft_type *ImagOut);
|
||||
int SmallReverseBits(int bits, int numberBits);
|
||||
void RealFFTf4x(fft_type *,HFFT);
|
||||
void InverseRealFFTf4x(fft_type *,HFFT);
|
||||
void ReorderToTime4x(HFFT hFFT, fft_type *buffer, fft_type *TimeOut);
|
||||
void ReorderToFreq4x(HFFT hFFT, fft_type *buffer, fft_type *RealOut, fft_type *ImagOut);
|
||||
void TableUsage(int iMask);
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,698 @@
|
|||
/**********************************************************************
|
||||
|
||||
Audacity: A Digital Audio Editor
|
||||
|
||||
SseMathFuncs.cpp
|
||||
|
||||
Stephen Moshier (wrote original C version, The Cephes Library)
|
||||
Julien Pommier (converted to use SSE)
|
||||
Andrew Hallendorff (adapted for Audacity)
|
||||
|
||||
*******************************************************************//**
|
||||
|
||||
\file SseMathfuncs.cpp
|
||||
\brief SSE maths functions (for FFTs)
|
||||
|
||||
*//****************************************************************/
|
||||
|
||||
#include "SseMathFuncs.h"
|
||||
|
||||
|
||||
|
||||
/* JKC: The trig functions use Taylor's series, on the range 0 to Pi/4
|
||||
* computing both Sin and Cos, and using one or the other (in the
|
||||
* solo functions), or both in the more useful for us for FFTs sincos
|
||||
* function.
|
||||
* The constants minus_cephes_DP1 to minus_cephes_DP3 are used in the
|
||||
* angle reduction modulo function.
|
||||
* 4 sincos are done at a time.
|
||||
* If we wanted to do just sin or just cos, we could speed things up
|
||||
* by queuing up the Sines and Cosines into batches of 4 separately.*/
|
||||
|
||||
|
||||
|
||||
#ifndef USE_SSE2 //sry this is all sse2 now
|
||||
#define USE_SSE2
|
||||
#endif
|
||||
|
||||
/* declare some SSE constants -- why can't I figure a better way to do that? */
|
||||
#define _PS_CONST(Name, Val) \
|
||||
static const ALIGN16_BEG float _ps_##Name[4] ALIGN16_END = { (float)Val, (float)Val, (float)Val, (float)Val }
|
||||
#define _PI32_CONST(Name, Val) \
|
||||
static const ALIGN16_BEG int _pi32_##Name[4] ALIGN16_END = { Val, Val, Val, Val }
|
||||
#define _PS_CONST_TYPE(Name, Type, Val) \
|
||||
static const ALIGN16_BEG Type _ps_##Name[4] ALIGN16_END = { Val, Val, Val, Val }
|
||||
|
||||
_PS_CONST(1 , 1.0f);
|
||||
_PS_CONST(0p5, 0.5f);
|
||||
/* the smallest non denormalized float number */
|
||||
_PS_CONST_TYPE(min_norm_pos, int, 0x00800000);
|
||||
_PS_CONST_TYPE(mant_mask, int, 0x7f800000);
|
||||
_PS_CONST_TYPE(inv_mant_mask, int, ~0x7f800000);
|
||||
|
||||
_PS_CONST_TYPE(sign_mask, int, (int)0x80000000);
|
||||
_PS_CONST_TYPE(inv_sign_mask, int, ~0x80000000);
|
||||
|
||||
_PI32_CONST(1, 1);
|
||||
_PI32_CONST(inv1, ~1);
|
||||
_PI32_CONST(2, 2);
|
||||
_PI32_CONST(4, 4);
|
||||
_PI32_CONST(0x7f, 0x7f);
|
||||
|
||||
_PS_CONST(cephes_SQRTHF, 0.707106781186547524);
|
||||
_PS_CONST(cephes_log_p0, 7.0376836292E-2);
|
||||
_PS_CONST(cephes_log_p1, - 1.1514610310E-1);
|
||||
_PS_CONST(cephes_log_p2, 1.1676998740E-1);
|
||||
_PS_CONST(cephes_log_p3, - 1.2420140846E-1);
|
||||
_PS_CONST(cephes_log_p4, + 1.4249322787E-1);
|
||||
_PS_CONST(cephes_log_p5, - 1.6668057665E-1);
|
||||
_PS_CONST(cephes_log_p6, + 2.0000714765E-1);
|
||||
_PS_CONST(cephes_log_p7, - 2.4999993993E-1);
|
||||
_PS_CONST(cephes_log_p8, + 3.3333331174E-1);
|
||||
_PS_CONST(cephes_log_q1, -2.12194440e-4);
|
||||
_PS_CONST(cephes_log_q2, 0.693359375);
|
||||
|
||||
#ifndef USE_SSE2
|
||||
typedef union xmm_mm_union {
|
||||
__m128 xmm;
|
||||
__m64 mm[2];
|
||||
} xmm_mm_union;
|
||||
|
||||
#define COPY_XMM_TO_MM(xmm_, mm0_, mm1_) { \
|
||||
xmm_mm_union u; u.xmm = xmm_; \
|
||||
mm0_ = u.mm[0]; \
|
||||
mm1_ = u.mm[1]; \
|
||||
}
|
||||
|
||||
#define COPY_MM_TO_XMM(mm0_, mm1_, xmm_) { \
|
||||
xmm_mm_union u; u.mm[0]=mm0_; u.mm[1]=mm1_; xmm_ = u.xmm; \
|
||||
}
|
||||
|
||||
#endif // USE_SSE2
|
||||
|
||||
/* natural logarithm computed for 4 simultaneous float
|
||||
return NaN for x <= 0
|
||||
*/
|
||||
__m128 log_ps(v4sfu *xPtr) {
|
||||
__m128 x=*((__m128 *)xPtr);
|
||||
#ifdef USE_SSE2
|
||||
__m128i emm0;
|
||||
#else
|
||||
__m64 mm0, mm1;
|
||||
#endif
|
||||
__m128 one = *(__m128*)_ps_1;
|
||||
|
||||
__m128 invalid_mask = _mm_cmple_ps(x, _mm_setzero_ps());
|
||||
|
||||
x = _mm_max_ps(x, *(__m128*)_ps_min_norm_pos); /* cut off denormalized stuff */
|
||||
|
||||
#ifndef USE_SSE2
|
||||
/* part 1: x = frexpf(x, &e); */
|
||||
COPY_XMM_TO_MM(x, mm0, mm1);
|
||||
mm0 = _mm_srli_pi32(mm0, 23);
|
||||
mm1 = _mm_srli_pi32(mm1, 23);
|
||||
#else
|
||||
emm0 = _mm_srli_epi32(_mm_castps_si128(x), 23);
|
||||
#endif
|
||||
/* keep only the fractional part */
|
||||
x = _mm_and_ps(x, *(__m128*)_ps_inv_mant_mask);
|
||||
x = _mm_or_ps(x, *(__m128*)_ps_0p5);
|
||||
|
||||
#ifndef USE_SSE2
|
||||
/* now e=mm0:mm1 contain the really base-2 exponent */
|
||||
mm0 = _mm_sub_pi32(mm0, *(__m64*)_pi32_0x7f);
|
||||
mm1 = _mm_sub_pi32(mm1, *(__m64*)_pi32_0x7f);
|
||||
__m128 e = _mm_cvtpi32x2_ps(mm0, mm1);
|
||||
_mm_empty(); /* bye bye mmx */
|
||||
#else
|
||||
emm0 = _mm_sub_epi32(emm0, *(__m128i*)_pi32_0x7f);
|
||||
__m128 e = _mm_cvtepi32_ps(emm0);
|
||||
#endif
|
||||
|
||||
e = _mm_add_ps(e, one);
|
||||
|
||||
/* part2:
|
||||
if( x < SQRTHF ) {
|
||||
e -= 1;
|
||||
x = x + x - 1.0;
|
||||
} else { x = x - 1.0; }
|
||||
*/
|
||||
__m128 mask = _mm_cmplt_ps(x, *(__m128*)_ps_cephes_SQRTHF);
|
||||
__m128 tmp = _mm_and_ps(x, mask);
|
||||
x = _mm_sub_ps(x, one);
|
||||
e = _mm_sub_ps(e, _mm_and_ps(one, mask));
|
||||
x = _mm_add_ps(x, tmp);
|
||||
|
||||
|
||||
__m128 z = _mm_mul_ps(x,x);
|
||||
|
||||
__m128 y = *(__m128*)_ps_cephes_log_p0;
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p1);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p2);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p3);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p4);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p5);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p6);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p7);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_log_p8);
|
||||
y = _mm_mul_ps(y, x);
|
||||
|
||||
y = _mm_mul_ps(y, z);
|
||||
|
||||
|
||||
tmp = _mm_mul_ps(e, *(__m128*)_ps_cephes_log_q1);
|
||||
y = _mm_add_ps(y, tmp);
|
||||
|
||||
|
||||
tmp = _mm_mul_ps(z, *(__m128*)_ps_0p5);
|
||||
y = _mm_sub_ps(y, tmp);
|
||||
|
||||
tmp = _mm_mul_ps(e, *(__m128*)_ps_cephes_log_q2);
|
||||
x = _mm_add_ps(x, y);
|
||||
x = _mm_add_ps(x, tmp);
|
||||
x = _mm_or_ps(x, invalid_mask); // negative arg will be NAN
|
||||
return x;
|
||||
}
|
||||
|
||||
_PS_CONST(exp_hi, 88.3762626647949f);
|
||||
_PS_CONST(exp_lo, -88.3762626647949f);
|
||||
|
||||
_PS_CONST(cephes_LOG2EF, 1.44269504088896341);
|
||||
_PS_CONST(cephes_exp_C1, 0.693359375);
|
||||
_PS_CONST(cephes_exp_C2, -2.12194440e-4);
|
||||
|
||||
_PS_CONST(cephes_exp_p0, 1.9875691500E-4);
|
||||
_PS_CONST(cephes_exp_p1, 1.3981999507E-3);
|
||||
_PS_CONST(cephes_exp_p2, 8.3334519073E-3);
|
||||
_PS_CONST(cephes_exp_p3, 4.1665795894E-2);
|
||||
_PS_CONST(cephes_exp_p4, 1.6666665459E-1);
|
||||
_PS_CONST(cephes_exp_p5, 5.0000001201E-1);
|
||||
|
||||
__m128 exp_ps(v4sfu *xPtr) {
|
||||
__m128 x=*((__m128 *)xPtr);
|
||||
__m128 tmp = _mm_setzero_ps(), fx;
|
||||
#ifdef USE_SSE2
|
||||
__m128i emm0;
|
||||
#else
|
||||
__m64 mm0, mm1;
|
||||
#endif
|
||||
__m128 one = *(__m128*)_ps_1;
|
||||
|
||||
x = _mm_min_ps(x, *(__m128*)_ps_exp_hi);
|
||||
x = _mm_max_ps(x, *(__m128*)_ps_exp_lo);
|
||||
|
||||
/* express exp(x) as exp(g + n*log(2)) */
|
||||
fx = _mm_mul_ps(x, *(__m128*)_ps_cephes_LOG2EF);
|
||||
fx = _mm_add_ps(fx, *(__m128*)_ps_0p5);
|
||||
|
||||
/* how to perform a floorf with SSE: just below */
|
||||
#ifndef USE_SSE2
|
||||
/* step 1 : cast to int */
|
||||
tmp = _mm_movehl_ps(tmp, fx);
|
||||
mm0 = _mm_cvttps_pi32(fx);
|
||||
mm1 = _mm_cvttps_pi32(tmp);
|
||||
/* step 2 : cast back to float */
|
||||
tmp = _mm_cvtpi32x2_ps(mm0, mm1);
|
||||
#else
|
||||
emm0 = _mm_cvttps_epi32(fx);
|
||||
tmp = _mm_cvtepi32_ps(emm0);
|
||||
#endif
|
||||
/* if greater, substract 1 */
|
||||
__m128 mask = _mm_cmpgt_ps(tmp, fx);
|
||||
mask = _mm_and_ps(mask, one);
|
||||
fx = _mm_sub_ps(tmp, mask);
|
||||
|
||||
tmp = _mm_mul_ps(fx, *(__m128*)_ps_cephes_exp_C1);
|
||||
__m128 z = _mm_mul_ps(fx, *(__m128*)_ps_cephes_exp_C2);
|
||||
x = _mm_sub_ps(x, tmp);
|
||||
x = _mm_sub_ps(x, z);
|
||||
|
||||
z = _mm_mul_ps(x,x);
|
||||
|
||||
__m128 y = *(__m128*)_ps_cephes_exp_p0;
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_exp_p1);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_exp_p2);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_exp_p3);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_exp_p4);
|
||||
y = _mm_mul_ps(y, x);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_cephes_exp_p5);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, x);
|
||||
y = _mm_add_ps(y, one);
|
||||
|
||||
/* build 2^n */
|
||||
#ifndef USE_SSE2
|
||||
z = _mm_movehl_ps(z, fx);
|
||||
mm0 = _mm_cvttps_pi32(fx);
|
||||
mm1 = _mm_cvttps_pi32(z);
|
||||
mm0 = _mm_add_pi32(mm0, *(__m64*)_pi32_0x7f);
|
||||
mm1 = _mm_add_pi32(mm1, *(__m64*)_pi32_0x7f);
|
||||
mm0 = _mm_slli_pi32(mm0, 23);
|
||||
mm1 = _mm_slli_pi32(mm1, 23);
|
||||
|
||||
__m128 pow2n;
|
||||
COPY_MM_TO_XMM(mm0, mm1, pow2n);
|
||||
_mm_empty();
|
||||
#else
|
||||
emm0 = _mm_cvttps_epi32(fx);
|
||||
emm0 = _mm_add_epi32(emm0, *(__m128i*)_pi32_0x7f);
|
||||
emm0 = _mm_slli_epi32(emm0, 23);
|
||||
__m128 pow2n = _mm_castsi128_ps(emm0);
|
||||
#endif
|
||||
y = _mm_mul_ps(y, pow2n);
|
||||
return y;
|
||||
}
|
||||
|
||||
_PS_CONST(minus_cephes_DP1, -0.78515625);
|
||||
_PS_CONST(minus_cephes_DP2, -2.4187564849853515625e-4);
|
||||
_PS_CONST(minus_cephes_DP3, -3.77489497744594108e-8);
|
||||
_PS_CONST(sincof_p0, -1.9515295891E-4);
|
||||
_PS_CONST(sincof_p1, 8.3321608736E-3);
|
||||
_PS_CONST(sincof_p2, -1.6666654611E-1);
|
||||
_PS_CONST(coscof_p0, 2.443315711809948E-005);
|
||||
_PS_CONST(coscof_p1, -1.388731625493765E-003);
|
||||
_PS_CONST(coscof_p2, 4.166664568298827E-002);
|
||||
_PS_CONST(cephes_FOPI, 1.27323954473516); // 4 / M_PI
|
||||
|
||||
|
||||
/* evaluation of 4 sines at onces, using only SSE1+MMX intrinsics so
|
||||
it runs also on old athlons XPs and the pentium III of your grand
|
||||
mother.
|
||||
|
||||
The code is the exact rewriting of the cephes sinf function.
|
||||
Precision is excellent as long as x < 8192 (I did not bother to
|
||||
take into account the special handling they have for greater values
|
||||
-- it does not return garbage for arguments over 8192, though, but
|
||||
the extra precision is missing).
|
||||
|
||||
Note that it is such that sinf((float)M_PI) = 8.74e-8, which is the
|
||||
surprising but correct result.
|
||||
|
||||
Performance is also surprisingly good, 1.33 times faster than the
|
||||
macos vsinf SSE2 function, and 1.5 times faster than the
|
||||
__vrs4_sinf of amd's ACML (which is only available in 64 bits). Not
|
||||
too bad for an SSE1 function (with no special tuning) !
|
||||
However the latter libraries probably have a much better handling of NaN,
|
||||
Inf, denormalized and other special arguments..
|
||||
|
||||
On my core 1 duo, the execution of this function takes approximately 95 cycles.
|
||||
|
||||
From what I have observed on the experiments with Intel AMath lib, switching to an
|
||||
SSE2 version would improve the perf by only 10%.
|
||||
|
||||
Since it is based on SSE intrinsics, it has to be compiled at -O2 to
|
||||
deliver full speed.
|
||||
*/
|
||||
__m128 sin_ps(v4sfu *xPtr) { // any x
|
||||
__m128 x=*((__m128 *)xPtr);
|
||||
__m128 xmm1, xmm2 = _mm_setzero_ps(), xmm3, sign_bit, y;
|
||||
|
||||
#ifdef USE_SSE2
|
||||
__m128i emm0, emm2;
|
||||
#else
|
||||
__m64 mm0, mm1, mm2, mm3;
|
||||
#endif
|
||||
sign_bit = x;
|
||||
/* take the absolute value */
|
||||
x = _mm_and_ps(x, *(__m128*)_ps_inv_sign_mask);
|
||||
/* extract the sign bit (upper one) */
|
||||
sign_bit = _mm_and_ps(sign_bit, *(__m128*)_ps_sign_mask);
|
||||
|
||||
/* scale by 4/Pi */
|
||||
y = _mm_mul_ps(x, *(__m128*)_ps_cephes_FOPI);
|
||||
|
||||
#ifdef USE_SSE2
|
||||
/* store the integer part of y in mm0 */
|
||||
emm2 = _mm_cvttps_epi32(y);
|
||||
/* j=(j+1) & (~1) (see the cephes sources) */
|
||||
emm2 = _mm_add_epi32(emm2, *(__m128i*)_pi32_1);
|
||||
emm2 = _mm_and_si128(emm2, *(__m128i*)_pi32_inv1);
|
||||
y = _mm_cvtepi32_ps(emm2);
|
||||
|
||||
/* get the swap sign flag */
|
||||
emm0 = _mm_and_si128(emm2, *(__m128i*)_pi32_4);
|
||||
emm0 = _mm_slli_epi32(emm0, 29);
|
||||
/* get the polynom selection mask
|
||||
there is one polynom for 0 <= x <= Pi/4
|
||||
and another one for Pi/4<x<=Pi/2
|
||||
|
||||
Both branches will be computed.
|
||||
*/
|
||||
emm2 = _mm_and_si128(emm2, *(__m128i*)_pi32_2);
|
||||
emm2 = _mm_cmpeq_epi32(emm2, _mm_setzero_si128());
|
||||
|
||||
__m128 swap_sign_bit = _mm_castsi128_ps(emm0);
|
||||
__m128 poly_mask = _mm_castsi128_ps(emm2);
|
||||
sign_bit = _mm_xor_ps(sign_bit, swap_sign_bit);
|
||||
|
||||
#else
|
||||
/* store the integer part of y in mm0:mm1 */
|
||||
xmm2 = _mm_movehl_ps(xmm2, y);
|
||||
mm2 = _mm_cvttps_pi32(y);
|
||||
mm3 = _mm_cvttps_pi32(xmm2);
|
||||
/* j=(j+1) & (~1) (see the cephes sources) */
|
||||
mm2 = _mm_add_pi32(mm2, *(__m64*)_pi32_1);
|
||||
mm3 = _mm_add_pi32(mm3, *(__m64*)_pi32_1);
|
||||
mm2 = _mm_and_si64(mm2, *(__m64*)_pi32_inv1);
|
||||
mm3 = _mm_and_si64(mm3, *(__m64*)_pi32_inv1);
|
||||
y = _mm_cvtpi32x2_ps(mm2, mm3);
|
||||
/* get the swap sign flag */
|
||||
mm0 = _mm_and_si64(mm2, *(__m64*)_pi32_4);
|
||||
mm1 = _mm_and_si64(mm3, *(__m64*)_pi32_4);
|
||||
mm0 = _mm_slli_pi32(mm0, 29);
|
||||
mm1 = _mm_slli_pi32(mm1, 29);
|
||||
/* get the polynom selection mask */
|
||||
mm2 = _mm_and_si64(mm2, *(__m64*)_pi32_2);
|
||||
mm3 = _mm_and_si64(mm3, *(__m64*)_pi32_2);
|
||||
mm2 = _mm_cmpeq_pi32(mm2, _mm_setzero_si64());
|
||||
mm3 = _mm_cmpeq_pi32(mm3, _mm_setzero_si64());
|
||||
__m128 swap_sign_bit, poly_mask;
|
||||
COPY_MM_TO_XMM(mm0, mm1, swap_sign_bit);
|
||||
COPY_MM_TO_XMM(mm2, mm3, poly_mask);
|
||||
sign_bit = _mm_xor_ps(sign_bit, swap_sign_bit);
|
||||
_mm_empty(); /* good-bye mmx */
|
||||
#endif
|
||||
|
||||
/* The magic pass: "Extended precision modular arithmetic"
|
||||
x = ((x - y * DP1) - y * DP2) - y * DP3; */
|
||||
xmm1 = *(__m128*)_ps_minus_cephes_DP1;
|
||||
xmm2 = *(__m128*)_ps_minus_cephes_DP2;
|
||||
xmm3 = *(__m128*)_ps_minus_cephes_DP3;
|
||||
xmm1 = _mm_mul_ps(y, xmm1);
|
||||
xmm2 = _mm_mul_ps(y, xmm2);
|
||||
xmm3 = _mm_mul_ps(y, xmm3);
|
||||
x = _mm_add_ps(x, xmm1);
|
||||
x = _mm_add_ps(x, xmm2);
|
||||
x = _mm_add_ps(x, xmm3);
|
||||
|
||||
/* Evaluate the first polynom (0 <= x <= Pi/4) */
|
||||
y = *(__m128*)_ps_coscof_p0;
|
||||
__m128 z = _mm_mul_ps(x,x);
|
||||
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_coscof_p1);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_coscof_p2);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_mul_ps(y, z);
|
||||
__m128 tmp = _mm_mul_ps(z, *(__m128*)_ps_0p5);
|
||||
y = _mm_sub_ps(y, tmp);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_1);
|
||||
|
||||
/* Evaluate the second polynom (Pi/4 <= x <= 0) */
|
||||
|
||||
__m128 y2 = *(__m128*)_ps_sincof_p0;
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_add_ps(y2, *(__m128*)_ps_sincof_p1);
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_add_ps(y2, *(__m128*)_ps_sincof_p2);
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_mul_ps(y2, x);
|
||||
y2 = _mm_add_ps(y2, x);
|
||||
|
||||
/* select the correct result from the two polynoms */
|
||||
xmm3 = poly_mask;
|
||||
y2 = _mm_and_ps(xmm3, y2); //, xmm3);
|
||||
y = _mm_andnot_ps(xmm3, y);
|
||||
y = _mm_add_ps(y,y2);
|
||||
/* update the sign */
|
||||
y = _mm_xor_ps(y, sign_bit);
|
||||
return y;
|
||||
}
|
||||
|
||||
/* almost the same as sin_ps */
|
||||
__m128 cos_ps(v4sfu *xPtr) { // any x
|
||||
__m128 x=*((__m128 *)xPtr);
|
||||
__m128 xmm1, xmm2 = _mm_setzero_ps(), xmm3, y;
|
||||
#ifdef USE_SSE2
|
||||
__m128i emm0, emm2;
|
||||
#else
|
||||
__m64 mm0, mm1, mm2, mm3;
|
||||
#endif
|
||||
/* take the absolute value */
|
||||
x = _mm_and_ps(x, *(__m128*)_ps_inv_sign_mask);
|
||||
|
||||
/* scale by 4/Pi */
|
||||
y = _mm_mul_ps(x, *(__m128*)_ps_cephes_FOPI);
|
||||
|
||||
#ifdef USE_SSE2
|
||||
/* store the integer part of y in mm0 */
|
||||
emm2 = _mm_cvttps_epi32(y);
|
||||
/* j=(j+1) & (~1) (see the cephes sources) */
|
||||
emm2 = _mm_add_epi32(emm2, *(__m128i*)_pi32_1);
|
||||
emm2 = _mm_and_si128(emm2, *(__m128i*)_pi32_inv1);
|
||||
y = _mm_cvtepi32_ps(emm2);
|
||||
|
||||
emm2 = _mm_sub_epi32(emm2, *(__m128i*)_pi32_2);
|
||||
|
||||
/* get the swap sign flag */
|
||||
emm0 = _mm_andnot_si128(emm2, *(__m128i*)_pi32_4);
|
||||
emm0 = _mm_slli_epi32(emm0, 29);
|
||||
/* get the polynom selection mask */
|
||||
emm2 = _mm_and_si128(emm2, *(__m128i*)_pi32_2);
|
||||
emm2 = _mm_cmpeq_epi32(emm2, _mm_setzero_si128());
|
||||
|
||||
__m128 sign_bit = _mm_castsi128_ps(emm0);
|
||||
__m128 poly_mask = _mm_castsi128_ps(emm2);
|
||||
#else
|
||||
/* store the integer part of y in mm0:mm1 */
|
||||
xmm2 = _mm_movehl_ps(xmm2, y);
|
||||
mm2 = _mm_cvttps_pi32(y);
|
||||
mm3 = _mm_cvttps_pi32(xmm2);
|
||||
|
||||
/* j=(j+1) & (~1) (see the cephes sources) */
|
||||
mm2 = _mm_add_pi32(mm2, *(__m64*)_pi32_1);
|
||||
mm3 = _mm_add_pi32(mm3, *(__m64*)_pi32_1);
|
||||
mm2 = _mm_and_si64(mm2, *(__m64*)_pi32_inv1);
|
||||
mm3 = _mm_and_si64(mm3, *(__m64*)_pi32_inv1);
|
||||
|
||||
y = _mm_cvtpi32x2_ps(mm2, mm3);
|
||||
|
||||
|
||||
mm2 = _mm_sub_pi32(mm2, *(__m64*)_pi32_2);
|
||||
mm3 = _mm_sub_pi32(mm3, *(__m64*)_pi32_2);
|
||||
|
||||
/* get the swap sign flag in mm0:mm1 and the
|
||||
polynom selection mask in mm2:mm3 */
|
||||
|
||||
mm0 = _mm_andnot_si64(mm2, *(__m64*)_pi32_4);
|
||||
mm1 = _mm_andnot_si64(mm3, *(__m64*)_pi32_4);
|
||||
mm0 = _mm_slli_pi32(mm0, 29);
|
||||
mm1 = _mm_slli_pi32(mm1, 29);
|
||||
|
||||
mm2 = _mm_and_si64(mm2, *(__m64*)_pi32_2);
|
||||
mm3 = _mm_and_si64(mm3, *(__m64*)_pi32_2);
|
||||
|
||||
mm2 = _mm_cmpeq_pi32(mm2, _mm_setzero_si64());
|
||||
mm3 = _mm_cmpeq_pi32(mm3, _mm_setzero_si64());
|
||||
|
||||
__m128 sign_bit, poly_mask;
|
||||
COPY_MM_TO_XMM(mm0, mm1, sign_bit);
|
||||
COPY_MM_TO_XMM(mm2, mm3, poly_mask);
|
||||
_mm_empty(); /* good-bye mmx */
|
||||
#endif
|
||||
/* The magic pass: "Extended precision modular arithmetic"
|
||||
x = ((x - y * DP1) - y * DP2) - y * DP3; */
|
||||
xmm1 = *(__m128*)_ps_minus_cephes_DP1;
|
||||
xmm2 = *(__m128*)_ps_minus_cephes_DP2;
|
||||
xmm3 = *(__m128*)_ps_minus_cephes_DP3;
|
||||
xmm1 = _mm_mul_ps(y, xmm1);
|
||||
xmm2 = _mm_mul_ps(y, xmm2);
|
||||
xmm3 = _mm_mul_ps(y, xmm3);
|
||||
x = _mm_add_ps(x, xmm1);
|
||||
x = _mm_add_ps(x, xmm2);
|
||||
x = _mm_add_ps(x, xmm3);
|
||||
|
||||
/* Evaluate the first polynom (0 <= x <= Pi/4) */
|
||||
y = *(__m128*)_ps_coscof_p0;
|
||||
__m128 z = _mm_mul_ps(x,x);
|
||||
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_coscof_p1);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_coscof_p2);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_mul_ps(y, z);
|
||||
__m128 tmp = _mm_mul_ps(z, *(__m128*)_ps_0p5);
|
||||
y = _mm_sub_ps(y, tmp);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_1);
|
||||
|
||||
/* Evaluate the second polynom (Pi/4 <= x <= 0) */
|
||||
|
||||
__m128 y2 = *(__m128*)_ps_sincof_p0;
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_add_ps(y2, *(__m128*)_ps_sincof_p1);
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_add_ps(y2, *(__m128*)_ps_sincof_p2);
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_mul_ps(y2, x);
|
||||
y2 = _mm_add_ps(y2, x);
|
||||
|
||||
/* select the correct result from the two polynoms */
|
||||
xmm3 = poly_mask;
|
||||
y2 = _mm_and_ps(xmm3, y2); //, xmm3);
|
||||
y = _mm_andnot_ps(xmm3, y);
|
||||
y = _mm_add_ps(y,y2);
|
||||
/* update the sign */
|
||||
y = _mm_xor_ps(y, sign_bit);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
/* since sin_ps and cos_ps are almost identical, sincos_ps could replace both of them..
|
||||
it is almost as fast, and gives you a free cosine with your sine */
|
||||
void sincos_ps(v4sfu *xptr, v4sfu *sptr, v4sfu *cptr) {
|
||||
__m128 x=*((__m128 *)xptr), *s=(__m128 *)sptr, *c=(__m128 *)cptr, xmm1, xmm2, xmm3 = _mm_setzero_ps(), sign_bit_sin, y;
|
||||
#ifdef USE_SSE2
|
||||
__m128i emm0, emm2, emm4;
|
||||
#else
|
||||
__m64 mm0, mm1, mm2, mm3, mm4, mm5;
|
||||
#endif
|
||||
sign_bit_sin = x;
|
||||
/* take the absolute value */
|
||||
x = _mm_and_ps(x, *(__m128*)_ps_inv_sign_mask);
|
||||
/* extract the sign bit (upper one) */
|
||||
sign_bit_sin = _mm_and_ps(sign_bit_sin, *(__m128*)_ps_sign_mask);
|
||||
|
||||
/* scale by 4/Pi */
|
||||
y = _mm_mul_ps(x, *(__m128*)_ps_cephes_FOPI);
|
||||
|
||||
#ifdef USE_SSE2
|
||||
/* store the integer part of y in emm2 */
|
||||
emm2 = _mm_cvttps_epi32(y);
|
||||
|
||||
/* j=(j+1) & (~1) (see the cephes sources) */
|
||||
emm2 = _mm_add_epi32(emm2, *(__m128i*)_pi32_1);
|
||||
emm2 = _mm_and_si128(emm2, *(__m128i*)_pi32_inv1);
|
||||
y = _mm_cvtepi32_ps(emm2);
|
||||
|
||||
emm4 = emm2;
|
||||
|
||||
/* get the swap sign flag for the sine */
|
||||
emm0 = _mm_and_si128(emm2, *(__m128i*)_pi32_4);
|
||||
emm0 = _mm_slli_epi32(emm0, 29);
|
||||
__m128 swap_sign_bit_sin = _mm_castsi128_ps(emm0);
|
||||
|
||||
/* get the polynom selection mask for the sine*/
|
||||
emm2 = _mm_and_si128(emm2, *(__m128i*)_pi32_2);
|
||||
emm2 = _mm_cmpeq_epi32(emm2, _mm_setzero_si128());
|
||||
__m128 poly_mask = _mm_castsi128_ps(emm2);
|
||||
#else
|
||||
/* store the integer part of y in mm2:mm3 */
|
||||
xmm3 = _mm_movehl_ps(xmm3, y);
|
||||
mm2 = _mm_cvttps_pi32(y);
|
||||
mm3 = _mm_cvttps_pi32(xmm3);
|
||||
|
||||
/* j=(j+1) & (~1) (see the cephes sources) */
|
||||
mm2 = _mm_add_pi32(mm2, *(__m64*)_pi32_1);
|
||||
mm3 = _mm_add_pi32(mm3, *(__m64*)_pi32_1);
|
||||
mm2 = _mm_and_si64(mm2, *(__m64*)_pi32_inv1);
|
||||
mm3 = _mm_and_si64(mm3, *(__m64*)_pi32_inv1);
|
||||
|
||||
y = _mm_cvtpi32x2_ps(mm2, mm3);
|
||||
|
||||
mm4 = mm2;
|
||||
mm5 = mm3;
|
||||
|
||||
/* get the swap sign flag for the sine */
|
||||
mm0 = _mm_and_si64(mm2, *(__m64*)_pi32_4);
|
||||
mm1 = _mm_and_si64(mm3, *(__m64*)_pi32_4);
|
||||
mm0 = _mm_slli_pi32(mm0, 29);
|
||||
mm1 = _mm_slli_pi32(mm1, 29);
|
||||
__m128 swap_sign_bit_sin;
|
||||
COPY_MM_TO_XMM(mm0, mm1, swap_sign_bit_sin);
|
||||
|
||||
/* get the polynom selection mask for the sine */
|
||||
|
||||
mm2 = _mm_and_si64(mm2, *(__m64*)_pi32_2);
|
||||
mm3 = _mm_and_si64(mm3, *(__m64*)_pi32_2);
|
||||
mm2 = _mm_cmpeq_pi32(mm2, _mm_setzero_si64());
|
||||
mm3 = _mm_cmpeq_pi32(mm3, _mm_setzero_si64());
|
||||
__m128 poly_mask;
|
||||
COPY_MM_TO_XMM(mm2, mm3, poly_mask);
|
||||
#endif
|
||||
|
||||
/* The magic pass: "Extended precision modular arithmetic"
|
||||
x = ((x - y * DP1) - y * DP2) - y * DP3; */
|
||||
xmm1 = *(__m128*)_ps_minus_cephes_DP1;
|
||||
xmm2 = *(__m128*)_ps_minus_cephes_DP2;
|
||||
xmm3 = *(__m128*)_ps_minus_cephes_DP3;
|
||||
xmm1 = _mm_mul_ps(y, xmm1);
|
||||
xmm2 = _mm_mul_ps(y, xmm2);
|
||||
xmm3 = _mm_mul_ps(y, xmm3);
|
||||
x = _mm_add_ps(x, xmm1);
|
||||
x = _mm_add_ps(x, xmm2);
|
||||
x = _mm_add_ps(x, xmm3);
|
||||
|
||||
#ifdef USE_SSE2
|
||||
emm4 = _mm_sub_epi32(emm4, *(__m128i*)_pi32_2);
|
||||
emm4 = _mm_andnot_si128(emm4, *(__m128i*)_pi32_4);
|
||||
emm4 = _mm_slli_epi32(emm4, 29);
|
||||
__m128 sign_bit_cos = _mm_castsi128_ps(emm4);
|
||||
#else
|
||||
/* get the sign flag for the cosine */
|
||||
mm4 = _mm_sub_pi32(mm4, *(__m64*)_pi32_2);
|
||||
mm5 = _mm_sub_pi32(mm5, *(__m64*)_pi32_2);
|
||||
mm4 = _mm_andnot_si64(mm4, *(__m64*)_pi32_4);
|
||||
mm5 = _mm_andnot_si64(mm5, *(__m64*)_pi32_4);
|
||||
mm4 = _mm_slli_pi32(mm4, 29);
|
||||
mm5 = _mm_slli_pi32(mm5, 29);
|
||||
__m128 sign_bit_cos;
|
||||
COPY_MM_TO_XMM(mm4, mm5, sign_bit_cos);
|
||||
_mm_empty(); /* good-bye mmx */
|
||||
#endif
|
||||
|
||||
sign_bit_sin = _mm_xor_ps(sign_bit_sin, swap_sign_bit_sin);
|
||||
|
||||
|
||||
/* Evaluate the first polynom (0 <= x <= Pi/4) */
|
||||
__m128 z = _mm_mul_ps(x,x);
|
||||
y = *(__m128*)_ps_coscof_p0;
|
||||
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_coscof_p1);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_coscof_p2);
|
||||
y = _mm_mul_ps(y, z);
|
||||
y = _mm_mul_ps(y, z);
|
||||
__m128 tmp = _mm_mul_ps(z, *(__m128*)_ps_0p5);
|
||||
y = _mm_sub_ps(y, tmp);
|
||||
y = _mm_add_ps(y, *(__m128*)_ps_1);
|
||||
|
||||
/* Evaluate the second polynom (Pi/4 <= x <= 0) */
|
||||
|
||||
__m128 y2 = *(__m128*)_ps_sincof_p0;
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_add_ps(y2, *(__m128*)_ps_sincof_p1);
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_add_ps(y2, *(__m128*)_ps_sincof_p2);
|
||||
y2 = _mm_mul_ps(y2, z);
|
||||
y2 = _mm_mul_ps(y2, x);
|
||||
y2 = _mm_add_ps(y2, x);
|
||||
|
||||
/* select the correct result from the two polynoms */
|
||||
xmm3 = poly_mask;
|
||||
__m128 ysin2 = _mm_and_ps(xmm3, y2);
|
||||
__m128 ysin1 = _mm_andnot_ps(xmm3, y);
|
||||
y2 = _mm_sub_ps(y2,ysin2);
|
||||
y = _mm_sub_ps(y, ysin1);
|
||||
|
||||
xmm1 = _mm_add_ps(ysin1,ysin2);
|
||||
xmm2 = _mm_add_ps(y,y2);
|
||||
|
||||
/* update the sign */
|
||||
*s = _mm_xor_ps(xmm1, sign_bit_sin);
|
||||
*c = _mm_xor_ps(xmm2, sign_bit_cos);
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
/* SIMD (SSE1+MMX or SSE2) implementation of sin, cos, exp and log
|
||||
|
||||
Inspired by Intel Approximate Math library, and based on the
|
||||
corresponding algorithms of the cephes math library
|
||||
|
||||
The default is to use the SSE1 version. If you define USE_SSE2 the
|
||||
the SSE2 intrinsics will be used in place of the MMX intrinsics. Do
|
||||
not expect any significant performance improvement with SSE2.
|
||||
*/
|
||||
|
||||
/* Copyright (C) 2007 Julien Pommier
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
(this is the zlib license)
|
||||
*/
|
||||
#ifndef SSE_MATHFUN
|
||||
#define SSE_MATHFUN
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <xmmintrin.h>
|
||||
|
||||
/* yes I know, the top of this file is quite ugly */
|
||||
|
||||
#ifdef _MSC_VER /* visual c++ */
|
||||
# define ALIGN16_BEG __declspec(align(16))
|
||||
# define ALIGN16_END
|
||||
#else /* gcc or icc */
|
||||
# define ALIGN16_BEG
|
||||
# define ALIGN16_END __attribute__((aligned(16)))
|
||||
#endif
|
||||
|
||||
/* __m128 is ugly to write */
|
||||
//typedef __m128 _v4sfu; // vector of 4 float (sse1)
|
||||
|
||||
#ifndef USE_SSE2 //sry this is all sse2 now
|
||||
#define USE_SSE2
|
||||
#endif
|
||||
|
||||
#ifdef USE_SSE2
|
||||
# include <emmintrin.h>
|
||||
#else
|
||||
typedef __m64 v2si; // vector of 2 int (mmx)
|
||||
#endif
|
||||
|
||||
// !!! Andrew Hallendorff Warning changed call structure to make compatible with gcc
|
||||
|
||||
typedef ALIGN16_BEG union {
|
||||
float m128_f32[4];
|
||||
int8_t m128_i8[16];
|
||||
int16_t m128_i16[8];
|
||||
int32_t m128_i32[4];
|
||||
int64_t m128_i64[2];
|
||||
uint8_t m128_u8[16];
|
||||
uint16_t m128_u16[8];
|
||||
uint32_t m128_u32[4];
|
||||
uint64_t m128_u64[2];
|
||||
} ALIGN16_END v4sfu;
|
||||
|
||||
__m128 log_ps(v4sfu *xPtr);
|
||||
__m128 sin_ps(v4sfu *xPtr);
|
||||
void sincos_ps(v4sfu *xptr, v4sfu *sptr, v4sfu *cptr);
|
||||
|
||||
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -74,6 +74,10 @@ public:
|
|||
};
|
||||
WX_DECLARE_OBJARRAY( EQCurve, EQCurveArray );
|
||||
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
class EffectEqualization48x;
|
||||
#endif
|
||||
|
||||
class EffectEqualization: public Effect {
|
||||
|
||||
public:
|
||||
|
@ -113,12 +117,15 @@ public:
|
|||
// low range of human hearing
|
||||
enum {loFreqI=20};
|
||||
|
||||
|
||||
|
||||
private:
|
||||
bool ProcessOne(int count, WaveTrack * t,
|
||||
sampleCount start, sampleCount len);
|
||||
|
||||
void Filter(sampleCount len,
|
||||
float *buffer);
|
||||
|
||||
void ReadPrefs();
|
||||
|
||||
HFFT hFFT;
|
||||
|
@ -135,6 +142,11 @@ private:
|
|||
bool mPrompting;
|
||||
bool mDrawGrid;
|
||||
bool mEditingBatchParams;
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
bool mBench;
|
||||
EffectEqualization48x *mEffectEqualization48x;
|
||||
friend class EffectEqualization48x;
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
|
@ -222,6 +234,9 @@ public:
|
|||
void EnvelopeUpdated(Envelope *env, bool lin);
|
||||
static const double thirdOct[];
|
||||
wxRadioButton *mFaderOrDraw[2];
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
wxRadioButton *mMathProcessingType[5]; // default, sse, sse threaded, AVX, AVX threaded (note AVX is not implemented yet
|
||||
#endif
|
||||
wxChoice *mInterpChoice;
|
||||
wxCheckBox *mLinFreq;
|
||||
int M;
|
||||
|
@ -276,6 +291,14 @@ private:
|
|||
ID_INVERT,
|
||||
drawRadioID,
|
||||
sliderRadioID,
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
defaultMathRadioID,
|
||||
sSERadioID,
|
||||
sSEThreadedRadioID,
|
||||
aVXRadioID,
|
||||
aVXThreadedRadioID,
|
||||
ID_BENCH,
|
||||
#endif
|
||||
ID_INTERP,
|
||||
ID_LIN_FREQ,
|
||||
GridOnOffID,
|
||||
|
@ -294,6 +317,10 @@ private:
|
|||
void OnSliderDBMIN( wxCommandEvent &event );
|
||||
void OnDrawRadio(wxCommandEvent &event );
|
||||
void OnSliderRadio(wxCommandEvent &event );
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
void OnProcessingRadio(wxCommandEvent &event );
|
||||
void OnBench( wxCommandEvent & event);
|
||||
#endif
|
||||
void OnLinFreq(wxCommandEvent &event );
|
||||
void UpdateGraphic(void);
|
||||
void EnvLogToLin(void);
|
||||
|
@ -339,6 +366,9 @@ private:
|
|||
wxBoxSizer *szrH;
|
||||
wxBoxSizer *szrI;
|
||||
wxBoxSizer *szrL;
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
wxBoxSizer *szrM;
|
||||
#endif
|
||||
wxFlexGridSizer *szr1;
|
||||
wxBoxSizer *szr2;
|
||||
wxBoxSizer *szr3;
|
||||
|
|
|
@ -0,0 +1,924 @@
|
|||
/**********************************************************************
|
||||
|
||||
Audacity: A Digital Audio Editor
|
||||
|
||||
EffectEqualization.cpp
|
||||
|
||||
Andrew Hallendorff
|
||||
|
||||
*******************************************************************//**
|
||||
|
||||
\file Equalization48x.cpp
|
||||
\brief Fast SSE based implementation of equalization.
|
||||
|
||||
*//****************************************************************/
|
||||
|
||||
#include "../Audacity.h"
|
||||
#include "../Project.h"
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
#include "Equalization.h"
|
||||
#include "../WaveTrack.h"
|
||||
#include "float_cast.h"
|
||||
#include <vector>
|
||||
|
||||
#include <wx/dcmemory.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/string.h>
|
||||
|
||||
#if wxUSE_TOOLTIPS
|
||||
#include <wx/tooltip.h>
|
||||
#endif
|
||||
#include <wx/utils.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <wx/arrimpl.cpp>
|
||||
|
||||
#include "Equalization48x.h"
|
||||
#include "../RealFFTf.h"
|
||||
#include "../RealFFTf48x.h"
|
||||
|
||||
#ifndef USE_SSE2
|
||||
#define USE_SSE2
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <xmmintrin.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// Windows
|
||||
#include <intrin.h>
|
||||
#define cpuid __cpuid
|
||||
|
||||
#else
|
||||
|
||||
// GCC Inline Assembly
|
||||
void cpuid(int CPUInfo[4],int InfoType){
|
||||
__asm__ __volatile__ (
|
||||
"cpuid":
|
||||
"=a" (CPUInfo[0]),
|
||||
"=b" (CPUInfo[1]),
|
||||
"=c" (CPUInfo[2]),
|
||||
"=d" (CPUInfo[3]) :
|
||||
"a" (InfoType)
|
||||
);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
bool sMathCapsInitialized = false;
|
||||
MathCaps sMathCaps;
|
||||
|
||||
// dirty switcher
|
||||
int sMathPath=MATH_FUNCTION_SSE|MATH_FUNCTION_THREADED;
|
||||
void EffectEqualization48x::SetMathPath(int mathPath) { sMathPath=mathPath; };
|
||||
int EffectEqualization48x::GetMathPath() { return sMathPath; };
|
||||
void EffectEqualization48x::AddMathPathOption(int mathPath) { sMathPath|=mathPath; };
|
||||
void EffectEqualization48x::RemoveMathPathOption(int mathPath) { sMathPath&=~mathPath; };
|
||||
|
||||
MathCaps *EffectEqualization48x::GetMathCaps()
|
||||
{
|
||||
if(!sMathCapsInitialized)
|
||||
{
|
||||
sMathCapsInitialized=true;
|
||||
sMathCaps.x64 = false;
|
||||
sMathCaps.MMX = false;
|
||||
sMathCaps.SSE = false;
|
||||
sMathCaps.SSE2 = false;
|
||||
sMathCaps.SSE3 = false;
|
||||
sMathCaps.SSSE3 = false;
|
||||
sMathCaps.SSE41 = false;
|
||||
sMathCaps.SSE42 = false;
|
||||
sMathCaps.SSE4a = false;
|
||||
sMathCaps.AVX = false;
|
||||
sMathCaps.XOP = false;
|
||||
sMathCaps.FMA3 = false;
|
||||
sMathCaps.FMA4 = false;
|
||||
|
||||
int info[4];
|
||||
cpuid(info, 0);
|
||||
int nIds = info[0];
|
||||
|
||||
cpuid(info, 0x80000000);
|
||||
int nExIds = info[0];
|
||||
|
||||
// Detect Instruction Set
|
||||
if (nIds >= 1){
|
||||
cpuid(info,0x00000001);
|
||||
sMathCaps.MMX = (info[3] & ((int)1 << 23)) != 0;
|
||||
sMathCaps.SSE = (info[3] & ((int)1 << 25)) != 0;
|
||||
sMathCaps.SSE2 = (info[3] & ((int)1 << 26)) != 0;
|
||||
sMathCaps.SSE3 = (info[2] & ((int)1 << 0)) != 0;
|
||||
|
||||
sMathCaps.SSSE3 = (info[2] & ((int)1 << 9)) != 0;
|
||||
sMathCaps.SSE41 = (info[2] & ((int)1 << 19)) != 0;
|
||||
sMathCaps.SSE42 = (info[2] & ((int)1 << 20)) != 0;
|
||||
|
||||
sMathCaps.AVX = (info[2] & ((int)1 << 28)) != 0;
|
||||
sMathCaps.FMA3 = (info[2] & ((int)1 << 12)) != 0;
|
||||
}
|
||||
|
||||
if (nExIds >= 0x80000001){
|
||||
cpuid(info,0x80000001);
|
||||
sMathCaps.x64 = (info[3] & ((int)1 << 29)) != 0;
|
||||
sMathCaps.SSE4a = (info[2] & ((int)1 << 6)) != 0;
|
||||
sMathCaps.FMA4 = (info[2] & ((int)1 << 16)) != 0;
|
||||
sMathCaps.XOP = (info[2] & ((int)1 << 11)) != 0;
|
||||
}
|
||||
if(sMathCaps.SSE)
|
||||
sMathPath=MATH_FUNCTION_SSE|MATH_FUNCTION_THREADED; // we are starting on.
|
||||
}
|
||||
return &sMathCaps;
|
||||
};
|
||||
|
||||
void * malloc_simd(const size_t size)
|
||||
{
|
||||
#if defined WIN32 // WIN32
|
||||
return _aligned_malloc(size, 16);
|
||||
#elif defined __linux__ // Linux
|
||||
return memalign (16, size);
|
||||
#elif defined __MACH__ // Mac OS X
|
||||
return malloc(size);
|
||||
#else // other (use valloc for page-aligned memory)
|
||||
return valloc(size);
|
||||
#endif
|
||||
}
|
||||
|
||||
void free_simd(void* mem)
|
||||
{
|
||||
#if defined WIN32 // WIN32
|
||||
_aligned_free(mem);
|
||||
#else
|
||||
free(mem);
|
||||
#endif
|
||||
}
|
||||
|
||||
EffectEqualization48x::EffectEqualization48x():
|
||||
mThreadCount(0),mFilterSize(0),mWindowSize(0),mBlockSize(0),mWorkerDataCount(0),mBlocksPerBuffer(20),
|
||||
mScratchBufferSize(0),mSubBufferSize(0),mBigBuffer(NULL),mBufferInfo(NULL),mEQWorkers(0),mThreaded(false),
|
||||
mBenching(false)
|
||||
{
|
||||
}
|
||||
|
||||
EffectEqualization48x::~EffectEqualization48x()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool EffectEqualization48x::AllocateBuffersWorkers(bool threaded)
|
||||
{
|
||||
if(mBigBuffer)
|
||||
FreeBuffersWorkers();
|
||||
mFilterSize=(mEffectEqualization->mM-1)&(~15); // 4000 !!! Filter MUST BE QUAD WORD ALIGNED !!!!
|
||||
mWindowSize=mEffectEqualization->windowSize;
|
||||
mBlockSize=mWindowSize-mFilterSize; // 12,384
|
||||
mThreaded=threaded;
|
||||
if( mThreaded )
|
||||
{
|
||||
mThreadCount=wxThread::GetCPUCount();
|
||||
mWorkerDataCount=mThreadCount+2; // 2 extra slots (maybe double later)
|
||||
|
||||
// we're skewing the data by one block to allow for 1/4 block intersections.
|
||||
// this will remove the disparity in data at the intersections of the runs
|
||||
|
||||
// The nice magic allocation
|
||||
// megabyte - 3 windows - 4 overlaping buffers - filter
|
||||
// 2^20 = 1,048,576 - 3 * 2^14 (16,384) - ((4 * 20) - 3) * 12,384 - 4000
|
||||
// 1,048,576 - 49,152 - 953,568 - 4000 = 41,856 (leftover)
|
||||
|
||||
mScratchBufferSize=mWindowSize*3*(sizeof(__m128)/sizeof(float)); // 3 window size blocks size of __m128 but we allocate in float
|
||||
mSubBufferSize=mBlockSize*((mBlocksPerBuffer<<2)-3); // we are going to do a full block overlap -(blockSize*3)
|
||||
mBigBuffer=(float *)malloc_simd(sizeof(float)*(mSubBufferSize+mFilterSize+mScratchBufferSize)*mWorkerDataCount); // we run over by filtersize
|
||||
// fill the bufferInfo
|
||||
mBufferInfo = new BufferInfo[mWorkerDataCount];
|
||||
for(int i=0;i<mWorkerDataCount;i++) {
|
||||
mBufferInfo[i].mFftWindowSize=mWindowSize;
|
||||
mBufferInfo[i].mFftFilterSize=mFilterSize;
|
||||
mBufferInfo[i].mBufferLength=mBlockSize*mBlocksPerBuffer;
|
||||
mBufferInfo[i].mScratchBuffer=&mBigBuffer[(mSubBufferSize+mScratchBufferSize)*i+mSubBufferSize];
|
||||
for(int j=0;j<4;j++)
|
||||
mBufferInfo[i].mBufferDest[j]=mBufferInfo[i].mBufferSouce[j]=&mBigBuffer[j*(mBufferInfo[i].mBufferLength-mBlockSize)+(mSubBufferSize+mScratchBufferSize)*i];
|
||||
}
|
||||
// start the workers
|
||||
mDataMutex.IsOk();
|
||||
mEQWorkers=new EQWorker[mThreadCount];
|
||||
for(int i=0;i<mThreadCount;i++) {
|
||||
mEQWorkers[i].SetData( mBufferInfo, mWorkerDataCount, &mDataMutex, this);
|
||||
mEQWorkers[i].Create();
|
||||
mEQWorkers[i].Run();
|
||||
}
|
||||
} else {
|
||||
mScratchBufferSize=mWindowSize*3*(sizeof(__m128)/sizeof(float)); // 3 window size blocks size of __m128
|
||||
mSubBufferSize=mBlockSize*((mBlocksPerBuffer<<2)-3); // we are going to do a full block overlap -(blockSize*3)
|
||||
mBigBuffer=(float *)malloc_simd(sizeof(float)*(mSubBufferSize+mFilterSize+mScratchBufferSize)); // we run over by filtersize
|
||||
mBufferInfo = new BufferInfo[1]; // yeah it looks odd but it keeps compatibility with threaded processing
|
||||
mBufferInfo[0].mFftWindowSize=mWindowSize;
|
||||
mBufferInfo[0].mFftFilterSize=mFilterSize;
|
||||
mBufferInfo[0].mBufferLength=mBlockSize*mBlocksPerBuffer;
|
||||
mBufferInfo[0].mScratchBuffer=&mBigBuffer[mSubBufferSize];
|
||||
for(int j=0;j<4;j++)
|
||||
mBufferInfo[0].mBufferDest[j]=mBufferInfo[0].mBufferSouce[j]=&mBigBuffer[j*(mBufferInfo[0].mBufferLength-mBlockSize)];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::FreeBuffersWorkers()
|
||||
{
|
||||
if(mThreaded) {
|
||||
for(int i=0;i<mThreadCount;i++) { // tell all the workers to exit
|
||||
mEQWorkers[i].ExitLoop();
|
||||
}
|
||||
for(int i=0;i<mThreadCount;i++) {
|
||||
mEQWorkers[i].Wait();
|
||||
}
|
||||
delete[] mEQWorkers; // kill the workers ( go directly to jail)
|
||||
mEQWorkers= NULL;
|
||||
mThreadCount=0;
|
||||
mWorkerDataCount=0;
|
||||
}
|
||||
delete [] mBufferInfo;
|
||||
mBufferInfo = NULL;
|
||||
free_simd(mBigBuffer);
|
||||
mBigBuffer=NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::Process(EffectEqualization* effectEqualization)
|
||||
{
|
||||
mEffectEqualization=effectEqualization;
|
||||
// return TrackCompare(); // used for debugging data
|
||||
mEffectEqualization->CopyInputTracks(); // Set up mOutputTracks.
|
||||
bool bGoodResult = true;
|
||||
|
||||
TableUsage(sMathPath);
|
||||
if(sMathPath) // !!! Filter MUST BE QUAD WORD ALIGNED !!!!
|
||||
mEffectEqualization->mM=(mEffectEqualization->mM&(~15))+1;
|
||||
AllocateBuffersWorkers((sMathPath & MATH_FUNCTION_THREADED) != 0);
|
||||
SelectedTrackListOfKindIterator iter(Track::Wave, mEffectEqualization->mOutputTracks);
|
||||
WaveTrack *track = (WaveTrack *) iter.First();
|
||||
int count = 0;
|
||||
while (track) {
|
||||
double trackStart = track->GetStartTime();
|
||||
double trackEnd = track->GetEndTime();
|
||||
double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
|
||||
double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
|
||||
|
||||
if (t1 > t0) {
|
||||
sampleCount start = track->TimeToLongSamples(t0);
|
||||
sampleCount end = track->TimeToLongSamples(t1);
|
||||
sampleCount len = (sampleCount)(end - start);
|
||||
|
||||
if(!sMathPath) {
|
||||
if (!mEffectEqualization->ProcessOne(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if(sMathPath<8) {
|
||||
if (!ProcessOne4x(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (!ProcessOne4xThreaded(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
track = (WaveTrack *) iter.Next();
|
||||
count++;
|
||||
}
|
||||
FreeBuffersWorkers();
|
||||
|
||||
mEffectEqualization->ReplaceProcessedTracks(bGoodResult);
|
||||
return bGoodResult;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::TrackCompare()
|
||||
{
|
||||
mEffectEqualization->CopyInputTracks(); // Set up mOutputTracks.
|
||||
bool bGoodResult = true;
|
||||
|
||||
TableUsage(sMathPath);
|
||||
if(sMathPath) // !!! Filter MUST BE QUAD WORD ALIGNED !!!!
|
||||
mEffectEqualization->mM=(mEffectEqualization->mM&(~15))+1;
|
||||
AllocateBuffersWorkers((sMathPath & MATH_FUNCTION_THREADED)!=0);
|
||||
// Reset map
|
||||
wxArrayPtrVoid SecondIMap;
|
||||
wxArrayPtrVoid SecondOMap;
|
||||
SecondIMap.Clear();
|
||||
SecondOMap.Clear();
|
||||
|
||||
TrackList *SecondOutputTracks = new TrackList();
|
||||
|
||||
//iterate over tracks of type trackType (All types if Track::All)
|
||||
TrackListOfKindIterator aIt(mEffectEqualization->mOutputTracksType, mEffectEqualization->mTracks);
|
||||
|
||||
for (Track *aTrack = aIt.First(); aTrack; aTrack = aIt.Next()) {
|
||||
|
||||
// Include selected tracks, plus sync-lock selected tracks for Track::All.
|
||||
if (aTrack->GetSelected() ||
|
||||
(mEffectEqualization->mOutputTracksType == Track::All && aTrack->IsSyncLockSelected()))
|
||||
{
|
||||
Track *o = aTrack->Duplicate();
|
||||
SecondOutputTracks->Add(o);
|
||||
SecondIMap.Add(aTrack);
|
||||
SecondIMap.Add(o);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0;i<2;i++) {
|
||||
SelectedTrackListOfKindIterator iter(Track::Wave, i?mEffectEqualization->mOutputTracks:SecondOutputTracks);
|
||||
i?sMathPath=sMathPath:sMathPath=0;
|
||||
WaveTrack *track = (WaveTrack *) iter.First();
|
||||
int count = 0;
|
||||
while (track) {
|
||||
double trackStart = track->GetStartTime();
|
||||
double trackEnd = track->GetEndTime();
|
||||
double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
|
||||
double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
|
||||
|
||||
if (t1 > t0) {
|
||||
sampleCount start = track->TimeToLongSamples(t0);
|
||||
sampleCount end = track->TimeToLongSamples(t1);
|
||||
sampleCount len = (sampleCount)(end - start);
|
||||
|
||||
if(!sMathPath) {
|
||||
if (!mEffectEqualization->ProcessOne(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if(sMathPath<8) {
|
||||
if (!ProcessOne4x(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (!ProcessOne4xThreaded(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
track = (WaveTrack *) iter.Next();
|
||||
count++;
|
||||
}
|
||||
}
|
||||
SelectedTrackListOfKindIterator iter(Track::Wave, mEffectEqualization->mOutputTracks);
|
||||
SelectedTrackListOfKindIterator iter2(Track::Wave, SecondOutputTracks);
|
||||
WaveTrack *track = (WaveTrack *) iter.First();
|
||||
WaveTrack *track2 = (WaveTrack *) iter2.First();
|
||||
while (track) {
|
||||
double trackStart = track->GetStartTime();
|
||||
double trackEnd = track->GetEndTime();
|
||||
double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
|
||||
double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
|
||||
|
||||
if (t1 > t0) {
|
||||
sampleCount start = track->TimeToLongSamples(t0);
|
||||
sampleCount end = track->TimeToLongSamples(t1);
|
||||
sampleCount len = (sampleCount)(end - start);
|
||||
DeltaTrack(track, track2, start, len);
|
||||
}
|
||||
track = (WaveTrack *) iter.Next();
|
||||
track2 = (WaveTrack *) iter2.Next();
|
||||
}
|
||||
delete SecondOutputTracks;
|
||||
FreeBuffersWorkers();
|
||||
mEffectEqualization->ReplaceProcessedTracks(bGoodResult);
|
||||
return bGoodResult;
|
||||
}
|
||||
|
||||
|
||||
bool EffectEqualization48x::DeltaTrack(WaveTrack * t, WaveTrack * t2, sampleCount start, sampleCount len)
|
||||
{
|
||||
|
||||
sampleCount trackBlockSize = t->GetMaxBlockSize();
|
||||
|
||||
float *buffer1 = new float[trackBlockSize];
|
||||
float *buffer2 = new float[trackBlockSize];
|
||||
|
||||
AudacityProject *p = GetActiveProject();
|
||||
WaveTrack *output=p->GetTrackFactory()->NewWaveTrack(floatSample, t->GetRate());
|
||||
sampleCount originalLen = len;
|
||||
sampleCount currentSample = start;
|
||||
|
||||
while(len) {
|
||||
sampleCount curretLength=(trackBlockSize>len)?len:trackBlockSize;
|
||||
t->Get((samplePtr)buffer1, floatSample, currentSample, curretLength);
|
||||
t2->Get((samplePtr)buffer2, floatSample, currentSample, curretLength);
|
||||
for(int i=0;i<curretLength;i++)
|
||||
buffer1[i]-=buffer2[i];
|
||||
output->Append((samplePtr)buffer1, floatSample, curretLength);
|
||||
currentSample+=curretLength;
|
||||
len-=curretLength;
|
||||
}
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
output->Flush();
|
||||
len=originalLen;
|
||||
ProcessTail(t, output, start, len);
|
||||
delete output;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::Benchmark(EffectEqualization* effectEqualization)
|
||||
{
|
||||
mEffectEqualization=effectEqualization;
|
||||
mEffectEqualization->CopyInputTracks(); // Set up mOutputTracks.
|
||||
bool bGoodResult = true;
|
||||
|
||||
TableUsage(sMathPath);
|
||||
if(sMathPath) // !!! Filter MUST BE QUAD WORD ALIGNED !!!!
|
||||
mEffectEqualization->mM=(mEffectEqualization->mM&(~15))+1;
|
||||
AllocateBuffersWorkers((bool)MATH_FUNCTION_THREADED);
|
||||
SelectedTrackListOfKindIterator iter(Track::Wave, mEffectEqualization->mOutputTracks);
|
||||
long times[] = { 0,0,0 };
|
||||
wxStopWatch timer;
|
||||
mBenching=true;
|
||||
for(int i=0;i<3;i++) {
|
||||
int localMathPath;
|
||||
switch(i) {
|
||||
case 0: localMathPath=MATH_FUNCTION_SSE|MATH_FUNCTION_THREADED;
|
||||
if(!sMathCaps.SSE)
|
||||
localMathPath=-1;
|
||||
break;
|
||||
case 1: localMathPath=MATH_FUNCTION_SSE;
|
||||
if(!sMathCaps.SSE)
|
||||
localMathPath=-1;
|
||||
break;
|
||||
case 2: localMathPath=0;
|
||||
break;
|
||||
default: localMathPath=-1;
|
||||
}
|
||||
if(localMathPath>=0) {
|
||||
timer.Start();
|
||||
WaveTrack *track = (WaveTrack *) iter.First();
|
||||
int count = 0;
|
||||
while (track) {
|
||||
double trackStart = track->GetStartTime();
|
||||
double trackEnd = track->GetEndTime();
|
||||
double t0 = mEffectEqualization->mT0 < trackStart? trackStart: mEffectEqualization->mT0;
|
||||
double t1 = mEffectEqualization->mT1 > trackEnd? trackEnd: mEffectEqualization->mT1;
|
||||
|
||||
if (t1 > t0) {
|
||||
sampleCount start = track->TimeToLongSamples(t0);
|
||||
sampleCount end = track->TimeToLongSamples(t1);
|
||||
sampleCount len = (sampleCount)(end - start);
|
||||
|
||||
if(!localMathPath) {
|
||||
if (!mEffectEqualization->ProcessOne(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if(localMathPath<8) {
|
||||
if (!ProcessOne4x(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (!ProcessOne4xThreaded(count, track, start, len))
|
||||
{
|
||||
bGoodResult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
track = (WaveTrack *) iter.Next();
|
||||
count++;
|
||||
}
|
||||
times[i]=timer.Time();
|
||||
}
|
||||
}
|
||||
FreeBuffersWorkers();
|
||||
mBenching=false;
|
||||
bGoodResult=false;
|
||||
mEffectEqualization->ReplaceProcessedTracks(bGoodResult);
|
||||
|
||||
wxTimeSpan tsSSEThreaded(0, 0, 0, times[0]);
|
||||
wxTimeSpan tsSSE(0, 0, 0, times[1]);
|
||||
wxTimeSpan tsDefault(0, 0, 0, times[2]);
|
||||
wxMessageBox(wxString::Format(_("Benchmark times:\nDefault: %s\nSSE: %s\nSSE Threaded: %s\n"),tsDefault.Format(wxT("%M:%S.%l")).c_str(),tsSSE.Format(wxT("%M:%S.%l")).c_str(),tsSSEThreaded.Format(wxT("%M:%S.%l")).c_str()));
|
||||
/* wxTimeSpan tsSSEThreaded(0, 0, 0, times[0]);
|
||||
wxTimeSpan tsSSE(0, 0, 0, times[1]);
|
||||
wxTimeSpan tsDefault(0, 0, 0, times[2]);
|
||||
wxString outputString;
|
||||
outputString.Format(_("Benchmark times:\nDefault: %s\nSSE: %s\nSSE Threaded: %s\n"),tsDefault.Format(wxT("%M:%S.%l")),tsSSE.Format(wxT("%M:%S.%l")),tsSSEThreaded.Format(wxT("%M:%S.%l")));
|
||||
wxMessageBox(outputString); */
|
||||
|
||||
|
||||
return bGoodResult;
|
||||
}
|
||||
|
||||
|
||||
bool EffectEqualization48x::ProcessBuffer(fft_type *sourceBuffer, fft_type *destBuffer, sampleCount bufferLength)
|
||||
|
||||
{
|
||||
sampleCount blockCount=bufferLength/mBlockSize;
|
||||
sampleCount lastBlockSize=bufferLength%mBlockSize;
|
||||
if(lastBlockSize)
|
||||
blockCount++;
|
||||
|
||||
float *workBuffer=&sourceBuffer[bufferLength]; // all scratch buffers are at the end
|
||||
|
||||
for(int runx=0;runx<blockCount;runx++)
|
||||
{
|
||||
float *currentBuffer=&workBuffer[mWindowSize*(runx&1)];
|
||||
for(int i=0;i<mBlockSize;i++)
|
||||
currentBuffer[i]=sourceBuffer[i];
|
||||
sourceBuffer+=mBlockSize;
|
||||
float *currentFilter=¤tBuffer[mBlockSize];
|
||||
for(int i=0;i<mFilterSize;i++)
|
||||
currentFilter[i]=0;
|
||||
mEffectEqualization->Filter(mWindowSize, currentBuffer);
|
||||
float *writeEnd=currentBuffer+mBlockSize;
|
||||
if(runx==blockCount)
|
||||
writeEnd=currentBuffer+(lastBlockSize+mFilterSize);
|
||||
if(runx) {
|
||||
float *lastOverrun=&workBuffer[mWindowSize*((runx+1)&1)+mBlockSize];
|
||||
for(int j=0;j<mFilterSize;j++)
|
||||
*destBuffer++= *currentBuffer++ + *lastOverrun++;
|
||||
} else
|
||||
currentBuffer+=mFilterSize>>1; // this will skip the first filterSize on the first run
|
||||
while(currentBuffer<writeEnd)
|
||||
*destBuffer++ = *currentBuffer++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EffectEqualization48x::ProcessBuffer4x(BufferInfo *bufferInfo)
|
||||
{
|
||||
// length must be a factor of window size for 4x processing.
|
||||
if(bufferInfo->mBufferLength%mBlockSize)
|
||||
return false;
|
||||
|
||||
sampleCount blockCount=bufferInfo->mBufferLength/mBlockSize;
|
||||
|
||||
__m128 *readBlocks[4]; // some temps so we dont destroy the vars in the struct
|
||||
__m128 *writeBlocks[4];
|
||||
for(int i=0;i<4;i++) {
|
||||
readBlocks[i]=(__m128 *)bufferInfo->mBufferSouce[i];
|
||||
writeBlocks[i]=(__m128 *)bufferInfo->mBufferDest[i];
|
||||
}
|
||||
|
||||
__m128 *swizzledBuffer128=(__m128 *)bufferInfo->mScratchBuffer;
|
||||
__m128 *scratchBuffer=&swizzledBuffer128[mWindowSize*2];
|
||||
|
||||
for(int run4x=0;run4x<blockCount;run4x++)
|
||||
{
|
||||
// swizzle the data to the swizzle buffer
|
||||
__m128 *currentSwizzledBlock=&swizzledBuffer128[mWindowSize*(run4x&1)];
|
||||
for(int i=0,j=0;j<mBlockSize;i++,j+=4) {
|
||||
__m128 tmp0 = _mm_shuffle_ps(readBlocks[0][i], readBlocks[1][i], _MM_SHUFFLE(1,0,1,0));
|
||||
__m128 tmp1 = _mm_shuffle_ps(readBlocks[0][i], readBlocks[1][i], _MM_SHUFFLE(3,2,3,2));
|
||||
__m128 tmp2 = _mm_shuffle_ps(readBlocks[2][i], readBlocks[3][i], _MM_SHUFFLE(1,0,1,0));
|
||||
__m128 tmp3 = _mm_shuffle_ps(readBlocks[2][i], readBlocks[3][i], _MM_SHUFFLE(3,2,3,2));
|
||||
currentSwizzledBlock[j] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(2,0,2,0));
|
||||
currentSwizzledBlock[j+1] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(3,1,3,1));
|
||||
currentSwizzledBlock[j+2] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(2,0,2,0));
|
||||
currentSwizzledBlock[j+3] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(3,1,3,1));
|
||||
}
|
||||
__m128 *thisOverrun128=¤tSwizzledBlock[mBlockSize];
|
||||
for(int i=0;i<mFilterSize;i++)
|
||||
thisOverrun128[i]=_mm_set1_ps(0.0);
|
||||
Filter4x(mWindowSize, (float *)currentSwizzledBlock, (float *)scratchBuffer);
|
||||
int writeStart=0, writeToStart=0; // note readStart is where the read data is written
|
||||
int writeEnd=mBlockSize;
|
||||
if(run4x) {
|
||||
// maybe later swizzle add and write in one
|
||||
__m128 *lastOverrun128=&swizzledBuffer128[mWindowSize*((run4x+1)&1)+mBlockSize];
|
||||
// add and swizzle data + filter
|
||||
for(int i=0,j=0;j<mFilterSize;i++,j+=4) {
|
||||
__m128 tmps0 = _mm_add_ps(currentSwizzledBlock[j], lastOverrun128[j]);
|
||||
__m128 tmps1 = _mm_add_ps(currentSwizzledBlock[j+1], lastOverrun128[j+1]);
|
||||
__m128 tmps2 = _mm_add_ps(currentSwizzledBlock[j+2], lastOverrun128[j+2]);
|
||||
__m128 tmps3 = _mm_add_ps(currentSwizzledBlock[j+3], lastOverrun128[j+3]);
|
||||
__m128 tmp0 = _mm_shuffle_ps(tmps1, tmps0, _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp1 = _mm_shuffle_ps(tmps1, tmps0, _MM_SHUFFLE(2,3,2,3));
|
||||
__m128 tmp2 = _mm_shuffle_ps(tmps3, tmps2, _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp3 = _mm_shuffle_ps(tmps3, tmps2, _MM_SHUFFLE(2,3,2,3));
|
||||
writeBlocks[0][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[1][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(0,2,0,2));
|
||||
writeBlocks[2][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[3][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(0,2,0,2));
|
||||
}
|
||||
writeStart=mFilterSize;
|
||||
writeToStart=mFilterSize>>2;
|
||||
// swizzle it back.
|
||||
for(int i=writeToStart,j=writeStart;j<writeEnd;i++,j+=4) {
|
||||
__m128 tmp0 = _mm_shuffle_ps(currentSwizzledBlock[j+1], currentSwizzledBlock[j], _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp1 = _mm_shuffle_ps(currentSwizzledBlock[j+1], currentSwizzledBlock[j], _MM_SHUFFLE(2,3,2,3));
|
||||
__m128 tmp2 = _mm_shuffle_ps(currentSwizzledBlock[j+3], currentSwizzledBlock[j+2], _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp3 = _mm_shuffle_ps(currentSwizzledBlock[j+3], currentSwizzledBlock[j+2], _MM_SHUFFLE(2,3,2,3));
|
||||
writeBlocks[0][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[1][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(0,2,0,2));
|
||||
writeBlocks[2][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(1,3,1,3));
|
||||
writeBlocks[3][i] = _mm_shuffle_ps(tmp1, tmp3, _MM_SHUFFLE(0,2,0,2));
|
||||
}
|
||||
} else {
|
||||
// swizzle it back. We overlap one block so we only write the first block on the first run
|
||||
writeStart=0;
|
||||
writeToStart=0;
|
||||
for(int i=writeToStart,j=writeStart;j<writeEnd;i++,j+=4) {
|
||||
__m128 tmp0 = _mm_shuffle_ps(currentSwizzledBlock[j+1], currentSwizzledBlock[j], _MM_SHUFFLE(0,1,0,1));
|
||||
__m128 tmp2 = _mm_shuffle_ps(currentSwizzledBlock[j+3], currentSwizzledBlock[j+2], _MM_SHUFFLE(0,1,0,1));
|
||||
writeBlocks[0][i] = _mm_shuffle_ps(tmp0, tmp2, _MM_SHUFFLE(1,3,1,3));
|
||||
}
|
||||
}
|
||||
for(int i=0;i<4;i++) { // shift each block
|
||||
readBlocks[i]+=mBlockSize>>2; // these are 128b pointers, each window is 1/4 blockSize for those
|
||||
writeBlocks[i]+=mBlockSize>>2;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::ProcessOne4x(int count, WaveTrack * t,
|
||||
sampleCount start, sampleCount len)
|
||||
{
|
||||
sampleCount blockCount=len/mBlockSize;
|
||||
|
||||
if(blockCount<16) // it's not worth 4x processing do a regular process
|
||||
return mEffectEqualization->ProcessOne(count, t, start, len);
|
||||
|
||||
sampleCount trackBlockSize = t->GetMaxBlockSize();
|
||||
|
||||
AudacityProject *p = GetActiveProject();
|
||||
WaveTrack *output=p->GetTrackFactory()->NewWaveTrack(floatSample, t->GetRate());
|
||||
|
||||
mEffectEqualization->TrackProgress(count, 0.0);
|
||||
int bigRuns=len/(mSubBufferSize-mBlockSize);
|
||||
int trackBlocksPerBig=mSubBufferSize/trackBlockSize;
|
||||
int trackLeftovers=mSubBufferSize-trackBlocksPerBig*trackBlockSize;
|
||||
int singleProcessLength=(mFilterSize>>1)*bigRuns + len%(bigRuns*(mSubBufferSize-mBlockSize));
|
||||
sampleCount currentSample=start;
|
||||
|
||||
for(int bigRun=0;bigRun<bigRuns;bigRun++)
|
||||
{
|
||||
// fill the buffer
|
||||
for(int i=0;i<trackBlocksPerBig;i++) {
|
||||
t->Get((samplePtr)&mBigBuffer[i*trackBlockSize], floatSample, currentSample, trackBlockSize);
|
||||
currentSample+=trackBlockSize;
|
||||
}
|
||||
if(trackLeftovers) {
|
||||
t->Get((samplePtr)&mBigBuffer[trackBlocksPerBig*trackBlockSize], floatSample, currentSample, trackLeftovers);
|
||||
currentSample+=trackLeftovers;
|
||||
}
|
||||
currentSample-=mBlockSize+(mFilterSize>>1);
|
||||
|
||||
ProcessBuffer4x(mBufferInfo);
|
||||
if (mEffectEqualization->TrackProgress(count, (double)(bigRun)/(double)bigRuns))
|
||||
{
|
||||
break;
|
||||
}
|
||||
output->Append((samplePtr)&mBigBuffer[(bigRun?mBlockSize:0)+(mFilterSize>>1)], floatSample, mSubBufferSize-((bigRun?mBlockSize:0)+(mFilterSize>>1)));
|
||||
}
|
||||
if(singleProcessLength) {
|
||||
t->Get((samplePtr)mBigBuffer, floatSample, currentSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
ProcessBuffer(mBigBuffer, mBigBuffer, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
output->Append((samplePtr)&mBigBuffer[mBlockSize], floatSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
}
|
||||
|
||||
output->Flush();
|
||||
ProcessTail(t, output, start, len);
|
||||
delete output;
|
||||
return true;
|
||||
}
|
||||
|
||||
void *EQWorker::Entry()
|
||||
{
|
||||
while(!mExitLoop) {
|
||||
mMutex->Lock();
|
||||
bool bufferAquired=false;
|
||||
for(int i=0;i<mBufferInfoCount;i++)
|
||||
if(mBufferInfoList[i].mBufferStatus==BufferReady) { // we found an unlocked ready buffer
|
||||
bufferAquired=true;
|
||||
mBufferInfoList[i].mBufferStatus=BufferBusy; // we own it now
|
||||
mMutex->Unlock();
|
||||
mEffectEqualization48x->ProcessBuffer4x(&mBufferInfoList[i]);
|
||||
mBufferInfoList[i].mBufferStatus=BufferDone; // we're done
|
||||
break;
|
||||
}
|
||||
if(!bufferAquired)
|
||||
mMutex->Unlock();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::ProcessOne4xThreaded(int count, WaveTrack * t,
|
||||
sampleCount start, sampleCount len)
|
||||
{
|
||||
sampleCount blockCount=len/mBlockSize;
|
||||
|
||||
if(blockCount<16) // it's not worth 4x processing do a regular process
|
||||
return ProcessOne4x(count, t, start, len);
|
||||
if(mThreadCount<=0 || blockCount<256) // dont do it without cores or big data
|
||||
return ProcessOne4x(count, t, start, len);
|
||||
|
||||
AudacityProject *p = GetActiveProject();
|
||||
WaveTrack *output=p->GetTrackFactory()->NewWaveTrack(floatSample, t->GetRate());
|
||||
|
||||
sampleCount trackBlockSize = t->GetMaxBlockSize();
|
||||
mEffectEqualization->TrackProgress(count, 0.0);
|
||||
int bigRuns=len/(mSubBufferSize-mBlockSize);
|
||||
int trackBlocksPerBig=mSubBufferSize/trackBlockSize;
|
||||
int trackLeftovers=mSubBufferSize-trackBlocksPerBig*trackBlockSize;
|
||||
int singleProcessLength=(mFilterSize>>1)*bigRuns + len%(bigRuns*(mSubBufferSize-mBlockSize));
|
||||
sampleCount currentSample=start;
|
||||
|
||||
int bigBlocksRead=mWorkerDataCount, bigBlocksWritten=0;
|
||||
|
||||
// fill the first workerDataCount buffers we checked above and there is at least this data
|
||||
for(int i=0;i<mWorkerDataCount;i++)
|
||||
{
|
||||
// fill the buffer
|
||||
for(int j=0;j<trackBlocksPerBig;j++) {
|
||||
t->Get((samplePtr)&mBufferInfo[i].mBufferSouce[0][j*trackBlockSize], floatSample, currentSample, trackBlockSize);
|
||||
currentSample+=trackBlockSize;
|
||||
}
|
||||
if(trackLeftovers) {
|
||||
t->Get((samplePtr)&mBufferInfo[i].mBufferSouce[0][trackBlocksPerBig*trackBlockSize], floatSample, currentSample, trackLeftovers);
|
||||
currentSample+=trackLeftovers;
|
||||
}
|
||||
currentSample-=mBlockSize+(mFilterSize>>1);
|
||||
mBufferInfo[i].mBufferStatus=BufferReady; // free for grabbin
|
||||
}
|
||||
int currentIndex=0;
|
||||
while(bigBlocksWritten<bigRuns) {
|
||||
mDataMutex.Lock(); // Get in line for data
|
||||
// process as many blocks as we can
|
||||
while((mBufferInfo[currentIndex].mBufferStatus==BufferDone) && (bigBlocksWritten<bigRuns)) { // data is ours
|
||||
if (mEffectEqualization->TrackProgress(count, (double)(bigBlocksWritten)/(double)bigRuns))
|
||||
{
|
||||
break;
|
||||
}
|
||||
output->Append((samplePtr)&mBufferInfo[currentIndex].mBufferDest[0][(bigBlocksWritten?mBlockSize:0)+(mFilterSize>>1)], floatSample, mSubBufferSize-((bigBlocksWritten?mBlockSize:0)+(mFilterSize>>1)));
|
||||
bigBlocksWritten++;
|
||||
if(bigBlocksRead<bigRuns) {
|
||||
// fill the buffer
|
||||
for(int j=0;j<trackBlocksPerBig;j++) {
|
||||
t->Get((samplePtr)&mBufferInfo[currentIndex].mBufferSouce[0][j*trackBlockSize], floatSample, currentSample, trackBlockSize);
|
||||
currentSample+=trackBlockSize;
|
||||
}
|
||||
if(trackLeftovers) {
|
||||
t->Get((samplePtr)&mBufferInfo[currentIndex].mBufferSouce[0][trackBlocksPerBig*trackBlockSize], floatSample, currentSample, trackLeftovers);
|
||||
currentSample+=trackLeftovers;
|
||||
}
|
||||
currentSample-=mBlockSize+(mFilterSize>>1);
|
||||
mBufferInfo[currentIndex].mBufferStatus=BufferReady; // free for grabbin
|
||||
bigBlocksRead++;
|
||||
} else mBufferInfo[currentIndex].mBufferStatus=BufferEmpty; // this is completely unecessary
|
||||
currentIndex=(currentIndex+1)%mWorkerDataCount;
|
||||
}
|
||||
mDataMutex.Unlock(); // Get back in line for data
|
||||
}
|
||||
if(singleProcessLength) {
|
||||
t->Get((samplePtr)mBigBuffer, floatSample, currentSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
ProcessBuffer(mBigBuffer, mBigBuffer, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
output->Append((samplePtr)&mBigBuffer[mBlockSize], floatSample, singleProcessLength+mBlockSize+(mFilterSize>>1));
|
||||
}
|
||||
output->Flush();
|
||||
ProcessTail(t, output, start, len);
|
||||
delete output;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EffectEqualization48x::ProcessTail(WaveTrack * t, WaveTrack * output, sampleCount start, sampleCount len)
|
||||
{
|
||||
// double offsetT0 = t->LongSamplesToTime((sampleCount)offset);
|
||||
double lenT = t->LongSamplesToTime(len);
|
||||
// 'start' is the sample offset in 't', the passed in track
|
||||
// 'startT' is the equivalent time value
|
||||
// 'output' starts at zero
|
||||
double startT = t->LongSamplesToTime(start);
|
||||
|
||||
//output has one waveclip for the total length, even though
|
||||
//t might have whitespace seperating multiple clips
|
||||
//we want to maintain the original clip structure, so
|
||||
//only paste the intersections of the new clip.
|
||||
|
||||
//Find the bits of clips that need replacing
|
||||
std::vector<std::pair<double, double> > clipStartEndTimes;
|
||||
std::vector<std::pair<double, double> > clipRealStartEndTimes; //the above may be truncated due to a clip being partially selected
|
||||
for (WaveClipList::compatibility_iterator it=t->GetClipIterator(); it; it=it->GetNext())
|
||||
{
|
||||
WaveClip *clip;
|
||||
double clipStartT;
|
||||
double clipEndT;
|
||||
|
||||
clip = it->GetData();
|
||||
clipStartT = clip->GetStartTime();
|
||||
clipEndT = clip->GetEndTime();
|
||||
if( clipEndT <= startT )
|
||||
continue; // clip is not within selection
|
||||
if( clipStartT >= startT + lenT )
|
||||
continue; // clip is not within selection
|
||||
|
||||
//save the actual clip start/end so that we can rejoin them after we paste.
|
||||
clipRealStartEndTimes.push_back(std::pair<double,double>(clipStartT,clipEndT));
|
||||
|
||||
if( clipStartT < startT ) // does selection cover the whole clip?
|
||||
clipStartT = startT; // don't copy all the new clip
|
||||
if( clipEndT > startT + lenT ) // does selection cover the whole clip?
|
||||
clipEndT = startT + lenT; // don't copy all the new clip
|
||||
|
||||
//save them
|
||||
clipStartEndTimes.push_back(std::pair<double,double>(clipStartT,clipEndT));
|
||||
}
|
||||
//now go thru and replace the old clips with new
|
||||
for(unsigned int i=0;i<clipStartEndTimes.size();i++)
|
||||
{
|
||||
Track *toClipOutput;
|
||||
//remove the old audio and get the new
|
||||
t->Clear(clipStartEndTimes[i].first,clipStartEndTimes[i].second);
|
||||
// output->Copy(clipStartEndTimes[i].first-startT+offsetT0,clipStartEndTimes[i].second-startT+offsetT0, &toClipOutput);
|
||||
output->Copy(clipStartEndTimes[i].first-startT,clipStartEndTimes[i].second-startT, &toClipOutput);
|
||||
if(toClipOutput)
|
||||
{
|
||||
//put the processed audio in
|
||||
bool bResult = t->Paste(clipStartEndTimes[i].first, toClipOutput);
|
||||
wxASSERT(bResult); // TO DO: Actually handle this.
|
||||
//if the clip was only partially selected, the Paste will have created a split line. Join is needed to take care of this
|
||||
//This is not true when the selection is fully contained within one clip (second half of conditional)
|
||||
if( (clipRealStartEndTimes[i].first != clipStartEndTimes[i].first ||
|
||||
clipRealStartEndTimes[i].second != clipStartEndTimes[i].second) &&
|
||||
!(clipRealStartEndTimes[i].first <= startT &&
|
||||
clipRealStartEndTimes[i].second >= startT+lenT) )
|
||||
t->Join(clipRealStartEndTimes[i].first,clipRealStartEndTimes[i].second);
|
||||
delete toClipOutput;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void EffectEqualization48x::Filter4x(sampleCount len,
|
||||
float *buffer, float *scratchBuffer)
|
||||
{
|
||||
int i;
|
||||
__m128 real128, imag128;
|
||||
// Apply FFT
|
||||
RealFFTf4x(buffer, mEffectEqualization->hFFT);
|
||||
|
||||
// Apply filter
|
||||
// DC component is purely real
|
||||
__m128 *localFFTBuffer=(__m128 *)scratchBuffer;
|
||||
__m128 *localBuffer=(__m128 *)buffer;
|
||||
|
||||
__m128 filterFuncR, filterFuncI;
|
||||
filterFuncR=_mm_set1_ps(mEffectEqualization->mFilterFuncR[0]);
|
||||
localFFTBuffer[0]=_mm_mul_ps(localBuffer[0], filterFuncR);
|
||||
int halfLength=(len/2);
|
||||
|
||||
bool useBitReverseTable=sMathPath&1;
|
||||
|
||||
for(i=1; i<halfLength; i++)
|
||||
{
|
||||
if(useBitReverseTable) {
|
||||
real128=localBuffer[mEffectEqualization->hFFT->BitReversed[i] ];
|
||||
imag128=localBuffer[mEffectEqualization->hFFT->BitReversed[i]+1];
|
||||
} else {
|
||||
int bitReversed=SmallReverseBits(i,mEffectEqualization->hFFT->pow2Bits);
|
||||
real128=localBuffer[bitReversed];
|
||||
imag128=localBuffer[bitReversed+1];
|
||||
}
|
||||
filterFuncR=_mm_set1_ps(mEffectEqualization->mFilterFuncR[i]);
|
||||
filterFuncI=_mm_set1_ps(mEffectEqualization->mFilterFuncI[i]);
|
||||
localFFTBuffer[2*i ] = _mm_sub_ps( _mm_mul_ps(real128, filterFuncR), _mm_mul_ps(imag128, filterFuncI));
|
||||
localFFTBuffer[2*i+1] = _mm_add_ps( _mm_mul_ps(real128, filterFuncI), _mm_mul_ps(imag128, filterFuncR));
|
||||
}
|
||||
// Fs/2 component is purely real
|
||||
filterFuncR=_mm_set1_ps(mEffectEqualization->mFilterFuncR[halfLength]);
|
||||
localFFTBuffer[1] = _mm_mul_ps(localBuffer[1], filterFuncR);
|
||||
|
||||
// Inverse FFT and normalization
|
||||
InverseRealFFTf4x(scratchBuffer, mEffectEqualization->hFFT);
|
||||
ReorderToTime4x(mEffectEqualization->hFFT, scratchBuffer, buffer);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,146 @@
|
|||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
|
||||
/**********************************************************************
|
||||
|
||||
Audacity: A Digital Audio Editor
|
||||
|
||||
Equalization48x.h
|
||||
|
||||
Intrinsics (SSE/AVX) and Threaded Equalization
|
||||
|
||||
***********************************************************************/
|
||||
|
||||
#ifndef __AUDACITY_EFFECT_EQUALIZATION48X__
|
||||
#define __AUDACITY_EFFECT_EQUALIZATION48X__
|
||||
|
||||
// bitwise function selection
|
||||
// options are
|
||||
#define MATH_FUNCTION_ORIGINAL 0 // 0 original path
|
||||
#define MATH_FUNCTION_BITREVERSE_TABLE 1 // 1 SSE BitReverse Table
|
||||
#define MATH_FUNCTION_SIN_COS_TABLE 2 // 2 SSE SinCos Table
|
||||
// 3 SSE with SinCos and BitReverse buffer
|
||||
#define MATH_FUNCTION_SSE 4 // 4 SSE no SinCos and no BitReverse buffer
|
||||
#define MATH_FUNCTION_THREADED 8 // 8 SSE threaded no SinCos and no BitReverse buffer
|
||||
// 9 SSE threaded BitReverse Table
|
||||
// 10 SSE threaded SinCos Table
|
||||
// 11 SSE threaded with SinCos and BitReverse buffer
|
||||
//#define MATH_FUNCTION_AVX 16
|
||||
|
||||
// added by Andrew Hallendorff intrinsics processing
|
||||
enum EQBufferStatus
|
||||
{
|
||||
BufferEmpty=0,
|
||||
BufferReady,
|
||||
BufferBusy,
|
||||
BufferDone
|
||||
};
|
||||
|
||||
|
||||
class BufferInfo {
|
||||
public:
|
||||
BufferInfo() { mBufferLength=0; mBufferStatus=BufferEmpty; };
|
||||
float* mBufferSouce[4];
|
||||
float* mBufferDest[4];
|
||||
int mBufferLength;
|
||||
sampleCount mFftWindowSize;
|
||||
sampleCount mFftFilterSize;
|
||||
float* mScratchBuffer;
|
||||
EQBufferStatus mBufferStatus;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int x64;
|
||||
int MMX;
|
||||
int SSE;
|
||||
int SSE2;
|
||||
int SSE3;
|
||||
int SSSE3;
|
||||
int SSE41;
|
||||
int SSE42;
|
||||
int SSE4a;
|
||||
int AVX;
|
||||
int XOP;
|
||||
int FMA3;
|
||||
int FMA4;
|
||||
} MathCaps;
|
||||
|
||||
|
||||
class EffectEqualization;
|
||||
class EffectEqualization48x;
|
||||
static int EQWorkerCounter=0;
|
||||
|
||||
class EQWorker : public wxThread {
|
||||
public:
|
||||
EQWorker():wxThread(wxTHREAD_JOINABLE) {
|
||||
mBufferInfoList=NULL;
|
||||
mBufferInfoCount=0;
|
||||
mMutex=NULL;
|
||||
mEffectEqualization48x=NULL;
|
||||
mExitLoop=false;
|
||||
mThreadID=EQWorkerCounter++;
|
||||
}
|
||||
void SetData( BufferInfo* bufferInfoList, int bufferInfoCount, wxMutex *mutex, EffectEqualization48x *effectEqualization48x) {
|
||||
mBufferInfoList=bufferInfoList;
|
||||
mBufferInfoCount=bufferInfoCount;
|
||||
mMutex=mutex;
|
||||
mEffectEqualization48x=effectEqualization48x;
|
||||
}
|
||||
void ExitLoop() { // this will cause the thread to drop from the loops
|
||||
mExitLoop=true;
|
||||
}
|
||||
virtual void* Entry();
|
||||
BufferInfo* mBufferInfoList;
|
||||
int mBufferInfoCount, mThreadID;
|
||||
wxMutex *mMutex;
|
||||
EffectEqualization48x *mEffectEqualization48x;
|
||||
bool mExitLoop;
|
||||
};
|
||||
|
||||
class EffectEqualization48x {
|
||||
|
||||
public:
|
||||
|
||||
EffectEqualization48x();
|
||||
virtual ~EffectEqualization48x();
|
||||
|
||||
static MathCaps *GetMathCaps();
|
||||
static void SetMathPath(int mathPath);
|
||||
static int GetMathPath();
|
||||
static void AddMathPathOption(int mathPath);
|
||||
static void RemoveMathPathOption(int mathPath);
|
||||
|
||||
bool Process(EffectEqualization* effectEqualization);
|
||||
bool Benchmark(EffectEqualization* effectEqualization);
|
||||
private:
|
||||
bool TrackCompare();
|
||||
bool DeltaTrack(WaveTrack * t, WaveTrack * t2, sampleCount start, sampleCount len);
|
||||
bool AllocateBuffersWorkers(bool threaded);
|
||||
bool FreeBuffersWorkers();
|
||||
bool ProcessBuffer(fft_type *sourceBuffer, fft_type *destBuffer, sampleCount bufferLength);
|
||||
bool ProcessBuffer4x(BufferInfo *bufferInfo);
|
||||
bool ProcessOne4x(int count, WaveTrack * t, sampleCount start, sampleCount len);
|
||||
bool ProcessOne4xThreaded(int count, WaveTrack * t, sampleCount start, sampleCount len);
|
||||
bool ProcessTail(WaveTrack * t, WaveTrack * output, sampleCount start, sampleCount len);
|
||||
void Filter4x(sampleCount len, float *buffer, float *scratchBuffer);
|
||||
|
||||
EffectEqualization* mEffectEqualization;
|
||||
int mThreadCount;
|
||||
sampleCount mFilterSize;
|
||||
sampleCount mBlockSize;
|
||||
sampleCount mWindowSize;
|
||||
int mWorkerDataCount;
|
||||
int mBlocksPerBuffer;
|
||||
int mScratchBufferSize;
|
||||
int mSubBufferSize;
|
||||
float *mBigBuffer;
|
||||
BufferInfo* mBufferInfo;
|
||||
wxMutex mDataMutex;
|
||||
EQWorker* mEQWorkers;
|
||||
bool mThreaded;
|
||||
bool mBenching;
|
||||
friend EQWorker;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -123,6 +123,17 @@ void EffectsPrefs::PopulateOrExchange(ShuttleGui & S)
|
|||
}
|
||||
S.EndStatic();
|
||||
#endif
|
||||
|
||||
#ifdef EXPERIMENTAL_EQ_SSE_THREADED
|
||||
S.StartStatic(_("Instruction Set"));
|
||||
{
|
||||
S.TieCheckBox(_("&Use SSE/SSE2/.../AVX"),
|
||||
wxT("/SSE/GUI"),
|
||||
true);
|
||||
}
|
||||
S.EndStatic();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
bool EffectsPrefs::Apply()
|
||||
|
|
|
@ -634,6 +634,14 @@
|
|||
RelativePath="..\..\..\src\RealFFTf.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\RealFFTf48x.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\RealFFTf48x.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Resample.cpp"
|
||||
>
|
||||
|
@ -748,6 +756,14 @@
|
|||
RelativePath="..\..\..\src\SplashDialog.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\SseMathFuncs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\SseMathFuncs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\Tags.cpp"
|
||||
>
|
||||
|
@ -996,6 +1012,14 @@
|
|||
RelativePath="..\..\..\src\effects\Equalization.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\effects\Equalization48x.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\effects\Equalization48x.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\..\src\effects\Fade.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in New Issue