Add real time preview to Bass and Treble
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@ -1,7 +1,7 @@
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/**********************************************************************
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Audacity: A Digital Audio Editor
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Audacity(R) is copyright (c) 1999-2013 Audacity Team.
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Audacity(R) is copyright (c) 1999-2016 Audacity Team.
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License: GPL v2. See License.txt.
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BassTreble.cpp
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@ -12,10 +12,6 @@
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\class EffectBassTreble
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\brief A high shelf and low shelf filter.
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The first pass applies the equalization and calculates the
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peak value. The second pass, if enabled, normalizes to the
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level set by the level control.
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*//*******************************************************************/
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#include "../Audacity.h"
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@ -37,21 +33,20 @@ enum
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{
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ID_Bass = 10000,
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ID_Treble,
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ID_Level,
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ID_Normalize,
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ID_Gain,
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ID_Link
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};
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// Define keys, defaults, minimums, and maximums for the effect parameters
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//
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// Name Type Key Def Min Max Scale
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Param( Bass, double, XO("Bass"), 0.0, -30.0, 30.0, 1 );
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Param( Treble, double, XO("Treble"), 0.0, -30.0, 30.0, 1 );
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Param( Level, double, XO("Level"), -1.0, -30.0, 0.0, 1 );
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Param( Normalize, bool, XO("Normalize"), true, false, true, 1 );
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// Name Type Key Def Min Max Scale
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Param( Bass, double, XO("Bass"), 0.0, -30.0, 30.0, 1 );
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Param( Treble, double, XO("Treble"), 0.0, -30.0, 30.0, 1 );
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Param( Gain, double, XO("Gain"), 0.0, -30.0, 30.0, 1 );
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Param( Link, bool, XO("Link Sliders"), false, false, true, 1 );
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// Sliders are integer, so range is x 10
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// to allow 1 decimal place resolution
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static const int kSliderScale = 10;
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#include <wx/arrimpl.cpp>
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WX_DEFINE_OBJARRAY(EffectBassTrebleStateArray);
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// Used to communicate the type of the filter.
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enum kShelfType
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@ -61,23 +56,23 @@ enum kShelfType
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};
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BEGIN_EVENT_TABLE(EffectBassTreble, wxEvtHandler)
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EVT_SLIDER(ID_Bass, EffectBassTreble::OnBassSlider)
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EVT_SLIDER(ID_Treble, EffectBassTreble::OnTrebleSlider)
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EVT_SLIDER(ID_Level, EffectBassTreble::OnLevelSlider)
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EVT_TEXT(ID_Bass, EffectBassTreble::OnBassText)
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EVT_TEXT(ID_Treble, EffectBassTreble::OnTrebleText)
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EVT_TEXT(ID_Level, EffectBassTreble::OnLevelText)
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EVT_CHECKBOX(ID_Normalize, EffectBassTreble::OnNormalize)
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EVT_SLIDER(ID_Bass, EffectBassTreble::OnBassSlider)
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EVT_SLIDER(ID_Treble, EffectBassTreble::OnTrebleSlider)
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EVT_SLIDER(ID_Gain, EffectBassTreble::OnGainSlider)
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EVT_TEXT(ID_Bass, EffectBassTreble::OnBassText)
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EVT_TEXT(ID_Treble, EffectBassTreble::OnTrebleText)
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EVT_TEXT(ID_Gain, EffectBassTreble::OnGainText)
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EVT_CHECKBOX(ID_Link, EffectBassTreble::OnLinkCheckbox)
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END_EVENT_TABLE()
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EffectBassTreble::EffectBassTreble()
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{
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dB_bass = DEF_Bass;
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dB_treble = DEF_Treble;
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dB_level = DEF_Level;
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mbNormalize = DEF_Normalize;
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mBass = DEF_Bass;
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mTreble = DEF_Treble;
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mGain = DEF_Gain;
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mLink = DEF_Link;
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SetLinearEffectFlag(false);
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SetLinearEffectFlag(true);
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}
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EffectBassTreble::~EffectBassTreble()
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@ -93,7 +88,7 @@ wxString EffectBassTreble::GetSymbol()
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wxString EffectBassTreble::GetDescription()
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{
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return XO("Increases or decreases the lower frequencies and higher frequencies of your audio independently");
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return XO("Simple tone control effect");
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}
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// EffectIdentInterface implementation
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@ -103,6 +98,16 @@ EffectType EffectBassTreble::GetType()
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return EffectTypeProcess;
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}
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bool EffectBassTreble::SupportsRealtime()
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{
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#if defined(EXPERIMENTAL_REALTIME_AUDACITY_EFFECTS)
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return true;
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#else
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return false;
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#endif
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}
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// EffectClientInterface implementation
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int EffectBassTreble::GetAudioInCount()
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@ -117,61 +122,57 @@ int EffectBassTreble::GetAudioOutCount()
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bool EffectBassTreble::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
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{
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if (GetPass() == 1)
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{
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const float slope = 0.4f; // same slope for both filters
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const double hzBass = 250.0f;
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const double hzTreble = 4000.0f;
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//(re)initialise filter parameters
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xn1Bass=xn2Bass=yn1Bass=yn2Bass=0;
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xn1Treble=xn2Treble=yn1Treble=yn2Treble=0;
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// Compute coefficents of the low shelf biquand IIR filter
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Coefficents(hzBass, slope, dB_bass, kBass,
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a0Bass, a1Bass, a2Bass,
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b0Bass, b1Bass, b2Bass);
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// Compute coefficents of the high shelf biquand IIR filter
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Coefficents(hzTreble, slope, dB_treble, kTreble,
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a0Treble, a1Treble, a2Treble,
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b0Treble, b1Treble, b2Treble);
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}
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InstanceInit(mMaster, mSampleRate);
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return true;
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}
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sampleCount EffectBassTreble::ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen)
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{
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float *ibuf = inBlock[0];
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float *obuf = outBlock[0];
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return InstanceProcess(mMaster, inBlock, outBlock, blockLen);
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}
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if (GetPass() == 1)
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{
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for (sampleCount i = 0; i < blockLen; i++)
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{
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obuf[i] = DoFilter(ibuf[i]) / mPreGain;
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}
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}
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else
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{
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float gain = DB_TO_LINEAR(dB_level) / mMax;
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for (sampleCount i = 0; i < blockLen; i++)
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{
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// Normalize to specified level
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obuf[i] = ibuf[i] * (mPreGain * gain);
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}
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}
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bool EffectBassTreble::RealtimeInitialize()
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{
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SetBlockSize(512);
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return blockLen;
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mSlaves.Clear();
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return true;
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}
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bool EffectBassTreble::RealtimeAddProcessor(int WXUNUSED(numChannels), float sampleRate)
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{
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EffectBassTrebleState slave;
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InstanceInit(slave, sampleRate);
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mSlaves.Add(slave);
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return true;
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}
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bool EffectBassTreble::RealtimeFinalize()
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{
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mSlaves.Clear();
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return true;
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}
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sampleCount EffectBassTreble::RealtimeProcess(int group,
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float **inbuf,
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float **outbuf,
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sampleCount numSamples)
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{
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return InstanceProcess(mSlaves[group], inbuf, outbuf, numSamples);
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}
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bool EffectBassTreble::GetAutomationParameters(EffectAutomationParameters & parms)
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{
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parms.Write(KEY_Bass, dB_bass);
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parms.Write(KEY_Treble, dB_treble);
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parms.Write(KEY_Level, dB_level);
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parms.Write(KEY_Normalize, mbNormalize);
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parms.Write(KEY_Bass, mBass);
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parms.Write(KEY_Treble, mTreble);
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parms.Write(KEY_Gain, mGain);
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parms.Write(KEY_Link, mLink);
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return true;
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}
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@ -180,144 +181,88 @@ bool EffectBassTreble::SetAutomationParameters(EffectAutomationParameters & parm
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{
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ReadAndVerifyDouble(Bass);
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ReadAndVerifyDouble(Treble);
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ReadAndVerifyDouble(Level);
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ReadAndVerifyBool(Normalize);
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ReadAndVerifyDouble(Gain);
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ReadAndVerifyBool(Link);
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dB_bass = Bass;
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dB_treble = Treble;
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dB_level = Level;
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mbNormalize = Normalize;
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mBass = Bass;
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mTreble = Treble;
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mGain = Gain;
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mLink = Link;
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return true;
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}
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bool EffectBassTreble::CheckWhetherSkipEffect()
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{
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return (mBass == 0.0 && mTreble == 0.0 && mGain == 0.0);
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}
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// Effect implementation
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bool EffectBassTreble::Startup()
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{
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wxString base = wxT("/Effects/BassTreble/");
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// Migrate settings from 2.1.0 or before
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// Already migrated, so bail
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if (gPrefs->Exists(base + wxT("Migrated")))
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{
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return true;
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}
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// Load the old "current" settings
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if (gPrefs->Exists(base))
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{
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int readBool;
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gPrefs->Read(base + wxT("Bass"), &dB_bass, 0.0);
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gPrefs->Read(base + wxT("Treble"), &dB_treble, 0.0);
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gPrefs->Read(base + wxT("Level"), &dB_level, -1.0);
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gPrefs->Read(base + wxT("Normalize"), &readBool, 1 );
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// Validate data
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dB_level = (dB_level > 0) ? 0 : dB_level;
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mbNormalize = (readBool != 0);
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SaveUserPreset(GetCurrentSettingsGroup());
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// Do not migrate again
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gPrefs->Write(base + wxT("Migrated"), true);
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gPrefs->Flush();
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}
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return true;
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}
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bool EffectBassTreble::InitPass1()
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{
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mMax = 0.0;
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// Integer format tracks require headroom to avoid clipping
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// when saved between passes (bug 619)
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if (mbNormalize) // don't need to calculate this if only doing one pass.
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{
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// Up to (gain + 6dB) headroom required for treble boost (experimental).
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mPreGain = (dB_treble > 0) ? (dB_treble + 6.0) : 0.0;
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if (dB_bass >= 0)
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{
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mPreGain = (mPreGain > dB_bass) ? mPreGain : dB_bass;
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}
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else
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{
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// Up to 6 dB headroom reaquired for bass cut (experimental)
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mPreGain = (mPreGain > 6.0) ? mPreGain : 6.0;
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}
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mPreGain = (exp(log(10.0) * mPreGain / 20)); // to linear
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}
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else
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{
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mPreGain = 1.0; // Unity gain
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}
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return true;
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}
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bool EffectBassTreble::InitPass2()
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{
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return mbNormalize && mMax != 0;
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}
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void EffectBassTreble::PopulateOrExchange(ShuttleGui & S)
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{
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S.StartVerticalLay(0);
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S.SetBorder(5);
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S.AddSpace(0, 5);
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S.StartStatic(_("Tone controls"));
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{
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S.StartMultiColumn(3, wxEXPAND);
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S.SetStretchyCol(2);
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{
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S.SetStretchyCol(2);
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// Bass control
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FloatingPointValidator<double> vldBass(1, &dB_bass);
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FloatingPointValidator<double> vldBass(1, &mBass);
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vldBass.SetRange(MIN_Bass, MAX_Bass);
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mBassT = S.Id(ID_Bass).AddTextBox(_("&Bass (dB):"), wxT(""), 10);
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mBassT->SetName(_("Bass (dB):"));
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mBassT->SetValidator(vldBass);
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S.SetStyle(wxSL_HORIZONTAL);
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mBassS = S.Id(ID_Bass).AddSlider(wxT(""), 0, MAX_Bass * kSliderScale, MIN_Bass * kSliderScale);
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mBassS = S.Id(ID_Bass).AddSlider(wxT(""), 0, MAX_Bass * SCL_Bass, MIN_Bass * SCL_Bass);
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mBassS->SetName(_("Bass"));
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mBassS->SetPageSize(30);
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// Treble control
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FloatingPointValidator<double> vldTreble(1, &dB_treble);
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FloatingPointValidator<double> vldTreble(1, &mTreble);
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vldTreble.SetRange(MIN_Treble, MAX_Treble);
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mTrebleT = S.Id(ID_Treble).AddTextBox(_("&Treble (dB):"), wxT(""), 10);
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mTrebleT->SetValidator(vldTreble);
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S.SetStyle(wxSL_HORIZONTAL);
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mTrebleS = S.Id(ID_Treble).AddSlider(wxT(""), 0, MAX_Treble * kSliderScale, MIN_Treble * kSliderScale);
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mTrebleS = S.Id(ID_Treble).AddSlider(wxT(""), 0, MAX_Treble * SCL_Treble, MIN_Treble * SCL_Treble);
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mTrebleS->SetName(_("Treble"));
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mTrebleS->SetPageSize(30);
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}
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S.EndMultiColumn();
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}
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S.EndStatic();
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// Level control
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FloatingPointValidator<double> vldLevel(1, &dB_level);
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vldLevel.SetRange(MIN_Level, MAX_Level);
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mLevelT = S.Id(ID_Level).AddTextBox(_("&Level (dB):"), wxT(""), 10);
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mLevelT->SetValidator(vldLevel);
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S.StartStatic("Output");
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{
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S.StartMultiColumn(3, wxEXPAND);
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{
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S.SetStretchyCol(2);
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// Gain control
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FloatingPointValidator<double> vldGain(1, &mGain);
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vldGain.SetRange(MIN_Gain, MAX_Gain);
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mGainT = S.Id(ID_Gain).AddTextBox(_("&Volume (dB):"), wxT(""), 10);
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mGainT->SetValidator(vldGain);
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S.SetStyle(wxSL_HORIZONTAL);
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mLevelS = S.Id(ID_Level).AddSlider(wxT(""), 0, MAX_Level * kSliderScale, MIN_Level * kSliderScale);
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mLevelS->SetName(_("Level"));
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mLevelS->SetPageSize(30);
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mGainS = S.Id(ID_Gain).AddSlider(wxT(""), 0, MAX_Gain * SCL_Gain, MIN_Gain * SCL_Gain);
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mGainS->SetName(_("Level"));
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}
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S.EndMultiColumn();
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// Normalize checkbox
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S.StartHorizontalLay(wxLEFT, true);
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S.StartMultiColumn(2, wxCENTER);
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{
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mNormalizeCheckBox = S.Id(ID_Normalize).AddCheckBox(_("&Enable level control"),
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DEF_Normalize ? wxT("true") : wxT("false"));
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mWarning = S.AddVariableText(wxT(""), false, wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT);
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// Link checkbox
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mLinkCheckBox = S.Id(ID_Link).AddCheckBox(_("Link Volume control to Tone controls"),
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DEF_Link ? wxT("true") : wxT("false"));
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}
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S.EndHorizontalLay();
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S.EndMultiColumn();
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}
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S.EndVerticalLay();
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return;
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S.EndStatic();
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}
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bool EffectBassTreble::TransferDataToWindow()
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@ -327,12 +272,10 @@ bool EffectBassTreble::TransferDataToWindow()
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return false;
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}
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mBassS->SetValue((int) dB_bass * kSliderScale + 0.5);
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mTrebleS->SetValue((int) dB_treble * kSliderScale + 0.5);
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mLevelS->SetValue((int) dB_level * kSliderScale + 0.5);
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mNormalizeCheckBox->SetValue(mbNormalize);
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UpdateUI();
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mBassS->SetValue((int) (mBass * SCL_Bass));
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mTrebleS->SetValue((int) mTreble *SCL_Treble);
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mGainS->SetValue((int) mGain * SCL_Gain);
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mLinkCheckBox->SetValue(mLink);
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return true;
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}
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@ -344,18 +287,96 @@ bool EffectBassTreble::TransferDataFromWindow()
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return false;
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}
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mbNormalize = mNormalizeCheckBox->GetValue();
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return true;
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}
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// EffectBassTreble implementation
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void EffectBassTreble::Coefficents(double hz, float slope, double gain, int type,
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float& a0, float& a1, float& a2,
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float& b0, float& b1, float& b2)
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void EffectBassTreble::InstanceInit(EffectBassTrebleState & data, float sampleRate)
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{
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double w = 2 * M_PI * hz / mSampleRate;
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data.samplerate = sampleRate;
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data.slope = 0.4f; // same slope for both filters
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data.hzBass = 250.0f; // could be tunable in a more advanced version
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data.hzTreble = 4000.0f; // could be tunable in a more advanced version
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data.a0Bass = 1;
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data.a1Bass = 0;
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data.a2Bass = 0;
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data.b0Bass = 0;
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data.b1Bass = 0;
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data.b2Bass = 0;
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data.a0Treble = 1;
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data.a1Treble = 0;
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data.a2Treble = 0;
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data.b0Treble = 0;
|
||||
data.b1Treble = 0;
|
||||
data.b2Treble = 0;
|
||||
|
||||
data.xn1Bass = 0;
|
||||
data.xn2Bass = 0;
|
||||
data.yn1Bass = 0;
|
||||
data.yn2Bass = 0;
|
||||
|
||||
data.xn1Treble = 0;
|
||||
data.xn2Treble = 0;
|
||||
data.yn1Treble = 0;
|
||||
data.yn2Treble = 0;
|
||||
|
||||
data.bass = -1;
|
||||
data.treble = -1;
|
||||
data.gain = DB_TO_LINEAR(mGain);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// EffectClientInterface implementation
|
||||
|
||||
|
||||
sampleCount EffectBassTreble::InstanceProcess(EffectBassTrebleState & data,
|
||||
float **inBlock,
|
||||
float **outBlock,
|
||||
sampleCount blockLen)
|
||||
{
|
||||
float *ibuf = inBlock[0];
|
||||
float *obuf = outBlock[0];
|
||||
|
||||
// Set value to ensure correct rounding
|
||||
double oldBass = DB_TO_LINEAR(mBass);
|
||||
double oldTreble = DB_TO_LINEAR(mTreble);
|
||||
|
||||
data.gain = DB_TO_LINEAR(mGain);
|
||||
|
||||
// Compute coefficents of the low shelf biquand IIR filter
|
||||
if (data.bass != oldBass)
|
||||
Coefficents(data.hzBass, data.slope, mBass, data.samplerate, kBass,
|
||||
data.a0Bass, data.a1Bass, data.a2Bass,
|
||||
data.b0Bass, data.b1Bass, data.b2Bass);
|
||||
|
||||
// Compute coefficents of the high shelf biquand IIR filter
|
||||
if (data.treble != oldTreble)
|
||||
Coefficents(data.hzTreble, data.slope, mTreble, data.samplerate, kTreble,
|
||||
data.a0Treble, data.a1Treble, data.a2Treble,
|
||||
data.b0Treble, data.b1Treble, data.b2Treble);
|
||||
|
||||
for (sampleCount i = 0; i < blockLen; i++) {
|
||||
obuf[i] = DoFilter(data, ibuf[i]) * data.gain;
|
||||
}
|
||||
|
||||
return blockLen;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Effect implementation
|
||||
|
||||
|
||||
void EffectBassTreble::Coefficents(double hz, double slope, double gain, double samplerate, int type,
|
||||
double& a0, double& a1, double& a2,
|
||||
double& b0, double& b1, double& b2)
|
||||
{
|
||||
double w = 2 * M_PI * hz / samplerate;
|
||||
double a = exp(log(10.0) * gain / 40);
|
||||
double b = sqrt((a * a + 1) / slope - (pow((a - 1), 2)));
|
||||
|
||||
|
@ -379,109 +400,112 @@ void EffectBassTreble::Coefficents(double hz, float slope, double gain, int type
|
|||
}
|
||||
}
|
||||
|
||||
float EffectBassTreble::DoFilter(float in)
|
||||
float EffectBassTreble::DoFilter(EffectBassTrebleState & data, float in)
|
||||
{
|
||||
// Bass filter
|
||||
float out = (b0Bass * in + b1Bass * xn1Bass + b2Bass * xn2Bass -
|
||||
a1Bass * yn1Bass - a2Bass * yn2Bass) / a0Bass;
|
||||
xn2Bass = xn1Bass;
|
||||
xn1Bass = in;
|
||||
yn2Bass = yn1Bass;
|
||||
yn1Bass = out;
|
||||
float out = (data.b0Bass * in + data.b1Bass * data.xn1Bass + data.b2Bass * data.xn2Bass -
|
||||
data.a1Bass * data.yn1Bass - data.a2Bass * data.yn2Bass) / data.a0Bass;
|
||||
data.xn2Bass = data.xn1Bass;
|
||||
data.xn1Bass = in;
|
||||
data.yn2Bass = data.yn1Bass;
|
||||
data.yn1Bass = out;
|
||||
|
||||
// Treble filter
|
||||
in = out;
|
||||
out = (b0Treble * in + b1Treble * xn1Treble + b2Treble * xn2Treble -
|
||||
a1Treble * yn1Treble - a2Treble * yn2Treble) / a0Treble;
|
||||
xn2Treble = xn1Treble;
|
||||
xn1Treble = in;
|
||||
yn2Treble = yn1Treble;
|
||||
yn1Treble = out;
|
||||
out = (data.b0Treble * in + data.b1Treble * data.xn1Treble + data.b2Treble * data.xn2Treble -
|
||||
data.a1Treble * data.yn1Treble - data.a2Treble * data.yn2Treble) / data.a0Treble;
|
||||
data.xn2Treble = data.xn1Treble;
|
||||
data.xn1Treble = in;
|
||||
data.yn2Treble = data.yn1Treble;
|
||||
data.yn1Treble = out;
|
||||
|
||||
// Retain the maximum value for use in the normalization pass
|
||||
if(mMax < fabs(out))
|
||||
mMax = fabs(out);
|
||||
return out;
|
||||
}
|
||||
|
||||
void EffectBassTreble::UpdateUI()
|
||||
{
|
||||
double bass, treble, level;
|
||||
mBassT->GetValue().ToDouble(&bass);
|
||||
mTrebleT->GetValue().ToDouble(&treble);
|
||||
mLevelT->GetValue().ToDouble(&level);
|
||||
bool enable = mNormalizeCheckBox->GetValue();
|
||||
|
||||
// Disallow level control if disabled
|
||||
mLevelT->Enable(enable);
|
||||
mLevelS->Enable(enable);
|
||||
|
||||
if (bass == 0 && treble == 0 && !enable)
|
||||
{
|
||||
// Disallow Apply if nothing to do
|
||||
EnableApply(false);
|
||||
mWarning->SetLabel(_(" No change to apply."));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (level > 0 && enable)
|
||||
{
|
||||
// Disallow Apply if level enabled and > 0
|
||||
EnableApply(false);
|
||||
mWarning->SetLabel(_(": Maximum 0 dB."));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Apply enabled
|
||||
EnableApply(true);
|
||||
mWarning->SetLabel(wxT(""));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnBassText(wxCommandEvent & WXUNUSED(evt))
|
||||
{
|
||||
mBassT->GetValidator()->TransferFromWindow();
|
||||
mBassS->SetValue((int) floor(dB_bass * kSliderScale + 0.5));
|
||||
UpdateUI();
|
||||
double oldBass = mBass;
|
||||
|
||||
if (!EnableApply(mUIParent->TransferDataFromWindow()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mLink) UpdateGain(oldBass, kBass);
|
||||
mBassS->SetValue((int) (mBass * SCL_Bass));
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnTrebleText(wxCommandEvent & WXUNUSED(evt))
|
||||
{
|
||||
mTrebleT->GetValidator()->TransferFromWindow();
|
||||
mTrebleS->SetValue((int) floor(dB_treble * kSliderScale + 0.5));
|
||||
UpdateUI();
|
||||
double oldTreble = mTreble;
|
||||
|
||||
if (!EnableApply(mUIParent->TransferDataFromWindow()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mLink) UpdateGain(oldTreble, kTreble);
|
||||
mTrebleS->SetValue((int) (mTreble * SCL_Treble));
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnLevelText(wxCommandEvent & WXUNUSED(evt))
|
||||
void EffectBassTreble::OnGainText(wxCommandEvent & WXUNUSED(evt))
|
||||
{
|
||||
mLevelT->GetValidator()->TransferFromWindow();
|
||||
mLevelS->SetValue((int) floor(dB_level * kSliderScale + 0.5));
|
||||
UpdateUI();
|
||||
if (!EnableApply(mUIParent->TransferDataFromWindow()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
mGainS->SetValue((int) (mGain * SCL_Gain));
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnBassSlider(wxCommandEvent & evt)
|
||||
{
|
||||
dB_bass = (double) evt.GetInt() / kSliderScale;
|
||||
double oldBass = mBass;
|
||||
mBass = (double) evt.GetInt() / SCL_Bass;
|
||||
mBassT->GetValidator()->TransferToWindow();
|
||||
UpdateUI();
|
||||
|
||||
if (mLink) UpdateGain(oldBass, kBass);
|
||||
EnableApply(mUIParent->Validate());
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnTrebleSlider(wxCommandEvent & evt)
|
||||
{
|
||||
dB_treble = (double) evt.GetInt() / kSliderScale;
|
||||
double oldTreble = mTreble;
|
||||
mTreble = (double) evt.GetInt() / SCL_Treble;
|
||||
mTrebleT->GetValidator()->TransferToWindow();
|
||||
UpdateUI();
|
||||
|
||||
if (mLink) UpdateGain(oldTreble, kTreble);
|
||||
EnableApply(mUIParent->Validate());
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnLevelSlider(wxCommandEvent & evt)
|
||||
void EffectBassTreble::OnGainSlider(wxCommandEvent & evt)
|
||||
{
|
||||
dB_level = (double) evt.GetInt() / kSliderScale;
|
||||
mLevelT->GetValidator()->TransferToWindow();
|
||||
UpdateUI();
|
||||
mGain = (double) evt.GetInt() / SCL_Gain;
|
||||
mGainT->GetValidator()->TransferToWindow();
|
||||
|
||||
EnableApply(mUIParent->Validate());
|
||||
}
|
||||
|
||||
void EffectBassTreble::OnNormalize(wxCommandEvent& WXUNUSED(evt))
|
||||
void EffectBassTreble::OnLinkCheckbox(wxCommandEvent& evt)
|
||||
{
|
||||
UpdateUI();
|
||||
mLink = mLinkCheckBox->GetValue();
|
||||
}
|
||||
|
||||
void EffectBassTreble::UpdateGain(double oldVal, int control)
|
||||
{
|
||||
double newVal;
|
||||
oldVal = (oldVal > 0)? oldVal / 2.0 : oldVal / 4.0;
|
||||
|
||||
if (control == kBass)
|
||||
newVal = (mBass > 0)? mBass / 2.0 : mBass / 4.0;
|
||||
else
|
||||
newVal = (mTreble > 0)? mTreble / 2.0 : mTreble / 4.0;
|
||||
|
||||
mGain -= newVal - oldVal;
|
||||
mGain = std::min(MAX_Gain, std::max(MIN_Gain, mGain));
|
||||
|
||||
mGainS->SetValue(mGain);
|
||||
mGainT->GetValidator()->TransferToWindow();
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/**********************************************************************
|
||||
|
||||
Audacity: A Digital Audio Editor
|
||||
Audacity(R) is copyright (c) 1999-2013 Audacity Team.
|
||||
Audacity(R) is copyright (c) 1999-2016 Audacity Team.
|
||||
License: GPL v2. See License.txt.
|
||||
|
||||
BassTreble.h (two shelf filters)
|
||||
|
@ -12,12 +12,12 @@
|
|||
#ifndef __AUDACITY_EFFECT_BASS_TREBLE__
|
||||
#define __AUDACITY_EFFECT_BASS_TREBLE__
|
||||
|
||||
#include <wx/checkbox.h>
|
||||
#include <wx/event.h>
|
||||
#include <wx/slider.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/string.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/checkbox.h>
|
||||
|
||||
#include "Effect.h"
|
||||
|
||||
|
@ -25,7 +25,23 @@ class ShuttleGui;
|
|||
|
||||
#define BASSTREBLE_PLUGIN_SYMBOL XO("Bass and Treble")
|
||||
|
||||
class EffectBassTreble final : public Effect
|
||||
class EffectBassTrebleState
|
||||
{
|
||||
public:
|
||||
float samplerate;
|
||||
double treble;
|
||||
double bass;
|
||||
double gain;
|
||||
double slope, hzBass, hzTreble;
|
||||
double a0Bass, a1Bass, a2Bass, b0Bass, b1Bass, b2Bass;
|
||||
double a0Treble, a1Treble, a2Treble, b0Treble, b1Treble, b2Treble;
|
||||
double xn1Bass, xn2Bass, yn1Bass, yn2Bass;
|
||||
double xn1Treble, xn2Treble, yn1Treble, yn2Treble;
|
||||
};
|
||||
|
||||
WX_DECLARE_OBJARRAY(EffectBassTrebleState, EffectBassTrebleStateArray);
|
||||
|
||||
class EffectBassTreble : public Effect
|
||||
{
|
||||
public:
|
||||
EffectBassTreble();
|
||||
|
@ -33,12 +49,13 @@ public:
|
|||
|
||||
// IdentInterface implementation
|
||||
|
||||
wxString GetSymbol() override;
|
||||
wxString GetDescription() override;
|
||||
virtual wxString GetSymbol();
|
||||
virtual wxString GetDescription();
|
||||
|
||||
// EffectIdentInterface implementation
|
||||
|
||||
EffectType GetType() override;
|
||||
bool SupportsRealtime() override;
|
||||
|
||||
// EffectClientInterface implementation
|
||||
|
||||
|
@ -46,57 +63,64 @@ public:
|
|||
int GetAudioOutCount() override;
|
||||
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
|
||||
sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override;
|
||||
bool RealtimeInitialize() override;
|
||||
bool RealtimeAddProcessor(int numChannels, float sampleRate) override;
|
||||
bool RealtimeFinalize() override;
|
||||
sampleCount RealtimeProcess(int group,
|
||||
float **inbuf,
|
||||
float **outbuf,
|
||||
sampleCount numSamples) override;
|
||||
bool GetAutomationParameters(EffectAutomationParameters & parms) override;
|
||||
bool SetAutomationParameters(EffectAutomationParameters & parms) override;
|
||||
|
||||
// Effect Implementation
|
||||
|
||||
bool Startup() override;
|
||||
bool InitPass1() override;
|
||||
bool InitPass2() override;
|
||||
// Effect Implementation
|
||||
|
||||
void PopulateOrExchange(ShuttleGui & S) override;
|
||||
bool TransferDataToWindow() override;
|
||||
bool TransferDataFromWindow() override;
|
||||
|
||||
bool CheckWhetherSkipEffect() override;
|
||||
|
||||
private:
|
||||
// EffectBassTreble implementation
|
||||
|
||||
void Coefficents(double hz, float slope, double gain, int type,
|
||||
float& a0, float& a1, float& a2, float& b0, float& b1, float& b2);
|
||||
float DoFilter(float in);
|
||||
void UpdateUI();
|
||||
void InstanceInit(EffectBassTrebleState & data, float sampleRate);
|
||||
sampleCount InstanceProcess(EffectBassTrebleState & data, float **inBlock, float **outBlock, sampleCount blockLen);
|
||||
|
||||
void Coefficents(double hz, double slope, double gain, double samplerate, int type,
|
||||
double& a0, double& a1, double& a2, double& b0, double& b1, double& b2);
|
||||
float DoFilter(EffectBassTrebleState & data, float in);
|
||||
|
||||
void OnBassText(wxCommandEvent & evt);
|
||||
void OnTrebleText(wxCommandEvent & evt);
|
||||
void OnLevelText(wxCommandEvent & evt);
|
||||
void OnGainText(wxCommandEvent & evt);
|
||||
void OnBassSlider(wxCommandEvent & evt);
|
||||
void OnTrebleSlider(wxCommandEvent & evt);
|
||||
void OnLevelSlider(wxCommandEvent & evt);
|
||||
void OnNormalize(wxCommandEvent & evt);
|
||||
void OnGainSlider(wxCommandEvent & evt);
|
||||
void OnLinkCheckbox(wxCommandEvent & evt);
|
||||
|
||||
// Auto-adjust gain to reduce variation in peak level
|
||||
void UpdateGain(double oldVal, int control );
|
||||
|
||||
private:
|
||||
float xn1Bass, xn2Bass, yn1Bass, yn2Bass,
|
||||
wBass, swBass, cwBass, aBass, bBass,
|
||||
a0Bass, a1Bass, a2Bass, b0Bass, b1Bass, b2Bass;
|
||||
// High shelf
|
||||
float xn1Treble, xn2Treble, yn1Treble, yn2Treble,
|
||||
wTreble, swTreble, cwTreble, aTreble, bTreble,
|
||||
b0Treble, b1Treble, b2Treble, a0Treble, a1Treble, a2Treble;
|
||||
EffectBassTrebleState mMaster;
|
||||
EffectBassTrebleStateArray mSlaves;
|
||||
|
||||
double dB_bass, dB_treble, dB_level;
|
||||
double mMax;
|
||||
bool mbNormalize;
|
||||
double mPreGain;
|
||||
double mBass;
|
||||
double mTreble;
|
||||
double mGain;
|
||||
bool mLink;
|
||||
|
||||
wxSlider *mBassS;
|
||||
wxSlider *mTrebleS;
|
||||
wxSlider *mLevelS;
|
||||
wxTextCtrl *mBassT;
|
||||
wxTextCtrl *mTrebleT;
|
||||
wxTextCtrl *mLevelT;
|
||||
wxCheckBox *mNormalizeCheckBox;
|
||||
wxStaticText *mWarning;
|
||||
wxSlider *mBassS;
|
||||
wxSlider *mTrebleS;
|
||||
wxSlider *mGainS;
|
||||
|
||||
wxTextCtrl *mBassT;
|
||||
wxTextCtrl *mTrebleT;
|
||||
wxTextCtrl *mGainT;
|
||||
|
||||
wxCheckBox *mLinkCheckBox;
|
||||
|
||||
DECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue