Replace Sound Finder with Label Sounds

also fixes bug 2352:
Sound / Silence Finder fail silently on selection > 2^31 -1
This commit is contained in:
SteveDaulton 2021-01-06 16:50:53 +00:00
parent 44b191ff42
commit f57e69cfca
5 changed files with 4 additions and 167 deletions

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@ -1,5 +1,4 @@
plug-ins/SilenceMarker.ny
plug-ins/SoundFinder.ny
plug-ins/SpectralEditMulti.ny
plug-ins/SpectralEditParametricEQ.ny
plug-ins/SpectralEditShelves.ny
@ -13,6 +12,7 @@ plug-ins/delay.ny
plug-ins/eq-xml-to-txt-converter.ny
plug-ins/equalabel.ny
plug-ins/highpass.ny
plug-ins/label-sounds.ny
plug-ins/limiter.ny
plug-ins/lowpass.ny
plug-ins/notch.ny

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@ -8,7 +8,6 @@ def_vars()
list( APPEND SOURCES
SilenceMarker.ny
SoundFinder.ny
SpectralEditMulti.ny
SpectralEditParametricEQ.ny
SpectralEditShelves.ny
@ -22,6 +21,7 @@ list( APPEND SOURCES
eq-xml-to-txt-converter.ny
equalabel.ny
highpass.ny
label-sounds.ny
limiter.ny
lowpass.ny
noisegate.ny

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@ -1,163 +0,0 @@
$nyquist plug-in
$version 1
$type analyze
$name (_ "Sound Finder")
$manpage "Sound_Finder"
$action (_ "Finding sound...")
$author (_ "Jeremy R. Brown")
$release 2.3.0
$copyright (_ "Released under terms of the GNU General Public License version 2")
;; by Jeremy R. Brown (http://www.jeremy-brown.com/)
;; based on the Silence Finder script by Alex S. Brown (http://www.alexsbrown.com)
;;
;; Adds region labels for areas of sound according to the specified level
;; and duration of surrounding silence. If too many labels are produced,
;; increase the silence level and duration$ if too few are produced,
;; reduce the level and duration.
;; Released under terms of the GNU General Public License version 2:
;; http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
;;
;; For information about writing and modifying Nyquist plug-ins:
;; https://wiki.audacityteam.org/wiki/Nyquist_Plug-ins_Reference
$control sil-lev (_ "Treat audio below this level as silence [ -dB]") real "" 26 0 100
$control sil-dur (_ "Minimum duration of silence between sounds [seconds]") real "" 1.0 0.1 5.0
$control labelbeforedur (_ "Label starting point [seconds before sound starts]") real "" 0.1 0.0 1.0
$control labelafterdur (_ "Label ending point [seconds after sound ends]") real "" 0.1 0.0 1.0
$control finallabel (_ "Add a label at the end of the track? [No=0, Yes=1]") int "" 0 0 1
;30Dec09: couple of changes made to default control values by Gale Andrews
;Create a function to make the sum the two channels if they are stereo
(defun mono-s (s-in) (if (arrayp s-in) (snd-add (aref s-in 0) (aref s-in 1))
s-in))
;Create a function to reduce the sample rate and prepare the signal for
;analysis. RMS is good to monitor volume the way humans hear it, but is not
;available in Audacity. Used a peak-calculating function instead.
;NOTE: this is the place to add any processing to improve the quality of the
;signal. Noise filters could improve the quality of matches for noisy signals.
;PERFORMANCE vs. ACCURACY
;Reducing the samples per second should improve the performance and decrease
;the accuracy of the labels. Increasing the samples per second will do the
;opposite. The more samples checked, the longer it takes. The more samples
;checked, the more precisely the program can place the silence labels.
;my-srate-ratio determines the number of samples in my-s. Set the number after (snd-srate s)
;higher to increase the number of samples.
(defun my-s (s-in)
(setq my-srate-ratio (truncate (/ (snd-srate (mono-s s-in)) 100)))
(snd-avg (mono-s s-in) my-srate-ratio my-srate-ratio OP-PEAK)
)
;Set the silence threshold level (convert it to a linear form)
(setq thres (db-to-linear (* -1 sil-lev)))
;Store the sample rate of the sound
(setq s1-srate (snd-srate (my-s s)))
;Initialize the variable that will hold the length of the sound.
;Do not calculate it now with snd-length, because it would waste memory.
;We will calculate it later.
(setq s1-length 0)
;Initialize the silence counter
(setq sil-c 0)
;Initialize the labels variable
(setq l NIL)
;Convert the silence duration in seconds to a length in samples
(setq sil-length (* sil-dur s1-srate))
;Set the sound-start marker to -1, indicating no sound has been found yet
(setq sound-start -1)
(setq silence-start -1)
;Set the flag that says we are looking for the start of a sound (as opposed to the start of a silence)
(setq sound-search 1)
;Set the counter that counts sounds
(setq sound-count 0)
(setq label-string "")
;Define a function to add new items to the list of labels
(defun add-label (l-starttime l-endtime l-text)
(setq l (cons (list l-starttime l-endtime l-text) l))
)
;The main working part of the program, it counts
;the number of sequential samples with volume under
;the threshold. It adds to a list of markers every time
;there is a longer period of silence than the silence
;duration amount.
;It runs through a loop, adding to the list of markers (l)
;each time it finds silence.
(let (s1) ;Define s1 as a local variable to allow efficient memory use
; Get the sample into s1, then free s to save memory
(setq s1 (my-s s))
(setq s nil)
;Capture the result of this "do" loop, because we need the sound's length
;in samples.
(setq s1-length
;Keep repeating, incrementing the counter and getting another sample
;each time through the loop.
(do ((n 1 (+ n 1)) (v (snd-fetch s1) (setq v (snd-fetch s1))))
;Exit when we run out of samples (v is nil) and return the number of
;samples processed (n)
((not v) n)
;Start the execution part of the do loop
;if found silence, increment the silence counter; if silence-start is not already > -1, set the start of silence to the current sample number (n)
(if (< v thres)
(progn
(setq sil-c (+ sil-c 1))
(if (= silence-start -1) (setq silence-start n))
)
)
;if found sound, and sound-search is 1, mark the start of the sound and change sound-search to 0 (look for silence next)
(if (and (>= v thres) (= sound-search 1))
(progn
(setq sound-search 0)
(setq sound-start n)
(setq sound-count (1+ sound-count))
)
)
;if found silence, and silence-counter is long enough, and sound-search is 0, and sound-start is not -1, and silence-start is not -1, that indicates the end of a sound (for which we have already found the beginning), which we should now label
(if (and (< v thres) (= sound-search 0) (/= sound-start -1) (> sil-c sil-length) (/= silence-start -1))
(progn
(setq sound-search 1)
(setq sil-c 0)
;Create the label text
(setq label-string (strcat label-string (format nil "~A" sound-count)))
(add-label (- (/ sound-start s1-srate) labelbeforedur) (+ (/ silence-start s1-srate) labelafterdur) label-string)
(setq label-string "")
(setq silence-start -1)
)
)
;if found sound, reset the silence-counter and silence-start
(if (>= v thres)
(progn
(setq sil-c 0)
(setq silence-start -1)
)
)
)
)
)
;if we're still looking for the end of a sound at the end of the file, end the sound at the end of the file
(if (= sound-search 0)
(progn
(setq label-string (strcat label-string (format nil "~A" sound-count)))
(add-label (- (/ sound-start s1-srate) labelbeforedur) (/ s1-length s1-srate) label-string)
)
)
;If no sound markers were found, return a message
;Otherwise, if some sounds were found, also optionally place a label at the end of the file.
(if (null l)
(setq l (format nil (_ "No sounds found. Try reducing the silence~%level and minimum silence duration.")))
(if (= finallabel 1) (add-label (/ s1-length s1-srate) (/ s1-length s1-srate) (_ "[End]")))
)
l

View File

@ -528,10 +528,10 @@ void ScreenshotCommand::CaptureEffects(
"Find Clipping...",
#ifdef CAPTURE_NYQUIST_TOO
"Beat Finder...",
"Label Sounds...",
"Regular Interval Labels...",
"Sample Data Export...",
"Silence Finder...",
"Sound Finder...",
#endif
} );
}

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@ -31,6 +31,7 @@ const static wxChar *kShippedEffects[] =
wxT("delay.ny"),
wxT("equalabel.ny"),
wxT("highpass.ny"),
wxT("label-sounds.ny"),
wxT("limiter.ny"),
wxT("lowpass.ny"),
wxT("noisegate.ny"),
@ -42,7 +43,6 @@ const static wxChar *kShippedEffects[] =
wxT("sample-data-export.ny"),
wxT("sample-data-import.ny"),
wxT("SilenceMarker.ny"),
wxT("SoundFinder.ny"),
wxT("spectral-delete.ny"),
wxT("SpectralEditMulti.ny"),
wxT("SpectralEditParametricEQ.ny"),