Move DoEffect out of PluginMenus
This commit is contained in:
parent
691eee681c
commit
ff2cf496cd
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@ -26,7 +26,6 @@
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#include "AudioIOBase.h"
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#include "CommonCommandFlags.h"
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#include "LabelTrack.h"
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#include "Menus.h"
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#include "ModuleManager.h"
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#include "Prefs.h"
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#include "Project.h"
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@ -1405,7 +1404,7 @@ void NyqBench::OnGo(wxCommandEvent & e)
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mRunning = true;
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UpdateWindowUI();
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PluginActions::DoEffect(ID, CommandContext(*p), 0);
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EffectManager::DoEffect(ID, CommandContext(*p), 0);
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mRunning = false;
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UpdateWindowUI();
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@ -785,7 +785,7 @@ bool MacroCommands::ApplyEffectCommand(
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EffectManager::kDontRepeatLast);
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else
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// and apply the effect...
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res = PluginActions::DoEffect(ID,
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res = EffectManager::DoEffect(ID,
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Context,
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EffectManager::kConfigured |
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EffectManager::kSkipState |
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@ -820,7 +820,7 @@ bool MacroCommands::HandleTextualCommand( CommandManager &commandManager,
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{
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if (em.GetCommandIdentifier(plug->GetID()) == Str)
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{
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return PluginActions::DoEffect(
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return EffectManager::DoEffect(
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plug->GetID(), context,
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EffectManager::kConfigured);
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}
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@ -138,12 +138,6 @@ void DoTogglePinnedHead( AudacityProject & );
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void DoRecord( AudacityProject & );
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}
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/// Namespace for helper functions to do with plug ins
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namespace PluginActions {
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bool DoEffect(
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const PluginID & ID, const CommandContext & context, unsigned flags );
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}
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/// Namespace for functions for Help menu
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namespace HelpActions {
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void DoHelpWelcome( AudacityProject & );
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@ -1712,7 +1712,7 @@ bool ProjectFileManager::Import(
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SelectUtilities::SelectNone( project );
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SelectUtilities::SelectAllIfNone( project );
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const CommandContext context( project );
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PluginActions::DoEffect(
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EffectManager::DoEffect(
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EffectManager::Get().GetEffectByIdentifier(wxT("Normalize")),
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context,
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EffectManager::kConfigured);
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@ -777,7 +777,7 @@ bool Effect::Apply()
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// This is absolute hackage...but easy and I can't think of another way just now.
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//
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// It should callback to the EffectManager to kick off the processing
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return PluginActions::DoEffect(GetID(), context,
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return EffectManager::DoEffect(GetID(), context,
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EffectManager::kConfigured);
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}
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@ -37,8 +37,18 @@ effects.
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#include "../ShuttleGetDefinition.h"
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#include "../commands/CommandContext.h"
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#include "../commands/CommandManager.h"
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#include "../commands/Command.h"
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#include "../Menus.h"
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#include "../MissingAliasFileDialog.h"
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#include "../PluginManager.h"
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#include "../ProjectHistory.h"
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#include "../ProjectSettings.h"
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#include "../ProjectWindow.h"
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#include "../SelectUtilities.h"
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#include "../TrackPanel.h"
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#include "../ViewInfo.h"
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#include "../WaveTrack.h"
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/*******************************************************************************
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@ -88,6 +98,134 @@ void EffectManager::UnregisterEffect(const PluginID & ID)
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mEffects.erase(id);
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}
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/// DoEffect() takes a PluginID and has the EffectManager execute the associated
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/// effect.
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///
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/// At the moment flags are used only to indicate whether to prompt for
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// parameters, whether to save the state to history and whether to allow
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/// 'Repeat Last Effect'.
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/* static */ bool EffectManager::DoEffect(
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const PluginID & ID, const CommandContext &context, unsigned flags )
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{
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AudacityProject &project = context.project;
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const auto &settings = ProjectSettings::Get( project );
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auto &tracks = TrackList::Get( project );
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auto &trackPanel = TrackPanel::Get( project );
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auto &trackFactory = TrackFactory::Get( project );
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auto rate = settings.GetRate();
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auto &selectedRegion = ViewInfo::Get( project ).selectedRegion;
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auto &commandManager = CommandManager::Get( project );
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auto &window = ProjectWindow::Get( project );
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const PluginDescriptor *plug = PluginManager::Get().GetPlugin(ID);
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if (!plug)
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return false;
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EffectType type = plug->GetEffectType();
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// Make sure there's no activity since the effect is about to be applied
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// to the project's tracks. Mainly for Apply during RTP, but also used
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// for batch commands
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if (flags & EffectManager::kConfigured)
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{
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TransportActions::DoStop(project);
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SelectUtilities::SelectAllIfNone( project );
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}
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MissingAliasFilesDialog::SetShouldShow(true);
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auto nTracksOriginally = tracks.size();
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wxWindow *focus = wxWindow::FindFocus();
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wxWindow *parent = nullptr;
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if (focus != nullptr) {
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parent = focus->GetParent();
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}
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bool success = false;
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auto cleanup = finally( [&] {
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if (!success) {
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// For now, we're limiting realtime preview to a single effect, so
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// make sure the menus reflect that fact that one may have just been
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// opened.
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MenuManager::Get(project).UpdateMenus( false );
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}
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} );
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int count = 0;
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bool clean = true;
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for (auto t : tracks.Selected< const WaveTrack >()) {
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if (t->GetEndTime() != 0.0)
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clean = false;
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count++;
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}
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EffectManager & em = EffectManager::Get();
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success = em.DoEffect(ID, &window, rate,
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&tracks, &trackFactory, &selectedRegion,
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(flags & EffectManager::kConfigured) == 0);
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if (!success)
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return false;
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if (em.GetSkipStateFlag())
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flags = flags | EffectManager::kSkipState;
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if (!(flags & EffectManager::kSkipState))
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{
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wxString shortDesc = em.GetCommandName(ID);
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wxString longDesc = em.GetCommandDescription(ID);
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ProjectHistory::Get( project ).PushState(longDesc, shortDesc);
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}
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if (!(flags & EffectManager::kDontRepeatLast))
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{
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// Only remember a successful effect, don't remember insert,
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// or analyze effects.
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if (type == EffectTypeProcess) {
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wxString shortDesc = em.GetCommandName(ID);
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MenuManager::Get(project).mLastEffect = ID;
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wxString lastEffectDesc;
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/* i18n-hint: %s will be the name of the effect which will be
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* repeated if this menu item is chosen */
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lastEffectDesc.Printf(_("Repeat %s"), shortDesc);
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commandManager.Modify(wxT("RepeatLastEffect"), lastEffectDesc);
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}
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}
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//STM:
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//The following automatically re-zooms after sound was generated.
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// IMO, it was disorienting, removing to try out without re-fitting
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//mchinen:12/14/08 reapplying for generate effects
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if (type == EffectTypeGenerate)
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{
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if (count == 0 || (clean && selectedRegion.t0() == 0.0))
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ViewActions::DoZoomFit(project);
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// trackPanel->Refresh(false);
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}
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window.RedrawProject();
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if (focus != nullptr && focus->GetParent()==parent) {
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focus->SetFocus();
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}
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// A fix for Bug 63
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// New tracks added? Scroll them into view so that user sees them.
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// Don't care what track type. An analyser might just have added a
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// Label track and we want to see it.
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if( tracks.size() > nTracksOriginally ){
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// 0.0 is min scroll position, 1.0 is max scroll position.
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trackPanel.VerticalScroll( 1.0 );
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} else {
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trackPanel.EnsureVisible(trackPanel.GetFirstSelectedTrack());
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trackPanel.Refresh(false);
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}
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return true;
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}
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bool EffectManager::DoEffect(const PluginID & ID,
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wxWindow *parent,
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double projectRate,
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@ -67,6 +67,9 @@ public:
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// them by index number, usually when the user selects one from a menu.
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//
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public:
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static bool DoEffect(
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const PluginID & ID, const CommandContext &context, unsigned flags );
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EffectManager();
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virtual ~EffectManager();
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@ -309,7 +309,7 @@ void EffectRack::OnApply(wxCommandEvent & WXUNUSED(evt))
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{
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if (mPowerState[i])
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{
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if (!PluginActions::DoEffect(mEffects[i]->GetID(),
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if (!EffectManager::DoEffect(mEffects[i]->GetID(),
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*project,
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EffectManager::kConfigured))
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// If any effect fails (or throws), then stop.
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@ -7,18 +7,11 @@
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#include "../CommonCommandFlags.h"
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#include "../FreqWindow.h"
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#include "../Menus.h"
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#include "../MissingAliasFileDialog.h"
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#include "../PluginManager.h"
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#include "../Prefs.h"
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#include "../Project.h"
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#include "../ProjectHistory.h"
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#include "../ProjectSettings.h"
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#include "../ProjectWindow.h"
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#include "../Screenshot.h"
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#include "../SelectUtilities.h"
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#include "../TrackPanel.h"
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#include "../ViewInfo.h"
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#include "../WaveTrack.h"
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#include "../commands/CommandContext.h"
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#include "../commands/CommandManager.h"
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#include "../commands/ScreenshotCommand.h"
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@ -417,135 +410,6 @@ MenuTable::BaseItemPtrs PopulateMacrosMenu( CommandFlag flags );
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namespace PluginActions {
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// exported helper functions
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/// DoEffect() takes a PluginID and has the EffectManager execute the associated
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/// effect.
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///
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/// At the moment flags are used only to indicate whether to prompt for
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// parameters, whether to save the state to history and whether to allow
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/// 'Repeat Last Effect'.
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bool DoEffect(
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const PluginID & ID, const CommandContext &context, unsigned flags )
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{
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AudacityProject &project = context.project;
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const auto &settings = ProjectSettings::Get( project );
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auto &tracks = TrackList::Get( project );
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auto &trackPanel = TrackPanel::Get( project );
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auto &trackFactory = TrackFactory::Get( project );
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auto rate = settings.GetRate();
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auto &selectedRegion = ViewInfo::Get( project ).selectedRegion;
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auto &commandManager = CommandManager::Get( project );
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auto &window = ProjectWindow::Get( project );
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const PluginDescriptor *plug = PluginManager::Get().GetPlugin(ID);
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if (!plug)
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return false;
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EffectType type = plug->GetEffectType();
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// Make sure there's no activity since the effect is about to be applied
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// to the project's tracks. Mainly for Apply during RTP, but also used
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// for batch commands
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if (flags & EffectManager::kConfigured)
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{
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TransportActions::DoStop(project);
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SelectUtilities::SelectAllIfNone( project );
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}
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MissingAliasFilesDialog::SetShouldShow(true);
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auto nTracksOriginally = tracks.size();
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wxWindow *focus = wxWindow::FindFocus();
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wxWindow *parent = nullptr;
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if (focus != nullptr) {
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parent = focus->GetParent();
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}
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bool success = false;
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auto cleanup = finally( [&] {
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if (!success) {
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// For now, we're limiting realtime preview to a single effect, so
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// make sure the menus reflect that fact that one may have just been
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// opened.
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MenuManager::Get(project).UpdateMenus( false );
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}
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} );
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int count = 0;
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bool clean = true;
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for (auto t : tracks.Selected< const WaveTrack >()) {
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if (t->GetEndTime() != 0.0)
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clean = false;
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count++;
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}
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EffectManager & em = EffectManager::Get();
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success = em.DoEffect(ID, &window, rate,
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&tracks, &trackFactory, &selectedRegion,
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(flags & EffectManager::kConfigured) == 0);
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if (!success)
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return false;
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if (em.GetSkipStateFlag())
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flags = flags | EffectManager::kSkipState;
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if (!(flags & EffectManager::kSkipState))
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{
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wxString shortDesc = em.GetCommandName(ID);
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wxString longDesc = em.GetCommandDescription(ID);
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ProjectHistory::Get( project ).PushState(longDesc, shortDesc);
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}
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if (!(flags & EffectManager::kDontRepeatLast))
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{
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// Only remember a successful effect, don't remember insert,
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// or analyze effects.
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if (type == EffectTypeProcess) {
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wxString shortDesc = em.GetCommandName(ID);
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MenuManager::Get(project).mLastEffect = ID;
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wxString lastEffectDesc;
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/* i18n-hint: %s will be the name of the effect which will be
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* repeated if this menu item is chosen */
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lastEffectDesc.Printf(_("Repeat %s"), shortDesc);
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commandManager.Modify(wxT("RepeatLastEffect"), lastEffectDesc);
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}
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}
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//STM:
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//The following automatically re-zooms after sound was generated.
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// IMO, it was disorienting, removing to try out without re-fitting
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//mchinen:12/14/08 reapplying for generate effects
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if (type == EffectTypeGenerate)
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{
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if (count == 0 || (clean && selectedRegion.t0() == 0.0))
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ViewActions::DoZoomFit(project);
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// trackPanel->Refresh(false);
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}
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window.RedrawProject();
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if (focus != nullptr && focus->GetParent()==parent) {
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focus->SetFocus();
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}
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// A fix for Bug 63
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// New tracks added? Scroll them into view so that user sees them.
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// Don't care what track type. An analyser might just have added a
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// Label track and we want to see it.
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if( tracks.size() > nTracksOriginally ){
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// 0.0 is min scroll position, 1.0 is max scroll position.
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trackPanel.VerticalScroll( 1.0 );
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} else {
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trackPanel.EnsureVisible(trackPanel.GetFirstSelectedTrack());
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trackPanel.Refresh(false);
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}
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return true;
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}
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// Menu handler functions
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struct Handler : CommandHandlerObject {
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@ -559,7 +423,7 @@ void OnManageGenerators(const CommandContext &context)
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void OnEffect(const CommandContext &context)
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{
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// using GET to interpret parameter as a PluginID
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DoEffect(context.parameter.GET(), context, 0);
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EffectManager::DoEffect(context.parameter.GET(), context, 0);
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}
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void OnManageEffects(const CommandContext &context)
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@ -573,7 +437,8 @@ void OnRepeatLastEffect(const CommandContext &context)
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auto lastEffect = MenuManager::Get(context.project).mLastEffect;
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if (!lastEffect.empty())
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{
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DoEffect( lastEffect, context, EffectManager::kConfigured );
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EffectManager::DoEffect(
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lastEffect, context, EffectManager::kConfigured );
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}
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}
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@ -674,7 +674,7 @@ void OnNewTimeTrack(const CommandContext &context)
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void OnStereoToMono(const CommandContext &context)
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{
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PluginActions::DoEffect(
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EffectManager::DoEffect(
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EffectManager::Get().GetEffectByIdentifier(wxT("StereoToMono")),
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context,
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EffectManager::kConfigured);
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