Move DoEffect out of PluginMenus

This commit is contained in:
Paul Licameli 2019-06-12 23:03:13 -04:00
parent 691eee681c
commit ff2cf496cd
10 changed files with 151 additions and 152 deletions

View File

@ -26,7 +26,6 @@
#include "AudioIOBase.h"
#include "CommonCommandFlags.h"
#include "LabelTrack.h"
#include "Menus.h"
#include "ModuleManager.h"
#include "Prefs.h"
#include "Project.h"
@ -1405,7 +1404,7 @@ void NyqBench::OnGo(wxCommandEvent & e)
mRunning = true;
UpdateWindowUI();
PluginActions::DoEffect(ID, CommandContext(*p), 0);
EffectManager::DoEffect(ID, CommandContext(*p), 0);
mRunning = false;
UpdateWindowUI();

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@ -785,7 +785,7 @@ bool MacroCommands::ApplyEffectCommand(
EffectManager::kDontRepeatLast);
else
// and apply the effect...
res = PluginActions::DoEffect(ID,
res = EffectManager::DoEffect(ID,
Context,
EffectManager::kConfigured |
EffectManager::kSkipState |
@ -820,7 +820,7 @@ bool MacroCommands::HandleTextualCommand( CommandManager &commandManager,
{
if (em.GetCommandIdentifier(plug->GetID()) == Str)
{
return PluginActions::DoEffect(
return EffectManager::DoEffect(
plug->GetID(), context,
EffectManager::kConfigured);
}

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@ -138,12 +138,6 @@ void DoTogglePinnedHead( AudacityProject & );
void DoRecord( AudacityProject & );
}
/// Namespace for helper functions to do with plug ins
namespace PluginActions {
bool DoEffect(
const PluginID & ID, const CommandContext & context, unsigned flags );
}
/// Namespace for functions for Help menu
namespace HelpActions {
void DoHelpWelcome( AudacityProject & );

View File

@ -1712,7 +1712,7 @@ bool ProjectFileManager::Import(
SelectUtilities::SelectNone( project );
SelectUtilities::SelectAllIfNone( project );
const CommandContext context( project );
PluginActions::DoEffect(
EffectManager::DoEffect(
EffectManager::Get().GetEffectByIdentifier(wxT("Normalize")),
context,
EffectManager::kConfigured);

View File

@ -777,7 +777,7 @@ bool Effect::Apply()
// This is absolute hackage...but easy and I can't think of another way just now.
//
// It should callback to the EffectManager to kick off the processing
return PluginActions::DoEffect(GetID(), context,
return EffectManager::DoEffect(GetID(), context,
EffectManager::kConfigured);
}

View File

@ -37,8 +37,18 @@ effects.
#include "../ShuttleGetDefinition.h"
#include "../commands/CommandContext.h"
#include "../commands/CommandManager.h"
#include "../commands/Command.h"
#include "../Menus.h"
#include "../MissingAliasFileDialog.h"
#include "../PluginManager.h"
#include "../ProjectHistory.h"
#include "../ProjectSettings.h"
#include "../ProjectWindow.h"
#include "../SelectUtilities.h"
#include "../TrackPanel.h"
#include "../ViewInfo.h"
#include "../WaveTrack.h"
/*******************************************************************************
@ -88,6 +98,134 @@ void EffectManager::UnregisterEffect(const PluginID & ID)
mEffects.erase(id);
}
/// DoEffect() takes a PluginID and has the EffectManager execute the associated
/// effect.
///
/// At the moment flags are used only to indicate whether to prompt for
// parameters, whether to save the state to history and whether to allow
/// 'Repeat Last Effect'.
/* static */ bool EffectManager::DoEffect(
const PluginID & ID, const CommandContext &context, unsigned flags )
{
AudacityProject &project = context.project;
const auto &settings = ProjectSettings::Get( project );
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
auto &trackFactory = TrackFactory::Get( project );
auto rate = settings.GetRate();
auto &selectedRegion = ViewInfo::Get( project ).selectedRegion;
auto &commandManager = CommandManager::Get( project );
auto &window = ProjectWindow::Get( project );
const PluginDescriptor *plug = PluginManager::Get().GetPlugin(ID);
if (!plug)
return false;
EffectType type = plug->GetEffectType();
// Make sure there's no activity since the effect is about to be applied
// to the project's tracks. Mainly for Apply during RTP, but also used
// for batch commands
if (flags & EffectManager::kConfigured)
{
TransportActions::DoStop(project);
SelectUtilities::SelectAllIfNone( project );
}
MissingAliasFilesDialog::SetShouldShow(true);
auto nTracksOriginally = tracks.size();
wxWindow *focus = wxWindow::FindFocus();
wxWindow *parent = nullptr;
if (focus != nullptr) {
parent = focus->GetParent();
}
bool success = false;
auto cleanup = finally( [&] {
if (!success) {
// For now, we're limiting realtime preview to a single effect, so
// make sure the menus reflect that fact that one may have just been
// opened.
MenuManager::Get(project).UpdateMenus( false );
}
} );
int count = 0;
bool clean = true;
for (auto t : tracks.Selected< const WaveTrack >()) {
if (t->GetEndTime() != 0.0)
clean = false;
count++;
}
EffectManager & em = EffectManager::Get();
success = em.DoEffect(ID, &window, rate,
&tracks, &trackFactory, &selectedRegion,
(flags & EffectManager::kConfigured) == 0);
if (!success)
return false;
if (em.GetSkipStateFlag())
flags = flags | EffectManager::kSkipState;
if (!(flags & EffectManager::kSkipState))
{
wxString shortDesc = em.GetCommandName(ID);
wxString longDesc = em.GetCommandDescription(ID);
ProjectHistory::Get( project ).PushState(longDesc, shortDesc);
}
if (!(flags & EffectManager::kDontRepeatLast))
{
// Only remember a successful effect, don't remember insert,
// or analyze effects.
if (type == EffectTypeProcess) {
wxString shortDesc = em.GetCommandName(ID);
MenuManager::Get(project).mLastEffect = ID;
wxString lastEffectDesc;
/* i18n-hint: %s will be the name of the effect which will be
* repeated if this menu item is chosen */
lastEffectDesc.Printf(_("Repeat %s"), shortDesc);
commandManager.Modify(wxT("RepeatLastEffect"), lastEffectDesc);
}
}
//STM:
//The following automatically re-zooms after sound was generated.
// IMO, it was disorienting, removing to try out without re-fitting
//mchinen:12/14/08 reapplying for generate effects
if (type == EffectTypeGenerate)
{
if (count == 0 || (clean && selectedRegion.t0() == 0.0))
ViewActions::DoZoomFit(project);
// trackPanel->Refresh(false);
}
window.RedrawProject();
if (focus != nullptr && focus->GetParent()==parent) {
focus->SetFocus();
}
// A fix for Bug 63
// New tracks added? Scroll them into view so that user sees them.
// Don't care what track type. An analyser might just have added a
// Label track and we want to see it.
if( tracks.size() > nTracksOriginally ){
// 0.0 is min scroll position, 1.0 is max scroll position.
trackPanel.VerticalScroll( 1.0 );
} else {
trackPanel.EnsureVisible(trackPanel.GetFirstSelectedTrack());
trackPanel.Refresh(false);
}
return true;
}
bool EffectManager::DoEffect(const PluginID & ID,
wxWindow *parent,
double projectRate,

View File

@ -67,6 +67,9 @@ public:
// them by index number, usually when the user selects one from a menu.
//
public:
static bool DoEffect(
const PluginID & ID, const CommandContext &context, unsigned flags );
EffectManager();
virtual ~EffectManager();

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@ -309,7 +309,7 @@ void EffectRack::OnApply(wxCommandEvent & WXUNUSED(evt))
{
if (mPowerState[i])
{
if (!PluginActions::DoEffect(mEffects[i]->GetID(),
if (!EffectManager::DoEffect(mEffects[i]->GetID(),
*project,
EffectManager::kConfigured))
// If any effect fails (or throws), then stop.

View File

@ -7,18 +7,11 @@
#include "../CommonCommandFlags.h"
#include "../FreqWindow.h"
#include "../Menus.h"
#include "../MissingAliasFileDialog.h"
#include "../PluginManager.h"
#include "../Prefs.h"
#include "../Project.h"
#include "../ProjectHistory.h"
#include "../ProjectSettings.h"
#include "../ProjectWindow.h"
#include "../Screenshot.h"
#include "../SelectUtilities.h"
#include "../TrackPanel.h"
#include "../ViewInfo.h"
#include "../WaveTrack.h"
#include "../commands/CommandContext.h"
#include "../commands/CommandManager.h"
#include "../commands/ScreenshotCommand.h"
@ -417,135 +410,6 @@ MenuTable::BaseItemPtrs PopulateMacrosMenu( CommandFlag flags );
namespace PluginActions {
// exported helper functions
/// DoEffect() takes a PluginID and has the EffectManager execute the associated
/// effect.
///
/// At the moment flags are used only to indicate whether to prompt for
// parameters, whether to save the state to history and whether to allow
/// 'Repeat Last Effect'.
bool DoEffect(
const PluginID & ID, const CommandContext &context, unsigned flags )
{
AudacityProject &project = context.project;
const auto &settings = ProjectSettings::Get( project );
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
auto &trackFactory = TrackFactory::Get( project );
auto rate = settings.GetRate();
auto &selectedRegion = ViewInfo::Get( project ).selectedRegion;
auto &commandManager = CommandManager::Get( project );
auto &window = ProjectWindow::Get( project );
const PluginDescriptor *plug = PluginManager::Get().GetPlugin(ID);
if (!plug)
return false;
EffectType type = plug->GetEffectType();
// Make sure there's no activity since the effect is about to be applied
// to the project's tracks. Mainly for Apply during RTP, but also used
// for batch commands
if (flags & EffectManager::kConfigured)
{
TransportActions::DoStop(project);
SelectUtilities::SelectAllIfNone( project );
}
MissingAliasFilesDialog::SetShouldShow(true);
auto nTracksOriginally = tracks.size();
wxWindow *focus = wxWindow::FindFocus();
wxWindow *parent = nullptr;
if (focus != nullptr) {
parent = focus->GetParent();
}
bool success = false;
auto cleanup = finally( [&] {
if (!success) {
// For now, we're limiting realtime preview to a single effect, so
// make sure the menus reflect that fact that one may have just been
// opened.
MenuManager::Get(project).UpdateMenus( false );
}
} );
int count = 0;
bool clean = true;
for (auto t : tracks.Selected< const WaveTrack >()) {
if (t->GetEndTime() != 0.0)
clean = false;
count++;
}
EffectManager & em = EffectManager::Get();
success = em.DoEffect(ID, &window, rate,
&tracks, &trackFactory, &selectedRegion,
(flags & EffectManager::kConfigured) == 0);
if (!success)
return false;
if (em.GetSkipStateFlag())
flags = flags | EffectManager::kSkipState;
if (!(flags & EffectManager::kSkipState))
{
wxString shortDesc = em.GetCommandName(ID);
wxString longDesc = em.GetCommandDescription(ID);
ProjectHistory::Get( project ).PushState(longDesc, shortDesc);
}
if (!(flags & EffectManager::kDontRepeatLast))
{
// Only remember a successful effect, don't remember insert,
// or analyze effects.
if (type == EffectTypeProcess) {
wxString shortDesc = em.GetCommandName(ID);
MenuManager::Get(project).mLastEffect = ID;
wxString lastEffectDesc;
/* i18n-hint: %s will be the name of the effect which will be
* repeated if this menu item is chosen */
lastEffectDesc.Printf(_("Repeat %s"), shortDesc);
commandManager.Modify(wxT("RepeatLastEffect"), lastEffectDesc);
}
}
//STM:
//The following automatically re-zooms after sound was generated.
// IMO, it was disorienting, removing to try out without re-fitting
//mchinen:12/14/08 reapplying for generate effects
if (type == EffectTypeGenerate)
{
if (count == 0 || (clean && selectedRegion.t0() == 0.0))
ViewActions::DoZoomFit(project);
// trackPanel->Refresh(false);
}
window.RedrawProject();
if (focus != nullptr && focus->GetParent()==parent) {
focus->SetFocus();
}
// A fix for Bug 63
// New tracks added? Scroll them into view so that user sees them.
// Don't care what track type. An analyser might just have added a
// Label track and we want to see it.
if( tracks.size() > nTracksOriginally ){
// 0.0 is min scroll position, 1.0 is max scroll position.
trackPanel.VerticalScroll( 1.0 );
} else {
trackPanel.EnsureVisible(trackPanel.GetFirstSelectedTrack());
trackPanel.Refresh(false);
}
return true;
}
// Menu handler functions
struct Handler : CommandHandlerObject {
@ -559,7 +423,7 @@ void OnManageGenerators(const CommandContext &context)
void OnEffect(const CommandContext &context)
{
// using GET to interpret parameter as a PluginID
DoEffect(context.parameter.GET(), context, 0);
EffectManager::DoEffect(context.parameter.GET(), context, 0);
}
void OnManageEffects(const CommandContext &context)
@ -573,7 +437,8 @@ void OnRepeatLastEffect(const CommandContext &context)
auto lastEffect = MenuManager::Get(context.project).mLastEffect;
if (!lastEffect.empty())
{
DoEffect( lastEffect, context, EffectManager::kConfigured );
EffectManager::DoEffect(
lastEffect, context, EffectManager::kConfigured );
}
}

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@ -674,7 +674,7 @@ void OnNewTimeTrack(const CommandContext &context)
void OnStereoToMono(const CommandContext &context)
{
PluginActions::DoEffect(
EffectManager::DoEffect(
EffectManager::Get().GetEffectByIdentifier(wxT("StereoToMono")),
context,
EffectManager::kConfigured);