Commit Graph

10 Commits

Author SHA1 Message Date
Paul Licameli e6e96de0fd Replace most inclusions of MemoryX.h with <memory> ...
... Most often it was needed for a custom definition of std::make_unique, but
we build C++14 now.
2021-06-02 07:08:19 -04:00
Paul Licameli 49cab86fc1 TranslatableString for tooltips and status bar messages 2019-12-20 21:54:49 -05:00
Paul Licameli 681950fc61 TranslatableString for names, labels, tooltips of wxPanelWrapper...
... and Grabber too
2019-12-16 10:58:05 -05:00
Paul Licameli 1d0247607a Remove wx/string.h from headers 2019-03-26 11:33:55 -04:00
Paul Licameli 23e517fce5 windows build 2017-07-16 14:46:47 -04:00
Paul Licameli 5644bed8bd No TrackPanel tooltips for now, may later reenable selected ones...
... perhaps for the TCP buttons, to make their behavior consistent with toolbar
buttons.
2017-07-15 20:50:34 -04:00
Paul Licameli b3d62e2ab6 Simplify by removing class HitTestResult...
... Because all hit tests returned all fields blank, or else, returned a
UIHandle object whose Preview method gives the rest of the information; so
the other fields were redundant.
2017-07-09 07:57:34 -04:00
Paul Licameli f5b0afc2fc Rename TrackPanel::HandleCursor as HandleMotion...
Call HitTest in just one place

Can now preserve repeatedly hit UIHandle objects during pre-click motion

Fields of HitTestResult besides the handle pointer are now unused

The need to repaint a track during mouse movement can be indicated when
constructing a UIHandle or when updating it for move; HitPreview no longer
does this

And the last allows simplifications of LabelTrack glyph highlighting

Also move the temporary state for label glyph dragging out of LabelTrack
2017-07-09 07:56:47 -04:00
Paul Licameli 2c1a16f593 Changed lifetime management of UIHandle objects, no singletons...
... Rather, construct them during hit tests (also capturing more state sooner
rather than at Click time, and adding some accessors for later use)

This also fixes bug 1677 by other means and avoids similar problems.

A cell may be implemented to re-use a previously hit handle object, not yet
clicked, in a later hit test, by remembering a weak pointer, but TrackPanel
holds the strong pointers that determine when the object is destroyed.

And the objects will surely be destroyed after drag-release, or ESC key.

For now they are also destroyed whenever not dragging, and hit-testing is
re-invoked; that will be changed later, so that the re-use mentioned above
becomes effective, but still they will be destroyed when the pointer moves
from one cell to another.
2017-07-09 07:23:28 -04:00
Paul Licameli 14d45eda33 Define and use the UIHandle and TrackPanelCell protocols, but...
...no actions reimplemented to them yet.

Later commits will move special cases one at a time from TrackPanel, preserving
all click and drag capabilities at each step.  With a few exceptions, but those
lost abilities are restored in yet later commits.  (Ctrl+Click on the Label
track being one.)
2017-06-15 08:20:56 -04:00