/********************************************************************** Audacity: A Digital Audio Editor InterpolateAudio.h Dominic Mazzoni *******************************************************************//*! \file Matrix.h \brief General routine to interpolate (or even extrapolate small amounts) audio when a few of the samples are bad. Works great for a few dozen bad samples, but not so well with hundreds. Uses the least-squares autoregression (LSAR) algorithm, as described in: Simon Godsill, Peter Rayner, and Olivier Cappe. Digital Audio Restoration. Berlin: Springer, 1998. This is the same work used by Gnome Wave Cleaner (GWC), however this implementation is original. *//*******************************************************************/ #ifndef __AUDACITY_INTERPOLATE_AUDIO__ #define __AUDACITY_INTERPOLATE_AUDIO__ #include // See top of file for a description of the algorithm. Interpolates // the samples from buffer[firstBad] through buffer[firstBad+numBad-1], // ignoring whatever value was there previously, and replacing them with // values determined from the surrounding audio. Works best if the bad // samples are in the middle, with several times as much data on either // side (6x the number of bad samples on either side is great). However, // it will work with less data, and with the bad samples on one end or // the other. void AUDACITY_DLL_API InterpolateAudio(float *buffer, size_t len, size_t firstBad, size_t numBad); #endif // __AUDACITY_INTERPOLATE_AUDIO__