/********************************************************************** Audacity: A Digital Audio Editor UndoManager.h Dominic Mazzoni After each operation, call UndoManager's PushState, pass it the entire track hierarchy. The UndoManager makes a duplicate of every single track using its Duplicate method, which should increment reference counts. If we were not at the top of the stack when this is called, DELETE above first. If a minor change is made, for example changing the visual display of a track or changing the selection, you can call ModifyState, which replaces the current state with the one you give it, without deleting everything above it. Each action has a long description and a short description associated with it. The long description appears in the History window and should be a complete sentence in the past tense, for example, "Deleted 2 seconds.". The short description should be one or two words at most, all capitalized, and should represent the name of the command. It will be appended on the end of the word "Undo" or "Redo", for example the short description of "Deleted 2 seconds." would just be "Delete", resulting in menu titles "Undo Delete" and "Redo Delete". UndoManager can also automatically consolidate actions into a single state change. If the "consolidate" argument to PushState is true, then NEW changes may accumulate into the most recent Undo state, if descriptions match and if no Undo or Redo or rollback operation intervened since that state was pushed. Undo() temporarily moves down one state and returns the track hierarchy. If another PushState is called, the redo information is lost. Redo() UndoAvailable() RedoAvailable() **********************************************************************/ #ifndef __AUDACITY_UNDOMANAGER__ #define __AUDACITY_UNDOMANAGER__ #include #include // to declare custom event types #include "ClientData.h" #include "SelectedRegion.h" // Events emitted by AudacityProject for the use of listeners // Project state did not change, but a new state was copied into Undo history // and any redo states were lost wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_UNDO_PUSHED, wxCommandEvent); // Project state did not change, but current state was modified in Undo history wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_UNDO_MODIFIED, wxCommandEvent); // Project state did not change, but current state was renamed in Undo history wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_UNDO_RENAMED, wxCommandEvent); // Project state changed because of undo or redo; undo manager // contents did not change other than the pointer to current state wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_UNDO_OR_REDO, wxCommandEvent); // Project state changed other than for single-step undo/redo; undo manager // contents did not change other than the pointer to current state wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_UNDO_RESET, wxCommandEvent); // Undo or redo states discarded wxDECLARE_EXPORTED_EVENT(AUDACITY_DLL_API, EVT_UNDO_PURGE, wxCommandEvent); class AudacityProject; class Tags; class Track; class TrackList; struct UndoState { UndoState(std::shared_ptr &&tracks_, const std::shared_ptr &tags_, const SelectedRegion &selectedRegion_) : tracks(std::move(tracks_)), tags(tags_), selectedRegion(selectedRegion_) {} std::shared_ptr tracks; std::shared_ptr tags; SelectedRegion selectedRegion; // by value }; struct UndoStackElem { UndoStackElem(std::shared_ptr &&tracks_, const TranslatableString &description_, const TranslatableString &shortDescription_, const SelectedRegion &selectedRegion_, const std::shared_ptr &tags_) : state(std::move(tracks_), tags_, selectedRegion_) , description(description_) , shortDescription(shortDescription_) { } UndoState state; TranslatableString description; TranslatableString shortDescription; }; using UndoStack = std::vector >; using SpaceArray = std::vector ; // These flags control what extra to do on a PushState // Default is AUTOSAVE // Frequent/faster actions use CONSOLIDATE enum class UndoPush : unsigned char { NONE = 0, CONSOLIDATE = 1 << 0, NOAUTOSAVE = 1 << 1 }; inline UndoPush operator | (UndoPush a, UndoPush b) { return static_cast(static_cast(a) | static_cast(b)); } inline UndoPush operator & (UndoPush a, UndoPush b) { return static_cast(static_cast(a) & static_cast(b)); } //! Maintain a non-persistent list of states of the project, to support undo and redo commands /*! The history should be cleared before destruction */ class AUDACITY_DLL_API UndoManager final : public ClientData::Base { public: static UndoManager &Get( AudacityProject &project ); static const UndoManager &Get( const AudacityProject &project ); explicit UndoManager( AudacityProject &project ); ~UndoManager(); UndoManager( const UndoManager& ) = delete; UndoManager& operator = ( const UndoManager& ) = delete; void PushState(const TrackList * l, const SelectedRegion &selectedRegion, const std::shared_ptr &tags, const TranslatableString &longDescription, const TranslatableString &shortDescription, UndoPush flags = UndoPush::NONE); void ModifyState(const TrackList * l, const SelectedRegion &selectedRegion, const std::shared_ptr &tags); void RenameState( int state, const TranslatableString &longDescription, const TranslatableString &shortDescription); void AbandonRedo(); void ClearStates(); void RemoveStates( size_t begin, //!< inclusive start of range size_t end //!< exclusive end of range ); unsigned int GetNumStates(); unsigned int GetCurrentState(); void StopConsolidating() { mayConsolidate = false; } void GetShortDescription(unsigned int n, TranslatableString *desc); // Return value must first be calculated by CalculateSpaceUsage(): wxLongLong_t GetLongDescription( unsigned int n, TranslatableString *desc, TranslatableString *size); void SetLongDescription(unsigned int n, const TranslatableString &desc); // These functions accept a callback that uses the state, // and then they send to the project EVT_UNDO_RESET or EVT_UNDO_OR_REDO when // that has finished. using Consumer = std::function< void( const UndoStackElem & ) >; void SetStateTo(unsigned int n, const Consumer &consumer); void Undo(const Consumer &consumer); void Redo(const Consumer &consumer); //! Give read-only access to all states void VisitStates( const Consumer &consumer, bool newestFirst ); //! Visit a specified range of states /*! end is exclusive; visit newer states first if end < begin */ void VisitStates( const Consumer &consumer, size_t begin, size_t end ); bool UndoAvailable(); bool RedoAvailable(); bool UnsavedChanges() const; int GetSavedState() const; void StateSaved(); // Return value must first be calculated by CalculateSpaceUsage(): // The clipboard is global, not specific to this project, but it is // convenient to combine the space usage calculations in one class: wxLongLong_t GetClipboardSpaceUsage() const { return mClipboardSpaceUsage; } void CalculateSpaceUsage(); // void Debug(); // currently unused private: size_t EstimateRemovedBlocks(size_t begin, size_t end); void RemoveStateAt(int n); AudacityProject &mProject; int current; int saved; UndoStack stack; TranslatableString lastAction; bool mayConsolidate { false }; SpaceArray space; unsigned long long mClipboardSpaceUsage {}; }; #endif