/********************************************************************** Audacity: A Digital Audio Editor Keyboard.h Dominic Mazzoni Brian Gunlogson **********************************************************************/ #ifndef __AUDACITY_KEYBOARD__ #define __AUDACITY_KEYBOARD__ #include "Identifier.h" #include class wxKeyEvent; struct NormalizedKeyStringTag; // Case insensitive comparisons using NormalizedKeyStringBase = TaggedIdentifier; struct AUDACITY_DLL_API NormalizedKeyString : NormalizedKeyStringBase { NormalizedKeyString() = default; explicit NormalizedKeyString( const wxString &key ); wxString Display(bool usesSpecialChars = false) const; }; namespace std { template<> struct hash< NormalizedKeyString > : hash< NormalizedKeyStringBase > {}; } AUDACITY_DLL_API NormalizedKeyString KeyEventToKeyString(const wxKeyEvent & keyEvent); #endif