// Mac, Win and Linux all support 32 x 32 cursors now. // Cursors MUST be 32x32 (or they will be resized). // You only get black, white and transparent to use. // N.B. Under windows the mask color must be in // the color palette. To cater for Win2K a mask // color of saturated red was used. (middle grey #include "Cursors32/DisabledCursor.xpm" #include "Cursors32/RearrangeCursor.xpm" #include "Cursors32/RearrangingCursor.xpm" #include "Cursors32/EnvCursor.xpm" #include "Cursors32/TimeCursor.xpm" #include "Cursors32/IBeamCursor.xpm" #include "Cursors32/DrawCursor.xpm" #include "Cursors32/ZoomInCursor.xpm" #include "Cursors32/ZoomOutCursor.xpm" #include "Cursors32/LabelCursorLeft.xpm" #include "Cursors32/LabelCursorRight.xpm" #include "Cursors32/BottomFrequencyCursor.xpm" #include "Cursors32/TopFrequencyCursor.xpm" #include "Cursors32/BandWidthCursor.xpm" #ifdef USE_MIDI #include "Cursors32/StretchCursor.xpm" #include "Cursors32/StretchLeftCursor.xpm" #include "Cursors32/StretchRightCursor.xpm" #endif #include "Cursors32/SubViewsCursor.xpm" AUDACITY_DLL_API std::unique_ptr MakeCursor(int WXUNUSED(CursorId), const char * const pXpm[36], int HotX, int HotY);