/********************************************************************** Audacity: A Digital Audio Editor ErrorDialog.h Jimmy Johnson James Crook **********************************************************************/ #ifndef __AUDACITY_HELPSYSTEM__ #define __AUDACITY_HELPSYSTEM__ #include "../Audacity.h" #include #include class AudacityProject; /** @brief Class which contains static methods and data needed for implementing * help buttons * * This class should be the only place in the codebase where the location of * the online copy of the Audacity manual is stored, so that it can be * changed if required */ class HelpSystem { public: /// Displays cutable information in a text ctrl, with an OK button. static void ShowInfoDialog( wxWindow *parent, const wxString &dlogTitle, const wxString &shortMsg, const wxString &message, const int xSize, const int ySize); /// Displays a NEW window with wxHTML help. /// @param HtmlText Either the literal HTML code to go into the window, /// or the name of the file to read said HTML code from (see below). /// @param bIsFile If true, treat HtmlText argument as a file name, if false /// (default), then it is the HTML code to display. /// @param bModal Whether the resulting window should be modal or not. /// Default is modeless dialogue static void ShowHtmlText( wxWindow * pParent, const wxString &Title, const wxString &HtmlText, bool bIsFile = false, bool bModal = false); /// Displays a file in your browser, if it's available locally, /// OR else links to the internet. Generally using this outside this class /// is depreciated in favour of the "smarter" overload below, unless there /// is a good reason for using this form. /// @param localFileName Name and path of the file on the local machine /// file system to be opened. file.name#anchor syntax is allowed, and therefore /// file names containing a '#' are not (on any platform). /// @param bModal Whether the resulting dialogue should be modal or not. /// Default is modeless dialogue /// @param alwaysDefaultBrowser Force use of default web browser. /// Default allows built in browser for local files. static void ShowHelpDialog(wxWindow *parent, const wxString &localFileName, const wxString &remoteURL, bool bModal = false, bool alwaysDefaultBrowser = false); /// Displays a page from the Audacity manual in your browser, if /// it's available locally, OR else links to the internet. /// @param PageName The name of the manual page to display as it is in /// _development version_ of the manual (i.e. in MediaWiki), _not_ the /// converted file name used for offline and released manuals. /// @param bModal Whether the resulting dialogue should be modal or not. /// Default is modeless dialogue static void ShowHelpDialog(wxWindow *parent, const wxString &PageName, bool bModal = false); /// Hostname (domain name including subdomain) of the server on which the /// online help is available static const wxString HelpHostname; /// URL path on the help server to the root directory of the manual. /// index and quick_help are here in the on-line release manual. /// Must both start and end with '/' characters. static const wxString HelpServerHomeDir; /// Path to sub-directory where the manual pages are located. /// index and quick_help are here only in the alpha manual. /// Must both start and end with '/' characters. static const wxString HelpServerManDir; /// Sub-directory for local help pages (but not index.html /// or quick_help.html) /// Must both start and end with '/' characters. static const wxString LocalHelpManDir; /// The string which is appended to the development manual page name in order /// obtain the file name in the local and release web copies of the manual static const wxString ReleaseSuffix; }; #endif // __AUDACITY_HELPSYSTEM__