/********************************************************************** Audacity: A Digital Audio Editor Audacity(R) is copyright (c) 1999-2013 Audacity Team. License: GPL v2. See License.txt. BassTreble.h (two shelf filters) Steve Daulton **********************************************************************/ #ifndef __AUDACITY_EFFECT_BASS_TREBLE__ #define __AUDACITY_EFFECT_BASS_TREBLE__ #include "SimpleMono.h" #include #include #include class wxSizer; class wxTextCtrl; class WaveTrack; class EffectBassTreble:public EffectSimpleMono { public: EffectBassTreble(); virtual wxString GetEffectName() { return wxString(_("Bass and Treble...")); } virtual std::set GetEffectCategories() { std::set result; result.insert(wxT("http://lv2plug.in/ns/lv2core#LowpassPlugin")); return result; } virtual wxString GetEffectIdentifier() { return wxString(wxT("Bass and Treble")); } virtual wxString GetEffectAction() { return wxString(_("Adjusting Bass and Treble")); } // Useful only after PromptUser values have been set. virtual wxString GetEffectDescription(); virtual bool PromptUser(); virtual bool TransferParameters( Shuttle & shuttle ); protected: virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); float dB_bass, dB_treble, dB_gain; // filter parameters float Pi, Slope; // Low shelf float xn1Bass, xn2Bass, yn1Bass, yn2Bass, wBass, swBass, cwBass, aBass, bBass, a0Bass, a1Bass, a2Bass, b0Bass, b1Bass, b2Bass; // High shelf float xn1Treble, xn2Treble, yn1Treble, yn2Treble, wTreble, swTreble, cwTreble, aTreble, bTreble, b0Treble, b1Treble, b2Treble, a0Treble, a1Treble, a2Treble; friend class BassTrebleDialog; }; // class declarations //---------------------------------------------------------------------------- // BassTrebleDialog //---------------------------------------------------------------------------- class BassTrebleDialog:public EffectDialog { public: // constructors and destructors BassTrebleDialog(EffectBassTreble *effect, wxWindow * parent); // method declarations for BassTrebleDialog void PopulateOrExchange(ShuttleGui & S); bool TransferDataToWindow(); bool TransferDataFromWindow(); private: // handler declarations for BassTrebleDialog void OnBassText(wxCommandEvent & event); void OnTrebleText(wxCommandEvent & event); void OnGainText(wxCommandEvent & event); void OnBassSlider(wxCommandEvent & event); void OnTrebleSlider(wxCommandEvent & event); void OnGainSlider(wxCommandEvent & event); void OnPreview(wxCommandEvent & event); private: wxSlider *mBassS; wxSlider *mTrebleS; wxSlider *mGainS; wxTextCtrl *mBassT; wxTextCtrl *mTrebleT; wxTextCtrl *mGainT; DECLARE_EVENT_TABLE() public: EffectBassTreble *mEffect; float bass; float treble; float gain; }; #endif