/********************************************************************** Audacity: A Digital Audio Editor BatchCommandDialog.h Dominic Mazzoni James Crook **********************************************************************/ #ifndef __AUDACITY_BATCH_COMMAND_DIALOG__ #define __AUDACITY_BATCH_COMMAND_DIALOG__ #include #include #ifdef __WXMSW__ #include #endif //#include "wx/log.h" #include #include #include class wxWindow; class wxCheckBox; class wxChoice; class wxTextCtrl; class wxStaticText; class wxRadioButton; class wxListCtrl; class wxListEvent; class wxButton; class ShuttleGui; class BatchCommandDialog final : public wxDialogWrapper { public: // constructors and destructors BatchCommandDialog(wxWindow *parent, wxWindowID id); void SetCommandAndParams(const wxString &Command, const wxString &Params); public: wxString mSelectedCommand; wxString mSelectedParameters; private: void Populate(); void PopulateOrExchange(ShuttleGui &S); void OnEditParams(wxCommandEvent &event); void OnUsePreset(wxCommandEvent &event); void OnChoice(wxCommandEvent &event); void OnOk(wxCommandEvent &event); void OnCancel(wxCommandEvent &event); void OnItemSelected(wxListEvent &event); void ValidateChoices(); void PopulateCommandList(); int GetSelectedItem(); wxButton *mEditParams; wxButton *mUsePreset; wxListCtrl *mChoices; wxTextCtrl * mCommand; wxTextCtrl * mParameters; DECLARE_EVENT_TABLE() }; #endif