audacia/plug-ins/delay.ny

117 lines
4.3 KiB
Common Lisp

$nyquist plug-in
$version 4
$type process
$preview linear
$name (_ "Delay")
$manpage "Delay"
$debugbutton false
$action (_ "Applying Delay Effect...")
$author (_ "Steve Daulton")
$release 2.3.1
$copyright (_ "Released under terms of the GNU General Public License version 2")
;; Released under terms of the GNU General Public License version 2:
;; http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
;; based on 'Delay' by David R. Sky
;;
;; For information about writing and modifying Nyquist plug-ins:
;; https://wiki.audacityteam.org/wiki/Nyquist_Plug-ins_Reference
$control delay-type (_ "Delay type") choice ((_ "Regular")
("BouncingBall" (_ "Bouncing Ball"))
("ReverseBouncingBall" (_ "Reverse Bouncing Ball"))) 0
$control dgain (_ "Delay level per echo (dB)") real "" -6 -30 1
$control delay (_ "Delay time (seconds)") real "" 0.3 0 5
$control pitch-type (_ "Pitch change effect") choice (("PitchTempo" (_ "Pitch/Tempo"))
("LQPitchShift" (_ "Low-quality Pitch Shift"))) 0
$control shift (_ "Pitch change per echo (semitones)") real "" 0 -2 2
$control number (_ "Number of echoes") int "" 5 1 30
$control constrain (_ "Allow duration to change") choice ((_ "Yes")(_ "No")) 0
;; The default pitch shift effect is a simple resampling,
;; so both pitch and tempo of the delayed audio will change
;; [as in Audacity's Change Speed effect].
;; LQ Pitch Shift (Low Quality) changes the pitch without
;; changing the tempo, but the sound quality is not very good
;; and tends to cause a short echo effect which can be quite
;; noticeable on percussive sounds though may be acceptable
;; on other sounds.
;;; Anti-alias low pass filter
(defun lp-wall (sig freq)
(do ((count 0 (1+ count))
(freq (* 0.94 freq)))
((= count 10) sig)
(setf sig (lowpass8 sig freq))))
;;; Change speed
(defun change-speed (sig shift)
(if (= shift 0) ; no pitch shift
sig
(let ((ratio (expt 0.5 (/ shift 12.0)))) ; shift value as frequency ratio
(force-srate *sound-srate*
(stretch-abs ratio (sound sig))))))
;;; Pitch shift audio
(defun p-shift (sig shift)
(if (= shift 0) ; no pitch shift
sig
(let ((sig (force-srate 44100 sig)) ; pitshift quality best at 44100
; anti-alias filter frequency
(minrate (* 0.5 (min *sound-srate* 44100)))
(ratio (expt 0.5 (/ shift -12.0)))) ; shift value as frequency ratio
(force-srate *sound-srate* ; convert back to correct rate
(progv '(*sound-srate*) (list 44100) ; pitshift requires rates to match
(cond
((> shift 5) ; reduce aliasing
(pitshift (lp-wall sig (/ minrate ratio)) ratio 1))
((< shift -2)
(pitshift (hp sig 20) ratio 1)) ; reduce sub-sonic frequencies
(T (pitshift sig ratio 1))))))))
;;; Apply effects to echo
(defun modify (sig num gain shift p-type)
(let ((gain (db-to-linear (* num gain)))
(shift (* num shift)))
(if (= p-type 0)
(mult gain (change-speed sig shift))
(mult gain (p-shift sig shift)))))
;;; Compute echoes
(defun delays (sound gain delay shift num type mod)
(let ((echo (s-rest 0)))
(do ((count 1 (1+ count))
(dly 0))
((> count num)(sim echo sound))
(setq dly
(case type
(0 (+ dly delay))
(1 (+ dly (* delay (- (1+ num) count))))
(2 (+ dly (* delay count)))))
(setf echo (sim
(at 0 (cue echo))
(at-abs dly
(cue (modify sound count gain shift mod))))))))
(defun constrain-abs (sig dur)
(extract-abs 0 dur (cue sig)))
(let* ((delay (if (= delay-type 0)
delay
(/ delay number)))
(output (multichan-expand #'delays *track*
dgain
delay
shift
number
delay-type
pitch-type)))
(if (= constrain 1)
(multichan-expand #'constrain-abs output (get-duration 1))
output))