audacia/src/DBConnection.cpp

706 lines
20 KiB
C++

/*!********************************************************************
Audacity: A Digital Audio Editor
@file DBConnection.cpp
@brief Implements DBConnection
Paul Licameli -- split from ProjectFileIO.cpp
**********************************************************************/
#include "DBConnection.h"
#include "sqlite3.h"
#include <wx/progdlg.h>
#include <wx/string.h>
#include "AudacityLogger.h"
#include "FileNames.h"
#include "Internat.h"
#include "Project.h"
#include "FileException.h"
#include "wxFileNameWrapper.h"
#include "SentryHelper.h"
// Configuration to provide "safe" connections
static const char *SafeConfig =
"PRAGMA <schema>.busy_timeout = 5000;"
"PRAGMA <schema>.locking_mode = SHARED;"
"PRAGMA <schema>.synchronous = NORMAL;"
"PRAGMA <schema>.journal_mode = WAL;"
"PRAGMA <schema>.wal_autocheckpoint = 0;";
// Configuration to provide "Fast" connections
static const char *FastConfig =
"PRAGMA <schema>.busy_timeout = 5000;"
"PRAGMA <schema>.locking_mode = SHARED;"
"PRAGMA <schema>.synchronous = OFF;"
"PRAGMA <schema>.journal_mode = OFF;";
DBConnection::DBConnection(
const std::weak_ptr<AudacityProject> &pProject,
const std::shared_ptr<DBConnectionErrors> &pErrors,
CheckpointFailureCallback callback)
: mpProject{ pProject }
, mpErrors{ pErrors }
, mCallback{ std::move(callback) }
{
mDB = nullptr;
mCheckpointDB = nullptr;
mBypass = false;
}
DBConnection::~DBConnection()
{
wxASSERT(mDB == nullptr);
if (mDB)
{
wxLogMessage("Database left open at connection destruction %s\n",
sqlite3_db_filename(mDB, nullptr));
}
}
void DBConnection::SetBypass( bool bypass )
{
mBypass = bypass;
}
bool DBConnection::ShouldBypass()
{
return mBypass;
}
void DBConnection::SetError(
const TranslatableString &msg, const TranslatableString &libraryError, int errorCode)
{
mpErrors->mErrorCode = errorCode;
mpErrors->mLastError = msg;
mpErrors->mLibraryError = errorCode && libraryError.empty()
? XO("(%d): %s").Format(errorCode, sqlite3_errstr(errorCode))
: libraryError;
wxLogMessage("DBConnection SetError\n"
"\tErrorCode: %d\n"
"\tLastError: %s\n"
"\tLibraryError: %s",
mpErrors->mErrorCode,
mpErrors->mLastError.Debug(),
mpErrors->mLibraryError.Debug());
auto logger = AudacityLogger::Get();
if (logger)
{
mpErrors->mLog = logger->GetLog(10);
}
}
void DBConnection::SetDBError(
const TranslatableString &msg, const TranslatableString &libraryError, int errorCode)
{
auto db = DB();
mpErrors->mErrorCode = errorCode < 0 && db
? sqlite3_errcode(db)
: errorCode;
mpErrors->mLastError = msg.empty()
? XO("(%d): %s").Format(mpErrors->mErrorCode, sqlite3_errstr(mpErrors->mErrorCode))
: msg;
mpErrors->mLibraryError = libraryError.empty() && db
? Verbatim(sqlite3_errmsg(db))
: libraryError;
wxLogMessage("DBConnection SetDBError\n"
"\tErrorCode: %d\n"
"\tLastError: %s\n"
"\tLibraryError: %s",
mpErrors->mErrorCode,
mpErrors->mLastError.Debug(),
mpErrors->mLibraryError.Debug());
auto logger = AudacityLogger::Get();
if (logger)
{
mpErrors->mLog = logger->GetLog(10);
}
}
int DBConnection::Open(const FilePath fileName)
{
wxASSERT(mDB == nullptr);
int rc;
// Initialize checkpoint controls
mCheckpointStop = false;
mCheckpointPending = false;
mCheckpointActive = false;
rc = OpenStepByStep( fileName );
if ( rc != SQLITE_OK)
{
if (mCheckpointDB)
{
sqlite3_close(mCheckpointDB);
mCheckpointDB = nullptr;
}
if (mDB)
{
sqlite3_close(mDB);
mDB = nullptr;
}
}
return rc;
}
int DBConnection::OpenStepByStep(const FilePath fileName)
{
const char *name = fileName.ToUTF8();
bool success = false;
int rc = sqlite3_open(name, &mDB);
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::OpenStepByStep::open");
wxLogMessage("Failed to open primary connection to %s: %d, %s\n",
fileName,
rc,
sqlite3_errstr(rc));
return rc;
}
// Set default mode
// (See comments in ProjectFileIO::SaveProject() about threading
rc = SafeMode();
if (rc != SQLITE_OK)
{
SetDBError(XO("Failed to set safe mode on primary connection to %s").Format(fileName));
return rc;
}
rc = sqlite3_open(name, &mCheckpointDB);
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::OpenStepByStep::open_checkpoint");
wxLogMessage("Failed to open checkpoint connection to %s: %d, %s\n",
fileName,
rc,
sqlite3_errstr(rc));
return rc;
}
rc = ModeConfig(mCheckpointDB, "main", SafeConfig);
if (rc != SQLITE_OK) {
SetDBError(XO("Failed to set safe mode on checkpoint connection to %s").Format(fileName));
return rc;
}
auto db = mCheckpointDB;
mCheckpointThread = std::thread(
[this, db, fileName]{ CheckpointThread(db, fileName); });
// Install our checkpoint hook
sqlite3_wal_hook(mDB, CheckpointHook, this);
return rc;
}
bool DBConnection::Close()
{
wxASSERT(mDB != nullptr);
int rc;
// Protect...
if (mDB == nullptr)
{
return true;
}
// Uninstall our checkpoint hook so that no additional checkpoints
// are sent our way. (Though this shouldn't really happen.)
sqlite3_wal_hook(mDB, nullptr, nullptr);
// Display a progress dialog if there's active or pending checkpoints
if (mCheckpointPending || mCheckpointActive)
{
TranslatableString title = XO("Checkpointing project");
// Get access to the active project
auto project = mpProject.lock();
if (project)
{
title = XO("Checkpointing %s").Format(project->GetProjectName());
}
// Provides a progress dialog with indeterminate mode
wxGenericProgressDialog pd(title.Translation(),
XO("This may take several seconds").Translation(),
300000, // range
nullptr, // parent
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
// Wait for the checkpoints to end
while (mCheckpointPending || mCheckpointActive)
{
wxMilliSleep(50);
pd.Pulse();
}
}
// Tell the checkpoint thread to shutdown
{
std::lock_guard<std::mutex> guard(mCheckpointMutex);
mCheckpointStop = true;
mCheckpointCondition.notify_one();
}
// And wait for it to do so
if (mCheckpointThread.joinable())
{
mCheckpointThread.join();
}
// We're done with the prepared statements
{
std::lock_guard<std::mutex> guard(mStatementMutex);
for (auto stmt : mStatements)
{
// No need to process return code, but log it for diagnosis
rc = sqlite3_finalize(stmt.second);
if (rc != SQLITE_OK)
{
wxLogMessage("Failed to finalize statement on %s\n"
"\tErrMsg: %s\n"
"\tSQL: %s",
sqlite3_db_filename(mDB, nullptr),
sqlite3_errmsg(mDB),
stmt.second);
}
}
mStatements.clear();
}
// Not much we can do if the closes fail, so just report the error
// Close the checkpoint connection
rc = sqlite3_close(mCheckpointDB);
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::Close::close_checkpoint");
wxLogMessage("Failed to close checkpoint connection for %s\n"
"\tError: %s\n",
sqlite3_db_filename(mCheckpointDB, nullptr),
sqlite3_errmsg(mCheckpointDB));
}
mCheckpointDB = nullptr;
// Close the primary connection
rc = sqlite3_close(mDB);
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::OpenStepByStep::close");
wxLogMessage("Failed to close %s\n"
"\tError: %s\n",
sqlite3_db_filename(mDB, nullptr),
sqlite3_errmsg(mDB));
}
mDB = nullptr;
return true;
}
[[noreturn]] void DBConnection::ThrowException( bool write ) const
{
// Sqlite3 documentation says returned character string
// does NOT require freeing by us.
wxString dbName{ sqlite3_db_filename(mDB, "main") };
// Now we have an absolute path. Throw a message box exception that
// formats a helpful message just as used to be done before sqlite3
// was used for projects.
throw FileException{
write ? FileException::Cause::Write : FileException::Cause::Read,
dbName
};
}
int DBConnection::SafeMode(const char *schema /* = "main" */)
{
return ModeConfig(mDB, schema, SafeConfig);
}
int DBConnection::FastMode(const char *schema /* = "main" */)
{
return ModeConfig(mDB, schema, FastConfig);
}
int DBConnection::ModeConfig(sqlite3 *db, const char *schema, const char *config)
{
// Ensure attached DB connection gets configured
int rc;
// Replace all schema "keywords" with the schema name
wxString sql = config;
sql.Replace(wxT("<schema>"), schema);
// Set the configuration
rc = sqlite3_exec(db, sql, nullptr, nullptr, nullptr);
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::ModeConfig");
ADD_EXCEPTION_CONTEXT("sqlite3.mode", config);
// Don't store in connection, just report it
wxLogMessage("Failed to set mode on %s\n"
"\tError: %s\n"
"\tSQL: %s",
sqlite3_db_filename(mDB, nullptr),
sqlite3_errmsg(mDB),
sql);
}
return rc;
}
sqlite3 *DBConnection::DB()
{
wxASSERT(mDB != nullptr);
return mDB;
}
int DBConnection::GetLastRC() const
{
return sqlite3_errcode(mDB);
}
const wxString DBConnection::GetLastMessage() const
{
return sqlite3_errmsg(mDB);
}
sqlite3_stmt *DBConnection::Prepare(enum StatementID id, const char *sql)
{
std::lock_guard<std::mutex> guard(mStatementMutex);
int rc;
// See bug 2673
// We must not use the same prepared statement from two different threads.
// Therefore, in the cache, use the thread id too.
StatementIndex ndx(id, std::this_thread::get_id());
// Return an existing statement if it's already been prepared
auto iter = mStatements.find(ndx);
if (iter != mStatements.end())
{
return iter->second;
}
// Prepare the statement
sqlite3_stmt *stmt = nullptr;
rc = sqlite3_prepare_v3(mDB, sql, -1, SQLITE_PREPARE_PERSISTENT, &stmt, 0);
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.query", sql);
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::Prepare");
wxLogMessage("Failed to prepare statement for %s\n"
"\tError: %s\n"
"\tSQL: %s",
sqlite3_db_filename(mDB, nullptr),
sqlite3_errmsg(mDB),
sql);
// TODO: Look into why this causes an access violation
THROW_INCONSISTENCY_EXCEPTION;
}
// There are a small number (10 or so) of different id's corresponding
// to different SQL statements, see enum StatementID
// We have relatively few threads running at any one time,
// e.g. main gui thread, a playback thread, a thread for compacting.
// However the cache might keep growing, as we start/stop audio,
// perhaps, if we chose to use a new thread each time.
// For 3.0.0 I think that's OK. If it's a data leak it's a slow
// enough one. wxLogDebugs seem to show that the audio play thread
// is being reused, not recreated with a new ID, i.e. no leak at all.
// ANSWER-ME Just how serious is the data leak? How best to fix?
// Remember the cached statement.
mStatements.insert({ndx, stmt});
return stmt;
}
void DBConnection::CheckpointThread(sqlite3 *db, const FilePath &fileName)
{
int rc = SQLITE_OK;
bool giveUp = false;
while (true)
{
{
// Wait for work or the stop signal
std::unique_lock<std::mutex> lock(mCheckpointMutex);
mCheckpointCondition.wait(lock,
[&]
{
return mCheckpointPending || mCheckpointStop;
});
// Requested to stop, so bail
if (mCheckpointStop)
{
break;
}
// Capture the number of pages that need checkpointing and reset
mCheckpointActive = true;
mCheckpointPending = false;
}
// And kick off the checkpoint. This may not checkpoint ALL frames
// in the WAL. They'll be gotten the next time around.
using namespace std::chrono;
do {
rc = giveUp ? SQLITE_OK :
sqlite3_wal_checkpoint_v2(
db, nullptr, SQLITE_CHECKPOINT_PASSIVE, nullptr, nullptr);
}
// Contentions for an exclusive lock on the database are possible,
// even while the main thread is merely drawing the tracks, which
// may perform reads
while (rc == SQLITE_BUSY && (std::this_thread::sleep_for(1ms), true));
// Reset
mCheckpointActive = false;
if (rc != SQLITE_OK)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "DBConnection::CheckpointThread");
wxLogMessage("Failed to perform checkpoint on %s\n"
"\tErrCode: %d\n"
"\tErrMsg: %s",
fileName,
sqlite3_errcode(db),
sqlite3_errmsg(db));
// Can't checkpoint -- maybe the device has too little space
wxFileNameWrapper fName{ fileName };
auto path = FileNames::AbbreviatePath(fName);
auto name = fName.GetFullName();
auto longname = name + "-wal";
// TODO: Should we return the actual error message if it's not a
// disk full condition?
auto message1 = rc == SQLITE_FULL
? XO("Could not write to %s.\n").Format(path)
: TranslatableString{};
auto message = XO(
"Disk is full.\n"
"%s\n"
"For tips on freeing up space, click the help button."
).Format(message1);
// Stop trying to checkpoint
giveUp = true;
// Stop the audio.
GuardedCall(
[&message, rc] {
throw SimpleMessageBoxException{ rc != SQLITE_FULL ? ExceptionType::Internal : ExceptionType::BadEnvironment,
message, XO("Warning"), "Error:_Disk_full_or_not_writable" }; },
SimpleGuard<void>{},
[this](AudacityException * e) {
// This executes in the main thread.
if (mCallback)
mCallback();
if (e)
e->DelayedHandlerAction();
}
);
}
}
return;
}
int DBConnection::CheckpointHook(void *data, sqlite3 *db, const char *schema, int pages)
{
// Get access to our object
DBConnection *that = static_cast<DBConnection *>(data);
// Queue the database pointer for our checkpoint thread to process
std::lock_guard<std::mutex> guard(that->mCheckpointMutex);
that->mCheckpointPending = true;
that->mCheckpointCondition.notify_one();
return SQLITE_OK;
}
bool TransactionScope::TransactionStart(const wxString &name)
{
char *errmsg = nullptr;
int rc = sqlite3_exec(mConnection.DB(),
wxT("SAVEPOINT ") + name + wxT(";"),
nullptr,
nullptr,
&errmsg);
if (errmsg)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "TransactionScope::TransactionStart");
mConnection.SetDBError(
XO("Failed to create savepoint:\n\n%s").Format(name)
);
sqlite3_free(errmsg);
}
return rc == SQLITE_OK;
}
bool TransactionScope::TransactionCommit(const wxString &name)
{
char *errmsg = nullptr;
int rc = sqlite3_exec(mConnection.DB(),
wxT("RELEASE ") + name + wxT(";"),
nullptr,
nullptr,
&errmsg);
if (errmsg)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "TransactionScope::TransactionCommit");
mConnection.SetDBError(
XO("Failed to release savepoint:\n\n%s").Format(name)
);
sqlite3_free(errmsg);
}
return rc == SQLITE_OK;
}
bool TransactionScope::TransactionRollback(const wxString &name)
{
char *errmsg = nullptr;
int rc = sqlite3_exec(mConnection.DB(),
wxT("ROLLBACK TO ") + name + wxT(";"),
nullptr,
nullptr,
&errmsg);
if (errmsg)
{
ADD_EXCEPTION_CONTEXT("sqlite3.rc", std::to_string(rc));
ADD_EXCEPTION_CONTEXT("sqlite3.context", "TransactionScope::TransactionRollback");
mConnection.SetDBError(
XO("Failed to release savepoint:\n\n%s").Format(name)
);
sqlite3_free(errmsg);
}
return rc == SQLITE_OK;
}
TransactionScope::TransactionScope(
DBConnection &connection, const char *name)
: mConnection(connection),
mName(name)
{
mInTrans = TransactionStart(mName);
if ( !mInTrans )
// To do, improve the message
throw SimpleMessageBoxException( ExceptionType::Internal,
XO("Database error. Sorry, but we don't have more details."),
XO("Warning"),
"Error:_Disk_full_or_not_writable"
);
}
TransactionScope::~TransactionScope()
{
if (mInTrans)
{
// Rollback AND REMOVE the transaction
// -- must do both; rolling back a savepoint only rewinds it
// without removing it, unlike the ROLLBACK command
if (!(TransactionRollback(mName) &&
TransactionCommit(mName) ) )
{
// Do not throw from a destructor!
// This has to be a no-fail cleanup that does the best that it can.
wxLogMessage("Transaction active at scope destruction");
}
}
}
bool TransactionScope::Commit()
{
if ( !mInTrans )
{
wxLogMessage("No active transaction to commit");
// Misuse of this class
THROW_INCONSISTENCY_EXCEPTION;
}
mInTrans = !TransactionCommit(mName);
return mInTrans;
}
ConnectionPtr::~ConnectionPtr()
{
wxASSERT_MSG(!mpConnection, wxT("Project file was not closed at shutdown"));
if (mpConnection)
{
wxLogMessage("Project file was not closed at connection destruction");
}
}
static const AudacityProject::AttachedObjects::RegisteredFactory
sConnectionPtrKey{
[]( AudacityProject & ){
// Ignore the argument; this is just a holder of a
// unique_ptr to DBConnection, which must be filled in later
// (when we can get a weak_ptr to the project)
auto result = std::make_shared< ConnectionPtr >();
return result;
}
};
ConnectionPtr &ConnectionPtr::Get( AudacityProject &project )
{
auto &result =
project.AttachedObjects::Get< ConnectionPtr >( sConnectionPtrKey );
return result;
}
const ConnectionPtr &ConnectionPtr::Get( const AudacityProject &project )
{
return Get( const_cast< AudacityProject & >( project ) );
}