audacia/src/ProjectSerializer.h

83 lines
2.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2010 Audacity Team.
License: GPL v2. See License.txt.
ProjectSerializer.h
*******************************************************************/
#ifndef __AUDACITY_PROJECTSERIALIZER__
#define __AUDACITY_PROJECTSERIALIZER__
#include "xml/XMLTagHandler.h"
#include <wx/mstream.h> // member variables
#include <unordered_set>
#include <unordered_map>
#include "Identifier.h"
// From SampleBlock.h
using SampleBlockID = long long;
///
/// ProjectSerializer
///
using NameMap = std::unordered_map<wxString, unsigned short>;
using IdMap = std::unordered_map<unsigned short, wxString>;
// This class's overrides do NOT throw AudacityException.
class AUDACITY_DLL_API ProjectSerializer final : public XMLWriter
{
public:
static TranslatableString FailureMessage( const FilePath &filePath );
ProjectSerializer(size_t allocSize = 1024 * 1024);
virtual ~ProjectSerializer();
void StartTag(const wxString & name) override;
void EndTag(const wxString & name) override;
void WriteAttr(const wxString & name, const wxString &value) override;
void WriteAttr(const wxString & name, const wxChar *value) override;
void WriteAttr(const wxString & name, int value) override;
void WriteAttr(const wxString & name, bool value) override;
void WriteAttr(const wxString & name, long value) override;
void WriteAttr(const wxString & name, long long value) override;
void WriteAttr(const wxString & name, size_t value) override;
void WriteAttr(const wxString & name, float value, int digits = -1) override;
void WriteAttr(const wxString & name, double value, int digits = -1) override;
void WriteData(const wxString & value) override;
void Write(const wxString & data) override;
// Non-override functions
void WriteSubTree(const ProjectSerializer & value);
const wxMemoryBuffer &GetDict() const;
const wxMemoryBuffer &GetData() const;
bool IsEmpty() const;
bool DictChanged() const;
// Returns empty string if decoding fails
static wxString Decode(const wxMemoryBuffer &buffer);
private:
void WriteName(const wxString & name);
private:
wxMemoryBuffer mBuffer;
bool mDictChanged;
static NameMap mNames;
static wxMemoryBuffer mDict;
};
#endif