audacia/src/Registrar.h

52 lines
1.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Registrar.h
James Crook
*******************************************************************//**
\class Registrar
\brief Base class for registration callback.
Audacity will call providers RegisterNameOfThing() functions with
an &Registrar as the argument. RegisterNameOfThing() is then
responsible for calling the appropriate callback functions.
**********************************************************************/
#ifndef __AUDACITY_REGISTRAR__
#define __AUDACITY_REGISTRAR__
#include <memory>
class AudacityCommand;
class LoadableModule;
class ComponentInterface;
class Effect;
class AUDACITY_DLL_API Registrar
{
public:
Registrar(){
bWantsModules = false;
bWantsCommands= false;
bWantsCommandTypes= false;
bWantsEffects= false;
}
bool bWantsModules;
bool bWantsCommands;
bool bWantsCommandTypes;
bool bWantsEffects;
virtual void AddCommandType(std::unique_ptr<ComponentInterface> && WXUNUSED(comDef) ){;};
virtual void AddCommand(std::unique_ptr<AudacityCommand> && WXUNUSED(command) ){;};
virtual void AddModule(std::unique_ptr<LoadableModule> && WXUNUSED(module) ){;};
virtual void AddEffect(std::unique_ptr<Effect> && WXUNUSED(effect) ){;};
};
#endif