audacia/src/prefs/PrefsPanel.h

126 lines
4.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
PrefsPanel.h
Joshua Haberman
*******************************************************************//**
\class PrefsPanel
\brief Base class for a panel in the PrefsDialog. Classes derived from
this class include BatchPrefs, DirectoriesPrefs, GUIPrefs, KeyConfigPrefs,
MousePrefs, QualityPrefs, SpectrumPrefs and ThemePrefs.
The interface works like this: Each panel in the preferences dialog
must derive from PrefsPanel. You must override Apply() with code
to validate fields (returning false if any are bad), updating the
global preferences object gPrefs, and instructing the applicable parts
of the program to re-read the preference options.
To actually add the new panel, edit the PrefsDialog constructor
to append the panel to its list of panels.
*//*******************************************************************/
#ifndef __AUDACITY_PREFS_PANEL__
#define __AUDACITY_PREFS_PANEL__
#include <functional>
#include "../widgets/wxPanelWrapper.h" // to inherit
#include "../include/audacity/ComponentInterface.h"
#include "../Registry.h"
/* A few constants for an attempt at semi-uniformity */
#define PREFS_FONT_SIZE 8
#define BUILTIN_PREFS_PANEL_PREFIX wxT("Built-in PrefsPanel: ")
/* these are spacing guidelines: ie. radio buttons should have a 5 pixel
* border on each side */
#define RADIO_BUTTON_BORDER 5
#define TOP_LEVEL_BORDER 5
#define GENERIC_CONTROL_BORDER 5
class AudacityProject;
class ShuttleGui;
class AUDACITY_DLL_API PrefsPanel /* not final */
: public wxPanelWrapper, ComponentInterface
{
public:
// An array of PrefsNode specifies the tree of pages in pre-order traversal.
struct PrefsNode {
using Factory =
std::function< PrefsPanel * (
wxWindow *parent, wxWindowID winid, AudacityProject *) >;
Factory factory;
size_t nChildren{ 0 };
bool expanded{ false };
PrefsNode(const Factory &factory_,
unsigned nChildren_ = 0,
bool expanded_ = true)
: factory(factory_), nChildren(nChildren_), expanded(expanded_)
{}
};
using Factories = std::vector<PrefsPanel::PrefsNode>;
static Factories &DefaultFactories();
// \brief Type alias for factories such as GUIPrefsFactory that produce a
// PrefsPanel, used by the Preferences dialog in a treebook.
// The project pointer may be null. Usually it's not needed because
// preferences are global. But sometimes you need a project, such as to
// preview the preference changes for spectrograms.
using Factory =
std::function< PrefsPanel * (
wxWindow *parent, wxWindowID winid, AudacityProject *) >;
// Typically you make a static object of this type in the .cpp file that
// also implements the PrefsPanel subclass.
struct AUDACITY_DLL_API Registration final
{
Registration( const wxString &name, const Factory &factory,
bool expanded = true,
const Registry::Placement &placement = { wxEmptyString, {} });
};
PrefsPanel(wxWindow * parent,
wxWindowID winid, const TranslatableString &title)
: wxPanelWrapper(parent, winid)
{
SetLabel(title); // Provide visual label
SetName(title); // Provide audible label
}
virtual ~PrefsPanel();
// NEW virtuals
virtual void Preview() {} // Make tentative changes
virtual bool Commit() = 0; // used to be called "Apply"
virtual PluginPath GetPath();
virtual VendorSymbol GetVendor();
virtual wxString GetVersion();
//virtual ComponentInterfaceSymbol GetSymbol();
//virtual wxString GetDescription();
// If it returns True, the Preview button is added below the panel
// Default returns false
virtual bool ShowsPreviewButton();
virtual void PopulateOrExchange( ShuttleGui & WXUNUSED(S) ){};
//! If not empty string, the Help button is added below the panel
/*! Default returns empty string. */
virtual ManualPageID HelpPageName();
virtual void Cancel();
};
#endif