audacia/src/toolbars/ToolsToolBar.cpp

443 lines
13 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ToolsToolBar.cpp
Dominic Mazzoni
Shane T. Mueller
Leland Lucius
See ToolsToolBar.h for details
*******************************************************************//*!
\class ToolsToolBar
\brief A kind of ToolBar with Tools on it.
This class, which is a child of Toolbar, creates the
window containing the tool selection (ibeam, envelope,
move, zoom). The window can be embedded within a
normal project window, or within a ToolBarFrame.
All of the controls in this window were custom-written for
Audacity - they are not native controls on any platform -
however, it is intended that the images could be easily
replaced to allow "skinning" or just customization to
match the look and feel of each platform.
\see \ref Themability
*//*******************************************************************/
#include "ToolsToolBar.h"
#include "ToolManager.h"
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#include <wx/setup.h> // for wxUSE_* macros
#ifndef WX_PRECOMP
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/intl.h>
#include <wx/sizer.h>
#endif
#include <wx/tooltip.h>
#include "../Prefs.h"
#include "../AllThemeResources.h"
#include "../ImageManipulation.h"
#include "../Project.h"
#include "../ProjectSettings.h"
#include "../ProjectWindow.h"
#include "../tracks/ui/Scrubbing.h"
#include "../widgets/AButton.h"
IMPLEMENT_CLASS(ToolsToolBar, ToolBar);
////////////////////////////////////////////////////////////
/// Methods for ToolsToolBar
////////////////////////////////////////////////////////////
BEGIN_EVENT_TABLE(ToolsToolBar, ToolBar)
EVT_COMMAND_RANGE(ToolCodes::firstTool + FirstToolID,
ToolCodes::lastTool + FirstToolID,
wxEVT_COMMAND_BUTTON_CLICKED,
ToolsToolBar::OnTool)
END_EVENT_TABLE()
//Standard constructor
ToolsToolBar::ToolsToolBar( AudacityProject &project )
: ToolBar(project, ToolsBarID, XO("Tools"), wxT("Tools"))
{
using namespace ToolCodes;
//Read the following wxASSERTs as documentating a design decision
wxASSERT( selectTool == selectTool - firstTool );
wxASSERT( envelopeTool == envelopeTool - firstTool );
wxASSERT( slideTool == slideTool - firstTool );
wxASSERT( zoomTool == zoomTool - firstTool );
wxASSERT( drawTool == drawTool - firstTool );
wxASSERT( multiTool == multiTool - firstTool );
bool multiToolActive = false;
gPrefs->Read(wxT("/GUI/ToolBars/Tools/MultiToolActive"), &multiToolActive);
if (multiToolActive)
mCurrentTool = multiTool;
else
mCurrentTool = selectTool;
}
ToolsToolBar::~ToolsToolBar()
{
static_assert( ToolsToolBar::numTools == ToolCodes::numTools,
"mismatch in number of tools" );
}
ToolsToolBar &ToolsToolBar::Get( AudacityProject &project )
{
auto &toolManager = ToolManager::Get( project );
return *static_cast<ToolsToolBar*>( toolManager.GetToolBar(ToolsBarID) );
}
const ToolsToolBar &ToolsToolBar::Get( const AudacityProject &project )
{
return Get( const_cast<AudacityProject&>( project )) ;
}
void ToolsToolBar::RegenerateTooltips()
{
// JKC:
// Under Win98 Tooltips appear to be buggy, when you have a lot of
// tooltip messages flying around. I found that just creating a
// twelfth tooltip caused Audacity to crash when it tried to show
// any tooltip.
//
// Win98 does NOT recover from this crash - for any application which is
// using tooltips will also crash thereafter... so you must reboot.
// Rather weird.
//
// Getting windows to process more of its stacked up messages seems
// to workaround the problem. The problem is not fully understood though
// (as of April 2003).
// Vaughan, October 2003: Now we're crashing on Win2K if
// "Quit when closing last window" is unchecked, when we come back
// through here, on either of the wxSafeYield calls.
// James confirms that commenting them out does not cause his original problem
// to reappear, so they're commented out now.
// wxSafeYield(); //Deal with some queued up messages...
#if wxUSE_TOOLTIPS
using namespace ToolCodes;
static const struct Entry {
int tool;
CommandID commandName;
TranslatableString untranslatedLabel;
} table[] = {
{ selectTool, wxT("SelectTool"), XO("Selection Tool") },
{ envelopeTool, wxT("EnvelopeTool"), XO("Envelope Tool") },
{ slideTool, wxT("TimeShiftTool"), XO("Time Shift Tool") },
{ zoomTool, wxT("ZoomTool"), XO("Zoom Tool") },
{ drawTool, wxT("DrawTool"), XO("Draw Tool") },
{ multiTool, wxT("MultiTool"), XO("Multi-Tool") },
};
for (const auto &entry : table) {
ComponentInterfaceSymbol command{
entry.commandName, entry.untranslatedLabel };
ToolBar::SetButtonToolTip( mProject,
*mTool[entry.tool], &command, 1u );
}
#endif
// wxSafeYield();
return;
}
void ToolsToolBar::UpdatePrefs()
{
RegenerateTooltips();
ToolBar::UpdatePrefs();
}
AButton * ToolsToolBar::MakeTool(
ToolsToolBar *pBar, teBmps eTool,
int id, const TranslatableString &label)
{
AButton *button = ToolBar::MakeButton(pBar,
bmpRecoloredUpSmall,
bmpRecoloredDownSmall,
bmpRecoloredUpHiliteSmall,
bmpRecoloredDownSmall, // Not bmpRecoloredHiliteSmall as down is inactive.
eTool, eTool, eTool,
wxWindowID(id + FirstToolID),
wxDefaultPosition, true,
theTheme.ImageSize( bmpRecoloredUpSmall ));
button->SetLabel( label );
pBar->mToolSizer->Add( button );
return button;
}
void ToolsToolBar::Populate()
{
SetBackgroundColour( theTheme.Colour( clrMedium ) );
MakeButtonBackgroundsSmall();
Add(mToolSizer = safenew wxGridSizer(2, 3, 1, 1));
/* Tools */
using namespace ToolCodes;
mTool[ selectTool ] = MakeTool( this, bmpIBeam, selectTool, XO("Selection Tool") );
mTool[ envelopeTool ] = MakeTool( this, bmpEnvelope, envelopeTool, XO("Envelope Tool") );
mTool[ drawTool ] = MakeTool( this, bmpDraw, drawTool, XO("Draw Tool") );
mTool[ zoomTool ] = MakeTool( this, bmpZoom, zoomTool, XO("Zoom Tool") );
mTool[ slideTool ] = MakeTool( this, bmpTimeShift, slideTool, XO("Slide Tool") );
mTool[ multiTool ] = MakeTool( this, bmpMulti, multiTool, XO("Multi-Tool") );
// It's OK to reset the tool when regenerating this, e.g after visiting preferences.
SetCurrentTool( selectTool );
mTool[mCurrentTool]->PushDown();
RegenerateTooltips();
}
/// Gets the currently active tool
/// In Multi-mode this might not return the multi-tool itself
/// since the active tool may be changed by what you hover over.
int ToolsToolBar::GetCurrentTool() const
{
return mCurrentTool;
}
/// Sets the currently active tool
/// @param tool - The index of the tool to be used.
void ToolsToolBar::SetCurrentTool(int tool)
{
//In multi-mode the current tool is shown by the
//cursor icon. The buttons are not updated.
using namespace ToolCodes;
bool leavingMulticlipMode =
IsDown(multiTool) && tool != multiTool;
if (leavingMulticlipMode)
mTool[multiTool]->PopUp();
if (tool != mCurrentTool || leavingMulticlipMode) {
mTool[mCurrentTool]->PopUp();
mCurrentTool=tool;
mTool[mCurrentTool]->PushDown();
}
//JKC: ANSWER-ME: Why is this required?
//msmeyer: I think it isn't, we leave it out for 1.3.1 (beta), and
// we'll see if anyone complains.
//for ( auto pProject : AllProjects{} )
// ProjectWindow::Get( *pProject ).RedrawProject();
gPrefs->Write(wxT("/GUI/ToolBars/Tools/MultiToolActive"),
IsDown(multiTool));
gPrefs->Flush();
ProjectSettings::Get( mProject ).SetTool( mCurrentTool );
}
bool ToolsToolBar::IsDown(int tool) const
{
return mTool[tool]->IsDown();
}
int ToolsToolBar::GetDownTool()
{
int tool;
using namespace ToolCodes;
for (tool = firstTool; tool <= lastTool; tool++)
if (IsDown(tool))
return tool;
return firstTool; // Should never happen
}
void ToolsToolBar::OnTool(wxCommandEvent & evt)
{
using namespace ToolCodes;
mCurrentTool = evt.GetId() - firstTool - FirstToolID;
for (int i = 0; i < numTools; i++)
if (i == mCurrentTool)
mTool[i]->PushDown();
else
mTool[i]->PopUp();
for ( auto pProject : AllProjects{} )
ProjectWindow::Get( *pProject ).RedrawProject();
gPrefs->Write(wxT("/GUI/ToolBars/Tools/MultiToolActive"),
IsDown(multiTool));
gPrefs->Flush();
ProjectSettings::Get( mProject ).SetTool( mCurrentTool );
}
void ToolsToolBar::Create(wxWindow * parent)
{
ToolBar::Create(parent);
UpdatePrefs();
}
static RegisteredToolbarFactory factory{ ToolsBarID,
[]( AudacityProject &project ){
return ToolBar::Holder{ safenew ToolsToolBar{ project } }; }
};
namespace {
AttachedToolBarMenuItem sAttachment{
/* i18n-hint: Clicking this menu item shows a toolbar
that has some tools in it */
ToolsBarID, wxT("ShowToolsTB"), XXO("T&ools Toolbar"),
};
}
// Following code injects menu items for changing the current tool
#include "../TrackPanel.h"
// private helper classes and functions
namespace {
/// Called by handlers that set tools.
void SetTool(AudacityProject &project, int tool)
{
auto toolbar = &ToolsToolBar::Get( project );
if (toolbar) {
toolbar->SetCurrentTool(tool);
TrackPanel::Get( project ).Refresh(false);
}
}
}
/// Namespace for functions for View Toolbar menu
namespace ToolActions {
// exported helper functions
// none
// Menu handler functions
struct Handler : CommandHandlerObject {
/// Handler to set the select tool active
void OnSelectTool(const CommandContext &context)
{
SetTool(context.project, ToolCodes::selectTool);
}
/// Handler to set the Envelope tool active
void OnEnvelopeTool(const CommandContext &context)
{
SetTool(context.project, ToolCodes::envelopeTool);
}
void OnDrawTool(const CommandContext &context)
{
SetTool(context.project, ToolCodes::drawTool);
}
/// Handler to set the Zoom tool active
void OnZoomTool(const CommandContext &context)
{
SetTool(context.project, ToolCodes::zoomTool);
}
/// Handler to set the Time shift tool active
void OnTimeShiftTool(const CommandContext &context)
{
SetTool(context.project, ToolCodes::slideTool);
}
void OnMultiTool(const CommandContext &context)
{
SetTool(context.project, ToolCodes::multiTool);
}
void OnPrevTool(const CommandContext &context)
{
auto &project = context.project;
auto &toolbar = ToolsToolBar::Get( project );
auto &trackPanel = TrackPanel::Get( project );
using namespace ToolCodes;
// Use GetDownTool() here since GetCurrentTool() can return a value that
// doesn't represent the real tool if the Multi-tool is being used.
toolbar.SetCurrentTool((toolbar.GetDownTool()+(numTools-1))%numTools);
trackPanel.Refresh(false);
}
void OnNextTool(const CommandContext &context)
{
auto &project = context.project;
auto &toolbar = ToolsToolBar::Get( project );
auto &trackPanel = TrackPanel::Get( project );
using namespace ToolCodes;
// Use GetDownTool() here since GetCurrentTool() can return a value that
// doesn't represent the real tool if the Multi-tool is being used.
toolbar.SetCurrentTool((toolbar.GetDownTool()+1)%numTools);
trackPanel.Refresh(false);
}
}; // struct Handler
static CommandHandlerObject &findCommandHandler(AudacityProject &) {
// Handler is not stateful. Doesn't need a factory registered with
// AudacityProject.
static ToolActions::Handler instance;
return instance;
};
#define FN(X) (& ToolActions::Handler :: X)
using namespace MenuTable;
BaseItemSharedPtr ExtraToolsMenu()
{
static BaseItemSharedPtr menu{
( FinderScope{ findCommandHandler },
Menu( wxT("Tools"), XXO("T&ools"),
Command( wxT("SelectTool"), XXO("&Selection Tool"), FN(OnSelectTool),
AlwaysEnabledFlag, wxT("F1") ),
Command( wxT("EnvelopeTool"), XXO("&Envelope Tool"),
FN(OnEnvelopeTool), AlwaysEnabledFlag, wxT("F2") ),
Command( wxT("DrawTool"), XXO("&Draw Tool"), FN(OnDrawTool),
AlwaysEnabledFlag, wxT("F3") ),
Command( wxT("ZoomTool"), XXO("&Zoom Tool"), FN(OnZoomTool),
AlwaysEnabledFlag, wxT("F4") ),
Command( wxT("TimeShiftTool"), XXO("&Time Shift Tool"),
FN(OnTimeShiftTool), AlwaysEnabledFlag, wxT("F5") ),
Command( wxT("MultiTool"), XXO("&Multi Tool"), FN(OnMultiTool),
AlwaysEnabledFlag, wxT("F6") ),
Command( wxT("PrevTool"), XXO("&Previous Tool"), FN(OnPrevTool),
AlwaysEnabledFlag, wxT("A") ),
Command( wxT("NextTool"), XXO("&Next Tool"), FN(OnNextTool),
AlwaysEnabledFlag, wxT("D") )
) ) };
return menu;
}
#undef FN
AttachedItem sAttachment2{
wxT("Optional/Extra/Part1"),
Shared( ExtraToolsMenu() )
};
}