498 lines
14 KiB
C++
498 lines
14 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Audacity(R) is copyright (c) 1999-2013 Audacity Team.
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License: GPL v2. See License.txt.
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BassTreble.cpp
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Steve Daulton
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******************************************************************//**
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\class EffectBassTreble
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\brief A TwoPassSimpleMono, high shelf and low shelf filters.
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The first pass applies the equalization and calculates the
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peak value. The second pass, if enabled, normalizes to the
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level set by the level control.
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*//****************************************************************//**
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\class BassTrebleDialog
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\brief Dialog for EffectBassTreble
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*//*******************************************************************/
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#include "../Audacity.h"
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#include <math.h>
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#include "BassTreble.h"
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#include "../WaveTrack.h"
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#include "../Prefs.h"
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#include <wx/button.h>
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#include <wx/valtext.h>
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#include <wx/checkbox.h>
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#include <wx/slider.h>
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#include <wx/sizer.h>
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// Used to communicate the type of the filter.
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static const int bassType = 0; //Low Shelf
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static const int trebleType = 1; // High Shelf
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EffectBassTreble::EffectBassTreble()
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{
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}
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bool EffectBassTreble::Init()
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{
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// restore saved preferences
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int readBool;
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gPrefs->Read(wxT("/Effects/BassTreble/Bass"), &dB_bass, 0.0);
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gPrefs->Read(wxT("/Effects/BassTreble/Treble"), &dB_treble, 0.0);
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gPrefs->Read(wxT("/Effects/BassTreble/Level"), &dB_level, -1.0);
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gPrefs->Read(wxT("/Effects/BassTreble/Normalize"), &readBool, 1 );
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// Validate data
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dB_level = (dB_level > 0)? 0 : dB_level;
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mbNormalize = (readBool != 0);
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return true;
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}
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wxString EffectBassTreble::GetEffectDescription() {
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// Note: This is useful only after values have been set.
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wxString strResult =
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wxString::Format(_("Applied effect: %s bass = %.1f dB, treble = %.1f dB"),
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this->GetEffectName().c_str(),
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dB_bass, dB_treble);
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(mbNormalize) ?
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strResult += wxString::Format(_(", level enabled at = %.1f dB"), dB_level) :
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strResult += wxString::Format(_(", level disabled"));
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return strResult;
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}
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bool EffectBassTreble::PromptUser()
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{
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BassTrebleDialog dlog(this, mParent);
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dlog.bass = dB_bass;
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dlog.treble = dB_treble;
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dlog.level = dB_level;
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dlog.mbNormalize = mbNormalize;
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dlog.TransferDataToWindow();
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dlog.CentreOnParent();
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dlog.ShowModal();
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if (dlog.GetReturnCode() == wxID_CANCEL)
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return false;
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dB_bass = dlog.bass;
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dB_treble = dlog.treble;
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dB_level = dlog.level;
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mbNormalize = dlog.mbNormalize;
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gPrefs->Write(wxT("/Effects/BassTreble/Bass"), dB_bass);
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gPrefs->Write(wxT("/Effects/BassTreble/Treble"), dB_treble);
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gPrefs->Write(wxT("/Effects/BassTreble/Level"), dB_level);
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gPrefs->Write(wxT("/Effects/BassTreble/Normalize"), mbNormalize);
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gPrefs->Flush();
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return true;
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}
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bool EffectBassTreble::TransferParameters(Shuttle & shuttle)
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{
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shuttle.TransferDouble(wxT("Bass"),dB_bass,0.0);
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shuttle.TransferDouble(wxT("Treble"),dB_treble,0.0);
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shuttle.TransferDouble(wxT("Level"),dB_level,0.0);
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shuttle.TransferBool( wxT("Normalize"), mbNormalize, true );
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return true;
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}
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bool EffectBassTreble::InitPass1()
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{
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mMax=0.0;
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// Allow headroom for integer format samples
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mPreGain = (dB_treble > 0)? (1.4 * dB_treble) : fabs(dB_treble);
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if (dB_bass > 0)
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mPreGain = (mPreGain > (1.4 * dB_bass))? mPreGain : (1.4 * dB_bass);
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else
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mPreGain = (mPreGain > fabs(dB_bass))? mPreGain : fabs(dB_bass);
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mPreGain = (mbNormalize)? (exp(log(10.0) * mPreGain / 20)) : 1.0;
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if (!mbNormalize)
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DisableSecondPass();
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return true;
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}
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bool EffectBassTreble::NewTrackPass1()
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{
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const float slope = 0.4f; // same slope for both filters
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const double hzBass = 250.0f;
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const double hzTreble = 4000.0f;
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//(re)initialise filter parameters
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xn1Bass=xn2Bass=yn1Bass=yn2Bass=0;
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xn1Treble=xn2Treble=yn1Treble=yn2Treble=0;
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// Compute coefficents of the low shelf biquand IIR filter
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Coefficents(hzBass, slope, dB_bass, bassType,
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a0Bass, a1Bass, a2Bass,
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b0Bass, b1Bass, b2Bass);
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// Compute coefficents of the high shelf biquand IIR filter
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Coefficents(hzTreble, slope, dB_treble, trebleType,
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a0Treble, a1Treble, a2Treble,
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b0Treble, b1Treble, b2Treble);
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return true;
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}
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void EffectBassTreble::Coefficents(double hz, float slope, double gain, int type,
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float& a0, float& a1, float& a2,
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float& b0, float& b1, float& b2)
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{
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double w = 2 * M_PI * hz / mCurRate;
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double a = exp(log(10.0) * gain / 40);
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double b = sqrt((a * a + 1) / slope - (pow((a - 1), 2)));
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if (type == bassType)
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{
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b0 = a * ((a + 1) - (a - 1) * cos(w) + b * sin(w));
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b1 = 2 * a * ((a - 1) - (a + 1) * cos(w));
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b2 = a * ((a + 1) - (a - 1) * cos(w) - b * sin(w));
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a0 = ((a + 1) + (a - 1) * cos(w) + b * sin(w));
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a1 = -2 * ((a - 1) + (a + 1) * cos(w));
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a2 = (a + 1) + (a - 1) * cos(w) - b * sin(w);
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}
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else //assumed trebleType
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{
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b0 = a * ((a + 1) + (a - 1) * cos(w) + b * sin(w));
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b1 = -2 * a * ((a - 1) + (a + 1) * cos(w));
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b2 = a * ((a + 1) + (a - 1) * cos(w) - b * sin(w));
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a0 = ((a + 1) - (a - 1) * cos(w) + b * sin(w));
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a1 = 2 * ((a - 1) - (a + 1) * cos(w));
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a2 = (a + 1) - (a - 1) * cos(w) - b * sin(w);
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}
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}
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bool EffectBassTreble::InitPass2()
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{
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return mbNormalize;
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}
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// Process the input
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bool EffectBassTreble::ProcessPass1(float *buffer, sampleCount len)
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{
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for (sampleCount i = 0; i < len; i++)
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buffer[i] = (DoFilter(buffer[i]) / mPreGain);
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return true;
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}
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bool EffectBassTreble::ProcessPass2(float *buffer, sampleCount len)
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{
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if (mMax != 0)
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{
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float gain = (pow(10.0, dB_level/20.0f))/mMax;
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for (int i = 0; i < len; i++)
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// Normalize to specified level
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buffer[i] *= (mPreGain * gain);
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}
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return true;
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}
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float EffectBassTreble::DoFilter(float in)
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{
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// Bass filter
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float out = (b0Bass * in + b1Bass * xn1Bass + b2Bass * xn2Bass -
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a1Bass * yn1Bass - a2Bass * yn2Bass) / a0Bass;
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xn2Bass = xn1Bass;
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xn1Bass = in;
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yn2Bass = yn1Bass;
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yn1Bass = out;
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// Treble filter
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in = out;
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out = (b0Treble * in + b1Treble * xn1Treble + b2Treble * xn2Treble -
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a1Treble * yn1Treble - a2Treble * yn2Treble) / a0Treble;
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xn2Treble = xn1Treble;
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xn1Treble = in;
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yn2Treble = yn1Treble;
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yn1Treble = out;
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// Retain the maximum value for use in the normalization pass
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if(mMax < fabs(out))
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mMax = fabs(out);
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return out;
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}
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//----------------------------------------------------------------------------
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// BassTrebleDialog
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//----------------------------------------------------------------------------
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// Declare window functions
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#define ID_BASS_TEXT 10001
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#define ID_BASS_SLIDER 10002
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#define ID_TREBLE_TEXT 10003
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#define ID_TREBLE_SLIDER 10004
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#define ID_LEVEL_TEXT 10005
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#define ID_LEVEL_SLIDER 10006
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#define ID_NORMALIZE 10007
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// Declare ranges
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#define BASS_MIN -150
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#define BASS_MAX 150
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#define TREBLE_MIN -150
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#define TREBLE_MAX 150
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#define LEVEL_MIN -300
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#define LEVEL_MAX 0
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BEGIN_EVENT_TABLE(BassTrebleDialog, EffectDialog)
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EVT_SLIDER(ID_BASS_SLIDER, BassTrebleDialog::OnBassSlider)
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EVT_SLIDER(ID_TREBLE_SLIDER, BassTrebleDialog::OnTrebleSlider)
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EVT_SLIDER(ID_LEVEL_SLIDER, BassTrebleDialog::OnLevelSlider)
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EVT_TEXT(ID_BASS_TEXT, BassTrebleDialog::OnBassText)
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EVT_TEXT(ID_TREBLE_TEXT, BassTrebleDialog::OnTrebleText)
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EVT_TEXT(ID_LEVEL_TEXT, BassTrebleDialog::OnLevelText)
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EVT_CHECKBOX(ID_NORMALIZE, BassTrebleDialog::OnNormalize)
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EVT_BUTTON(ID_EFFECT_PREVIEW, BassTrebleDialog::OnPreview)
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END_EVENT_TABLE()
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BassTrebleDialog::BassTrebleDialog(EffectBassTreble *effect,
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wxWindow * parent):
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EffectDialog(parent, _("Bass and Treble"), PROCESS_EFFECT),
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mEffect(effect)
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{
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Init();
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}
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void BassTrebleDialog::PopulateOrExchange(ShuttleGui & S)
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{
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S.StartHorizontalLay(wxCENTER, false);
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{
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/* i18n-hint: Steve Daulton is a person's name.*/
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S.AddTitle(_("by Steve Daulton"));
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}
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S.EndHorizontalLay();
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S.StartHorizontalLay(wxCENTER, false);
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{
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// Add a little space
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}
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S.EndHorizontalLay();
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S.StartStatic(wxT(""));
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{
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S.StartMultiColumn(3, wxEXPAND);
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S.SetStretchyCol(2);
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{
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#ifdef __WXGTK__
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// BoxSizer is to make first mnemonic work, on Linux.
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wxPanel* cPanel = new wxPanel( this, wxID_ANY );
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wxBoxSizer* cSizer = new wxBoxSizer(wxVERTICAL);
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cPanel->SetSizer(cSizer);
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#endif
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wxTextValidator vld(wxFILTER_NUMERIC);
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// Bass control
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mBassT = S.Id(ID_BASS_TEXT).AddTextBox(_("&Bass (dB):"), wxT(""), 10);
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mBassT->SetName(_("Bass (dB):"));
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mBassT->SetValidator(vld);
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S.SetStyle(wxSL_HORIZONTAL);
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mBassS = S.Id(ID_BASS_SLIDER).AddSlider(wxT(""), 0, BASS_MAX, BASS_MIN);
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mBassS->SetName(_("Bass"));
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mBassS->SetRange(BASS_MIN, BASS_MAX);
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mBassS->SetPageSize(30);
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// Treble control
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mTrebleT = S.Id(ID_TREBLE_TEXT).AddTextBox(_("&Treble (dB):"), wxT(""), 10);
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mTrebleT->SetValidator(vld);
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S.SetStyle(wxSL_HORIZONTAL);
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mTrebleS = S.Id(ID_TREBLE_SLIDER).AddSlider(wxT(""), 0, TREBLE_MAX, TREBLE_MIN);
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mTrebleS->SetName(_("Treble"));
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mTrebleS->SetRange(TREBLE_MIN, TREBLE_MAX);
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mTrebleS->SetPageSize(30);
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// Level control
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mLevelT = S.Id(ID_LEVEL_TEXT).AddTextBox(_("&Level (dB):"), wxT(""), 10);
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mLevelT->SetValidator(vld);
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S.SetStyle(wxSL_HORIZONTAL);
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mLevelS = S.Id(ID_LEVEL_SLIDER).AddSlider(wxT(""), 0, LEVEL_MAX, LEVEL_MIN);
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mLevelS->SetName(_("Level"));
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mLevelS->SetRange(LEVEL_MIN, LEVEL_MAX);
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mLevelS->SetPageSize(30);
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}
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S.EndMultiColumn();
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}
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S.EndStatic();
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// Normalize checkbox
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S.StartHorizontalLay(wxLEFT, true);
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{
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mNormalizeCheckBox = S.Id(ID_NORMALIZE).AddCheckBox(_("&Enable level control"),
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mbNormalize ? wxT("true") : wxT("false"));
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mWarning = S.AddVariableText( wxT(""), false,
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wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT);
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}
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S.EndHorizontalLay();
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}
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bool BassTrebleDialog::TransferDataToWindow()
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{
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mBassS->SetValue((double)bass);
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mTrebleS->SetValue((double)treble);
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mLevelS->SetValue((double)level);
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mBassT->SetValue(wxString::Format(wxT("%.1f"), (float)bass));
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mTrebleT->SetValue(wxString::Format(wxT("%.1f"), (float)treble));
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mLevelT->SetValue(wxString::Format(wxT("%.1f"), (float)level));
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mNormalizeCheckBox->SetValue(mbNormalize);
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UpdateUI();
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TransferDataFromWindow();
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return true;
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}
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bool BassTrebleDialog::TransferDataFromWindow()
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{
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mBassT->GetValue().ToDouble(&bass);
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mTrebleT->GetValue().ToDouble(&treble);
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mLevelT->GetValue().ToDouble(&level);
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mbNormalize = mNormalizeCheckBox->GetValue();
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return true;
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}
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void BassTrebleDialog::OnNormalize(wxCommandEvent& WXUNUSED(evt))
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{
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UpdateUI();
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}
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void BassTrebleDialog::UpdateUI()
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{
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bool enable = mNormalizeCheckBox->GetValue();
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double v0, v1, v2;
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wxString val0 = mBassT->GetValue();
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val0.ToDouble(&v0);
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wxString val1 = mTrebleT->GetValue();
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val1.ToDouble(&v1);
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wxString val2 = mLevelT->GetValue();
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val2.ToDouble(&v2);
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// Disallow level control if disabled
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mLevelT->Enable(enable);
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mLevelS->Enable(enable);
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wxButton *ok = (wxButton *) FindWindow(wxID_OK);
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wxButton *preview = (wxButton *) FindWindow(ID_EFFECT_PREVIEW);
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if (v0==0 && v1==0 && !enable)
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{
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// Disallow OK if nothing to do (but allow preview)
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ok->Enable(false);
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preview->Enable(true);
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mWarning->SetLabel(_(" No change to apply."));
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}
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else
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{
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if ((v2 > 0) && enable)
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{
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// Disallow OK and Preview if level enabled and > 0
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ok->Enable(false);
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preview->Enable(false);
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mWarning->SetLabel(_(": Maximum 0 dB."));
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}
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else
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{
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// OK and Preview enabled
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ok->Enable(true);
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preview->Enable(true);
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mWarning->SetLabel(wxT(""));
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}
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}
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}
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// handler implementations for BassTrebleDialog
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void BassTrebleDialog::OnBassText(wxCommandEvent & WXUNUSED(event))
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{
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double val;
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mBassT->GetValue().ToDouble(&val);
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int newval = floor(val / 0.1 + 0.5);
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mBassS->SetValue(TrapDouble(newval, BASS_MIN, BASS_MAX));
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UpdateUI();
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}
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void BassTrebleDialog::OnTrebleText(wxCommandEvent & WXUNUSED(event))
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{
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double val;
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mTrebleT->GetValue().ToDouble(&val);
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int newval = floor(val / 0.1 + 0.5);
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mTrebleS->SetValue(TrapDouble(newval, TREBLE_MIN, TREBLE_MAX));
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UpdateUI();
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}
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void BassTrebleDialog::OnLevelText(wxCommandEvent & WXUNUSED(event))
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{
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double val;
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mLevelT->GetValue().ToDouble(&val);
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int newval = floor(val / 0.1 + 0.5);
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mLevelS->SetValue(TrapDouble(newval, LEVEL_MIN, LEVEL_MAX));
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UpdateUI();
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}
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void BassTrebleDialog::OnBassSlider(wxCommandEvent & WXUNUSED(event))
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{
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mBassT->SetValue(wxString::Format(wxT("%.1f"), mBassS->GetValue() * 0.1));
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UpdateUI();
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}
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void BassTrebleDialog::OnTrebleSlider(wxCommandEvent & WXUNUSED(event))
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{
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mTrebleT->SetValue(wxString::Format(wxT("%.1f"), mTrebleS->GetValue() * 0.1));
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UpdateUI();
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}
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void BassTrebleDialog::OnLevelSlider(wxCommandEvent & WXUNUSED(event))
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{
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mLevelT->SetValue(wxString::Format(wxT("%.1f"), mLevelS->GetValue() * 0.1));
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UpdateUI();
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}
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void BassTrebleDialog::OnPreview(wxCommandEvent & WXUNUSED(event))
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{
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TransferDataFromWindow();
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// Save & restore parameters around Preview, because we didn't do OK.
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double oldBass = mEffect->dB_bass;
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double oldTreble = mEffect->dB_treble;
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double oldLevel = mEffect->dB_level;
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bool oldUseGain = mEffect->mbNormalize;
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mEffect->dB_bass = bass;
|
|
mEffect->dB_treble = treble;
|
|
mEffect->dB_level = level;
|
|
mEffect->mbNormalize = mbNormalize;
|
|
mEffect->Preview();
|
|
|
|
mEffect->dB_bass = oldBass;
|
|
mEffect->dB_treble = oldTreble;
|
|
mEffect->dB_level = oldLevel;
|
|
mEffect->mbNormalize = oldUseGain;
|
|
}
|