audacia/src/Menus.cpp

838 lines
25 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Menus.cpp
Dominic Mazzoni
Brian Gunlogson
et al.
*******************************************************************//**
\file Menus.cpp
\brief Functions for building toobar menus and enabling and disabling items
*//****************************************************************//**
\class MenuCreator
\brief MenuCreator is responsible for creating the main menu bar.
*//****************************************************************//**
\class MenuManager
\brief MenuManager handles updates to menu state.
*//*******************************************************************/
#include "Audacity.h" // for USE_* macros
#include "Menus.h"
#include "Experimental.h"
#include "AdornedRulerPanel.h"
#include "AudioIO.h"
#include "Clipboard.h"
#include "LabelTrack.h"
#include "ModuleManager.h"
#ifdef USE_MIDI
#include "NoteTrack.h"
#endif // USE_MIDI
#include "Prefs.h"
#include "Project.h"
#include "ProjectSettings.h"
#include "TrackPanel.h"
#include "UndoManager.h"
#include "ViewInfo.h"
#include "commands/CommandManager.h"
#include "effects/EffectManager.h"
#include "prefs/TracksPrefs.h"
#include "toolbars/ControlToolBar.h"
#include "toolbars/ToolManager.h"
#include "widgets/FileHistory.h"
#include <wx/menu.h>
#include <wx/windowptr.h>
MenuCreator::MenuCreator()
{
}
MenuCreator::~MenuCreator()
{
}
static const AudacityProject::AttachedObjects::RegisteredFactory key{
[]( AudacityProject&){
return std::make_shared< MenuManager >(); }
};
MenuManager &MenuManager::Get( AudacityProject &project )
{
return project.AttachedObjects::Get< MenuManager >( key );
}
const MenuManager &MenuManager::Get( const AudacityProject &project )
{
return Get( const_cast< AudacityProject & >( project ) );
}
MenuManager::MenuManager()
{
UpdatePrefs();
}
void MenuManager::UpdatePrefs()
{
bool bSelectAllIfNone;
gPrefs->Read(wxT("/GUI/SelectAllOnNone"), &bSelectAllIfNone, false);
// 0 is grey out, 1 is Autoselect, 2 is Give warnings.
#ifdef EXPERIMENTAL_DA
// DA warns or greys out.
mWhatIfNoSelection = bSelectAllIfNone ? 2 : 0;
#else
// Audacity autoselects or warns.
mWhatIfNoSelection = bSelectAllIfNone ? 1 : 2;
#endif
mStopIfWasPaused = true; // not configurable for now, but could be later.
}
/// Namespace for structures that go into building a menu
namespace MenuTable {
BaseItem::~BaseItem() {}
ComputedItem::~ComputedItem() {}
GroupItem::GroupItem( BaseItemPtrs &&items_ )
: items{ std::move( items_ ) }
{
}
void GroupItem::AppendOne( BaseItemPtr&& ptr )
{
items.push_back( std::move( ptr ) );
}
GroupItem::~GroupItem() {}
MenuItem::MenuItem( const wxString &title_, BaseItemPtrs &&items_ )
: GroupItem{ std::move( items_ ) }, title{ title_ }
{
wxASSERT( !title.empty() );
}
MenuItem::~MenuItem() {}
ConditionalGroupItem::ConditionalGroupItem(
Condition condition_, BaseItemPtrs &&items_ )
: GroupItem{ std::move( items_ ) }, condition{ condition_ }
{
}
ConditionalGroupItem::~ConditionalGroupItem() {}
SeparatorItem::~SeparatorItem() {}
CommandItem::CommandItem(const CommandID &name_,
const wxString &label_in_,
bool hasDialog_,
CommandHandlerFinder finder_,
CommandFunctorPointer callback_,
CommandFlag flags_,
const CommandManager::Options &options_)
: name{ name_ }, label_in{ label_in_ }, hasDialog{ hasDialog_ }
, finder{ finder_ }, callback{ callback_ }
, flags{ flags_ }, options{ options_ }
{}
CommandItem::~CommandItem() {}
CommandGroupItem::CommandGroupItem(const wxString &name_,
std::initializer_list< ComponentInterfaceSymbol > items_,
CommandHandlerFinder finder_,
CommandFunctorPointer callback_,
CommandFlag flags_,
bool isEffect_)
: name{ name_ }, items{ items_ }
, finder{ finder_ }, callback{ callback_ }
, flags{ flags_ }, isEffect{ isEffect_ }
{}
CommandGroupItem::~CommandGroupItem() {}
SpecialItem::~SpecialItem() {}
}
namespace {
void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem );
void VisitItems(
AudacityProject &project, const MenuTable::BaseItemPtrs &items )
{
for ( auto &pSubItem : items )
VisitItem( project, pSubItem.get() );
}
void VisitItem( AudacityProject &project, MenuTable::BaseItem *pItem )
{
if (!pItem)
return;
auto &manager = CommandManager::Get( project );
using namespace MenuTable;
if (const auto pComputed =
dynamic_cast<ComputedItem*>( pItem )) {
// TODO maybe? memo-ize the results of the function, but that requires
// invalidating the memo at the right times
auto result = pComputed->factory( project );
if (result)
// recursion
VisitItem( project, result.get() );
}
else
if (const auto pCommand =
dynamic_cast<CommandItem*>( pItem )) {
manager.AddItem(
pCommand->name, pCommand->label_in, pCommand->hasDialog,
pCommand->finder, pCommand->callback,
pCommand->flags, pCommand->options
);
}
else
if (const auto pCommandList =
dynamic_cast<CommandGroupItem*>( pItem ) ) {
manager.AddItemList(pCommandList->name,
pCommandList->items.data(), pCommandList->items.size(),
pCommandList->finder, pCommandList->callback,
pCommandList->flags, pCommandList->isEffect);
}
else
if (const auto pMenu =
dynamic_cast<MenuItem*>( pItem )) {
manager.BeginMenu( pMenu->title );
// recursion
VisitItems( project, pMenu->items );
manager.EndMenu();
}
else
if (const auto pConditionalGroup =
dynamic_cast<ConditionalGroupItem*>( pItem )) {
const auto flag = pConditionalGroup->condition();
if (!flag)
manager.BeginOccultCommands();
// recursion
VisitItems( project, pConditionalGroup->items );
if (!flag)
manager.EndOccultCommands();
}
else
if (const auto pGroup =
dynamic_cast<GroupItem*>( pItem )) {
// recursion
VisitItems( project, pGroup->items );
}
else
if (dynamic_cast<SeparatorItem*>( pItem )) {
manager.AddSeparator();
}
else
if (const auto pSpecial =
dynamic_cast<SpecialItem*>( pItem )) {
const auto pCurrentMenu = manager.CurrentMenu();
wxASSERT( pCurrentMenu );
pSpecial->fn( project, *pCurrentMenu );
}
else
wxASSERT( false );
}
}
/// CreateMenusAndCommands builds the menus, and also rebuilds them after
/// changes in configured preferences - for example changes in key-bindings
/// affect the short-cut key legend that appears beside each command,
MenuTable::BaseItemPtr FileMenu( AudacityProject& );
MenuTable::BaseItemPtr EditMenu( AudacityProject& );
MenuTable::BaseItemPtr SelectMenu( AudacityProject& );
MenuTable::BaseItemPtr ViewMenu( AudacityProject& );
MenuTable::BaseItemPtr TransportMenu( AudacityProject& );
MenuTable::BaseItemPtr TracksMenu( AudacityProject& );
MenuTable::BaseItemPtr GenerateMenu( AudacityProject& );
MenuTable::BaseItemPtr EffectMenu( AudacityProject& );
MenuTable::BaseItemPtr AnalyzeMenu( AudacityProject& );
MenuTable::BaseItemPtr ToolsMenu( AudacityProject& );
MenuTable::BaseItemPtr WindowMenu( AudacityProject& );
MenuTable::BaseItemPtr ExtraMenu( AudacityProject& );
MenuTable::BaseItemPtr HelpMenu( AudacityProject& );
// Table of menu factories.
// TODO: devise a registration system instead.
static const auto menuTree = MenuTable::Items(
FileMenu
, EditMenu
, SelectMenu
, ViewMenu
, TransportMenu
, TracksMenu
, GenerateMenu
, EffectMenu
, AnalyzeMenu
, ToolsMenu
, WindowMenu
, ExtraMenu
, HelpMenu
);
void MenuCreator::CreateMenusAndCommands(AudacityProject &project)
{
auto &commandManager = CommandManager::Get( project );
// The list of defaults to exclude depends on
// preference wxT("/GUI/Shortcuts/FullDefaults"), which may have changed.
commandManager.SetMaxList();
auto menubar = commandManager.AddMenuBar(wxT("appmenu"));
wxASSERT(menubar);
VisitItem( project, menuTree.get() );
GetProjectFrame( project ).SetMenuBar(menubar.release());
mLastFlags = AlwaysEnabledFlag;
#if defined(__WXDEBUG__)
// c->CheckDups();
#endif
}
// TODO: This surely belongs in CommandManager?
void MenuManager::ModifyUndoMenuItems(AudacityProject &project)
{
wxString desc;
auto &undoManager = UndoManager::Get( project );
auto &commandManager = CommandManager::Get( project );
int cur = undoManager.GetCurrentState();
if (undoManager.UndoAvailable()) {
undoManager.GetShortDescription(cur, &desc);
commandManager.Modify(wxT("Undo"),
wxString::Format(_("&Undo %s"),
desc));
commandManager.Enable(wxT("Undo"), project.UndoAvailable());
}
else {
commandManager.Modify(wxT("Undo"),
_("&Undo"));
}
if (undoManager.RedoAvailable()) {
undoManager.GetShortDescription(cur+1, &desc);
commandManager.Modify(wxT("Redo"),
wxString::Format(_("&Redo %s"),
desc));
commandManager.Enable(wxT("Redo"), project.RedoAvailable());
}
else {
commandManager.Modify(wxT("Redo"),
_("&Redo"));
commandManager.Enable(wxT("Redo"), false);
}
}
void MenuCreator::RebuildMenuBar(AudacityProject &project)
{
// On OSX, we can't rebuild the menus while a modal dialog is being shown
// since the enabled state for menus like Quit and Preference gets out of
// sync with wxWidgets idea of what it should be.
#if defined(__WXMAC__) && defined(__WXDEBUG__)
{
wxDialog *dlg =
wxDynamicCast(wxGetTopLevelParent(wxWindow::FindFocus()), wxDialog);
wxASSERT((!dlg || !dlg->IsModal()));
}
#endif
// Delete the menus, since we will soon recreate them.
// Rather oddly, the menus don't vanish as a result of doing this.
{
auto &window = ProjectWindow::Get( project );
wxWindowPtr<wxMenuBar> menuBar{ window.GetMenuBar() };
window.DetachMenuBar();
// menuBar gets deleted here
}
CommandManager::Get( project ).PurgeData();
CreateMenusAndCommands(project);
ModuleManager::Get().Dispatch(MenusRebuilt);
}
CommandFlag MenuManager::GetFocusedFrame(AudacityProject &project)
{
wxWindow *w = wxWindow::FindFocus();
while (w) {
if (w == ToolManager::Get( project ).GetTopDock()) {
return TopDockHasFocus;
}
if (w == &AdornedRulerPanel::Get( project ))
return RulerHasFocus;
if (dynamic_cast<NonKeystrokeInterceptingWindow*>(w)) {
return TrackPanelHasFocus;
}
if (w == ToolManager::Get( project ).GetBotDock()) {
return BotDockHasFocus;
}
w = w->GetParent();
}
return AlwaysEnabledFlag;
}
CommandFlag MenuManager::GetUpdateFlags
(AudacityProject &project, bool checkActive)
{
// This method determines all of the flags that determine whether
// certain menu items and commands should be enabled or disabled,
// and returns them in a bitfield. Note that if none of the flags
// have changed, it's not necessary to even check for updates.
auto flags = AlwaysEnabledFlag;
// static variable, used to remember flags for next time.
static auto lastFlags = flags;
// if (auto focus = wxWindow::FindFocus()) {
auto &window = GetProjectFrame( project );
if (wxWindow * focus = &window) {
while (focus && focus->GetParent())
focus = focus->GetParent();
if (focus && !static_cast<wxTopLevelWindow*>(focus)->IsIconized())
flags |= NotMinimizedFlag;
}
// These flags are cheap to calculate.
if (!gAudioIO->IsAudioTokenActive(project.GetAudioIOToken()))
flags |= AudioIONotBusyFlag;
else
flags |= AudioIOBusyFlag;
if( gAudioIO->IsPaused() )
flags |= PausedFlag;
else
flags |= NotPausedFlag;
// quick 'short-circuit' return.
if ( checkActive && !window.IsActive() ){
const auto checkedFlags =
NotMinimizedFlag | AudioIONotBusyFlag | AudioIOBusyFlag |
PausedFlag | NotPausedFlag;
// short cirucit return should preserve flags that have not been calculated.
flags = (lastFlags & ~checkedFlags) | flags;
lastFlags = flags;
return flags;
}
auto &viewInfo = ViewInfo::Get( project );
const auto &selectedRegion = viewInfo.selectedRegion;
if (!selectedRegion.isPoint())
flags |= TimeSelectedFlag;
auto &tracks = TrackList::Get( project );
auto trackRange = tracks.Any();
if ( trackRange )
flags |= TracksExistFlag;
trackRange.Visit(
[&](LabelTrack *lt) {
flags |= LabelTracksExistFlag;
if (lt->GetSelected()) {
flags |= TracksSelectedFlag;
for (int i = 0; i < lt->GetNumLabels(); i++) {
const LabelStruct *ls = lt->GetLabel(i);
if (ls->getT0() >= selectedRegion.t0() &&
ls->getT1() <= selectedRegion.t1()) {
flags |= LabelsSelectedFlag;
break;
}
}
}
if (lt->IsTextSelected()) {
flags |= CutCopyAvailableFlag;
}
},
[&](WaveTrack *t) {
flags |= WaveTracksExistFlag;
flags |= PlayableTracksExistFlag;
if (t->GetSelected()) {
flags |= TracksSelectedFlag;
// TODO: more-than-two-channels
if (TrackList::Channels(t).size() > 1) {
flags |= StereoRequiredFlag;
}
flags |= WaveTracksSelectedFlag;
flags |= AudioTracksSelectedFlag;
}
if( t->GetEndTime() > t->GetStartTime() )
flags |= HasWaveDataFlag;
}
#if defined(USE_MIDI)
,
[&](NoteTrack *nt) {
flags |= NoteTracksExistFlag;
#ifdef EXPERIMENTAL_MIDI_OUT
flags |= PlayableTracksExistFlag;
#endif
if (nt->GetSelected()) {
flags |= TracksSelectedFlag;
flags |= NoteTracksSelectedFlag;
flags |= AudioTracksSelectedFlag; // even if not EXPERIMENTAL_MIDI_OUT
}
}
#endif
);
if( Clipboard::Get().Duration() > 0 )
flags |= ClipboardFlag;
auto &undoManager = UndoManager::Get( project );
if (undoManager.UnsavedChanges() || !project.IsProjectSaved())
flags |= UnsavedChangesFlag;
if (!mLastEffect.empty())
flags |= HasLastEffectFlag;
if (project.UndoAvailable())
flags |= UndoAvailableFlag;
if (project.RedoAvailable())
flags |= RedoAvailableFlag;
if (ViewInfo::Get( project ).ZoomInAvailable() && (flags & TracksExistFlag))
flags |= ZoomInAvailableFlag;
if (ViewInfo::Get( project ).ZoomOutAvailable() && (flags & TracksExistFlag))
flags |= ZoomOutAvailableFlag;
// TextClipFlag is currently unused (Jan 2017, 2.1.3 alpha)
// and LabelTrack::IsTextClipSupported() is quite slow on Linux,
// so disable for now (See bug 1575).
// if ((flags & LabelTracksExistFlag) && LabelTrack::IsTextClipSupported())
// flags |= TextClipFlag;
flags |= GetFocusedFrame(project);
double start, end;
project.GetPlayRegion(&start, &end);
if (project.IsPlayRegionLocked())
flags |= PlayRegionLockedFlag;
else if (start != end)
flags |= PlayRegionNotLockedFlag;
if (flags & AudioIONotBusyFlag) {
if (flags & TimeSelectedFlag) {
if (flags & TracksSelectedFlag) {
flags |= CutCopyAvailableFlag;
}
}
}
if (FileHistory::Global().GetCount() > 0)
flags |= HaveRecentFiles;
const auto &settings = ProjectSettings::Get( project );
if (settings.IsSyncLocked())
flags |= IsSyncLockedFlag;
else
flags |= IsNotSyncLockedFlag;
if (!EffectManager::Get().RealtimeIsActive())
flags |= IsRealtimeNotActiveFlag;
if ( !( gAudioIO->IsBusy() && gAudioIO->GetNumCaptureChannels() > 0 ) )
flags |= CaptureNotBusyFlag;
auto &bar = ControlToolBar::Get( project );
if (bar.ControlToolBar::CanStopAudioStream())
flags |= CanStopAudioStreamFlag;
lastFlags = flags;
return flags;
}
void MenuManager::ModifyAllProjectToolbarMenus()
{
for (auto pProject : AllProjects{}) {
auto &project = *pProject;
MenuManager::Get(project).ModifyToolbarMenus(project);
}
}
void MenuManager::ModifyToolbarMenus(AudacityProject &project)
{
// Refreshes can occur during shutdown and the toolmanager may already
// be deleted, so protect against it.
auto &toolManager = ToolManager::Get( project );
auto &commandManager = CommandManager::Get( project );
auto &settings = ProjectSettings::Get( project );
commandManager.Check(wxT("ShowScrubbingTB"),
toolManager.IsVisible(ScrubbingBarID));
commandManager.Check(wxT("ShowDeviceTB"),
toolManager.IsVisible(DeviceBarID));
commandManager.Check(wxT("ShowEditTB"),
toolManager.IsVisible(EditBarID));
commandManager.Check(wxT("ShowMeterTB"),
toolManager.IsVisible(MeterBarID));
commandManager.Check(wxT("ShowRecordMeterTB"),
toolManager.IsVisible(RecordMeterBarID));
commandManager.Check(wxT("ShowPlayMeterTB"),
toolManager.IsVisible(PlayMeterBarID));
commandManager.Check(wxT("ShowMixerTB"),
toolManager.IsVisible(MixerBarID));
commandManager.Check(wxT("ShowSelectionTB"),
toolManager.IsVisible(SelectionBarID));
#ifdef EXPERIMENTAL_SPECTRAL_EDITING
commandManager.Check(wxT("ShowSpectralSelectionTB"),
toolManager.IsVisible(SpectralSelectionBarID));
#endif
commandManager.Check(wxT("ShowToolsTB"),
toolManager.IsVisible(ToolsBarID));
commandManager.Check(wxT("ShowTranscriptionTB"),
toolManager.IsVisible(TranscriptionBarID));
commandManager.Check(wxT("ShowTransportTB"),
toolManager.IsVisible(TransportBarID));
// Now, go through each toolbar, and call EnableDisableButtons()
for (int i = 0; i < ToolBarCount; i++) {
auto bar = toolManager.GetToolBar(i);
if (bar)
bar->EnableDisableButtons();
}
// These don't really belong here, but it's easier and especially so for
// the Edit toolbar and the sync-lock menu item.
bool active;
gPrefs->Read(wxT("/AudioIO/SoundActivatedRecord"),&active, false);
commandManager.Check(wxT("SoundActivation"), active);
#ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
gPrefs->Read(wxT("/AudioIO/AutomatedInputLevelAdjustment"),&active, false);
commandManager.Check(wxT("AutomatedInputLevelAdjustmentOnOff"), active);
#endif
active = TracksPrefs::GetPinnedHeadPreference();
commandManager.Check(wxT("PinnedHead"), active);
#ifdef EXPERIMENTAL_DA
gPrefs->Read(wxT("/AudioIO/Duplex"),&active, false);
#else
gPrefs->Read(wxT("/AudioIO/Duplex"),&active, true);
#endif
commandManager.Check(wxT("Overdub"), active);
gPrefs->Read(wxT("/AudioIO/SWPlaythrough"),&active, false);
commandManager.Check(wxT("SWPlaythrough"), active);
gPrefs->Read(wxT("/GUI/SyncLockTracks"), &active, false);
settings.SetSyncLock(active);
commandManager.Check(wxT("SyncLock"), active);
gPrefs->Read(wxT("/GUI/TypeToCreateLabel"),&active, false);
commandManager.Check(wxT("TypeToCreateLabel"), active);
}
// checkActive is a temporary hack that should be removed as soon as we
// get multiple effect preview working
void MenuManager::UpdateMenus(AudacityProject &project, bool checkActive)
{
//ANSWER-ME: Why UpdateMenus only does active project?
//JKC: Is this test fixing a bug when multiple projects are open?
//so that menu states work even when different in different projects?
if (&project != GetActiveProject())
return;
auto flags = MenuManager::Get(project).GetUpdateFlags(project, checkActive);
auto flags2 = flags;
// We can enable some extra items if we have select-all-on-none.
//EXPLAIN-ME: Why is this here rather than in GetUpdateFlags()?
//ANSWER: Because flags2 is used in the menu enable/disable.
//The effect still needs flags to determine whether it will need
//to actually do the 'select all' to make the command valid.
if (mWhatIfNoSelection != 0)
{
if ((flags & TracksExistFlag))
{
flags2 |= TracksSelectedFlag;
if ((flags & WaveTracksExistFlag))
{
flags2 |= TimeSelectedFlag
| WaveTracksSelectedFlag
| CutCopyAvailableFlag;
}
}
}
if( mStopIfWasPaused )
{
if( flags & PausedFlag ){
flags2 |= AudioIONotBusyFlag;
}
}
// Return from this function if nothing's changed since
// the last time we were here.
if (flags == mLastFlags)
return;
mLastFlags = flags;
auto &commandManager = CommandManager::Get( project );
commandManager.EnableUsingFlags(flags2 , NoFlagsSpecified);
// With select-all-on-none, some items that we don't want enabled may have
// been enabled, since we changed the flags. Here we manually disable them.
// 0 is grey out, 1 is Autoselect, 2 is Give warnings.
if (mWhatIfNoSelection != 0)
{
if (!(flags & TimeSelectedFlag) | !(flags & TracksSelectedFlag))
{
commandManager.Enable(wxT("SplitCut"), false);
commandManager.Enable(wxT("SplitDelete"), false);
}
if (!(flags & WaveTracksSelectedFlag))
{
commandManager.Enable(wxT("Split"), false);
}
if (!(flags & TimeSelectedFlag) | !(flags & WaveTracksSelectedFlag))
{
commandManager.Enable(wxT("ExportSel"), false);
commandManager.Enable(wxT("SplitNew"), false);
}
if (!(flags & TimeSelectedFlag) | !(flags & AudioTracksSelectedFlag))
{
commandManager.Enable(wxT("Trim"), false);
}
}
#if 0
if (flags & CutCopyAvailableFlag) {
GetCommandManager()->Enable(wxT("Copy"), true);
GetCommandManager()->Enable(wxT("Cut"), true);
}
#endif
MenuManager::ModifyToolbarMenus(project);
}
/// The following method moves to the previous track
/// selecting and unselecting depending if you are on the start of a
/// block or not.
void MenuCreator::RebuildAllMenuBars()
{
for( auto p : AllProjects{} ) {
MenuManager::Get(*p).RebuildMenuBar(*p);
#if defined(__WXGTK__)
// Workaround for:
//
// http://bugzilla.audacityteam.org/show_bug.cgi?id=458
//
// This workaround should be removed when Audacity updates to wxWidgets 3.x which has a fix.
auto &window = GetProjectFrame( *p );
wxRect r = window.GetRect();
window.SetSize(wxSize(1,1));
window.SetSize(r.GetSize());
#endif
}
}
bool MenuManager::ReportIfActionNotAllowed
( AudacityProject &project,
const wxString & Name, CommandFlag & flags, CommandFlag flagsRqd, CommandFlag mask )
{
bool bAllowed = TryToMakeActionAllowed( project, flags, flagsRqd, mask );
if( bAllowed )
return true;
auto &cm = CommandManager::Get( project );
cm.TellUserWhyDisallowed( Name, flags & mask, flagsRqd & mask);
return false;
}
/// Determines if flags for command are compatible with current state.
/// If not, then try some recovery action to make it so.
/// @return whether compatible or not after any actions taken.
bool MenuManager::TryToMakeActionAllowed
( AudacityProject &project,
CommandFlag & flags, CommandFlag flagsRqd, CommandFlag mask )
{
bool bAllowed;
if( !flags )
flags = MenuManager::Get(project).GetUpdateFlags(project);
bAllowed = ((flags & mask) == (flagsRqd & mask));
if( bAllowed )
return true;
// Why is action not allowed?
// 1's wherever a required flag is missing.
auto MissingFlags = (~flags & flagsRqd) & mask;
if( mStopIfWasPaused && (MissingFlags & AudioIONotBusyFlag ) ){
TransportActions::StopIfPaused( project );
// Hope this will now reflect stopped audio.
flags = MenuManager::Get(project).GetUpdateFlags(project);
bAllowed = ((flags & mask) == (flagsRqd & mask));
if( bAllowed )
return true;
}
//We can only make the action allowed if we select audio when no selection.
// IF not set up to select all audio when none, THEN return with failure.
if( mWhatIfNoSelection != 1 )
return false;
// Some effects disallow autoselection.
if( flagsRqd & NoAutoSelect )
return false;
// Why is action still not allowed?
// 0's wherever a required flag is missing (or is don't care)
MissingFlags = (flags & ~flagsRqd) & mask;
// IF selecting all audio won't do any good, THEN return with failure.
if( !(flags & WaveTracksExistFlag) )
return false;
// returns if mask wants a zero in some flag and that's not present.
// logic seems a bit peculiar and worth revisiting.
if( (MissingFlags & ~( TimeSelectedFlag | WaveTracksSelectedFlag)) )
return false;
// This was 'DoSelectSomething()'.
// This made autoselect more confusing.
// When autoselect triggers, it might not select all audio in all tracks.
// So changed to DoSelectAllAudio.
SelectActions::DoSelectAllAudio(project);
flags = MenuManager::Get(project).GetUpdateFlags(project);
bAllowed = ((flags & mask) == (flagsRqd & mask));
return bAllowed;
}