audacia/src/effects/Paulstretch.h
Paul Licameli 990080ae7d Replace virtual with override wherever possible; eliminate needless virtual...
... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
2016-02-26 12:35:38 -05:00

67 lines
1.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Paulstretch.h
Nasca Octavian Paul (Paul Nasca)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_PAULSTRETCH__
#define __AUDACITY_EFFECT_PAULSTRETCH__
#include <wx/string.h>
#include "Effect.h"
class ShuttleGui;
#define PAULSTRETCH_PLUGIN_SYMBOL XO("Paulstretch")
class EffectPaulstretch final : public Effect
{
public:
EffectPaulstretch();
virtual ~EffectPaulstretch();
// IdentInterface implementation
wxString GetSymbol() override;
wxString GetDescription() override;
// EffectIdentInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
bool GetAutomationParameters(EffectAutomationParameters & parms) override;
bool SetAutomationParameters(EffectAutomationParameters & parms) override;
// Effect implementation
double CalcPreviewInputLength(double previewLength) override;
bool Process() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectPaulstretch implementation
void OnText(wxCommandEvent & evt);
int GetBufferSize(double rate);
bool ProcessOne(WaveTrack *track, double t0, double t1, int count);
private:
float mAmount;
float mTime_resolution; //seconds
double m_t1;
DECLARE_EVENT_TABLE();
};
#endif