592 lines
18 KiB
C++
Executable File
592 lines
18 KiB
C++
Executable File
/**********************************************************************
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Audacity: A Digital Audio Editor
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DtmfGen.cpp
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Salvo Ventura - Dec 2006
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*******************************************************************//**
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\class EffectDtmf
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\brief An effect that generates DTMF tones
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*//*******************************************************************/
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#include "../Audacity.h"
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#include <wx/intl.h>
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#include <wx/valgen.h>
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#include <wx/valtext.h>
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#include "../Prefs.h"
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#include "../widgets/valnum.h"
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#include "DtmfGen.h"
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enum
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{
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ID_Sequence,
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ID_Amplitude,
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ID_Duration,
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ID_DutyCycle,
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};
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// Define keys, defaults, minimums, and maximums for the effect parameters
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//
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// Name Type Key Def Min Max Scale
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Param( Sequence, wxString, XO("Sequence"), wxT("audacity"), wxT(""), wxT(""), wxT(""));
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Param( DutyCycle, double, XO("Duty Cycle"), 55.0, 0.0, 100.0, 10.0 );
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Param( Amplitude, double, XO("Amplitude"), 0.8, 0.001, 1.0, 1 );
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static const double kFadeInOut = 250.0; // used for fadein/out needed to remove clicking noise
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const static wxChar *kSymbols[] =
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{
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wxT("0"), wxT("1"), wxT("2"), wxT("3"),
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wxT("4"), wxT("5"), wxT("6"), wxT("7"),
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wxT("8"), wxT("9"), wxT("*"), wxT("#"),
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wxT("A"), wxT("B"), wxT("C"), wxT("D"),
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wxT("a"), wxT("b"), wxT("c"), wxT("d"),
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wxT("e"), wxT("f"), wxT("g"), wxT("h"),
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wxT("i"), wxT("j"), wxT("k"), wxT("l"),
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wxT("m"), wxT("n"), wxT("o"), wxT("p"),
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wxT("q"), wxT("r"), wxT("s"), wxT("t"),
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wxT("u"), wxT("v"), wxT("w"), wxT("x"),
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wxT("y"), wxT("z")
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};
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//
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// EffectDtmf
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//
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BEGIN_EVENT_TABLE(EffectDtmf, wxEvtHandler)
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EVT_TEXT(ID_Sequence, EffectDtmf::OnSequence)
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EVT_TEXT(ID_DutyCycle, EffectDtmf::OnAmplitude)
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EVT_TEXT(ID_Duration, EffectDtmf::OnDuration)
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EVT_SLIDER(ID_DutyCycle, EffectDtmf::OnDutyCycle)
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END_EVENT_TABLE()
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EffectDtmf::EffectDtmf()
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{
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dtmfDutyCycle = DEF_DutyCycle;
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dtmfAmplitude = DEF_Amplitude;
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dtmfSequence = DEF_Sequence;
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dtmfTone = 0.0;
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dtmfSilence = 0.0;
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}
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EffectDtmf::~EffectDtmf()
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{
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}
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// IdentInterface implementation
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wxString EffectDtmf::GetSymbol()
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{
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return DTMFTONES_PLUGIN_SYMBOL;
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}
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wxString EffectDtmf::GetDescription()
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{
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return XO("Generates dual-tone multi-frequency (DTMF) tones like those produced by the keypad on telephones");
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}
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// EffectIdentInterface implementation
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EffectType EffectDtmf::GetType()
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{
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return EffectTypeGenerate;
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}
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// EffectClientInterface implementation
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int EffectDtmf::GetAudioOutCount()
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{
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return 1;
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}
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bool EffectDtmf::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
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{
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double duration = GetDuration();
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// all dtmf sequence durations in samples from seconds
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// MJS: Note that mDuration is in seconds but will have been quantised to the units of the TTC.
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// If this was 'samples' and the project rate was lower than the track rate,
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// extra samples may get created as mDuration may now be > mT1 - mT0;
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// However we are making our best efforts at creating what was asked for.
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sampleCount nT0 = (sampleCount)floor(mT0 * mSampleRate + 0.5);
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sampleCount nT1 = (sampleCount)floor((mT0 + duration) * mSampleRate + 0.5);
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numSamplesSequence = nT1 - nT0; // needs to be exact number of samples selected
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//make under-estimates if anything, and then redistribute the few remaining samples
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numSamplesTone = (sampleCount)floor(dtmfTone * mSampleRate);
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numSamplesSilence = (sampleCount)floor(dtmfSilence * mSampleRate);
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// recalculate the sum, and spread the difference - due to approximations.
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// Since diff should be in the order of "some" samples, a division (resulting in zero)
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// is not sufficient, so we add the additional remaining samples in each tone/silence block,
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// at least until available.
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diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence;
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while (diff > 2*dtmfNTones - 1) { // more than one per thingToBeGenerated
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// in this case, both numSamplesTone and numSamplesSilence would change, so it makes sense
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// to recalculate diff here, otherwise just keep the value we already have
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// should always be the case that dtmfNTones>1, as if 0, we don't even start processing,
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// and with 1 there is no difference to spread (no silence slot)...
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wxASSERT(dtmfNTones > 1);
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numSamplesTone += (diff/(dtmfNTones));
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numSamplesSilence += (diff/(dtmfNTones-1));
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diff = numSamplesSequence - (dtmfNTones*numSamplesTone) - (dtmfNTones-1)*numSamplesSilence;
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}
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wxASSERT(diff >= 0); // should never be negative
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curSeqPos = -1; // pointer to string in dtmfSequence
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isTone = false;
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numRemaining = 0;
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return true;
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}
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sampleCount EffectDtmf::ProcessBlock(float **WXUNUSED(inbuf), float **outbuf, sampleCount size)
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{
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float *buffer = outbuf[0];
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sampleCount processed = 0;
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// for the whole dtmf sequence, we will be generating either tone or silence
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// according to a bool value, and this might be done in small chunks of size
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// 'block', as a single tone might sometimes be larger than the block
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// tone and silence generally have different duration, thus two generation blocks
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//
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// Note: to overcome a 'clicking' noise introduced by the abrupt transition from/to
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// silence, I added a fade in/out of 1/250th of a second (4ms). This can still be
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// tweaked but gives excellent results at 44.1kHz: I haven't tried other freqs.
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// A problem might be if the tone duration is very short (<10ms)... (?)
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//
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// One more problem is to deal with the approximations done when calculating the duration
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// of both tone and silence: in some cases the final sum might not be same as the initial
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// duration. So, to overcome this, we had a redistribution block up, and now we will spread
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// the remaining samples in every bin in order to achieve the full duration: test case was
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// to generate an 11 tone DTMF sequence, in 4 seconds, and with DutyCycle=75%: after generation
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// you ended up with 3.999s or in other units: 3 seconds and 44097 samples.
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//
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while (size)
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{
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if (numRemaining == 0)
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{
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isTone = !isTone;
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if (isTone)
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{
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curSeqPos++;
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numRemaining = numSamplesTone;
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curTonePos = 0;
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}
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else
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{
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numRemaining = numSamplesSilence;
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}
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// the statement takes care of extracting one sample from the diff bin and
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// adding it into the current block until depletion
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numRemaining += (diff-- > 0 ? 1 : 0);
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}
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sampleCount len = wxMin(numRemaining, size);
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if (isTone)
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{
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// generate the tone and append
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MakeDtmfTone(buffer, len, mSampleRate, dtmfSequence[curSeqPos], curTonePos, numSamplesTone, dtmfAmplitude);
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curTonePos += len;
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}
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else
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{
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memset(buffer, 0, sizeof(float) * len);
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}
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numRemaining -= len;
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buffer += len;
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size -= len;
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processed += len;
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}
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return processed;
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}
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bool EffectDtmf::GetAutomationParameters(EffectAutomationParameters & parms)
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{
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parms.Write(KEY_Sequence, dtmfSequence);
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parms.Write(KEY_DutyCycle, dtmfDutyCycle);
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parms.Write(KEY_Amplitude, dtmfAmplitude);
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return true;
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}
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bool EffectDtmf::SetAutomationParameters(EffectAutomationParameters & parms)
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{
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ReadAndVerifyDouble(DutyCycle);
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ReadAndVerifyDouble(Amplitude);
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ReadAndVerifyString(Sequence);
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wxString symbols;
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for (unsigned int i = 0; i < WXSIZEOF(kSymbols); i++)
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{
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symbols += kSymbols[i];
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}
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if (Sequence.find_first_not_of(symbols) != wxString::npos)
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{
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return false;
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}
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dtmfDutyCycle = DutyCycle;
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dtmfAmplitude = Amplitude;
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dtmfSequence = Sequence;
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Recalculate();
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return true;
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}
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// Effect implementation
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bool EffectDtmf::Startup()
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{
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wxString base = wxT("/Effects/DtmfGen/");
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// Migrate settings from 2.1.0 or before
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// Already migrated, so bail
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if (gPrefs->Exists(base + wxT("Migrated")))
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{
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return true;
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}
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// Load the old "current" settings
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if (gPrefs->Exists(base))
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{
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gPrefs->Read(base + wxT("String"), &dtmfSequence, wxT("audacity"));
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gPrefs->Read(base + wxT("DutyCycle"), &dtmfDutyCycle, 550L);
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gPrefs->Read(base + wxT("Amplitude"), &dtmfAmplitude, 0.8f);
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SaveUserPreset(GetCurrentSettingsGroup());
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// Do not migrate again
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gPrefs->Write(base + wxT("Migrated"), true);
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gPrefs->Flush();
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}
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return true;
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}
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void EffectDtmf::PopulateOrExchange(ShuttleGui & S)
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{
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// dialog will be passed values from effect
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// Effect retrieves values from saved config
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// Dialog will take care of using them to initialize controls
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// If there is a selection, use that duration, otherwise use
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// value from saved config: this is useful is user wants to
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// replace selection with dtmf sequence
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S.AddSpace(0, 5);
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S.StartMultiColumn(2, wxCENTER);
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{
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wxTextValidator vldDtmf(wxFILTER_INCLUDE_CHAR_LIST, &dtmfSequence);
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vldDtmf.SetIncludes(wxArrayString(WXSIZEOF(kSymbols), kSymbols));
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mDtmfSequenceT = S.Id(ID_Sequence).AddTextBox(_("DTMF sequence:"), wxT(""), 10);
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mDtmfSequenceT->SetValidator(vldDtmf);
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FloatingPointValidator<double> vldAmp(3, &dtmfAmplitude, NUM_VAL_NO_TRAILING_ZEROES);
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vldAmp.SetRange(MIN_Amplitude, MAX_Amplitude);
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S.Id(ID_Amplitude).AddTextBox(_("Amplitude (0-1):"), wxT(""), 10)->SetValidator(vldAmp);
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S.AddPrompt(_("Duration:"));
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mDtmfDurationT = new
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NumericTextCtrl(NumericConverter::TIME,
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S.GetParent(),
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ID_Duration,
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GetDurationFormat(),
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GetDuration(),
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mProjectRate,
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wxDefaultPosition,
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wxDefaultSize,
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true);
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mDtmfDurationT->SetName(_("Duration"));
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mDtmfDurationT->EnableMenu();
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S.AddWindow(mDtmfDurationT);
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S.AddFixedText(_("Tone/silence ratio:"), false);
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S.SetStyle(wxSL_HORIZONTAL | wxEXPAND);
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mDtmfDutyCycleS = S.Id(ID_DutyCycle).AddSlider(wxT(""),
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dtmfDutyCycle * SCL_DutyCycle,
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MAX_DutyCycle * SCL_DutyCycle,
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MIN_DutyCycle * SCL_DutyCycle);
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S.SetSizeHints(-1,-1);
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}
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S.EndMultiColumn();
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S.StartMultiColumn(2, wxCENTER);
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{
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S.AddFixedText(_("Duty cycle:"), false);
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mDtmfDutyT = S.AddVariableText(wxString::Format(wxT("%.1f %%"), dtmfDutyCycle), false);
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S.AddFixedText(_("Tone duration:"), false);
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mDtmfSilenceT = S.AddVariableText(wxString::Format(wxString(wxT("%.0f ")) + _("ms"), dtmfTone * 1000.0), false);
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S.AddFixedText(_("Silence duration:"), false);
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mDtmfToneT = S.AddVariableText(wxString::Format(wxString(wxT("%0.f ")) + _("ms"), dtmfSilence * 1000.0), false);
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}
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S.EndMultiColumn();
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}
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bool EffectDtmf::TransferDataToWindow()
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{
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Recalculate();
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if (!mUIParent->TransferDataToWindow())
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{
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return false;
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}
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mDtmfDutyCycleS->SetValue(dtmfDutyCycle * SCL_DutyCycle);
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mDtmfDurationT->SetValue(GetDuration());
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UpdateUI();
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return true;
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}
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bool EffectDtmf::TransferDataFromWindow()
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{
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if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
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{
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return false;
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}
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dtmfDutyCycle = (double) mDtmfDutyCycleS->GetValue() / SCL_DutyCycle;
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SetDuration(mDtmfDurationT->GetValue());
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// recalculate to make sure all values are up-to-date. This is especially
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// important if the user did not change any values in the dialog
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Recalculate();
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return true;
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}
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// EffectDtmf implementation
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void EffectDtmf::Recalculate()
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{
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// remember that dtmfDutyCycle is in range (0.0-100.0)
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dtmfNTones = (int) dtmfSequence.Length();
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if (dtmfNTones==0) {
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// no tones, all zero: don't do anything
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// this should take care of the case where user got an empty
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// dtmf sequence into the generator: track won't be generated
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SetDuration(0.0);
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dtmfTone = 0;
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dtmfSilence = 0;
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} else {
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if (dtmfNTones==1) {
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// single tone, as long as the sequence
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dtmfTone = GetDuration();
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dtmfSilence = 0;
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} else {
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// Don't be fooled by the fact that you divide the sequence into dtmfNTones:
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// the last slot will only contain a tone, not ending with silence.
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// Given this, the right thing to do is to divide the sequence duration
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// by dtmfNTones tones and (dtmfNTones-1) silences each sized according to the duty
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// cycle: original division was:
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// slot=mDuration / (dtmfNTones*(dtmfDutyCycle/MAX_DutyCycle)+(dtmfNTones-1)*(1.0-dtmfDutyCycle/MAX_DutyCycle))
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// which can be simplified in the one below.
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// Then just take the part that belongs to tone or silence.
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//
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double slot = GetDuration() / ((double)dtmfNTones + (dtmfDutyCycle / 100.0) - 1);
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dtmfTone = slot * (dtmfDutyCycle / 100.0); // seconds
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dtmfSilence = slot * (1.0 - (dtmfDutyCycle / 100.0)); // seconds
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// Note that in the extremes we have:
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// - dutyCycle=100%, this means no silence, so each tone will measure mDuration/dtmfNTones
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// - dutyCycle=0%, this means no tones, so each silence slot will measure mDuration/(NTones-1)
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// But we always count:
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// - dtmfNTones tones
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// - dtmfNTones-1 silences
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}
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}
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}
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bool EffectDtmf::MakeDtmfTone(float *buffer, sampleCount len, float fs, wxChar tone, sampleCount last, sampleCount total, float amplitude)
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{
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/*
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--------------------------------------------
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1209 Hz 1336 Hz 1477 Hz 1633 Hz
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ABC DEF
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697 Hz 1 2 3 A
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GHI JKL MNO
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770 Hz 4 5 6 B
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PQRS TUV WXYZ
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852 Hz 7 8 9 C
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oper
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941 Hz * 0 # D
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--------------------------------------------
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Essentially we need to generate two sin with
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frequencies according to this table, and sum
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them up.
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sin wave is generated by:
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s(n)=sin(2*pi*n*f/fs)
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We will precalculate:
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A= 2*pi*f1/fs
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B= 2*pi*f2/fs
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And use two switch statements to select the frequency
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Note: added support for letters, like those on the keypad
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This support is only for lowercase letters: uppercase
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are still considered to be the 'military'/carrier extra
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tones.
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*/
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float f1, f2=0.0;
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double A,B;
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// select low tone: left column
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switch (tone) {
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case '1': case '2': case '3': case 'A':
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case 'a': case 'b': case 'c':
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case 'd': case 'e': case 'f':
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f1=697;
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break;
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case '4': case '5': case '6': case 'B':
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case 'g': case 'h': case 'i':
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case 'j': case 'k': case 'l':
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case 'm': case 'n': case 'o':
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f1=770;
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break;
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case '7': case '8': case '9': case 'C':
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case 'p': case 'q': case 'r': case 's':
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case 't': case 'u': case 'v':
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case 'w': case 'x': case 'y': case 'z':
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f1=852;
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break;
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case '*': case '0': case '#': case 'D':
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f1=941;
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break;
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default:
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f1=0;
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}
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// select high tone: top row
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switch (tone) {
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case '1': case '4': case '7': case '*':
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case 'g': case 'h': case 'i':
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case 'p': case 'q': case 'r': case 's':
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f2=1209;
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break;
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case '2': case '5': case '8': case '0':
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case 'a': case 'b': case 'c':
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case 'j': case 'k': case 'l':
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case 't': case 'u': case 'v':
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f2=1336;
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break;
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case '3': case '6': case '9': case '#':
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case 'd': case 'e': case 'f':
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case 'm': case 'n': case 'o':
|
|
case 'w': case 'x': case 'y': case 'z':
|
|
f2=1477;
|
|
break;
|
|
case 'A': case 'B': case 'C': case 'D':
|
|
f2=1633;
|
|
break;
|
|
default:
|
|
f2=0;
|
|
}
|
|
|
|
// precalculations
|
|
A=B=2*M_PI/fs;
|
|
A*=f1;
|
|
B*=f2;
|
|
|
|
// now generate the wave: 'last' is used to avoid phase errors
|
|
// when inside the inner for loop of the Process() function.
|
|
for(sampleCount i=0; i<len; i++) {
|
|
buffer[i]=amplitude*0.5*(sin(A*(i+last))+sin(B*(i+last)));
|
|
}
|
|
|
|
// generate a fade-in of duration 1/250th of second
|
|
if (last==0) {
|
|
A=(fs/kFadeInOut);
|
|
for(sampleCount i=0; i<A; i++) {
|
|
buffer[i]*=i/A;
|
|
}
|
|
}
|
|
|
|
// generate a fade-out of duration 1/250th of second
|
|
if (last==total-len) {
|
|
// we are at the last buffer of 'len' size, so, offset is to
|
|
// backup 'A' samples, from 'len'
|
|
A=(fs/kFadeInOut);
|
|
sampleCount offset=len-(sampleCount)(fs/kFadeInOut);
|
|
// protect against negative offset, which can occur if too a
|
|
// small selection is made
|
|
if (offset>=0) {
|
|
for(sampleCount i=0; i<A; i++) {
|
|
buffer[i+offset]*=(1-(i/A));
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void EffectDtmf::UpdateUI(void)
|
|
{
|
|
mDtmfDutyT->SetLabel(wxString::Format(wxT("%.1f %%"), dtmfDutyCycle));
|
|
mDtmfDutyT->SetName(mDtmfDutyT->GetLabel()); // fix for bug 577 (NVDA/Narrator screen readers do not read static text in dialogs)
|
|
|
|
mDtmfSilenceT->SetLabel(wxString::Format(wxString(wxT("%.0f ")) + _("ms"), dtmfTone * 1000.0));
|
|
mDtmfSilenceT->SetName(mDtmfSilenceT->GetLabel()); // fix for bug 577 (NVDA/Narrator screen readers do not read static text in dialogs)
|
|
|
|
mDtmfToneT->SetLabel(wxString::Format(wxString(wxT("%0.f ")) + _("ms"), dtmfSilence * 1000.0));
|
|
mDtmfToneT->SetName(mDtmfToneT->GetLabel()); // fix for bug 577 (NVDA/Narrator screen readers do not read static text in dialogs)
|
|
}
|
|
|
|
void EffectDtmf::OnSequence(wxCommandEvent & WXUNUSED(evt))
|
|
{
|
|
dtmfSequence = mDtmfSequenceT->GetValue();
|
|
Recalculate();
|
|
UpdateUI();
|
|
}
|
|
|
|
void EffectDtmf::OnAmplitude(wxCommandEvent & WXUNUSED(evt))
|
|
{
|
|
if (!mDtmfAmplitudeT->GetValidator()->TransferFromWindow())
|
|
{
|
|
return;
|
|
}
|
|
Recalculate();
|
|
UpdateUI();
|
|
}
|
|
void EffectDtmf::OnDuration(wxCommandEvent & WXUNUSED(evt))
|
|
{
|
|
SetDuration(mDtmfDurationT->GetValue());
|
|
Recalculate();
|
|
UpdateUI();
|
|
}
|
|
|
|
void EffectDtmf::OnDutyCycle(wxCommandEvent & evt)
|
|
{
|
|
dtmfDutyCycle = (double) evt.GetInt() / SCL_DutyCycle;
|
|
Recalculate();
|
|
UpdateUI();
|
|
}
|