audacia/src/commands/CommandTargets.h

219 lines
5.7 KiB
C++

/**********************************************************************
Audacity - A Digital Audio Editor
Copyright 1999-2009 Audacity Team
License: GPL v2 - see LICENSE.txt
Dan Horgan
******************************************************************//**
\file CommandTargets
\brief Contains classes for 'command output targets' - objects which can
receive output from a command. For instance, a progress target might pass the
information to a GUI ProgressDialog. Using abstract targets means the command
objects needn't be concerned with what happens to the information.
Note: currently, reusing target objects is not generally safe - perhaps they
should be reference-counted.
*//*******************************************************************/
#ifndef __COMMANDTARGETS__
#define __COMMANDTARGETS__
#include "../MemoryX.h"
#include <wx/string.h>
#include <wx/statusbr.h>
//#include "../src/Project.h"
#include "../widgets/ProgressDialog.h"
#include "../commands/ResponseQueue.h"
#include "../widgets/ErrorDialog.h"
/// Interface for objects that can receive command progress information
class CommandProgressTarget /* not final */
{
public:
virtual ~CommandProgressTarget() {}
virtual void Update(double completed) = 0;
};
/// Used to ignore a command's progress updates
class NullProgressTarget final : public CommandProgressTarget
{
public:
virtual ~NullProgressTarget() {}
void Update(double WXUNUSED(completed)) override {}
};
/// Sends command progress information to a ProgressDialog
class GUIProgressTarget final : public CommandProgressTarget
{
private:
ProgressDialog &mProgress;
public:
GUIProgressTarget(ProgressDialog &pd)
: mProgress(pd)
{}
virtual ~GUIProgressTarget() {}
void Update(double completed) override
{
mProgress.Update(completed);
}
};
/// Interface for objects that can receive (string) messages from a command
class CommandMessageTarget /* not final */
{
public:
virtual ~CommandMessageTarget() {}
virtual void Update(const wxString &message) = 0;
};
///
class ProgressToMessageTarget final : public CommandProgressTarget
{
private:
std::unique_ptr<CommandMessageTarget> mTarget;
public:
ProgressToMessageTarget(std::unique_ptr<CommandMessageTarget> &&target)
: mTarget(std::move(target))
{ }
virtual ~ProgressToMessageTarget()
{
}
void Update(double completed) override
{
mTarget->Update(wxString::Format(wxT("%.2f%%"), completed*100));
}
};
/// Used to ignore a command's message updates
class NullMessageTarget final : public CommandMessageTarget
{
public:
virtual ~NullMessageTarget() {}
void Update(const wxString &) override {}
};
/// Displays messages from a command in an AudacityMessageBox
class MessageBoxTarget final : public CommandMessageTarget
{
public:
virtual ~MessageBoxTarget() {}
void Update(const wxString &message) override
{
AudacityMessageBox(message);
}
};
/// Displays messages from a command in a wxStatusBar
class StatusBarTarget final : public CommandMessageTarget
{
private:
wxStatusBar &mStatus;
public:
StatusBarTarget(wxStatusBar &sb)
: mStatus(sb)
{}
void Update(const wxString &message) override
{
mStatus.SetStatusText(message, 0);
}
};
/// Adds messages to a response queue (to be sent back to a script)
class ResponseQueueTarget final : public CommandMessageTarget
{
private:
ResponseQueue &mResponseQueue;
public:
ResponseQueueTarget(ResponseQueue &responseQueue)
: mResponseQueue(responseQueue)
{ }
virtual ~ResponseQueueTarget()
{
mResponseQueue.AddResponse(wxString(wxT("\n")));
}
void Update(const wxString &message) override
{
mResponseQueue.AddResponse(message);
}
};
/// Sends messages to two message targets at once
class CombinedMessageTarget final : public CommandMessageTarget
{
private:
std::unique_ptr<CommandMessageTarget> m1, m2;
public:
CombinedMessageTarget(std::unique_ptr<CommandMessageTarget> &&t1,
std::unique_ptr<CommandMessageTarget> &&t2)
: m1(std::move(t1)), m2(std::move(t2))
{
wxASSERT(m1);
wxASSERT(m2);
}
~CombinedMessageTarget()
{
}
void Update(const wxString &message) override
{
m1->Update(message);
m2->Update(message);
}
};
// By default, we ignore progress updates but display all other messages
// directly
class TargetFactory
{
public:
static std::unique_ptr<CommandProgressTarget> ProgressDefault()
{
return std::make_unique<NullProgressTarget>();
}
static std::shared_ptr<CommandMessageTarget> MessageDefault()
{
return std::make_shared<MessageBoxTarget>();
}
};
/// Used to aggregate the various output targets a command may have.
/// Assumes responsibility for pointers passed into it.
class CommandOutputTarget
{
private:
std::unique_ptr<CommandProgressTarget> mProgressTarget;
std::shared_ptr<CommandMessageTarget> mStatusTarget;
std::shared_ptr<CommandMessageTarget> mErrorTarget;
public:
CommandOutputTarget(std::unique_ptr<CommandProgressTarget> &&pt = TargetFactory::ProgressDefault(),
std::shared_ptr<CommandMessageTarget> &&st = TargetFactory::MessageDefault(),
std::shared_ptr<CommandMessageTarget> &&et = TargetFactory::MessageDefault())
: mProgressTarget(std::move(pt)), mStatusTarget(st), mErrorTarget(et)
{ }
~CommandOutputTarget()
{
}
void Progress(double completed)
{
if (mProgressTarget)
mProgressTarget->Update(completed);
}
void Status(const wxString &status)
{
if (mStatusTarget)
mStatusTarget->Update(status);
}
void Error(const wxString &message)
{
if (mErrorTarget)
mErrorTarget->Update(message);
}
};
#endif /* End of include guard: __COMMANDTARGETS__ */