audacia/src/effects/Repair.h

70 lines
1.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Repair.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_EFFECT_REPAIR__
#define __AUDACITY_EFFECT_REPAIR__
#include <wx/intl.h>
#include <wx/string.h>
#include "SimpleMono.h"
class WaveTrack;
class EffectRepair: public Effect {
public:
EffectRepair();
virtual ~EffectRepair();
virtual wxString GetEffectName() {
return wxString(_("Repair"));
}
virtual std::set<wxString> GetEffectCategories() {
std::set<wxString> result;
result.insert(wxT("http://audacityteam.org/namespace#NoiseRemoval"));
return result;
}
virtual wxString GetEffectIdentifier() {
return wxString(wxT("Repair"));
}
virtual wxString GetEffectAction() {
return wxString(_("Repairing damaged audio"));
}
virtual bool PromptUser();
virtual bool TransferParameters( Shuttle & shuttle );
virtual bool Process();
private:
bool ProcessOne(int count, WaveTrack * track,
sampleCount start,
sampleCount len,
sampleCount repairStart, sampleCount repairLen);
};
#endif // __AUDACITY_EFFECT_REPAIT__
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