67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Demo.cpp
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James Crook
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*******************************************************************//**
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\class DemoCommand
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\brief An AudacityCommand that does nothing but provide
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parameters. It is for development purposes.
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*//****************************************************************//**
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\class DemoDialog
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\brief DemoDialog used with DemoCommand
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*//*******************************************************************/
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#include "Demo.h"
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#include "LoadCommands.h"
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#include <float.h>
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#include <wx/intl.h>
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#include "../Shuttle.h"
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#include "../ShuttleGui.h"
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#include "../widgets/AudacityMessageBox.h"
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#include "../widgets/valnum.h"
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#include "../commands/CommandContext.h"
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const ComponentInterfaceSymbol DemoCommand::Symbol
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{ XO("Demo") };
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//Don't register the demo command.
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//namespace{ BuiltinCommandsModule::Registration< DemoCommand > reg; }
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bool DemoCommand::DefineParams( ShuttleParams & S ){
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S.Define( delay, wxT("Delay"), 1.0f, 0.001f, FLT_MAX, 1.0f );
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S.Define( decay, wxT("Decay"), 0.5f, 0.0f, FLT_MAX, 1.0f );
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return true;
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}
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bool DemoCommand::Apply(const CommandContext & context){
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context.Status( "A Message");
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return true;
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}
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void DemoCommand::PopulateOrExchange(ShuttleGui & S)
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{
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S.AddSpace(0, 5);
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S.StartMultiColumn(2, wxALIGN_CENTER);
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{
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S.TieTextBox(XXO("Delay time (seconds):"),delay);
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S.TieTextBox(XXO("Decay factor:"),decay);
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}
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S.EndMultiColumn();
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}
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