95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
/**********************************************************************
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Audacity - A Digital Audio Editor
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Copyright 1999-2018 Audacity Team
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File License: wxWidgets
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Dan Horgan
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James Crook
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******************************************************************//**
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\file PreferenceCommands.cpp
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\brief Contains definitions for the GetPreferenceCommand and
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SetPreferenceCommand classes
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*//*******************************************************************/
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#include "PreferenceCommands.h"
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#include "LoadCommands.h"
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#include "../Prefs.h"
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#include "../Shuttle.h"
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#include "../ShuttleGui.h"
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#include "../commands/CommandContext.h"
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#include "../prefs/PrefsDialog.h"
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const ComponentInterfaceSymbol GetPreferenceCommand::Symbol
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{ XO("Get Preference") };
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namespace{ BuiltinCommandsModule::Registration< GetPreferenceCommand > reg; }
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bool GetPreferenceCommand::DefineParams( ShuttleParams & S ){
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S.Define( mName, wxT("Name"), wxT("") );
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return true;
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}
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void GetPreferenceCommand::PopulateOrExchange(ShuttleGui & S)
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{
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S.AddSpace(0, 5);
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S.StartMultiColumn(2, wxALIGN_CENTER);
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{
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S.TieTextBox(XXO("Name:"),mName);
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}
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S.EndMultiColumn();
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}
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bool GetPreferenceCommand::Apply(const CommandContext & context)
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{
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wxString prefValue;
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if (!gPrefs->Read(mName, &prefValue))
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return false;
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context.Status(prefValue);
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return true;
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}
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const ComponentInterfaceSymbol SetPreferenceCommand::Symbol
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{ XO("Set Preference") };
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namespace{ BuiltinCommandsModule::Registration< SetPreferenceCommand > reg2; }
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bool SetPreferenceCommand::DefineParams( ShuttleParams & S ){
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S.Define( mName, wxT("Name"), wxT("") );
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S.Define( mValue, wxT("Value"), wxT("") );
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S.Define( mbReload, wxT("Reload"), false );
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return true;
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}
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void SetPreferenceCommand::PopulateOrExchange(ShuttleGui & S)
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{
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S.AddSpace(0, 5);
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S.StartMultiColumn(2, wxALIGN_CENTER);
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{
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S.TieTextBox(XXO("Name:"),mName);
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S.TieTextBox(XXO("Value:"),mValue);
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S.TieCheckBox(XXO("Reload"),mbReload);
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}
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S.EndMultiColumn();
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}
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bool SetPreferenceCommand::Apply(const CommandContext & context)
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{
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bool bOK = gPrefs->Write(mName, mValue) && gPrefs->Flush();
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if( bOK && mbReload ){
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auto &project = context.project;
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DoReloadPreferences( project );
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}
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return bOK;
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}
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