audacia/src/effects/Normalize.cpp

561 lines
16 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Normalize.cpp
Dominic Mazzoni
Vaughan Johnson (Preview)
*******************************************************************//**
\class EffectNormalize
\brief An Effect to bring the peak level up to a chosen level.
*//*******************************************************************/
#include "Normalize.h"
#include "LoadEffects.h"
#include <math.h>
#include <wx/checkbox.h>
#include <wx/intl.h>
#include <wx/stattext.h>
#include <wx/valgen.h>
#include "../Prefs.h"
#include "../ProjectFileManager.h"
#include "../Shuttle.h"
#include "../ShuttleGui.h"
#include "../WaveTrack.h"
#include "../widgets/valnum.h"
#include "../widgets/ProgressDialog.h"
// Define keys, defaults, minimums, and maximums for the effect parameters
//
// Name Type Key Def Min Max Scale
Param( PeakLevel, double, wxT("PeakLevel"), -1.0, -145.0, 0.0, 1 );
Param( RemoveDC, bool, wxT("RemoveDcOffset"), true, false, true, 1 );
Param( ApplyGain, bool, wxT("ApplyGain"), true, false, true, 1 );
Param( StereoInd, bool, wxT("StereoIndependent"), false, false, true, 1 );
const ComponentInterfaceSymbol EffectNormalize::Symbol
{ XO("Normalize") };
namespace{ BuiltinEffectsModule::Registration< EffectNormalize > reg; }
BEGIN_EVENT_TABLE(EffectNormalize, wxEvtHandler)
EVT_CHECKBOX(wxID_ANY, EffectNormalize::OnUpdateUI)
EVT_TEXT(wxID_ANY, EffectNormalize::OnUpdateUI)
END_EVENT_TABLE()
EffectNormalize::EffectNormalize()
{
mPeakLevel = DEF_PeakLevel;
mDC = DEF_RemoveDC;
mGain = DEF_ApplyGain;
mStereoInd = DEF_StereoInd;
SetLinearEffectFlag(false);
}
EffectNormalize::~EffectNormalize()
{
}
// ComponentInterface implementation
ComponentInterfaceSymbol EffectNormalize::GetSymbol()
{
return Symbol;
}
TranslatableString EffectNormalize::GetDescription()
{
return XO("Sets the peak amplitude of one or more tracks");
}
ManualPageID EffectNormalize::ManualPage()
{
return L"Normalize";
}
// EffectDefinitionInterface implementation
EffectType EffectNormalize::GetType()
{
return EffectTypeProcess;
}
// EffectClientInterface implementation
bool EffectNormalize::DefineParams( ShuttleParams & S ){
S.SHUTTLE_PARAM( mPeakLevel, PeakLevel );
S.SHUTTLE_PARAM( mGain, ApplyGain );
S.SHUTTLE_PARAM( mDC, RemoveDC );
S.SHUTTLE_PARAM( mStereoInd, StereoInd );
return true;
}
bool EffectNormalize::GetAutomationParameters(CommandParameters & parms)
{
parms.Write(KEY_PeakLevel, mPeakLevel);
parms.Write(KEY_ApplyGain, mGain);
parms.Write(KEY_RemoveDC, mDC);
parms.Write(KEY_StereoInd, mStereoInd);
return true;
}
bool EffectNormalize::SetAutomationParameters(CommandParameters & parms)
{
ReadAndVerifyDouble(PeakLevel);
ReadAndVerifyBool(ApplyGain);
ReadAndVerifyBool(RemoveDC);
ReadAndVerifyBool(StereoInd);
mPeakLevel = PeakLevel;
mGain = ApplyGain;
mDC = RemoveDC;
mStereoInd = StereoInd;
return true;
}
// Effect implementation
bool EffectNormalize::CheckWhetherSkipEffect()
{
return ((mGain == false) && (mDC == false));
}
bool EffectNormalize::Startup()
{
wxString base = wxT("/Effects/Normalize/");
// Migrate settings from 2.1.0 or before
// Already migrated, so bail
if (gPrefs->Exists(base + wxT("Migrated")))
{
return true;
}
// Load the old "current" settings
if (gPrefs->Exists(base))
{
int boolProxy = gPrefs->Read(base + wxT("RemoveDcOffset"), 1);
mDC = (boolProxy == 1);
boolProxy = gPrefs->Read(base + wxT("Normalize"), 1);
mGain = (boolProxy == 1);
gPrefs->Read(base + wxT("Level"), &mPeakLevel, -1.0);
if(mPeakLevel > 0.0) // this should never happen
mPeakLevel = -mPeakLevel;
boolProxy = gPrefs->Read(base + wxT("StereoIndependent"), 0L);
mStereoInd = (boolProxy == 1);
SaveUserPreset(GetCurrentSettingsGroup());
// Do not migrate again
gPrefs->Write(base + wxT("Migrated"), true);
gPrefs->Flush();
}
return true;
}
bool EffectNormalize::Process()
{
if (mGain == false && mDC == false)
return true;
float ratio;
if( mGain )
{
// same value used for all tracks
ratio = DB_TO_LINEAR(TrapDouble(mPeakLevel, MIN_PeakLevel, MAX_PeakLevel));
}
else {
ratio = 1.0;
}
//Iterate over each track
this->CopyInputTracks(); // Set up mOutputTracks.
bool bGoodResult = true;
double progress = 0;
TranslatableString topMsg;
if(mDC && mGain)
topMsg = XO("Removing DC offset and Normalizing...\n");
else if(mDC && !mGain)
topMsg = XO("Removing DC offset...\n");
else if(!mDC && mGain)
topMsg = XO("Normalizing without removing DC offset...\n");
else if(!mDC && !mGain)
topMsg = XO("Not doing anything...\n"); // shouldn't get here
for ( auto track : mOutputTracks->Selected< WaveTrack >()
+ ( mStereoInd ? &Track::Any : &Track::IsLeader ) ) {
//Get start and end times from track
// PRL: No accounting for multiple channels?
double trackStart = track->GetStartTime();
double trackEnd = track->GetEndTime();
//Set the current bounds to whichever left marker is
//greater and whichever right marker is less:
mCurT0 = mT0 < trackStart? trackStart: mT0;
mCurT1 = mT1 > trackEnd? trackEnd: mT1;
auto range = mStereoInd
? TrackList::SingletonRange(track)
: TrackList::Channels(track);
// Process only if the right marker is to the right of the left marker
if (mCurT1 > mCurT0) {
wxString trackName = track->GetName();
float extent;
// Will compute a maximum
extent = std::numeric_limits<float>::lowest();
std::vector<float> offsets;
auto msg = (range.size() == 1)
// mono or 'stereo tracks independently'
? topMsg +
XO("Analyzing: %s").Format( trackName )
: topMsg +
// TODO: more-than-two-channels-message
XO("Analyzing first track of stereo pair: %s").Format( trackName );
// Analysis loop over channels collects offsets and extent
for (auto channel : range) {
float offset = 0;
float extent2 = 0;
bGoodResult =
AnalyseTrack( channel, msg, progress, offset, extent2 );
if ( ! bGoodResult )
goto break2;
extent = std::max( extent, extent2 );
offsets.push_back(offset);
// TODO: more-than-two-channels-message
msg = topMsg +
XO("Analyzing second track of stereo pair: %s").Format( trackName );
}
// Compute the multiplier using extent
if( (extent > 0) && mGain ) {
mMult = ratio / extent;
}
else
mMult = 1.0;
if (range.size() == 1) {
if (TrackList::Channels(track).size() == 1)
// really mono
msg = topMsg +
XO("Processing: %s").Format( trackName );
else
//'stereo tracks independently'
// TODO: more-than-two-channels-message
msg = topMsg +
XO("Processing stereo channels independently: %s").Format( trackName );
}
else
msg = topMsg +
// TODO: more-than-two-channels-message
XO("Processing first track of stereo pair: %s").Format( trackName );
// Use multiplier in the second, processing loop over channels
auto pOffset = offsets.begin();
for (auto channel : range) {
if (false ==
(bGoodResult = ProcessOne(channel, msg, progress, *pOffset++)) )
goto break2;
// TODO: more-than-two-channels-message
msg = topMsg +
XO("Processing second track of stereo pair: %s").Format( trackName );
}
}
}
break2:
this->ReplaceProcessedTracks(bGoodResult);
return bGoodResult;
}
void EffectNormalize::PopulateOrExchange(ShuttleGui & S)
{
mCreating = true;
S.StartVerticalLay(0);
{
S.StartMultiColumn(2, wxALIGN_CENTER);
{
S.StartVerticalLay(false);
{
mDCCheckBox = S.Validator<wxGenericValidator>(&mDC)
.AddCheckBox(XXO("&Remove DC offset (center on 0.0 vertically)"),
mDC);
S.StartHorizontalLay(wxALIGN_LEFT, false);
{
mGainCheckBox = S
.MinSize()
.Validator<wxGenericValidator>(&mGain)
.AddCheckBox(XXO("&Normalize peak amplitude to "),
mGain);
mLevelTextCtrl = S
.Name(XO("Peak amplitude dB"))
.Validator<FloatingPointValidator<double>>(
2,
&mPeakLevel,
NumValidatorStyle::ONE_TRAILING_ZERO,
MIN_PeakLevel,
MAX_PeakLevel
)
.AddTextBox( {}, wxT(""), 10);
mLeveldB = S.AddVariableText(XO("dB"), false,
wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT);
mWarning = S.AddVariableText( {}, false,
wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT);
}
S.EndHorizontalLay();
mStereoIndCheckBox = S
.Validator<wxGenericValidator>(&mStereoInd)
.AddCheckBox(XXO("N&ormalize stereo channels independently"),
mStereoInd);
}
S.EndVerticalLay();
}
S.EndMultiColumn();
}
S.EndVerticalLay();
mCreating = false;
}
bool EffectNormalize::TransferDataToWindow()
{
if (!mUIParent->TransferDataToWindow())
{
return false;
}
UpdateUI();
return true;
}
bool EffectNormalize::TransferDataFromWindow()
{
if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
{
return false;
}
return true;
}
// EffectNormalize implementation
bool EffectNormalize::AnalyseTrack(const WaveTrack * track, const TranslatableString &msg,
double &progress, float &offset, float &extent)
{
bool result = true;
float min, max;
if(mGain)
{
// set mMin, mMax. No progress bar here as it's fast.
auto pair = track->GetMinMax(mCurT0, mCurT1); // may throw
min = pair.first, max = pair.second;
if(mDC)
{
result = AnalyseTrackData(track, msg, progress, offset);
min += offset;
max += offset;
}
}
else if(mDC)
{
min = -1.0, max = 1.0; // sensible defaults?
result = AnalyseTrackData(track, msg, progress, offset);
min += offset;
max += offset;
}
else
{
wxFAIL_MSG("Analysing Track when nothing to do!");
min = -1.0, max = 1.0; // sensible defaults?
offset = 0.0;
}
extent = fmax(fabs(min), fabs(max));
return result;
}
//AnalyseTrackData() takes a track, transforms it to bunch of buffer-blocks,
//and executes selected AnalyseOperation on it...
bool EffectNormalize::AnalyseTrackData(const WaveTrack * track, const TranslatableString &msg,
double &progress, float &offset)
{
bool rc = true;
//Transform the marker timepoints to samples
auto start = track->TimeToLongSamples(mCurT0);
auto end = track->TimeToLongSamples(mCurT1);
//Get the length of the buffer (as double). len is
//used simply to calculate a progress meter, so it is easier
//to make it a double now than it is to do it later
auto len = (end - start).as_double();
//Initiate a processing buffer. This buffer will (most likely)
//be shorter than the length of the track being processed.
Floats buffer{ track->GetMaxBlockSize() };
mSum = 0.0; // dc offset inits
sampleCount blockSamples;
sampleCount totalSamples = 0;
//Go through the track one buffer at a time. s counts which
//sample the current buffer starts at.
auto s = start;
while (s < end) {
//Get a block of samples (smaller than the size of the buffer)
//Adjust the block size if it is the final block in the track
const auto block = limitSampleBufferSize(
track->GetBestBlockSize(s),
end - s
);
//Get the samples from the track and put them in the buffer
track->GetFloats(buffer.get(), s, block, fillZero, true, &blockSamples);
totalSamples += blockSamples;
//Process the buffer.
AnalyseDataDC(buffer.get(), block);
//Increment s one blockfull of samples
s += block;
//Update the Progress meter
if (TotalProgress(progress +
((s - start).as_double() / len)/double(2*GetNumWaveTracks()), msg)) {
rc = false; //lda .. break, not return, so that buffer is deleted
break;
}
}
if( totalSamples > 0 )
offset = -mSum / totalSamples.as_double(); // calculate actual offset (amount that needs to be added on)
else
offset = 0.0;
progress += 1.0/double(2*GetNumWaveTracks());
//Return true because the effect processing succeeded ... unless cancelled
return rc;
}
//ProcessOne() takes a track, transforms it to bunch of buffer-blocks,
//and executes ProcessData, on it...
// uses mMult and offset to normalize a track.
// mMult must be set before this is called
bool EffectNormalize::ProcessOne(
WaveTrack * track, const TranslatableString &msg, double &progress, float offset)
{
bool rc = true;
//Transform the marker timepoints to samples
auto start = track->TimeToLongSamples(mCurT0);
auto end = track->TimeToLongSamples(mCurT1);
//Get the length of the buffer (as double). len is
//used simply to calculate a progress meter, so it is easier
//to make it a double now than it is to do it later
auto len = (end - start).as_double();
//Initiate a processing buffer. This buffer will (most likely)
//be shorter than the length of the track being processed.
Floats buffer{ track->GetMaxBlockSize() };
//Go through the track one buffer at a time. s counts which
//sample the current buffer starts at.
auto s = start;
while (s < end) {
//Get a block of samples (smaller than the size of the buffer)
//Adjust the block size if it is the final block in the track
const auto block = limitSampleBufferSize(
track->GetBestBlockSize(s),
end - s
);
//Get the samples from the track and put them in the buffer
track->GetFloats(buffer.get(), s, block);
//Process the buffer.
ProcessData(buffer.get(), block, offset);
//Copy the newly-changed samples back onto the track.
track->Set((samplePtr) buffer.get(), floatSample, s, block);
//Increment s one blockfull of samples
s += block;
//Update the Progress meter
if (TotalProgress(progress +
((s - start).as_double() / len)/double(2*GetNumWaveTracks()), msg)) {
rc = false; //lda .. break, not return, so that buffer is deleted
break;
}
}
progress += 1.0/double(2*GetNumWaveTracks());
//Return true because the effect processing succeeded ... unless cancelled
return rc;
}
/// @see AnalyseDataLoudnessDC
void EffectNormalize::AnalyseDataDC(float *buffer, size_t len)
{
for(decltype(len) i = 0; i < len; i++)
mSum += (double)buffer[i];
}
void EffectNormalize::ProcessData(float *buffer, size_t len, float offset)
{
for(decltype(len) i = 0; i < len; i++) {
float adjFrame = (buffer[i] + offset) * mMult;
buffer[i] = adjFrame;
}
}
void EffectNormalize::OnUpdateUI(wxCommandEvent & WXUNUSED(evt))
{
UpdateUI();
}
void EffectNormalize::UpdateUI()
{
if (!mUIParent->TransferDataFromWindow())
{
mWarning->SetLabel(_("(Maximum 0dB)"));
EnableApply(false);
return;
}
mWarning->SetLabel(wxT(""));
// Disallow level stuff if not normalizing
mLevelTextCtrl->Enable(mGain);
mLeveldB->Enable(mGain);
mStereoIndCheckBox->Enable(mGain);
// Disallow OK/Preview if doing nothing
EnableApply(mGain || mDC);
}