audacia/src/effects/EffectManager.h

185 lines
5.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
EffectManager.h
Audacity(R) is copyright (c) 1999-2008 Audacity Team.
License: GPL v2. See License.txt.
******************************************************************//**
\class EffectManager
\brief EffectManager is the class that handles effects and effect categories.
It maintains a graph of effect categories and subcategories,
registers and unregisters effects and can return filtered lists of
effects.
*//*******************************************************************/
#ifndef __AUDACITY_EFFECTMANAGER__
#define __AUDACITY_EFFECTMANAGER__
#include <map>
#include <string>
#include <vector>
#include "audacity/EffectInterface.h"
#include "../PluginManager.h"
#include "Effect.h"
#ifdef EFFECT_CATEGORIES
#include "EffectCategory.h"
#endif
WX_DEFINE_USER_EXPORTED_ARRAY(Effect *, EffectArray, class AUDACITY_DLL_API);
#if defined(EXPERIMENTAL_EFFECTS_RACK)
class EffectRack;
#endif
class AUDACITY_DLL_API EffectManager
{
#if defined(EXPERIMENTAL_EFFECTS_RACK)
friend class EffectRack;
#endif
public:
/** Get the singleton instance of the EffectManager. Probably not safe
for multi-thread use. */
static EffectManager& Get();
//
// public methods
//
// Used by the outside program to register the list of effects and retrieve
// them by index number, usually when the user selects one from a menu.
//
public:
EffectManager();
/** A destructor is needed so we can delete all categories. */
~EffectManager();
/** Register an effect so it will appear in the menu. */
void RegisterEffect(Effect *f, int AdditionalFlags=0);
/** Unregister all effects. */
void UnregisterEffects();
/** Run an effect given the plugin ID */
// Returns true on success. Will only operate on tracks that
// have the "selected" flag set to true, which is consistent with
// Audacity's standard UI.
bool DoEffect(const PluginID & ID,
wxWindow *parent,
int flags,
double projectRate,
TrackList *list,
TrackFactory *factory,
SelectedRegion *selectedRegion,
wxString params);
wxString GetEffectName(const PluginID & ID);
wxString GetEffectIdentifier(const PluginID & ID);
wxString GetEffectDescription(const PluginID & ID);
/** Support for batch commands */
wxString GetEffectParameters(const PluginID & ID);
bool SetEffectParameters(const PluginID & ID, const wxString & params);
bool PromptUser(const PluginID & ID, wxWindow *parent);
#if defined(EXPERIMENTAL_REALTIME_EFFECTS)
// Realtime effect processing
void RealtimeSetEffects(const EffectArray & mActive);
void RealtimeInitialize();
void RealtimeFinalize();
void RealtimeSuspend();
void RealtimeResume();
sampleCount RealtimeProcess(int group, int chans, float rate, float **buffers, sampleCount numSamples);
int GetRealtimeLatency();
#endif
#if defined(EXPERIMENTAL_EFFECTS_RACK)
void ShowRack();
#endif
const PluginID & GetEffectByIdentifier(const wxString & strTarget);
#ifdef EFFECT_CATEGORIES
/** Add a new effect category with the given URI and name and
return a pointer to it. If a category with this URI already
exists, return that instead. */
EffectCategory* AddCategory(const wxString& URI,
const wxString& name);
/** Return a pointer to the effect category with the given URI
or 0 if no such category has been added. */
EffectCategory* LookupCategory(const wxString& URI);
/** Make one category the parent of another category. Both categories
must have been returned from AddCategory() or LookupCategory().
If the new parent-child relationship would create any loops
in the graph of categories false will be returned and the graph
will not be modified, otherwise the function will return true. */
bool AddCategoryParent(EffectCategory* child, EffectCategory* parent);
/** Freeze the subcategory relations between all categories added so far. */
void FreezeCategories();
/** Return the set of all root categories, i.e. the ones without parents. */
const CategorySet& GetRootCategories() const;
/** Return the set of all uncategorised effects. */
EffectSet GetUnsortedEffects(int flags = ALL_EFFECTS) const;
#endif
private:
/** Return an effect by its ID. */
Effect *GetEffect(const PluginID & ID);
#if defined(EXPERIMENTAL_EFFECTS_RACK)
EffectRack *GetRack();
#endif
private:
wxArrayString mEffectPlugins;
int mNumEffects;
#if defined(EXPERIMENTAL_EFFECTS_RACK)
EffectRack *mRack;
#endif
#if defined(EXPERIMENTAL_REALTIME_EFFECTS)
wxCriticalSection mRealtimeLock;
Effect **mRealtimeEffects;
int mRealtimeCount;
int mRealtimeLatency;
bool mRealtimeSuspended;
bool mRealtimeActive;
#endif
#ifdef EFFECT_CATEGORIES
// This maps URIs to EffectCategory pointers for all added categories.
// It is needed for fast lookup and easy deletion.
typedef std::map<wxString, EffectCategory*> CategoryMap;
CategoryMap *mCategories;
// These are the root categories, i.e. the ones without parents.
CategorySet *mRootCategories;
// Special category that all effects with unknown category URIs
// are placed in.
EffectSet *mUnsorted;
#endif
};
#endif