audacia/src/commands/SelectCommand.cpp

152 lines
4.3 KiB
C++

/**********************************************************************
Audacity - A Digital Audio Editor
Copyright 1999-2009 Audacity Team
License: wxwidgets
Dan Horgan
******************************************************************//**
\file SelectCommand.cpp
\brief Definitions for SelectCommand and SelectCommandType classes
\class SelectCommand
\brief Command for changing the selection
*//*******************************************************************/
#include "SelectCommand.h"
#include <wx/string.h>
#include "../Project.h"
#include "../Track.h"
wxString SelectCommandType::BuildName()
{
return wxT("Select");
}
void SelectCommandType::BuildSignature(CommandSignature &signature)
{
OptionValidator *modeValidator = new OptionValidator();
modeValidator->AddOption(wxT("None"));
modeValidator->AddOption(wxT("All"));
modeValidator->AddOption(wxT("Range"));
modeValidator->AddOption(wxT("Name"));
signature.AddParameter(wxT("Mode"), wxT("All"), modeValidator);
DoubleValidator *startTimeValidator = new DoubleValidator();
signature.AddParameter(wxT("StartTime"), 0.0, startTimeValidator);
DoubleValidator *endTimeValidator = new DoubleValidator();
signature.AddParameter(wxT("EndTime"), 0.0, endTimeValidator);
IntValidator *firstTrackValidator = new IntValidator();
signature.AddParameter(wxT("FirstTrack"), 0, firstTrackValidator);
IntValidator *lastTrackValidator = new IntValidator();
signature.AddParameter(wxT("LastTrack"), 0, lastTrackValidator);
Validator *trackNameValidator = new Validator();
signature.AddParameter(wxT("TrackName"), 0, trackNameValidator);
}
Command *SelectCommandType::Create(CommandOutputTarget *target)
{
return new SelectCommand(*this, target);
}
bool SelectCommand::Apply(CommandExecutionContext context)
{
wxString mode = GetString(wxT("Mode"));
if (mode.IsSameAs(wxT("None")))
{
// select none
context.GetProject()->OnSelectNone();
}
else if (mode.IsSameAs(wxT("All")))
{
// select all
context.GetProject()->OnSelectAll();
}
else if (mode.IsSameAs(wxT("Range")))
{
// select range
double t0 = GetDouble(wxT("StartTime"));
double t1 = GetDouble(wxT("EndTime"));
TrackList *tracks = context.GetProject()->GetTracks();
if (t0 < context.GetProject()->GetTracks()->GetMinOffset())
{
Error(wxT("Start time is before start of track!"));
return false;
}
if (t1 > context.GetProject()->GetTracks()->GetEndTime())
{
Error(wxT("End time is after end of track!"));
return false;
}
// PRL: to do: only setting time boundaries of current selection.
// Should other fields be left alone, or rather
// defaulted, as in the second branch?
// Or should this command take more parameters?
#if 1
context.GetProject()->mViewInfo.selectedRegion.setTimes(t0, t1);
#else
context.GetProject()->mViewInfo.selectedRegion = SelectedRegion(t0, t1);
#endif
// select specified tracks
long firstTrack = GetLong(wxT("FirstTrack"));
long lastTrack = GetLong(wxT("LastTrack"));
if (firstTrack < 0)
{
Error(wxT("Trying to select a negatively numbered track!"));
return false;
}
if (lastTrack >= tracks->GetCount())
{
Error(wxT("Trying to select higher number track than exists!"));
return false;
}
int index = 0;
TrackListIterator iter(tracks);
Track *t = iter.First();
while (t) {
bool sel = firstTrack <= index && index <= lastTrack;
t->SetSelected(sel);
if (sel)
Status(wxT("Selected track '") + t->GetName() + wxT("'"));
t = iter.Next();
++index;
}
wxASSERT(index >= lastTrack);
}
else if (mode.IsSameAs(wxT("Name")))
{
wxString name = GetString(wxT("TrackName"));
TrackList *tracks = context.GetProject()->GetTracks();
TrackListIterator iter(tracks);
Track *t = iter.First();
while (t) {
bool sel = t->GetName().IsSameAs(name);
t->SetSelected(sel);
if (sel)
Status(wxT("Selected track '") + t->GetName() + wxT("'"));
t = iter.Next();
}
}
else
{
Error(wxT("Invalid selection mode!"));
return false;
}
return true;
}