audacia/src/effects/Generator.cpp

144 lines
3.9 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Generator.h
Two Abstract classes, Generator, and BlockGenerator, that effects which
generate audio should derive from.
Block Generator breaks the synthesis task up into smaller parts.
Dominic Mazzoni
Vaughan Johnson
**********************************************************************/
#include "Generator.h"
#include "../Project.h"
#include "../Prefs.h"
#include "../WaveTrack.h"
#include "TimeWarper.h"
#include <memory>
bool Generator::Process()
{
if (GetDuration() < 0.0)
return false;
// Set up mOutputTracks.
// This effect needs Track::All for sync-lock grouping.
this->CopyInputTracks(Track::All);
// Iterate over the tracks
bool bGoodResult = true;
int ntrack = 0;
TrackListIterator iter(mOutputTracks);
Track* t = iter.First();
while (t != NULL)
{
if (t->GetKind() == Track::Wave && t->GetSelected()) {
WaveTrack* track = (WaveTrack*)t;
bool editClipCanMove;
gPrefs->Read(wxT("/GUI/EditClipCanMove"), &editClipCanMove, true);
//if we can't move clips, and we're generating into an empty space,
//make sure there's room.
if (!editClipCanMove &&
track->IsEmpty(mT0, mT1+1.0/track->GetRate()) &&
!track->IsEmpty(mT0, mT0+GetDuration()-(mT1-mT0)-1.0/track->GetRate()))
{
wxMessageBox(
_("There is not enough room available to generate the audio"),
_("Error"), wxICON_STOP);
Failure();
return false;
}
if (GetDuration() > 0.0)
{
AudacityProject *p = GetActiveProject();
// Create a temporary track
std::auto_ptr<WaveTrack> tmp(
mFactory->NewWaveTrack(track->GetSampleFormat(),
track->GetRate())
);
BeforeTrack(*track);
BeforeGenerate();
// Fill it with data
if (!GenerateTrack(&*tmp, *track, ntrack))
bGoodResult = false;
else {
// Transfer the data from the temporary track to the actual one
tmp->Flush();
SetTimeWarper(new StepTimeWarper(mT0+GetDuration(), GetDuration()-(mT1-mT0)));
bGoodResult = track->ClearAndPaste(p->GetSel0(), p->GetSel1(), &*tmp, true,
false, GetTimeWarper());
}
if (!bGoodResult) {
Failure();
return false;
}
}
else
{
// If the duration is zero, there's no need to actually
// generate anything
track->Clear(mT0, mT1);
}
ntrack++;
}
else if (t->IsSyncLockSelected()) {
t->SyncLockAdjust(mT1, mT0 + GetDuration());
}
// Move on to the next track
t = iter.Next();
}
Success();
this->ReplaceProcessedTracks(bGoodResult);
mT1 = mT0 + GetDuration(); // Update selection.
return true;
}
bool BlockGenerator::GenerateTrack(WaveTrack *tmp,
const WaveTrack &track,
int ntrack)
{
bool bGoodResult = true;
numSamples = track.TimeToLongSamples(GetDuration());
sampleCount i = 0;
float *data = new float[tmp->GetMaxBlockSize()];
sampleCount block = 0;
while ((i < numSamples) && bGoodResult) {
block = tmp->GetBestBlockSize(i);
if (block > (numSamples - i))
block = numSamples - i;
GenerateBlock(data, track, block);
// Add the generated data to the temporary track
tmp->Append((samplePtr)data, floatSample, block);
i += block;
// Update the progress meter
if (TrackProgress(ntrack, (double)i / numSamples))
bGoodResult = false;
}
delete[] data;
return bGoodResult;
}