audacia/src/effects/Normalize.h

97 lines
2.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Normalize.h
Dominic Mazzoni
Vaughan Johnson (Preview)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NORMALIZE__
#define __AUDACITY_EFFECT_NORMALIZE__
#include <wx/checkbox.h>
#include <wx/event.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include "Effect.h"
class ShuttleGui;
#define NORMALIZE_PLUGIN_SYMBOL XO("Normalize")
class EffectNormalize : public Effect
{
public:
EffectNormalize();
virtual ~EffectNormalize();
// IdentInterface implementation
virtual wxString GetSymbol();
virtual wxString GetDescription();
// EffectIdentInterface implementation
virtual EffectType GetType();
// EffectClientInterface implementation
virtual bool GetAutomationParameters(EffectAutomationParameters & parms);
virtual bool SetAutomationParameters(EffectAutomationParameters & parms);
// Effect implementation
virtual bool CheckWhetherSkipEffect();
virtual bool Startup();
virtual bool Process();
virtual void PopulateOrExchange(ShuttleGui & S);
virtual bool TransferDataToWindow();
virtual bool TransferDataFromWindow();
private:
// EffectNormalize implementation
bool ProcessOne(WaveTrack * t, wxString msg);
virtual void AnalyseTrack(WaveTrack * track, wxString msg);
virtual void AnalyzeData(float *buffer, sampleCount len);
bool AnalyseDC(WaveTrack * track, wxString msg);
virtual void ProcessData(float *buffer, sampleCount len);
void OnUpdateUI(wxCommandEvent & evt);
void UpdateUI();
private:
double mLevel;
bool mGain;
bool mDC;
bool mStereoInd;
int mCurTrackNum;
double mCurT0;
double mCurT1;
float mMult;
float mOffset;
float mMin;
float mMax;
double mSum;
sampleCount mCount;
wxCheckBox *mGainCheckBox;
wxCheckBox *mDCCheckBox;
wxTextCtrl *mLevelTextCtrl;
wxStaticText *mLeveldB;
wxStaticText *mWarning;
wxCheckBox *mStereoIndCheckBox;
bool mCreating;
DECLARE_EVENT_TABLE();
};
#endif