audacia/src/AboutDialog.h

68 lines
1.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
AboutDialog.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_ABOUT_DLG__
#define __AUDACITY_ABOUT_DLG__
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/statbmp.h>
#include <wx/bitmap.h>
#include "ShuttleGui.h"
struct AboutDialogCreditItem {
wxString description;
int role;
};
WX_DECLARE_LIST(AboutDialogCreditItem, AboutDialogCreditItemsList);
class AboutDialog:public wxDialog {
DECLARE_DYNAMIC_CLASS(AboutDialog)
public:
AboutDialog(wxWindow * parent);
virtual ~ AboutDialog();
void OnOK(wxCommandEvent & event);
wxBoxSizer *topsizer;
wxStaticBitmap *icon;
wxBitmap *logo; //v
DECLARE_EVENT_TABLE()
private:
enum Role {
roleTeamDeveloper,
roleTeamSupport,
roleEmeritusDeveloper,
roleEmeritusSupport,
roleContributor,
roleLibrary,
roleThanks
};
AboutDialogCreditItemsList creditItems;
void PopulateAudacityPage( ShuttleGui & S );
void PopulateLicensePage( ShuttleGui & S );
void PopulateInformationPage (ShuttleGui & S );
void CreateCreditsList();
void AddCredit(const wxString& description, Role role);
wxString GetCreditsByRole(AboutDialog::Role role);
void AddBuildinfoRow( wxString* htmlstring, const wxChar * libname, const wxChar * libdesc, wxString status);
void AddBuildinfoRow( wxString* htmlstring, const wxChar * libname, const wxChar * libdesc);
};
#endif