audacia/src/Snap.h

88 lines
2.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Snap.h
Dominic Mazzoni
Create one of these objects at the beginning of a click/drag.
Then, given a time corresponding to the current mouse cursor
position, it will tell you the closest place to snap to.
**********************************************************************/
#ifndef __AUDACITY_SNAP__
#define __AUDACITY_SNAP__
#include <wx/defs.h>
#include <wx/dynarray.h>
#include "Track.h"
#include "widgets/NumericTextCtrl.h"
class TrackClipArray;
enum
{
SNAP_OFF,
SNAP_NEAREST,
SNAP_PRIOR
};
class SnapPoint {
public:
SnapPoint(double t, Track *track) {
this->t = t;
this->track = track;
}
double t;
Track *track;
};
WX_DEFINE_SORTED_ARRAY(SnapPoint *, SnapPointArray);
class SnapManager {
public:
SnapManager(TrackList *tracks, TrackClipArray *exclusions,
double zoom, int pixelTolerance, bool noTimeSnap = false);
~SnapManager();
// The track may be NULL.
// Returns true if the output time is not the same as the input.
// Pass rightEdge=true if this is the right edge of a selection,
// and false if it's the left edge.
bool Snap(Track *currentTrack,
double t,
bool rightEdge,
double *out_t,
bool *snappedPoint,
bool *snappedTime);
static wxArrayString GetSnapLabels();
static wxArrayString GetSnapValues();
static const wxString & GetSnapValue(int index);
static int GetSnapIndex(const wxString & value);
private:
void CondListAdd(double t, Track *tr);
double Get(int index);
double Diff(double t, int index);
int Find(double t, int i0, int i1);
int Find(double t);
bool SnapToPoints(Track *currentTrack, double t, bool rightEdge,
double *out_t);
double mEpsilon;
double mTolerance;
double mZoom;
SnapPointArray *mSnapPoints;
// Info for snap-to-time
NumericConverter mConverter;
bool mSnapToTime;
};
#endif