audacia/src/effects/lv2/LoadLV2.cpp

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/**********************************************************************
Audacity: A Digital Audio Editor
LV2Effect.h
Audacity(R) is copyright (c) 1999-2008 Audacity Team.
License: GPL v2. See License.txt.
*******************************************************************//**
\file
Functions that find and load all LV2 plugins on the system.
*//*******************************************************************/
#if defined(USE_LV2)
#if defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wparentheses"
#endif
#include "LoadLV2.h"
#include "../../ModuleManager.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <wx/dynlib.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <wx/string.h>
#include "Internat.h"
#include "wxArrayStringEx.h"
#include "LV2Effect.h"
#include "lv2/event/event.h"
#include "lv2/instance-access/instance-access.h"
#include "lv2/port-groups/port-groups.h"
#include "lv2/port-props/port-props.h"
#include "lv2/uri-map/uri-map.h"
#include "lv2/presets/presets.h"
#include <unordered_map>
// ============================================================================
// Module registration entry point
//
// This is the symbol that Audacity looks for when the module is built as a
// dynamic library.
//
// When the module is builtin to Audacity, we use the same function, but it is
// declared static so as not to clash with other builtin modules.
// ============================================================================
DECLARE_MODULE_ENTRY(AudacityModule)
{
// Create and register the importer
// Trust the module manager not to leak this
return safenew LV2EffectsModule();
}
// ============================================================================
// Register this as a builtin module
// ============================================================================
DECLARE_BUILTIN_MODULE(LV2sEffectBuiltin);
///////////////////////////////////////////////////////////////////////////////
//
// LV2EffectsModule
//
///////////////////////////////////////////////////////////////////////////////
using UriHash = std::unordered_map<wxString, LilvNode*>;
LilvWorld *gWorld = NULL;
LV2EffectsModule::LV2EffectsModule()
{
}
LV2EffectsModule::~LV2EffectsModule()
{
}
// ============================================================================
// ComponentInterface implementation
// ============================================================================
PluginPath LV2EffectsModule::GetPath()
{
return {};
}
ComponentInterfaceSymbol LV2EffectsModule::GetSymbol()
{
return XO("LV2 Effects");
}
VendorSymbol LV2EffectsModule::GetVendor()
{
return XO("The Audacity Team");
}
wxString LV2EffectsModule::GetVersion()
{
// This "may" be different if this were to be maintained as a separate DLL
return LV2EFFECTS_VERSION;
}
TranslatableString LV2EffectsModule::GetDescription()
{
return XO("Provides LV2 Effects support to Audacity");
}
// ============================================================================
// ModuleInterface implementation
// ============================================================================
bool LV2EffectsModule::Initialize()
{
// Try to initialise Lilv, or return.
gWorld = lilv_world_new();
if (!gWorld)
{
return false;
}
// Create LilvNodes for each of the URIs we need
#undef NODE
#define NODE(n, u) LV2Effect::node_##n = lilv_new_uri(gWorld, u);
NODELIST
// Generate URIDs
#undef URID
#define URID(n, u) LV2Effect::urid_##n = LV2Effect::Lookup_URI(LV2Effect::gURIDMap, u);
URIDLIST
wxString newVar;
#if defined(__WXMAC__)
#define LV2PATH wxT("/Library/Audio/Plug-Ins/LV2")
wxFileName libdir;
// libdir.AssignDir(wxT(LIBDIR));
libdir.AppendDir(wxT("lv2"));
newVar += wxT(":$HOME/.lv2");
// Look in ~/Library/Audio/Plug-Ins/lv2 and /Library/Audio/Plug-Ins/lv2
newVar += wxT(":$HOME") LV2PATH;
newVar += wxT(":") LV2PATH;
newVar += wxT(":/usr/local/lib/lv2");
newVar += wxT(":/usr/lib/lv2");
newVar += wxT(":") + libdir.GetPath();
#elif defined(__WXMSW__)
newVar += wxT(";%APPDATA%\\LV2");
newVar += wxT(";%COMMONPROGRAMFILES%\\LV2");
newVar += wxT(";%COMMONPROGRAMFILES(x86)%\\LV2");
#else
wxFileName libdir;
libdir.AssignDir(wxT(LIBDIR));
libdir.AppendDir(wxT("lv2"));
newVar += wxT(":$HOME/.lv2");
#if defined(__LP64__)
newVar += wxT(":/usr/local/lib64/lv2");
newVar += wxT(":/usr/lib64/lv2");
#endif
newVar += wxT(":/usr/local/lib/lv2");
newVar += wxT(":/usr/lib/lv2");
newVar += wxT(":") + libdir.GetPath();
// Tell SUIL where to find his GUI support modules
wxSetEnv(wxT("SUIL_MODULE_DIR"), wxT(PKGLIBDIR));
#endif
// Start with the LV2_PATH environment variable (if any)
wxString pathVar;
wxGetEnv(wxT("LV2_PATH"), &pathVar);
if (pathVar.empty())
{
pathVar = newVar.Mid(1);
}
else
{
pathVar += newVar;
}
wxSetEnv(wxT("LV2_PATH"), pathVar);
lilv_world_load_all(gWorld);
return true;
}
void LV2EffectsModule::Terminate()
{
// Free the LilvNodes for each of the URIs we need
#undef NODE
#define NODE(n, u) \
lilv_node_free(LV2Effect::node_##n);
NODELIST
lilv_world_free(gWorld);
gWorld = NULL;
return;
}
EffectFamilySymbol LV2EffectsModule::GetOptionalFamilySymbol()
{
#if USE_LV2
return LV2EFFECTS_FAMILY;
#else
return {};
#endif
}
const FileExtensions &LV2EffectsModule::GetFileExtensions()
{
static FileExtensions empty;
return empty;
}
bool LV2EffectsModule::AutoRegisterPlugins(PluginManagerInterface & WXUNUSED(pm))
{
return false;
}
PluginPaths LV2EffectsModule::FindPluginPaths(PluginManagerInterface & WXUNUSED(pm))
{
// Retrieve data about all LV2 plugins
const LilvPlugins *plugs = lilv_world_get_all_plugins(gWorld);
// Iterate over all plugins retrieve their URI
PluginPaths plugins;
LILV_FOREACH(plugins, i, plugs)
{
const LilvPlugin *plug = lilv_plugins_get(plugs, i);
const LilvNode *cls = lilv_plugin_class_get_uri(lilv_plugin_get_class(plug));
const LilvNode *name = lilv_plugin_get_name(plug);
// Bypass unsupported plugin types
if (lilv_node_equals(cls, LV2Effect::node_InstrumentPlugin) ||
lilv_node_equals(cls, LV2Effect::node_MIDIPlugin) ||
lilv_node_equals(cls, LV2Effect::node_MathConstants) ||
lilv_node_equals(cls, LV2Effect::node_MathFunctions))
{
wxLogInfo(wxT("LV2 plugin '%s' has unsupported type '%s'"), lilv_node_as_string(lilv_plugin_get_uri(plug)), lilv_node_as_string(cls));
printf("LV2 plugin '%s' has unsupported type '%s'\n", lilv_node_as_string(lilv_plugin_get_uri(plug)), lilv_node_as_string(cls));
continue;
}
// If it doesn't have a name or has no ports, then it's not valid
if (!name || !lilv_plugin_get_port_by_index(plug, 0))
{
wxLogInfo(wxT("LV2 plugin '%s' is invalid"), lilv_node_as_string(lilv_plugin_get_uri(plug)));
printf("LV2 plugin '%s' is invalid\n", lilv_node_as_string(lilv_plugin_get_uri(plug)));
continue;
}
plugins.push_back(LilvString(lilv_plugin_get_uri(plug)));
}
return plugins;
}
unsigned LV2EffectsModule::DiscoverPluginsAtPath(
const PluginPath & path, TranslatableString &errMsg,
const RegistrationCallback &callback)
{
errMsg = {};
const LilvPlugin *plug = GetPlugin(path);
if (plug)
{
LV2Effect effect(plug);
if (effect.SetHost(NULL))
{
if (callback)
callback( this, &effect );
return 1;
}
}
errMsg = XO("Could not load the library");
return 0;
}
bool LV2EffectsModule::IsPluginValid(const PluginPath & path, bool bFast)
{
if( bFast )
return true;
return GetPlugin(path) != NULL;
}
std::unique_ptr<ComponentInterface>
LV2EffectsModule::CreateInstance(const PluginPath & path)
{
// Acquires a resource for the application.
if (auto plug = GetPlugin(path))
return std::make_unique<LV2Effect>(plug);
return nullptr;
}
// ============================================================================
// LV2EffectsModule implementation
// ============================================================================
const LilvPlugin *LV2EffectsModule::GetPlugin(const PluginPath & path)
{
LilvNode *uri = lilv_new_uri(gWorld, path.ToUTF8());
if (!uri)
{
return NULL;
}
const LilvPlugin *plug = lilv_plugins_get_by_uri(lilv_world_get_all_plugins(gWorld), uri);
lilv_node_free(uri);
return plug;
}
#endif