audacia/src/AboutDialog.h

75 lines
1.8 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
AboutDialog.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_ABOUT_DLG__
#define __AUDACITY_ABOUT_DLG__
#include <vector>
#include "widgets/wxPanelWrapper.h" // to inherit
class wxStaticBitmap;
class wxTextOutputStream;
class ShuttleGui;
struct AboutDialogCreditItem {
AboutDialogCreditItem( TranslatableString str, int r )
: description{ std::move( str ) }, role{ r }
{}
TranslatableString description;
int role;
};
using AboutDialogCreditItemsList = std::vector<AboutDialogCreditItem>;
class AUDACITY_DLL_API AboutDialog final : public wxDialogWrapper {
DECLARE_DYNAMIC_CLASS(AboutDialog)
public:
AboutDialog(wxWindow * parent);
virtual ~ AboutDialog();
static AboutDialog *ActiveIntance();
void OnOK(wxCommandEvent & event);
wxStaticBitmap *icon;
DECLARE_EVENT_TABLE()
private:
enum Role {
roleTeamMember,
roleEmeritusTeam,
roleDeceased,
roleContributor,
roleGraphics,
roleLibrary,
roleThanks
};
AboutDialogCreditItemsList creditItems;
void PopulateAudacityPage( ShuttleGui & S );
void PopulateLicensePage( ShuttleGui & S );
void PopulateInformationPage (ShuttleGui & S );
void CreateCreditsList();
void AddCredit( const wxString &name, Role role );
void AddCredit( const wxString &name, TranslatableString format, Role role );
wxString GetCreditsByRole(AboutDialog::Role role);
void AddBuildinfoRow( wxTextOutputStream *str, const wxChar * libname,
const TranslatableString &libdesc, const TranslatableString &status);
void AddBuildinfoRow( wxTextOutputStream *str,
const TranslatableString &description, const wxChar *spec);
};
#endif