audacia/src/DBConnection.h

172 lines
4.7 KiB
C++

/*!********************************************************************
Audacity: A Digital Audio Editor
@file DBConnection.h
@brief Declare DBConnection, which maintains database connection and associated status and background thread
Paul Licameli -- split from ProjectFileIO.h
**********************************************************************/
#ifndef __AUDACITY_DB_CONNECTION__
#define __AUDACITY_DB_CONNECTION__
#include <atomic>
#include <condition_variable>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <thread>
#include "ClientData.h"
struct sqlite3;
struct sqlite3_stmt;
class wxString;
class AudacityProject;
struct DBConnectionErrors
{
TranslatableString mLastError;
TranslatableString mLibraryError;
int mErrorCode { 0 };
wxString mLog;
};
class DBConnection
{
public:
// Type of function invoked in the main thread after detection of
// checkpoint failure, which might have been in a worker thread
using CheckpointFailureCallback = std::function<void()>;
DBConnection(
const std::weak_ptr<AudacityProject> &pProject,
const std::shared_ptr<DBConnectionErrors> &pErrors,
CheckpointFailureCallback callback);
~DBConnection();
int Open(const FilePath fileName);
bool Close();
//! throw and show appropriate message box
[[noreturn]] void ThrowException(
bool write //!< If true, a database update failed; if false, only a SELECT failed
) const;
int SafeMode(const char *schema = "main");
int FastMode(const char *schema = "main");
bool Assign(sqlite3 *handle);
sqlite3 *Detach();
sqlite3 *DB();
int GetLastRC() const ;
const wxString GetLastMessage() const;
enum StatementID
{
GetSamples,
GetSummary256,
GetSummary64k,
LoadSampleBlock,
InsertSampleBlock,
DeleteSampleBlock,
GetRootPage,
GetDBPage
};
sqlite3_stmt *Prepare(enum StatementID id, const char *sql);
void SetBypass( bool bypass );
bool ShouldBypass();
//! Just set stored errors
void SetError(
const TranslatableString &msg,
const TranslatableString &libraryError = {},
int errorCode = {});
//! Set stored errors and write to log; and default libraryError to what database library reports
void SetDBError(
const TranslatableString &msg,
const TranslatableString& libraryError = {},
int errorCode = -1);
private:
int OpenStepByStep(const FilePath fileName);
int ModeConfig(sqlite3 *db, const char *schema, const char *config);
void CheckpointThread(sqlite3 *db, const FilePath &fileName);
static int CheckpointHook(void *data, sqlite3 *db, const char *schema, int pages);
private:
std::weak_ptr<AudacityProject> mpProject;
sqlite3 *mDB;
sqlite3 *mCheckpointDB;
std::thread mCheckpointThread;
std::condition_variable mCheckpointCondition;
std::mutex mCheckpointMutex;
std::atomic_bool mCheckpointStop{ false };
std::atomic_bool mCheckpointPending{ false };
std::atomic_bool mCheckpointActive{ false };
std::mutex mStatementMutex;
using StatementIndex = std::pair<enum StatementID, std::thread::id>;
std::map<StatementIndex, sqlite3_stmt *> mStatements;
std::shared_ptr<DBConnectionErrors> mpErrors;
CheckpointFailureCallback mCallback;
// Bypass transactions if database will be deleted after close
bool mBypass;
};
//! RAII for a database transaction, possibly nested
/*! Make a savepoint (a transaction, possibly nested) with the given name;
roll it back at destruction time, unless an explicit Commit() happened first.
Commit() must not be called again after one successful call.
An exception is thrown from the constructor if the transaction cannot open.
*/
class AUDACITY_DLL_API TransactionScope
{
public:
TransactionScope(DBConnection &connection, const char *name);
~TransactionScope();
bool Commit();
private:
bool TransactionStart(const wxString &name);
bool TransactionCommit(const wxString &name);
bool TransactionRollback(const wxString &name);
DBConnection &mConnection;
bool mInTrans;
wxString mName;
};
using Connection = std::unique_ptr<DBConnection>;
// This object attached to the project simply holds the pointer to the
// project's current database connection, which is initialized on demand,
// and may be redirected, temporarily or permanently, to another connection
// when backing the project up or saving or saving-as.
class ConnectionPtr final
: public ClientData::Base
, public std::enable_shared_from_this< ConnectionPtr >
{
public:
static ConnectionPtr &Get( AudacityProject &project );
static const ConnectionPtr &Get( const AudacityProject &project );
~ConnectionPtr() override;
Connection mpConnection;
};
#endif