audacia/src/PlatformCompatibility.h

45 lines
1.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
PlatformCompatibility.h
Platform-specific compatibility functions
This file implements functions needed to work around
platform-specific problems and which cannot be solved by a simple
#ifdef/#endif plus two or three lines additional code. Wherever
possible, the implementation should be such, that the function is
implemented on every platform, but is a dummy for those platforms
on which it is not needed, so additional #ifdef's are unnecessary.
Markus Meyer
**********************************************************************/
#ifndef __AUDACITY_COMPATIBILITY__
#define __AUDACITY_COMPATIBILITY__
#include "audacity/Types.h"
class AUDACITY_DLL_API PlatformCompatibility
{
public:
//
// On Win32, this function gets the long file name (like
// "C:\Program Files\Project.aup3") from a short file name like
// "C:\PROGRA~1\PROJEC~1.AUP. On other systems, the function
// just returns the exact string it is given.
//
static FilePath GetLongFileName(const FilePath& shortFileName);
//
// Get filename and path of executable (e.g. "/usr/bin/audacity" on
// Linux or "C:\Program Files\Audacity\Audacity.exe" on Windows)
// This string is unchanging
//
static const FilePath &GetExecutablePath();
};
#endif