audacia/src/SampleFormat.h

164 lines
3.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
SampleFormat.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_SAMPLE_FORMAT__
#define __AUDACITY_SAMPLE_FORMAT__
#include "MemoryX.h"
#include <wx/defs.h>
#include "audacity/Types.h"
//
// Definitions / Meta-Information
//
#if 0
// Moved to audacity/types.h
typedef enum {
int16Sample = 0x00020001,
int24Sample = 0x00040001,
floatSample = 0x0004000F
} sampleFormat;
/** \brief Return the size (in memory) of one sample (bytes) */
#define SAMPLE_SIZE(SampleFormat) ( size_t{ (SampleFormat) >> 16 } )
#endif
// Used to determine how to fill in empty areas of audio.
typedef enum {
fillZero = 0,
fillTwo = 2
}fillFormat;
/** \brief Return the size on disk of one uncompressed sample (bytes) */
#define SAMPLE_SIZE_DISK(SampleFormat) (((SampleFormat) == int24Sample) ? \
size_t{ 3 } : SAMPLE_SIZE(SampleFormat) )
AUDACITY_DLL_API TranslatableString GetSampleFormatStr(sampleFormat format);
//
// Allocating/Freeing Samples
//
class SampleBuffer {
public:
SampleBuffer()
: mPtr(0)
{}
SampleBuffer(size_t count, sampleFormat format)
: mPtr((samplePtr)malloc(count * SAMPLE_SIZE(format)))
{}
~SampleBuffer()
{
Free();
}
// WARNING! May not preserve contents.
SampleBuffer &Allocate(size_t count, sampleFormat format)
{
Free();
mPtr = (samplePtr)malloc(count * SAMPLE_SIZE(format));
return *this;
}
void Free()
{
free(mPtr);
mPtr = 0;
}
samplePtr ptr() const { return mPtr; }
private:
samplePtr mPtr;
};
class GrowableSampleBuffer : private SampleBuffer
{
public:
GrowableSampleBuffer()
: SampleBuffer()
, mCount(0)
{}
GrowableSampleBuffer(size_t count, sampleFormat format)
: SampleBuffer(count, format)
, mCount(count)
{}
GrowableSampleBuffer &Resize(size_t count, sampleFormat format)
{
if (!ptr() || mCount < count) {
Allocate(count, format);
mCount = count;
}
return *this;
}
void Free()
{
SampleBuffer::Free();
mCount = 0;
}
using SampleBuffer::ptr;
private:
size_t mCount;
};
//
// Copying, Converting and Clearing Samples
//
AUDACITY_DLL_API
void CopySamples(constSamplePtr src, sampleFormat srcFormat,
samplePtr dst, sampleFormat dstFormat,
unsigned int len, bool highQuality=true,
unsigned int srcStride=1,
unsigned int dstStride=1);
AUDACITY_DLL_API
void CopySamplesNoDither(samplePtr src, sampleFormat srcFormat,
samplePtr dst, sampleFormat dstFormat,
unsigned int len,
unsigned int srcStride=1,
unsigned int dstStride=1);
AUDACITY_DLL_API
void ClearSamples(samplePtr buffer, sampleFormat format,
size_t start, size_t len);
AUDACITY_DLL_API
void ReverseSamples(samplePtr buffer, sampleFormat format,
int start, int len);
//
// This must be called on startup and everytime NEW ditherers
// are set in preferences.
//
AUDACITY_DLL_API
void InitDitherers();
// These are so commonly done for processing samples in floating point form in memory,
// let's have abbreviations.
using Floats = ArrayOf<float>;
using FloatBuffers = ArraysOf<float>;
using Doubles = ArrayOf<double>;
#endif