audacia/src/commands/CommandDirectory.h

60 lines
1.7 KiB
C++

/**********************************************************************
Audacity - A Digital Audio Editor
Copyright 1999-2009 Audacity Team
License: wxWidgets
Dan Horgan
******************************************************************//**
\file CommandDirectory.h
\brief Contains declarations for CommandDirectory class
\class CommandDirectory
\brief Allows registration and lookup (by name) of command types.
A singleton. This fulfills a similar purpose to CommandManager, but for general
Commands rather than menu items. Eventually they could be unified but for now
they are kept separate to make things simpler.
*//*******************************************************************/
#ifndef __COMMANDDIRECTORY__
#define __COMMANDDIRECTORY__
#include "CommandType.h"
class CommandOutputTargets;
class AUDACITY_DLL_API CommandDirectory
{
private:
static std::unique_ptr<CommandDirectory> mInstance;
static CommandMap &sCmdMap();
static void AddCommand(std::unique_ptr<OldStyleCommandType> type);
public:
/// Register a type of command with the directory with a statically
/// constructed instance of this class.
struct RegisterType{
RegisterType( std::unique_ptr<OldStyleCommandType> type )
{ AddCommand( std::move( type ) ); }
};
~CommandDirectory();
/// If a command with the given name has been registered in the directory,
/// return a pointer to the factory for commands of that type.
/// Otherwise return NULL.
OldStyleCommandType *LookUp(const wxString &cmdName) const;
/// Get a pointer to the singleton instance
static CommandDirectory *Get();
private:
CommandDirectory();
};
#endif /* End of include guard: __COMMANDDIRECTORY__ */