audacia/src/commands/CommandFlag.h

127 lines
4.2 KiB
C++

//
// CommandFlag.h
// Audacity
//
// Created by Paul Licameli on 11/22/16.
//
//
#ifndef __AUDACITY_COMMAND_FLAG__
#define __AUDACITY_COMMAND_FLAG__
// Flags used in command handling.
#include <bitset>
#include <functional>
#include <utility>
#include <wx/string.h>
#include "audacity/Types.h"
class AudacityProject;
// Increase the template parameter as needed to allow more flags
constexpr size_t NCommandFlags = 64;
static_assert(
NCommandFlags <= 8 * sizeof( unsigned long long ),
"NoFlagsSpecified may have incorrect value"
);
// Type to specify conditions for enabling of a menu item
using CommandFlag = std::bitset<NCommandFlags>;
// Special constant values
constexpr CommandFlag
AlwaysEnabledFlag{}, // all zeroes
NoFlagsSpecified{ ~0ULL }; // all ones
struct CommandFlagOptions{
// Supplied the translated name of the command, returns a translated
// error message
using MessageFormatter =
std::function< TranslatableString( const TranslatableString& ) >;
CommandFlagOptions() = default;
CommandFlagOptions(
const MessageFormatter &message_,
const wxString &helpPage_ = {},
const TranslatableString &title_ = {}
) : message{ message_ }, helpPage{ helpPage_ }, title{ title_ }
{}
CommandFlagOptions && QuickTest() &&
{ quickTest = true; return std::move( *this ); }
CommandFlagOptions && DisableDefaultMessage() &&
{ enableDefaultMessage = false; return std::move( *this ); }
CommandFlagOptions && Priority( unsigned priority_ ) &&
{ priority = priority_; return std::move( *this ); }
// null, or else computes non-default message for the dialog box when the
// condition is not satisfied for the selected command
MessageFormatter message;
// Title and help page are used only if a message function is given
wxString helpPage;
// Empty, or non-default title for the dialog box when the
// condition is not satisfied for the selected command
// This string must be given UN-translated.
TranslatableString title;
// Conditions with higher "priority" are preferred over others in choosing
// the help message
unsigned priority = 0;
// If false, and no other condition with a message is unsatisfied, then
// display no dialog box at all when this condition is not satisfied
bool enableDefaultMessage = true;
// If true, assume this is a cheap test to be done always. If false, the
// test may be skipped and the condition assumed to be unchanged since the
// last more comprehensive testing
bool quickTest = false;
};
// Construct one statically to register (and reserve) a bit position in the set
// an associate it with a test function; those with quickTest = true are cheap
// to compute and always checked
class AUDACITY_DLL_API ReservedCommandFlag : public CommandFlag
{
public:
using Predicate = std::function< bool( const AudacityProject& ) >;
ReservedCommandFlag( const Predicate &predicate,
const CommandFlagOptions &options = {} );
};
// To describe auto-selection, stop-if-paused, etc.:
// A structure describing a set of conditions, another set that might be
// made true given the first, and the function that may make them true.
// If a menu item requires the second set, while the first set is true,
// then the enabler will be invoked (unless the menu item is constructed with
// the useStrictFlags option, or the applicability test first returns false).
// The item's full set of required flags is passed to the function.
// Computation of the flags is delayed inside a function -- because often you
// need to name a statically allocated CommandFlag, or a bitwise OR of some,
// while they may not have been initialized yet, during static initialization.
struct MenuItemEnabler {
using Flags = std::function< CommandFlag() >;
using Test = std::function< bool( const AudacityProject& ) >;
using Action = std::function< void( AudacityProject&, CommandFlag ) >;
const Flags actualFlags;
const Flags possibleFlags;
Test applicable;
Action tryEnable;
};
// Typically this is statically constructed:
struct AUDACITY_DLL_API RegisteredMenuItemEnabler{
RegisteredMenuItemEnabler( const MenuItemEnabler &enabler );
};
// Unnecessary #include to indicate otherwise hidden link dependencies
#include "Menus.h"
#endif